![]()
About GM CwethanPosting Expectations:
I care a lot more about moving the game forward with those who are posting and interacting with the story and each other than waiting for everyone to have their say; expect me to follow the two votes rule, especially for non character driven choices (e.g. Left or Right?). I will try to make at least one substantive post/weekday or weekend, as well as reactive posts as appropriate. If I am going to have a protracted absence for some reason, I will post to let you know that if at all possible. If you disappear during combat or other decision points and hold things up I will temporarily skip you (or bot you if sufficient botting instructions are in your profile) and move on. If you make a habit of this I may take further steps, and will certainly be less likely to pick you for future sessions. I run combats via block initiative, resolving actions in the order in which they were posted. If you have an action that requires more specific timing, just indicate that in your post and I'll make it work. On concealment/other percentage chances, the low roll is the miss. (e.g. If you're invisible and I roll a 34, I missed.) If I need to know whether or not your character has passed or failed a save in order to continue with one of my baddies' turns, I will roll for you, but otherwise I'll leave it to you to take care of. I condense Starship combat a little to get it running more smoothly. The goal is to be able to finish at least one starship combat round every 24 hours.
Drafts:
Countless Pathfinders stand ready in a large stone room
deep beneath the Grand Lodge. A ragged tapestry covered in clashing colors and abstract symbols rests on an inclined slab in the center of the room, surrounded by scaffolds and ladders. Scholars frantically rush along the scaffolds, studying a flurry of rips appearing on the tapestry. A harried oread woman approaches. “I am Master of Spells
"One more thing, and this is important: you will be able to retreat
There are a number of important tasks that must be accomplished before everyone plunges into the tapestry, but the first thing is to Assess the Damage! Each of you will be able to do so using Appraise, Disable Device, Perception, or Use Magic Device. You may aid instead, but can only aid someone else using the same skill Rubaani 2, Nigel 2, Raeng-Woo 1, Hamaria 1 Initiative:
[dice=Declan]d20+6[/dice]
[dice=Duncan]d20+6[/dice] [dice=Juis]d20+1[/dice] [dice=Lebraerio]d20+3[/dice] [dice=Marianna]d20+1[/dice] [dice=Wilen]d20+3[/dice] [dice=Bad Guys]d20+2[/dice] Descriptive text shamelessly stolen In a swirl of bright light a tall thin man in a robe of midnight blue and wearing a mask of platinum appears as if from nowhere. The mask is polished smooth and lacks any decoration, adornment or apparent eye or mouth holes. Behind him stands a massive, muscular angel with sweeping wings of pure white bearing a flaming greatsword. Venture Captain Antonius Gallonica, Viscount of Lionsguard, Master of the Order of the Gate and High Priest of Razmir the Living God casts his perfectly smooth face around the assembled Pathfinders and the ruined dungeon. "You called me here for this Sorrina? The concerns of the Living God go beyond that of one small part of a relatively minor planet of a single plane of existence. Still, I can afford you a little time from my other duties..." Antonius casts Break Enchantment at CL 19 Fang Face (Vrolikai):
Vrolikai demons often serve as assassins or ambassadors to demon lords or those they treat with. They have the standard demonic traits (immunity to poison and electricity, resistance to acid, cold, fire, spells in general, and weapons that aren't holy and forged of cold iron), and they are also immune to death effects. They can manifest daggers of crystallized black flame that will drain the life from their foes with each hit. 1 negative level/hit. Those who get too close to it might lose their life merely to meeting its eyes as well. [dice=Flyby]d20+9[/dice]
Rally is Up!
Sajan notices 1 skorlov if ivy In addition to the ritual necklace, Dawn also finds two other necklaces of hemp and leather, one set with garnets, and the other with stones of jade. Amelia:
Ancestry Changeling Human
Background Local Hero/Cultist Class Witch; Level: 1 Size Medium Traits Changeling, Human, Humanoid Associations: Farwind Clan, Mishkar, Resentment Patron Languages: Aklo, Cthonian, Cyclops, Hallit, Jotun, Taldane ____________________ ABILITY SCORES STR +0, DEX +3, CON +1 INT +4, WIS +1, CHA +0 ____________________ SENSES Perception: +4 [T] (Low-light vision) ____________________ DEFENSES HIT POINTS: 15/15 ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
Class DC: 17 [T] Speed: 25 Movement Types: Normal Melee Strikes
Ranged Strikes
Weapon Proficiencies
Magic Traditions
Spell Attack Roll: +7 [T]
Focus Points: 1
Spell Slots per Day
Prepared Spells
Known Spells
____________________
Acrobatics: +6 [T]
FEATS: Ancestry Feats and Abilities
Skill Feats
General Feats Class Feats and Abilities
Archetype Feats
Combat Gear: dagger, explorer's clothing, thieves' tools, crossbow
Magic Items:
Coins: "Harrr!" shouts Marcos from the stands, "Guess those shades aren't dark enough. Go from the hips, Sajan; you'll get more power! Nixoret, you're swinging at a sprite, not an oak. She won't stay still!" The Bold may Go!
Thoralox's focus on the blade and fist that had vexed him proves disastrous! Dawn's piercing light, and Laszlo's hail of alchemicals are too much for even a dragon, and the river drake collapses to the ground with a dramatic flop. "Harr! Way to keep me on the edge of my seat!" Marcos booms from the stands. "That's my test passed. Go ahead and get yourselves cleaned up; I'll gather the Masters." Everyone may level to Two! *** "Well? Feeling well trained?" Despite Marcos's words, it's Drendle Drang's face that greets you, too closely, as you open the door to Master Shaine's study. So for Dawn I'm gonna have her in the spirits she chose last time y'all were doing wilderness. Custodian of Groves and Gardens and Stalker in Darkened Boughs [Dice=Fort]d20[/dice] The Fallen Tree is impassable, but can be climbed, or moved with a hard athletics check.
[dice=Yellow Reflex]d20[/dice] Critical Success!
One of the ghouls dodges aside like greased lightning before lunging for the koboldut Nixoret's blast squarely connects with the one Sajan had stunned. Trees grant cover
|