Succubus

GM Cwethan's page

3,897 posts. Alias of Cwethan.


About GM Cwethan

Posting Expectations:
I expect players who can post once per day on average.

I care a lot more about moving the game forward with those who are posting and interacting with the story and each other than waiting for everyone to have their say; expect me to follow the two votes rule, especially for non character driven choices (e.g. Left or Right?).

I will try to make at least one substantive post/weekday or weekend, as well as reactive posts as appropriate.

If I am going to have a protracted absence for some reason, I will post to let you know that if at all possible.

If you disappear during combat or other decision points and hold things up I will temporarily skip you (or bot you if sufficient botting instructions are in your profile) and move on. If you make a habit of this I may take further steps, and will certainly be less likely to pick you for future sessions.

I run combats via block initiative, resolving actions in the order in which they were posted. If you have an action that requires more specific timing, just indicate that in your post and I'll make it work.

On concealment/other percentage chances, the low roll is the miss. (e.g. If you're invisible and I roll a 34, I missed.)

If I need to know whether or not your character has passed or failed a save in order to continue with one of my baddies' turns, I will roll for you, but otherwise I'll leave it to you to take care of.

I condense Starship combat a little to get it running more smoothly. The goal is to be able to finish at least one starship combat round every 24 hours.
To facilitate that, I'll roll the piloting checks for 'initiative' each round for both parties. Once those are done, each player should declare their crew action (order doesn't matter: helm, engineering and gunnery phases can be done simultaneously) and I'll try to decode them in a way that makes sense. After 24 hours are up, I'll resolve the actions that both sides have taken + provide 'initiative' piloting rolls for the next round. As in normal combat, I'll skip anyone who doesn't post within 24 hours of the round starting, unless they've specifically given me botting instructions.

Drafts:
Countless Pathfinders stand ready in a large stone room
deep beneath the Grand Lodge. A ragged tapestry covered in
clashing colors and abstract symbols rests on an inclined slab
in the center of the room, surrounded by scaffolds and ladders.
Scholars frantically rush along the scaffolds, studying a flurry of
rips appearing on the tapestry.

A harried oread woman approaches. “I am Master of Spells
Sorrina Westyr. I won’t mince words—the situation is dire.
This cloth is the famous Hao Jin Tapestry, an ancient relic the
Pathfinder Society acquired in the Ruby Phoenix Tournament six
years ago. It contains a vast wealth of locations, treasures, and
peoples torn from Golarion by the sorceress Hao Jin. We have
explored many regions of the tapestry, struggled to keep the Aspis
Consortium from turning its populace against us, and devised a
means to use the tapestry for fast travel across all of Golarion.
But now, it has begun to unravel. We must act quickly to repair
the tapestry—and that means sending agents into the demiplane
itself. Our former Master of Spells, Aram Zey, knows more about
the tapestry than anyone here. He is preparing a formal briefing.
In the meantime, familiarize yourself with your team, discuss any
previous experience you may have with the Hao Jin Tapestry, and
gather what information and resources you can.

"One more thing, and this is important: you will be able to retreat
safely from the tapestry to Absalom. However, we cannot risk
damaging the tapestry further by sending groups back and forth.
Be sure that you gather everything you need before entering the
tapestry, because once you return to Absalom, you will no longer
be a part of this mission."

There are a number of important tasks that must be accomplished before everyone plunges into the tapestry, but the first thing is to Assess the Damage!

Each of you will be able to do so using Appraise, Disable Device, Perception, or Use Magic Device. You may aid instead, but can only aid someone else using the same skill

Rubaani 2, Nigel 2, Raeng-Woo 1, Hamaria 1

Initiative:
[dice=Declan]d20+6[/dice]
[dice=Duncan]d20+6[/dice]
[dice=Juis]d20+1[/dice]
[dice=Lebraerio]d20+3[/dice]
[dice=Marianna]d20+1[/dice]
[dice=Wilen]d20+3[/dice]
[dice=Bad Guys]d20+2[/dice]

Descriptive text shamelessly stolen

In a swirl of bright light a tall thin man in a robe of midnight blue and wearing a mask of platinum appears as if from nowhere. The mask is polished smooth and lacks any decoration, adornment or apparent eye or mouth holes. Behind him stands a massive, muscular angel with sweeping wings of pure white bearing a flaming greatsword.

Venture Captain Antonius Gallonica, Viscount of Lionsguard, Master of the Order of the Gate and High Priest of Razmir the Living God casts his perfectly smooth face around the assembled Pathfinders and the ruined dungeon.

"You called me here for this Sorrina? The concerns of the Living God go beyond that of one small part of a relatively minor planet of a single plane of existence. Still, I can afford you a little time from my other duties..." Antonius casts Break Enchantment at CL 19

Fang Face (Vrolikai):
Vrolikai demons often serve as assassins or ambassadors to demon lords or those they treat with. They have the standard demonic traits (immunity to poison and electricity, resistance to acid, cold, fire, spells in general, and weapons that aren't holy and forged of cold iron), and they are also immune to death effects. They can manifest daggers of crystallized black flame that will drain the life from their foes with each hit. 1 negative level/hit. Those who get too close to it might lose their life merely to meeting its eyes as well.

[dice=Flyby]d20+9[/dice]
[dice=Evasion]d20+9[/dice]
[dice=Power to the guns!]d20+4;d20+4[/dice]
[dice=The Guns!]d20+3;d20+3[/dice]
[dice=Damage (Powered Up)]3d4[/dice] So 8
[dice=Damage]3d4[/dice]

Rally is Up!
Drone Blue
Drone Yellow
Pegasus 52/55 F 0/10, A 0/10

Sajan notices 1 skorlov if ivy

In addition to the ritual necklace, Dawn also finds two other necklaces of hemp and leather, one set with garnets, and the other with stones of jade.

Amelia:
Ancestry Changeling Human
Background Local Hero/Cultist
Class Witch; Level: 1
Size Medium Traits Changeling, Human, Humanoid
Associations: Farwind Clan, Mishkar, Resentment Patron
Languages: Aklo, Cthonian, Cyclops, Hallit, Jotun, Taldane
____________________
ABILITY SCORES
STR +0, DEX +3, CON +1 INT +4, WIS +1, CHA +0
____________________
SENSES
Perception: +4 [T] (Low-light vision)
____________________
DEFENSES

HIT POINTS: 15/15

ARMOR CLASS
AC:
16 (+3 Dex, +3 proficiency)

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +4 [T]
Reflex: +6 [T]
Will: +6 [E]
____________________
OFFENSE

Class DC: 17 [T]

Speed: 25 Movement Types: Normal

Melee Strikes
dagger +6 [T]
damage 1d4 (P) (agile, finesse, thrown 10 ft, versatile S)

Ranged Strikes
crossbow +6 [T]
damage 1d8 (P) (120', Reload 1, Hands 2)

Weapon Proficiencies
Simple: [T], Martial: [U], Other:
____________________
MAGIC

Magic Traditions
Occult

Spell Attack Roll: +7 [T]
Spell DC: 17 [T]

Focus Points: 1
Focus Spells: Patron's Puppet (F)

Spell Slots per Day
Cantrips (Level 1): 5+1
1st: 2

Prepared Spells
Cantrips: Detect Magic, Guidance, Message, Shield, Warp Step| Evil Eye | Electric Arc (2d4),
1st: Enfeeble, Gravitational Pull

Known Spells
Cantrips: Detect Magic, Guidance, Message, Shield, Warp Step (and 5 more)
1st: Enfeeble, Force Barrage, Gravitational Pull (and 3 more)

____________________
SKILLS

Acrobatics: +6 [T]
Arcana: +7 [T]
Athletics: +0 [U]
Crafting: +7 [T]
Deception: +0 [U]
Diplomacy: +0 [U]
Intimidation: +0 [U]
Lore Evil Eye: +7 [T]
Medicine: +1 [U]
Nature: +1 [U]
Occultism: +7 [T]
Performance: +0 [U]
Religion: +1 [U]
Society: +7 [T]
Stealth: +6 [T]
Survival: +4 [T]
Thievery: +6 [T]
____________________

FEATS:

Ancestry Feats and Abilities
Heritage: Changeling
1st: Virga May

Skill Feats
Background: Schooled in Secrets (Gather Information about and Impersonate members of secret societies)

General Feats

Class Feats and Abilities
Class Feature: Familiar
Class Feature: Hex Spells (Evil Eye, Patron's Puppet)
Class Feature: Familiar of Ongoing Misery (When you Hex, your familiar can prolonging the duration of any negative conditions on a creature in 15')

Archetype Feats
____________________
EQUIPMENT

Combat Gear: dagger, explorer's clothing, thieves' tools, crossbow
Scrolls:
Other Gear: backpack, bedroll, chalk (10), disguise kit, flint and steel, rations (2), rope, soap, torch (5), waterskin
Not carried:

Magic Items:
Invested Items:
Bulk: 0 (Encumbered at: 7; Maximum at: 12)

Coins:

"Harrr!" shouts Marcos from the stands, "Guess those shades aren't dark enough. Go from the hips, Sajan; you'll get more power! Nixoret, you're swinging at a sprite, not an oak. She won't stay still!"

The Bold may Go!
Dawn (0 Focus), Inspired if she goes 5' closer to Kalla

Sajan Inspired
Nixoret -2, Inspired
Laszlo -2 Inspired
Firefly Sprite (Yellow) -1, 1 square up
Firefly Sprite (Red) -5, 1 square up
Kalla - Runic Weapon, Stunned 1, Blind (1), Dazzled (10)
Firefly Sprite (Blue) -4 (d4 Po) 1 square up

Thoralox's focus on the blade and fist that had vexed him proves disastrous! Dawn's piercing light, and Laszlo's hail of alchemicals are too much for even a dragon, and the river drake collapses to the ground with a dramatic flop.

"Harr! Way to keep me on the edge of my seat!" Marcos booms from the stands. "That's my test passed. Go ahead and get yourselves cleaned up; I'll gather the Masters."

Everyone may level to Two!

***

"Well? Feeling well trained?" Despite Marcos's words, it's Drendle Drang's face that greets you, too closely, as you open the door to Master Shaine's study.

So for Dawn I'm gonna have her in the spirits she chose last time y'all were doing wilderness. Custodian of Groves and Gardens and Stalker in Darkened Boughs

[Dice=Fort]d20[/dice]

The Fallen Tree is impassable, but can be climbed, or moved with a hard athletics check.
Trees grant cover
Green spaces are bogs - Difficult Terrain for most, but Nixoret would have to swim!
You are so full of yummy noodles that you all have a +2 status bonus to attack and damage rolls for the first two rounds!
The Bold May Go!

Festrog (Blue) -25 Personal Antithesis
Sajan - Yummy Noodle Bonus
Dawn -8 Yummy Noodle Bonus
Laszlo - Yummy Noodle Bonus
Nixoret - Yummy Noodle Bonus (Basic Ref DC 14 vs 2 Poison)
Festrog (Yellow) -9, (1 Fire)
Festrog (Red) -1
Kalla - Yummy Noodle Bonus

[dice=Yellow Reflex]d20[/dice] Critical Success!
[dice=Blue Reflex]d20[/dice] Failure

One of the ghouls dodges aside like greased lightning before lunging for the koboldut Nixoret's blast squarely connects with the one Sajan had stunned.

Trees grant cover
Green spaces are bogs - Difficult Terrain for most, but Nixoret or Rain would have to swim!
If you get to them, the walls are 10' high, so's the hut.
The Bold May Go!

Sajan
Dawn
Nixoret
Ghoul (Blue) -23
Ghoul (Yellow)
Laszlo
Kalla

Ghoul (Red)
Rain in Cloudy Day