I expect players who can post once per day on average.
I care a lot more about moving the game forward with those who are posting and interacting with the story and each other than waiting for everyone to have their say; expect me to follow the two votes rule, especially for non character driven choices (e.g. Left or Right?).
I will try to make at least one substantive post/day as well as reactive posts as appropriate.
If I am going to have a protracted absence for some reason, I will post to let you know that if at all possible.
If you disappear during combat or other decision points and hold things up I will skip you (or bot you if sufficient botting instructions are in your profile) and move on. If you make a habit of this I may take further steps, and will certainly be less likely to pick you for future sessions.
I run combats via block initiative, resolving actions in the order in which they were posted. If you have an action that requires more specific timing, just indicate that in your post and I'll make it work.
On concealment/other percentage chances, the low roll is the miss. (e.g. If you're invisible and I roll a 34, I missed.)
I condense Starship combat a little to get it running more smoothly. The goal is to be able to finish at least one starship combat round every 24 hours.
To facilitate that, I'll roll the piloting checks for 'initiative' each round for both parties. Once those are done, each player should declare their crew action (order doesn't matter: helm, engineering and gunnery phases can be done simultaneously) and I'll try to decode them in a way that makes sense. After 24 hours are up, I'll resolve the actions that both sides have taken + provide 'initiative' piloting rolls for the next round. As in normal combat, I'll skip anyone who doesn't post within 24 hours of the round starting, unless they've specifically given me botting instructions.