| Full Name |
Asta Svensdottir |
| Race |
| HP: 70/70 | AC: 22( 13Tch, 20 Fl) | CMB: +8, CMD: 23 | F: +9, R: +9, W: +7 | Init: +3 | Perc: +14, SM: +2 |
| Classes/Levels |
| Speed 30ft (20 in armor) | Spells : 1st -6 2nd-5 3rd-4 |Animal Aspect: 8/8 |Active conditions: None |
| Gender |
Female NG Human (Ulfen) Hunter 9 |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
15 |
| Charisma |
10 |
About Asta Svensdottir
Asta Svensdottir
Human (Ulfen) hunter 9 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (human)
Init +3; Senses Perception +15
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Defense
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AC 22, touch 13, flat-footed 20 (+9 armor, +1 deflection, +2 Dex)
hp 70 (9d8+22)
Fort +9, Ref +9, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 evil outsider-bane adamantine greataxe +12/+5 (1d12+13/×3 plus 2d6 vs. Evil Outsider) or
. . chakram +7/+2 (1d8+8) or
. . cold iron warhammer +8/+3 (1d8+8/×3)
Hunter Spells Known (CL 9th; concentration +12)
. . 3rd (4/day)—daylight, fickle winds[UM], life bubble[APG] (DC 16), mad monkeys[UM], summon nature's ally III
. . 2nd (5/day)—barkskin, burst of radiance (DC 15), euphoric cloud[ACG] (DC 15), summon nature's ally II, versatile weapon[APG] (DC 15)
. . 1st (6/day)—feather step[APG] (DC 14), lead blades[APG], magic fang, resist energy, summon nature's ally I, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, know direction, light, mending, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +6; CMB +8; CMD 23
Feats Blades Above And Below, Dirty Fighting, Furious Focus[APG], Outflank[APG], Pack Attack[UC], Power Attack, Precise Strike[APG], Pursuit Of Glory, Vital Strike, Weapon Focus (greataxe)
Traits tactician, world traveler
Skills Acrobatics -1 (-5 to jump), Climb +6, Diplomacy +13, Handle Animal +12, Heal +15, Knowledge (dungeoneering) +5, Knowledge (geography) +12, Knowledge (nature) +12, Perception +15, Spellcraft +4, Survival +15
Languages Common, Skald
SQ animal companion (velociraptor named Nalivind), animal focus (9 minutes/day, double), bonus trick (1), hunter tactics, improved empathic link, nature training, swift tracker, track +4, wild empathy +9, woodland stride
Combat Gear oil of magic weapon (2), potion of cure light wounds, potion of cure moderate wounds (2), potion of cure serious wounds, potion of remove blindness/deafness, potion of shield of faith +2 (2), potion of touch of the sea, scroll of lesser (x4) restoration, scroll of neutralize poison (x2), scroll of reduce animal (x2), scroll of remove disease (x2), wand of cure light wounds, wand of lucky number (50 charges), wand of obscuring mist (50 charges), acid (4), air crystal, antiplague[APG] (2), smelling salts[APG]; Other Gear +3 breastplate, +1 evil outsider-bane adamantine greataxe, chakram[APG], chakram[APG], chakram[APG], chakram[APG], chakram[APG], cold iron warhammer, belt of giant strength +2, cloak of resistance +1, ioun torch ioun stone[APG], lesser talisman of freedom[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], pathfinder pouch, ring of protection +1, traveler's any-tool[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, climber's kit, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gozreh, wrist sheath, spring loaded, wrist sheath, spring loaded, 5,463 gp
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Special Abilities
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Animal Companion (animal companion (velociraptor named Nalivind)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blades Above and Below You and different sized ally are both considered to flank an enemy you threaten of same size as one of you.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +6 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Monkey +6 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +6 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pack Attack Ally's attack allows you to take a 5-foot step
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Pursuit of Glory +2 morale attck bonus if you start/end a charge adjacent to ally, can charge through ally's space.
Second Animal Focus (9 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +4 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +4 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Nalivind CR –
Velociraptor
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 23, touch 14, flat-footed 19 (+4 Dex, +9 natural)
hp 76 (8d8+40)
Fort +11, Ref +10, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +10 (1d6+4), 2 claws +10 (1d4+4), 2 talons +10 (2d6+4)
Special Attacks pounce
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Statistics
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Str 18, Dex 18, Con 20, Int 3, Wis 12, Cha 14
Base Atk +6; CMB +10; CMD 24
Feats Blades Above And Below, Improved Natural Attack (talon), Iron Will, Outflank[APG], Pack Attack[UC], Piranha Strike, Precise Strike[APG], Pursuit Of Glory, Weapon Finesse
Tricks Aid, Attack, Attack, Attack Any Target, Come, Defend, Down, Exclusive, Flank, Flee, Heel, Other Trick, Track, Watch
Skills Acrobatics +9 (+21 to jump), Perception +5, Stealth +12
SQ aid, animal focus, attack, attack any target, come, defend, devotion, down, exclusive, flank, flee, heel, other trick, track, watch, woodland stride
Other Gear dire collar[ACG], cold weather barding (worth 32 gp)
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Special Abilities
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Aid [Trick] Aids specified creature on command.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blades Above and Below You and different sized ally are both considered to flank an enemy you threaten of same size as one of you.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Flank [Trick] Attempts to attack and flank indicated enemy.
Flee [Trick] Attempts to run away or hide.
Frog +6 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +6 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Other Trick [Trick, Rattling Strike] The animal does something else you've trained it to do.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +6 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Pack Attack Ally's attack allows you to take a 5-foot step
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Pounce (Ex) You can make a full attack as part of a charge.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Pursuit of Glory +2 morale attck bonus if you start/end a charge adjacent to ally, can charge through ally's space.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Snake +4 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.