Wanderer

Lissa Villasani's page

603 posts. Organized Play character for Blue Moose.


Full Name

Lissa Villasani

Race

| HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1

Classes/Levels

| Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Gender

Female CG Human (Varisian) Hydrokineticist 11

Size

Medium

Age

20

Alignment

CG

Deity

Desna

Languages

Aquan, Common, Skald, Tien, Varisian

Strength 12
Dexterity 24
Constitution 18
Intelligence 14
Wisdom 12
Charisma 9

About Lissa Villasani

Lissa Villasani
Female human (Varisian) hydrokineticist 12 (Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +10; Senses Perception +16
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Defense
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AC 37, touch 21, flat-footed 29 (+9 armor, +2 deflection, +8 Dex, +1 insight, +1 natural, +6 shield)
hp 134 (12d8+71)
Fort +15, Ref +19, Will +8
Defensive Abilities fortification 15%
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Offense
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Speed 40 ft., swim 20 ft.
Melee cold iron dagger +17/+12 (1d4+1/19-20) or
. . silver dagger +17/+12 (1d4/19-20)
Special Attacks kinetic blast, metakinesis (empower, maximize)
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—blade rush, blade whirlwind, extended range, kinetic blade, kinetic whip, pushing infusion, torrent (DC 24)
. . Blasts—cold blast (6d6+8 cold), ice blast (12d6+22 ½ cold and ½ piercing), water blast (6d6+16)
. . Utility—basic hydrokinesis, ice path, icewalker, kinetic form, kinetic healer, veil of mists, waterdancer
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Statistics
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Str 12, Dex 26, Con 18, Int 14, Wis 12, Cha 10
Base Atk +9; CMB +11; CMD 31
Feats Combat Reflexes, Extra Wild Talent[OA], Point-Blank Shot, Precise Shot, Toughness, Weapon Finesse, Weapon Focus (kineticist blast)
Traits fast-talker, reactionary
Skills Acrobatics +21 (+25 to jump), Bluff +16, Disable Device +20, Knowledge (nature) +17, Perception +16, Profession (fortune-teller) +5, Stealth +21, Swim +7, Use Magic Device +15
Languages Aquan, Common, Skald, Tien, Varisian
SQ burn (4 points/round, max 7), elemental overflow +4, expanded element (water), gather power, infusion specialization 3, internal buffer 2, supercharge
Combat Gear boots of speed, potion of cure light wounds, potion of cure serious wounds (2), potion of heroism (2), potion of lesser restoration, potion of remove blindness/deafness, potion of tongues, scroll of freedom of movement, scroll of lesser (x5) restoration, scroll of resist energy, snapleaf[UE], universal solvent (2), wand of cure light wounds; Other Gear celestial armor, cold iron dagger, silver dagger, amulet of natural armor +1, belt of incredible dexterity +6, cloak of resistance +3, dusty rose prism ioun stone, first aid gloves, handy haversack, headband of vast intelligence +2, ioun torch ioun stone[APG], pathfinder pouch, ring of protection +2, sleeves of many garments[UE], traveler's any-tool[UE], truefrost elixir, wayfinder[ISWG], belt pouch, fishhook (2), flint and steel, harrow deck[UE], masterwork backpack[APG], masterwork thieves' tools, mug/tankard, sack (20), silk rope (50 ft.), string or twine[APG], trail rations (4), waterskin, 321 gp
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Special Abilities
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Blade Rush Move 30 feet, manifest kinetic blade and attack once.
Blade Whirlwind Create and swinging it in an arc around you, making one attack against all foes in reach.
Burn 4/round (12 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Cold Blast (Sp) Level 6; Burn 0
Combat Reflexes (9 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elemental Overflow +3/+6 (Max +4, +2 CON, +2 DEX, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Extended Range Kinetic blast has range of 120ft.
Fortification 15% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Ice Blast (Sp) Level 6; Burn 2
Ice Path (Su) You gain an effect equivalent to air walk by walking along the ice you form.
Icewalker (Su) Move across wet and icy surfaces without needing to attempt Acrobatics checks.
Infusion Specialization 3 (Ex) Reduce burn cost of blasts with infusions by 3
Internal Buffer 2 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Form (Sp) Enlarge yourself
Kinetic Healer (Sp) Heal others equal to your blast damage
Kinetic Whip (Light Weapon) Form a kinetic blade with reach.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Pushing Infusion (CMB +14) Your kinetic blasts makes Bull Rush CMB using Con.
Supercharge (Su) Increase effectiveness of gather power by 1.
Swim (20 feet) You have a Swim speed.
Torrent (DC 24) Blast becomes a 30' line
Veil of Mists (Sp) Grants disguise self
Water Blast (Sp) Level 6; Burn 0
Waterdancer (Sp) Act as if constantly under the effects of slipstream.

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Appearance:
Like many Varisians, Lissa has the dusky complexion of someone that's been out in the sun for extended times. Her dark reddish-brown hair, which oddly always seems damp, is tied back from her bright green eyes with a red, orange, and turquoise kerchief, while the rest of her hair trails back to pool around her shoulders, and fall a couple inches down her back. She wears a brightly-colored vest and sashes over a newly acquired mithral chain shirt, using a large green and turquoise sash around the waist to act as a faux skirt.

Background:
Lissa has always been a traveler. Heck, she was born in a caravan from Korvosa to Magnimar. As a kid, she was a bit of a troublemaker, pulling pranks on people that she thought were cheating her family and other Varisian caravaners. She was about to start learning to be a pickpocket, until 2 events occured in rapid succession. First, she was thrown off a pier rather rudely at the Magnimar docks after getting caught from a poorly thought out prank. Normally, this wouldn't be as huge a to-do, if it wasn't for her powers erupting wildly during the incident. Needless to say, her assailants ended up wetter that she did in the end. The other event was being sent to deliver a message to the Pathfinder Lodge in Magnimar. The things kept there in the entryway on display alone kept her enraptured well past the time that she was expecting to spend there. As so, odd powers that were in defiance of what she knew about magic and a place that seeks the new and unusual lead her to ask at the Lodge if they'd seen anything like her new tricks. After a period at the Magnimar chapter house, she decided it was worth heading to Absolom to take the formal testing for joining the society.

Ultimately, Lissa sees two things about the Pathfinder Society (and Liberty's Edge in particular) that appeal to her. First, the freedom to go out, see new things, learn more about her world and it's past, and get paid for it. That matched set is fantastic to her. Secondly, the ability to give others the dreams that she's gained from being just around Pathfinders.

FCB tracking:

lvl1 =+1skill
lvl2 =+1HP
lvl3 =+1HP
lvl4 =+1HP
lvl5 =+1HP
lvl6 =+1HP
lvl7 =+1HP
lvl8 =+1HP
lvl9 =+1HP
lvl10=+1HP

GP/XP/PP tracking, Scenario chronicle sheets and Purchase Tracking:

#1 - The Confirmation

#2- The Beggar's Pearl
"I don't want to talk about it."

#3- The Glass River Rescue

#4- Trial by Machine
#5- Portent's Peril (GM credit)
#6- The Merchant's Wake
#6a- 2016 Gencon Boon #8
#7- The Midnight Mauler
#8- The Traitor's Lodge
#9- Ungrounded but Unbroken
#10- The Silver Mount Collection (GM credit)
#11- From the Tome of Righteous Repose (GM credit)
#12- Destiny of the Sands, Part 1: A Bitter Bargain
#13- Destiny of the Sands, Part 2: Race of Seeker's Folly
#14- Beyond Azlant Ridge
#15- Tapestry's Toil
#16- The Wardstone Patrol
#17- Forged in Flame, Part 1: The Cindersworn Pact
#18- You Have Want You Hold (GM credit)
#19- Ward Asunder
#20- Ruins of Bonekeep, Level 1: The Silent Grave
#21- Forged in Flame, Part 2:Cleansed with Fire
#22- Solstice Scar:Version A
#23- Solstice Scar:Version B
#24- Haunting of Hinojai (GM Credit)
#25- Ghennett Manor Gauntlet
#26- Fury of the Final Blade
#27- Solstice Scar:Version C
#28- Salvation of the Sages
#29- Solstice Scar:Version D
#30- Siege of Gallowspire
#31- Tapestry's Trail
#32- On Sevenfinger's Sails

Current totals 8398GP /13PP (59 Fame)

Tracking sheet.

Common attack bots:

[dice=Water Blast]1d20+19[/dice] [dice=for]6d6+16[/dice] damage

[dice=Water Blade]1d20+19[/dice] [dice=for]6d6+10[/dice] damage
[dice=Water Blade(Second strike)]1d20+14[/dice] [dice=for]6d6+10[/dice] damage

[dice=Cold Blast(vs. Touch)]1d20+19[/dice] [dice=for]6d6+8[/dice] damage

[dice=Cold Blade(vs.Touch)]1d20+19[/dice] [dice=for]6d6+2[/dice] damage
[dice=Cold Blade(vs.Touch; Second strike)]1d20+14[/dice] [dice=for]6d6+2[/dice] damage

[dice=Ice Blast]1d20+19[/dice] [dice=for]12d6+22[/dice] damage

[dice=Ice Blade]1d20+19[/dice] [dice=for]12d6+16[/dice] damage
[dice=Ice Blade(Second strike)]1d20+14[/dice] [dice=for]12d6+16[/dice] damage