Darius Finch

Alexandre D'Alycone's page

145 posts. Organized Play character for Blue Moose.


Race

| HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10

Classes/Levels

| Speed 30ft | Panache: 5/5 |Active conditions: none

Gender

Male LN Kitsune Swashbuckler 6

About Alexandre D'Alycone

Marquis Alexandre d'Alycone
Male kitsune swashbuckler (inspired blade, noble fencer) 6 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 4 175, Pathfinder RPG Ultimate Intrigue 52)
LN Medium humanoid (kitsune, shapechanger)
Init +6; Senses low-light vision; Perception +10
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Defense
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AC 22, touch 15, flat-footed 17 (+5 armor, +4 Dex, +1 dodge, +2 shield)
hp 47 (6d10+7)
Fort +4, Ref +10, Will +5 (+2 vs. mind-affecting effects)
Defensive Abilities aristocratic discipline +2, nimble +1
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Offense
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Speed 30 ft.
Melee bite +6 (1d4) or
. . +1 cold iron rapier +13/+8 (1d6+9/15-20+6 Precision)
Special Attacks deeds (derring-do, kip-up, menacing swordplay, opportune parry and riposte, precise strike, social panache, swashbuckler initiative), panache (5)
Spell-Like Abilities (CL 6th; concentration +9)
. . 3/day—dancing lights
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Statistics
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Str 11, Dex 18, Con 12, Int 14, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 21
Feats Combat Reflexes, Empty Threats, Fencing Grace[UI], Weapon Focus (rapier), Weapon Specialization (rapier)
Traits among humans, indomitable faith
Skills Acrobatics +15, Bluff +14, Diplomacy +12, Disguise +14 (+16 to appear human while assuming specific human form), Intimidate +7, Knowledge (local) +8, Knowledge (nobility) +7, Perception +10, Sense Motive +10; Racial Modifiers +2 Acrobatics, +2 Bluff, +2 Disguise
Languages Celestial, Common, Kelish, Sylvan
SQ change shape, duplicitous, inspired panache
Combat Gear potion of darkvision, potion of fly, potion of lesser restoration, potion of remove blindness/deafness, potion of shield of faith +2, potion of touch of the sea, wand of cure light wounds, alchemist's fire (2), antiplague[APG]; Other Gear +1 mithral chain shirt, +1 buckler, +1 cold iron rapier, arrows (20), shortbow, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ioun torch ioun stone[APG], lesser talisman of freedom[OA], pathfinder pouch, traveler's any-tool[UE], bedroll, belt pouch, disguise kit, jewelry[UE], masterwork backpack[APG], mess kit[UE], noble's outfit, silk rope (50 ft.), smoked goggles[APG], soap, waterskin, 1,854 gp, 3 sp, 8 cp
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Special Abilities
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Aristocratic Discipline +2 (Ex) Gain bonus on Will vs. mind-affecting effects.
Change Shape (Su) Assume a single human form.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Duplicitous +2 racial bonus on Bluff and Disguise checks.
Empty Threats Use Bluff instead of Intimidate to demoralize, or to use Dazzling display.
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

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Scenarios:

#20 King Xeros of Old Azlant(as a Pregen)
#6-12 Scions of the Sky Key: Part 1 - Sharrowsmith's Trail(GM credit)
#6-14 Scions of the Sky Key: Part 2 - Kaava Quarry(GM credit)
#6-16 Scions of the Sky Key: Part 3 - The Golden Guardian(GM credit)
#55 The Infernal Vault
#43 The Pallid Plague
#5-01 The Glass River Rescue (GM credit)
#30 The Devil We Know: Part 2 - Cassomir's Locker
#8-01 Portent's Peril
#7-07 Trouble in Tamran
#4-15 My Enemy's Enemy
#5-15 Destiny of the Sands, Part 3: Sanctum of the Sages
#6=19 Fires of Karamoss
#6-15 The Overflow Archives
#9-08 Birthright Betrayed
#10-14 Debt to the Quah

I currently have all of the chronicle sheets in paper form. Please ask if you wish for scanned copies.