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GM, I believe Fortune should now be expired on the ooze (3 rounds duration total, expires at the start of Agata's 4th round). Also, are you tracking when the Mind Fog will expire on Agata - I believe it should be 2d6 rounds after she left the fog (she left it on round 1).
Pleased to see one of its minions buried in ice, now that her unhappily given good luck has expired, Agata tries the same trick on the ooze. "Mind the weather, wontcha, dearie. Oh wait, ye ain't got a mind, has ye? Heh heh."
Ice Tomb Hex
Cold dmg: 3d8 ⇒ (7, 7, 6) = 20 Fort DC 29 for half dmg (if it passes it should still need to make a concentration check to avoid losing its spell); failure means it is unconscious and paralyzed.
Sensing that Arillia is getting ready to blast the thing with fire, she calls out. "Jes a moment sweetie - don't melt all me ice if'n ye kin help it!" Just for flavor and PbP convenience - actually Arillia is ahead of Agata in the initiative, so if she wants to Fire Snake it (and Tally is agreeable) we should probably do Fire Snake first, and then Ice Tomb.
Sweet Mawd holds her fire until she sees whether the creature is entombed in ice.
Sweet Mawd staff, 4 magic missiles: 4d4 + 4 ⇒ (4, 1, 3, 1) + 4 = 13

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Let's take care of my rolls for expedience sake right now.

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Fort, Heroism: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
Fort, Heroism: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31
Bad luck, nat 1 on poison both times.
Marcus takes a quick step away from the mass of insects and continues to lash out at the ooze.
With the psoglavs handled he focuses on making sure each blow lands true.
AC back down to normal
1st Attack, Haste, Heroism, Masochism: 1d20 + 34 ⇒ (16) + 34 = 50
Damage, Masochism: 1d3 + 19 ⇒ (3) + 19 = 22
Haste Attack, Haste, Heroism, Masochism: 1d20 + 34 ⇒ (6) + 34 = 40
Damage, Masochism: 1d3 + 19 ⇒ (2) + 19 = 21
2nd Attack, Haste, Heroism, Masochism: 1d20 + 29 ⇒ (5) + 29 = 34
Damage, Masochism: 1d3 + 19 ⇒ (1) + 19 = 20
3rd Attack, Haste, Heroism, Masochism: 1d20 + 24 ⇒ (17) + 24 = 41
Damage, Masochism: 1d3 + 19 ⇒ (2) + 19 = 21

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Marcus, reminder that we have Delay Poison Communal up for awhile.

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I’m always down to be in an area of effect, I can’t stick myself to things and then not have that thing take damage. Oh and of course you should Empower it. If you rule I need to make to Fort Save for the Ice Tomb because I am in its square, I will add that.
Reflex Save: 1d20 + 18 ⇒ (15) + 18 = 33
Fort Save, if needed: 1d20 + 11 ⇒ (1) + 11 = 12
“Do it! Take it down!”

GM Cwethan |

And as long as it never drops off, the poison's dex damage doesn't do anything to you at the end of the mission. But this is high level play, dispels and antimagic fields can happen...
But probably better to put the natural ones there!
Fortunate Reflex: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 171d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Fort Save: 1d20 + 16 ⇒ (11) + 16 = 27
Arillia's fire catches the ooze dead on - violently scalding it. It's blood crusts over where it came closest to the flame. However, while Agata's hex is likewise in full force, unfortunately the ichor is so difficult to freeze that it's never without at least a pinhole to squeeze through! Damage fully resisted, so no riders take effect. It has already lost the spell though.
Marcus's flurry of lashes is more than enough to outpace the ichor's unholy regeneration, but the immortal ichor still clings stubbornly to life!
Concentration (Defensive): 1d20 + 22 ⇒ (13) + 22 = 35
Rather than direct the centipedes to pursue Marcus, the ichor focuses and summons a few thousand more of them!
Swarm Damage @ Marcus: 4d6 ⇒ (1, 6, 2, 5) = 14
Swarm Damage @ Red: 4d6 ⇒ (1, 4, 4, 1) = 10
Swarm Damage @ Green: 4d6 ⇒ (6, 6, 5, 1) = 18
Swarm Damage @ Tally: 4d6 ⇒ (1, 2, 6, 6) = 15
Swarm Damage @ Ichor: 4d6 ⇒ (2, 4, 5, 6) = 17
Fort vs. Distraction: 1d20 + 16 ⇒ (20) + 16 = 36
Ceiling is 12' high in the corridor, 20' high in the room
Dim Light and spells only illuminate half as far.
Mist extends everyhere north of the white lines; it does not block vision.
The Bold May Go!
Zadeh - Visible! (Red -63, Unable to Swallow, Hasty, 4 Dex Damage, poisoned, Fort DC 22 or 1 more Dex Damage; Green -18, Hasty 2 DC 22 Fort Saves required or poisoned for Dex Damage: 1d4 ⇒ 2 and/or nauseous
Arillia -
Agata - Mind Fogged for Rounds: 2d6 - 3 ⇒ (4, 3) - 3 = 4
Immortal Ichor -228, Climbed upon, Blurry, Hasty, Entangled 3 rounds
Centipedes (Light Blue -31; Green; Blue; Purple) (Orange; Red; Yellow; Pink)
Marcus -86, Hard to Heal! (47), 2 DC 22 Fort Saves required or poisoned (again) and/or nauseous, (4dex, 2 doses, but delayed), hasty, whip 39/52 hp
Gaétan
Tally -77, 3 Wisdom Drain, hasty, Dagger 3/12 hp - broken, 2 DC 22 Fort Saves or poisoned for Dex Damage, later, maybe: 1d4 ⇒ 3 and/or nauseated
Psoglavs (Pink -281, dead; Green -222, dead; Yellow -18, Paralyzed, Unconscious, Blurry, Hasty; Blue -194, Hasty, Blurry, Grappled, Unconscious)

Summoned TRex |

Red, fort poison: 1d20 + 17 ⇒ (10) + 17 = 27
Geen, fort poison: 1d20 + 17 ⇒ (12) + 17 = 29
Geen, fort distraction: 1d20 + 17 ⇒ (4) + 17 = 21
Green dino, distracted, vomits all over the swarms!
Red dino, resitiing this time, attacks the stupid ooze.
Bite, haste: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Damage: 4d6 + 25 ⇒ (4, 3, 3, 6) + 25 = 41
Bite, haste: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
Damage: 4d6 + 25 ⇒ (5, 3, 1, 4) + 25 = 38
Grab, haste: 1d20 + 34 + 1 ⇒ (16) + 34 + 1 = 51

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Zadeh flies down to just above and behind Marcus, being careful to remain out of reach of the swarms. He pulls out a small vial of gently glowing liquid. Here, you might want to use this
Move action to move, move action to draw out an oil of bless weapon
Arillia could you get rid of all of these swarms please, they are becoming a nuisance. Dont mind the dinosaurs, they cannot complain.

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I haven't been paying attention to the swarms. What kind are they?

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first attack: 1d20 + 32 + 1 + 2 ⇒ (1) + 32 + 1 + 2 = 36
damage: 1d8 + 29 + 1d8 + 29 ⇒ (4) + 29 + (1) + 29 = 63
second attack: 1d20 + 32 + 1 + 2 ⇒ (15) + 32 + 1 + 2 = 50
damage: 1d8 + 29 ⇒ (3) + 29 = 32
Third attack: 1d20 + 27 + 1 + 2 ⇒ (9) + 27 + 1 + 2 = 39
damage: 1d8 + 29 ⇒ (7) + 29 = 36
Fourth attack: 1d20 + 22 + 1 + 2 ⇒ (8) + 22 + 1 + 2 = 33
damage: 1d8 + 29 ⇒ (4) + 29 = 33
haste attack: 1d20 + 32 + 1 + 2 ⇒ (14) + 32 + 1 + 2 = 49
damage: 1d8 + 29 ⇒ (3) + 29 = 32
i REALLY HATE SWARM!thinks Gaétan as he attacks the swarms. (1 charge of the boot of haste used)Left to right
I really want to say! Swarms are the worst creatures you can meet as an adventurer! "

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Agata wiggles her eyebrows at the two dinosaurs and begins to laugh maniacally.
Using Split Hex to use the Fortune Hex on both of them, and then Cackle to extend the duration to 4 rounds. Fortune allows the creature to roll twice and take the better result on a single d20 roll each round (have to decide before making the roll).
GM, did Sweet Mawd's Magic Missiles go off last round? I haven't marked them off yet because they were contingent on the result of the Ice Tomb.
Meanwhile, Sweet Mawd resumes blasting the ooze with magic missiles.
4 magic missiles: 4d4 + 4 ⇒ (2, 1, 3, 1) + 4 = 11

GM Cwethan |

Missed the missiles, thanks Agata.
They're centipede swarms from a couple casts of Creeping Doom, Arillia.
Sweet Mawd's missiles continue to pepper the ooze, but the sheer mass of one T. Rex keeps the ooze safe from the other! Meanwhile the sheer force of Gaétan's arrows sends scads of centipedes tumbling through the air, dispersing a pair of swarms til they wink out of existence!
Ceiling is 12' high in the corridor, 20' high in the room
Dim Light and spells only illuminate half as far.
Mist extends everyhere north of the white lines; it does not block vision.
The Bold May Go!
Zadeh - Visible! (Red -63, Unable to Swallow, Hasty, 4 Dex Damage, Fortunate (4); Green -18, Hasty, Fortunate (4)
Arillia
Agata - Mind Fogged for 4 Rounds
Immortal Ichor -252, Climbed upon, Blurry, Hasty, Entangled 3 rounds
Centipedes (Light Blue -31; Green; Purple) (Orange; Yellow; Pink)
Marcus -86, Hard to Heal! (47), 2 DC 22 Fort Saves required or poisoned (again) and/or nauseous, (4dex, 2 doses, but delayed), hasty, whip 39/52 hp
Gaétan
Tally -77, 3 Wisdom Drain, hasty, Dagger 3/12 hp - broken, 2 DC 22 Fort Saves or poisoned for 3 Dex Damage, later, maybe and/or nauseated
Psoglavs (Pink -281, dead; Green -222, dead; Yellow -18, Paralyzed, Unconscious, Blurry, Hasty; Blue -194, Hasty, Blurry, Grappled, Unconscious)

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Drew a very clumsy cyan line to represent her fire snake. Arillia should have 80' of snake as long as it stays within 60' of her. I'm pretty sure I counted it all right with a little slack.
Arillia flies forward and begins to cast again. "Roasted bugs coming right up. This is going to smell bad..."
Spell Resistance (just in case): 1d20 + 20 ⇒ (10) + 20 = 30
Fire Snake: 15d6 + 15 ⇒ (4, 1, 6, 1, 5, 5, 6, 4, 1, 1, 4, 4, 4, 2, 2) + 15 = 65
I'm counting 4 squares just to get to the first centipede, without using angles going downward so I should have a little slack if I miscounted somewhere. Going through all the swarms, both dinosaurs, the yellow Psoglav, and the ooze monster. If I got anyone in it other than those named, I'll need to redraw or something.

Summoned TRex |
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HEY THERE MISSUS, WE HAVE SPELL RESISTANCE YOU KNOW!
Admittedly it is only 15 so you beat it automatically but still...:)
Reflex red: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Reflex green: 1d20 + 12 ⇒ (10) + 12 = 22

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Reminder that the T-Rexs are both Fortuned, so they could have chosen to roll twice and take the better result on those Reflex saves.

GM Cwethan |

And getting Tally too, but I'm pretty sure that was known, if you were going after the Immortal Ichor. I counted 85', and your line doesn't actually go through the ooze's square, but with a bit of extra diagonal you can pick them up if you spare the unconscious psoglav (blue), who wasn't on your list, but is in your line. Assuming those tweaks are fine...
In order of snaking
Yellow Centipede: 1d20 + 7 ⇒ (14) + 7 = 21
Yellow Psoglav: 1d20 + 4 ⇒ (6) + 4 = 10
Pink Centipede: 1d20 + 7 ⇒ (8) + 7 = 15
Purple Centipede: 1d20 + 7 ⇒ (13) + 7 = 20
Lt Blue Centipede: 1d20 + 7 ⇒ (8) + 7 = 15
Green Centipede: 1d20 + 7 ⇒ (8) + 7 = 15
Immortal Ichor: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12
Orange Centipede: 1d20 + 7 ⇒ (3) + 7 = 10
The twisting line of fire engulfs the centipedes casting them all back into the aether, scalds the psoglav with the steam from his melting prison, and blasts the ooze into quiescence!
Ceiling is 12' high in the corridor, 20' high in the room
Dim Light and spells only illuminate half as far.
Mist extends everyhere north of the white lines; it does not block vision.
The Bold May Go!
Zadeh - Visible! (Red -128, Unable to Swallow, Hasty, 4 Dex Damage, Fortunate (4); Green -83, Hasty, Fortunate (4)
Arillia
Agata - Mind Fogged for 4 Rounds
Immortal Ichor -317, Climbed upon, Blurry, Hasty, Entangled 3 rounds, Unconscious
Marcus -86, Hard to Heal! (47), 2 DC 22 Fort Saves required or poisoned (again) and/or nauseous, (4dex, 2 doses, but delayed), hasty, whip 39/52 hp
Gaétan
Tally -77, 3 Wisdom Drain, hasty, Dagger 3/12 hp - broken, 2 DC 22 Fort Saves or poisoned for 3 Dex Damage, later, maybe and/or nauseated, then DC 25 Reflex or 65 damage.
Psoglavs (Pink -281, dead; Green -222, dead; Yellow -83, Staggered for Rounds: 1d4 ⇒ 3 Blurry, Hasty; Blue -194, Hasty, Blurry, Unconscious)

Summoned TRex |
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I am saving the fortune for th distraction save if any of the swarms survive or for a bite attack if they dont.

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I'll roll all that stuff again because of the potential Dex damage. I can't punch through this thing's base DR, but I can help Marcus to do so. I will then ready a free action to touch Marcus' Whip and active my boon Martyr's Shard 2 so we can end the ooze.
Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24
Reflex Save: 1d20 + 19 ⇒ (9) + 19 = 28 Evasion
Tally calls out to get Marcus' attention while dodging fire, shaking off bugs, holding firm against an ice storm, and staring down the throat of a T-Rex.
"Marcus! If you get over here we can kill it for good. I got the tools, you got the talent."

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Marcus limps over.
I'd hate to see what you need a specialist for at this point. I can whip it faster than it heals, but it doesn't stop the regeneration.

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Waves at Marcus, holding an oil of bless weapon here right next to you!

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Reminder to everyone that one of the wolfmen is back in play as well - the fire melted its ice tomb - though he's staggered for 3 rounds.

GM Cwethan |

Psoglav Can Has Heals and Powers?: 1d20 + 24 + 1 ⇒ (8) + 24 + 1 = 33
Damage: 1d8 + 13 ⇒ (5) + 13 = 18
The half-frozen Psoglav lunges for Zadeh, trying to draw vitality from the first human rounding to come within its reach, but comes up just short where it can swiftly be dispatched by Gaétan and the T. Rexes while Marcus puts the ooze to a final rest.
FIGHT OVER
Marcus Fort saves: 1d20 + 20 ⇒ (2) + 20 = 221d20 + 20 ⇒ (11) + 20 = 31
Outstanding damage/conditions
Marcus -86, Hard to Heal! (47), (4dex, 2 doses, but delayed), hasty, whip 39/52 hp.
Tally -77, 3 Wisdom Drain, hasty, Dagger 3/12 hp - broken
So the plan was a Make Whole scroll for the dagger, which will take 10 minutes - anything that can't get done in that time? Go ahead and post any other preparations you'd like to make before continuing on. I'll be moving us forward later tonight either way, so just take care of healing/mending etc. before then or in your next post.

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Can you remind us what we need to do to heal Marcus? (If we even know, that is)

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Caster level check with the healing

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If we're casting other spells for 10 minutes, Arillia will heal up Tally with her Wand of Infernal Healing, unless someone has a better plan. It wouldn't work on Marcus I don't think. CL 1 wands are not good at that.
Quick sidenote story: one time our 5-9 party got in a tangle with a cursed wounds critter with a stupid CL check DC. The barbarian in the party had just enough non-cursed wounds to survive dropping out of rage. The party had been depending on wands of cure light to get by during the scenario and the best healer by caster level was...my dwarven ranger. If he hadn't had the +2 CL catch up trait, he wouldn't have been able to hit the DC. As it was, my ranger needed a caster level roll of 19-20 on the dice and spent probably a few months trying to heal up their buddy.
Before proceeding, Arillia will recast Shield. If memory serves, our 10 min/lvl buffs have a while remaining.

GM Cwethan |

The walls in the next room are lined with tarnished silver mirrors, some of which have been smashed to pieces. Reflections of reflections dance about in the dim light. The hallway to the south is crisscrossed with crackling black energies that block the entire passageway.
The barest examination makes it clear that these wards are far beyond your capabilities to dispel by yourselves, but whatever the explosion that opened up the Gallowspire may have exposed other vulnerabilities as well...
There are three ways to weaken or gain important insight into the wards for your own passage and the rest of the Pathfinders'. Each of you may attempt each of the three ways (if applicable).
If you are able to detect magic you can attempt a Knowledge (arcana) or Spellcraft check to Study and Manipulate the Wards.
Within the tarnished silver mirrors, each of you can see memories of you past adventures. But something is just a little bit wrong with each of the memories, some detail that seems out of place...
To Study a Mirror choose one of this character's past chronicles and describe a brief vignette from it. If you then succeed at a Perception or Sense Motive check you'll be able to tease out some meaning from the disturbing discrepancies.
The more prosaic path would be to simply Weaken the Physical Structure. You can carefully and precisely disrupt the anchors of the wards with a successful Craft (stonemasonry or similar), Disable Device, Knowledge (engineering), Profession (miner or similar), or a Strength check.

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Tally sits still while both her wounds are attended to and her dagger is repaired.
Gah! Teeth that cut metal huh? And they almost ripped my armor! Best to keep my wits about me here, Tar Baffoon has some interesting friends.
“Much appreciated. I hate to impose myself even more, but can anyone take a look at my noggin? I don’t feel right. Is Marcus OK? He took a few dings back there too.”

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Zadeh, shocked by the Psorglav nearly hitting him, promptly vanishes again.
That was a close one!
With a wave of one hand he dismisses the two massive dinosaurs. I can provide some assistance with healing Marcus there but it will take one of my remaining summons so if you can manage it Agata that would be preferred.
Zadeh will allow his shield spell to expire while we work in the wards room. He will recast it and heightened awareness and mirror image (from a wand, Images: 1d4 + 1 ⇒ (1) + 1 = 2) before we move on if there is time.
In the meantime he sits down and scratches a series of symbols in the ground in a circle around him. Slowly a pool of light begins to form and once again the small, elfin creature he arrived with appears. She scowls at him and looks around, Oh master, what is your bidding? she asks, her voice dripping with sracasm.
Enough of that he snaps, look over there. Tar Baphon has set up a bunch of wards that need bypassing. Get to it he says, handing her a set of thieves tools.
She mutters something about once being an angel with wings of fire fighting the forces of darkness instad of a glorified thief but gets to work. Meanwhile Zadeh sets to work examining the wards
Arcana, heroism, pathfinder chronicle: 1d20 + 34 + 2 + 2 ⇒ (9) + 34 + 2 + 2 = 47
He then peers into one of the mirror fragments. In it he ses himself in a opulent mansion in the City of Brass locked in battle with an efreeti lords He has just conjured a massive ankylosaurus and it is beating the would be king to death with its spikey tail.
Perception, heroism: 1d20 + 32 + 2 ⇒ (1) + 32 + 2 = 35

Nymeria the Eidolon |

Do this, do that, come here, no go there, do the filing, where's my tea, have you done the LAUNDRY! That man is insufferable
Nymeria takes a deep breath, Calm, be calm he's only mortal, this wont be forever
Nymeria carefully approaches the crackling wards and gets to work on them.
Disable device: 1d20 + 36 ⇒ (8) + 36 = 44
As she finishes up she turns back to Zadeh, I am done Master, perhaps now we can disc... she is cut of as Zadeh promptly dismisses her with a barked shout of Make sure the dishes are done by the time I get back.

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Inspecting this is an honor.thinks Gaétan as he looks at glyphs.
arcana+héroism: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34
Looking at the Mirror, Gaétan remark that there something is missing. At the image, he sees that he is in a dark place where his life is being suck by the environnement. He is afraid because there no way he can return home.
That... was a inconfortable memory, I was lucky the society saved me this time. But I still had the protection of the Duke of Thunder.
perception: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Géatan tries to use his muscles but with no success.

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Marcus isn't terribly familiar with wards, but hanging around the Archive he must have picked up a thing or two.
Knowledge (Arcana: 1d20 + 2 + 1d4 + 2 ⇒ (8) + 2 + (1) + 2 = 13
A memory in a mirror catches Marcus's eye. He's leading a group down a narrow stone hallway when he stops them. A unique magical trap is embedded in the floor, linked to two cages. Thanks to a touch of the divine he avoids setting it off when a distraction causes his hands to slip. He pauses, looks again, and makes one small adjustment causing the whole thing to shut down.
Perception, Heroism: 1d20 + 32 + 2 ⇒ (20) + 32 + 2 = 54
Glancing around he begins to pick up small things that can be tweaked to interfere with the functions of the ward. Nimble fingers change this and that and wards start to misbehave.
Disable Device, Heroism: 1d20 + 35 + 2 ⇒ (5) + 35 + 2 = 42

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"I should mention that someone spoke to my mind during the last battle," Arillia says as she begins to inspect the black arcs of energy. "Likely one of our enemies here. I was somewhat distracted. The speaker was arrogant, but I don't recall anything they said of importance."
"Ah, maybe right here," she says as she attempts to unravel the warding.
Spellcraft +Heroism: 1d20 + 21 + 3 ⇒ (7) + 21 + 3 = 31
As she looks into the mirror, Arillia sees an image of her companions as they hunted an enemy through the wastelands of the Worldwound, delayed in their pursuit by a powerful demon. That didn't end well as I recall...
Perception +Heroism & Heightened Awareness: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Arillia has no real hope of making any tiered Strength check. I considered using Telekinesis for this but it seems poorly written for the task at hand. She could change into a large dragon, but the Str bonus would still be pretty meager for a L7 spell slot.

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So, does anyone have a way of healing Marcus? Agata will cast Heal if that's the only option but want to check first (I've got 4 Heals prepped).
Agata pauses for a moment to admire herself in the smashed mirrors. "Really quite fetching, ain't I - we elves keep our looks for a looooong time."
Sweet Mawd rolls her eyes and uses one of the mirrors to adjust her apron.
Moving on to the tasks at hand, Agata uses her wand of Heightened Awareness on both herself and Sweet Mawd.
They both can detect magic and begin to engage in some debate about how best to Study and Manipulate the Wards.
Agata: 1 use of Investigative Mind to roll twice and take the better result (15/16)
Agata Knowledge (Arcana), HA, Heroism: 1d20 + 39 ⇒ (5) + 39 = 44
Agata Knowledge (Arcana), HA, Heroism: 1d20 + 39 ⇒ (12) + 39 = 51
Sweet Mawd Knowledge (Arcana), HA, Heroism: 1d20 + 22 ⇒ (18) + 22 = 40
After that, Agata cannot resist returning to the mirrors to admire herself once again, but this time she sees a vision of Casandalee, except that this time, instead of ascending, she appears to be baking a cake! "No, no, that's not right! This mirror seems to be only good for showing us all how beautiful I am, not for actual visions of the past! Hmph!"
Study a Mirror, Perception: 1d20 + 30 ⇒ (18) + 30 = 48 +2 if the light is dim
Finally, as the others do the physical labor of weakening the physical structure Agata (and Sweet Mawd, but more politely) direct the others about how to do so.
Agata: 1 use of Investigative Mind to roll twice and take the better result (14/16)
Agata Knowledge (Engineering), HA, Heroism: 1d20 + 21 ⇒ (19) + 21 = 40
Agata Knowledge (Engineering), HA, Heroism: 1d20 + 21 ⇒ (14) + 21 = 35
Sweet Mawd Knowledge (Engineering), HA, Heroism: 1d20 + 12 ⇒ (2) + 12 = 14

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Oops, I missed that engiineering is an option for weakening the wwards.
Zadek joins Agata and Sweet Maude in examining the Wards for weak spots in the walls.
Engineering, heroism, pathfinder chronicle: 1d20 + 19 + 2 + 2 ⇒ (10) + 19 + 2 + 2 = 33
This assumes both I and my eidolon can make the check. If it is just one of us I leave it to Nymeria.

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"I should mention that someone spoke to my mind during the last battle," Arillia says as she begins to inspect the black arcs of energy. "Likely one of our enemies here. I was somewhat distracted. The speaker was arrogant, but I don't recall anything they said of importance."
Zadeh looks at Arillian with a degree of concern. You are hearing voices, that doesnt sound good...

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Agata disagrees. "Oh, I hear voices in me head all the time. Especially when I forget where I've put Sweet Mawd."

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Look, study, then fiddle with the wards. The rest of the post will come later, on the road.
Perception : 1d20 + 16 ⇒ (18) + 16 = 34
Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36

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After being healed by Arillia Tally peers into the mirror and sees herself traveling through the deepest reaches of the earth. The group she was in were closing in on a necromancer's lair. They had chased her from a dwarven museum through a maze of caverns and atop giant bats. Tally grins as she watches the final battle, a heated flash of spells and divine light. The final blow to the death obsessed fay was a punch to the face followed by an stream of profanities, finally punctuated by the turning of a skull into a pulpy mess via blunt force trauma.
Gods I got old. Ugh, what was happening with my hair? On second thought between the crew cut and the temper, I'm glad I've moved on from that.
"Arillia, are you sure you're feeling alright?"

GM Cwethan |

Make Whole: 3d4 ⇒ (1, 4, 4) = 9
Oh, and while I've got you here - don't sweat it at all this time Tally, but in the future, please roll checks I ask for in the same order I asked for them. Just helps make sure no one's juking bad save rolls etc. and I'd rather bring it up on something lower stakes :-)
As crafty, experienced pathfinders, it doesn't take all that long at all for you to exploit the weaknesses in Tar-Baphon's wards and after working at them they short right out all of a sudden! From behind the wards you almost immediately hear the sounds of defenders preparing - you won't have long! After mending and skillsy goodness it's been another ~25 minutes (58 minutes from portal), you'll have two rounds to put things back up before everything's on you anyways.
Through the hallway you find a room whose marble walls, floors, and ceiling hint at its former glory. Four statues of a skeletal figure dressed in ornate robes and crowned with a horned helmet stare meancingly at the wide bridge that crosses a bone-strewn pit.
Tally and Marcus are the first to see the trio of fiends awaiting you all: A pair of horrid, three-legged, multi-eyed beasts sprouting a deadly and vicious bouquet of insectile claws, and another massive monster with dozens of weapons piercing its body. Red eyes glow
with wickedness in its vulture-like head as you draw near.
Agata: 1d20 + 34 ⇒ (9) + 34 = 431d20 + 34 ⇒ (6) + 34 = 40
Sweet Mawd: 1d20 + 23 ⇒ (11) + 23 = 34
Tally: 1d20 + 7 ⇒ (7) + 7 = 14
Arillia: 1d20 + 11 ⇒ (9) + 11 = 20
Zadeh: 1d20 + 40 ⇒ (11) + 40 = 51, Heroism adds +2
Agata: 1d20 + 34 ⇒ (13) + 34 = 471d20 + 34 ⇒ (6) + 34 = 40
Sweet Mawd: 1d20 + 23 ⇒ (20) + 23 = 43
Tally: 1d20 + 7 ⇒ (4) + 7 = 11
Arillia: 1d20 + 11 ⇒ (13) + 11 = 24
They have standard daemonic immunities, but no others. They're additionally resistant to spells in general as well as weapons that haven't been blessed. They use their claws to tear and rend their foes while summoning swarms, but can also grind and click them together to create a sonic aura with effects akin to feeblemind (though they will eventually go away on their own). They are immune to all effects of swarms whether their own or others.
Marcus: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
Tally: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Agata: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 +4 w/HA
Gaétan: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35+4w/HA
Arillia: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Purrodaemon: 1d20 + 10 ⇒ (10) + 10 = 20
Derghodaemon: 1d20 + 10 ⇒ (19) + 10 = 29
Ceiling is 12' high in the corridor, 20' high in the room
The pit is 30' deep and filled with a scree of bones (difficult terrain)
Dim Light and spells only illuminate half as far.
The Bold May Go!
Gaétan
Marcus
Zadeh
Derghodaemons
Agata
Arillia
Tally
Purrodaemon
Outstanding Conditions:
Marcus -86, Hard to Heal! (47), (4dex, 2 doses, but delayed), whip 39/52 hp.

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Arillia will recast Shield and cast Greater Invisibility on Marcus before the enemies arrive. She will start 10' above the ground.
"If we can't heal you Marcus, maybe this will help."
And then, of course, they turn out to be demons. Ugh. Arillia won't be worthless here, but all the demon nonsense will hinder her effectiveness.

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In the two prep rounds Zadeh taps himself with a wand of shield and hastes the party
Moving forward to get a good look into the room Zadeh mutters a silent curse. Unseen, on the back of his right hand, a tattoo begins to glow. Looking back at the group he hisses.Daemons, the big one with the weapons has lots of spells, dont use acid, resistant to loads of stuff. The other two may be summoned. They can feeblemind you!
With that he rather overreacts, conjuring an entire pride of angry, celestial cats!
Summoned dire tigers: 1d4 + 2 ⇒ (2) + 2 = 4

Summoned Dire Tiger |

With a roar the various dire tigers smite their respective tagets and charge!
This may provoke if any of the enemies have reach and combat reflexes
Red tiger charges the yellow derghodaemon!
Red tiger full attack charge with smite! Note, celestial creature smite doesnt negae DR
Claw: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 2d4 + 20 ⇒ (2, 4) + 20 = 26
Grab: 1d20 + 27 ⇒ (17) + 27 = 44
Claw: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d4 + 20 ⇒ (3, 1) + 20 = 24
Grab: 1d20 + 27 ⇒ (16) + 27 = 43
Bite, crit 19+ : 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Grab: 1d20 + 27 ⇒ (9) + 27 = 36
Rake: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d4 + 20 ⇒ (2, 3) + 20 = 25
Rake: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 2d4 + 20 ⇒ (3, 3) + 20 = 26
Yellow tiger charges the yellow derghodaemon!
Yellow tiger full attack charge with smite! Note, celestial creature smite doesnt negae DR
Claw: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d4 + 20 ⇒ (4, 3) + 20 = 27
Grab: 1d20 + 27 ⇒ (9) + 27 = 36
Claw: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d4 + 20 ⇒ (4, 4) + 20 = 28
Grab: 1d20 + 27 ⇒ (2) + 27 = 29
Bite, crit 19+ : 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
Grab: 1d20 + 27 ⇒ (8) + 27 = 35
Rake: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d4 + 20 ⇒ (1, 4) + 20 = 25
Rake: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 2d4 + 20 ⇒ (4, 3) + 20 = 27
Green tiger charges the blue derghodaemon!
Green tiger full attack charge with smite! Note, celestial creature smite doesnt negae DR
Claw: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 2d4 + 20 ⇒ (4, 4) + 20 = 28
Grab: 1d20 + 27 ⇒ (5) + 27 = 32
Claw: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 2d4 + 20 ⇒ (1, 3) + 20 = 24
Grab: 1d20 + 27 ⇒ (19) + 27 = 46
Bite, crit 19+ : 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Grab: 1d20 + 27 ⇒ (10) + 27 = 37
Rake: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
Rake: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d4 + 20 ⇒ (2, 1) + 20 = 23
Pink tiger charges the blue derghodaemon!
Pink tiger full attack charge with smite! Note, celestial creature smite doesnt negae DR
Claw: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 2d4 + 20 ⇒ (4, 4) + 20 = 28
Grab: 1d20 + 27 ⇒ (11) + 27 = 38
Claw: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
Grab: 1d20 + 27 ⇒ (13) + 27 = 40
Bite, crit 19+ : 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
Grab: 1d20 + 27 ⇒ (3) + 27 = 30
Rake: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
Rake: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 2d4 + 20 ⇒ (4, 4) + 20 = 28

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If we have 2 rounds to prepare, Agata will cast Long Arm on Sweet Mawd (16 minutes) and activate Aura of Purity on herself.

Summoned Dire Tiger |

Just as a quick note, the bite damage for each of the tigers is 10 points too low. I added smite to the claws but not to the bie. Actually looking back at it, all of the damage is too low as I added 10 for smite rather than 14. So all of the claw damage rolls should be 4 higher and the bite damage rolls should be 14 higher.

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Gaétan Will fly and ready an action for spellcasting.

GM Cwethan |

I was gonna ask about the bites - thanks for calling it out though!
Bucket o' Conceals (Red): 1d100 ⇒ 561d100 ⇒ 171d100 ⇒ 841d100 ⇒ 31d100 ⇒ 63
Bucket o' Conceals (Yellow): 1d100 ⇒ 421d100 ⇒ 111d100 ⇒ 621d100 ⇒ 33
Bucket o' Conceals (Green): 1d100 ⇒ 801d100 ⇒ 491d100 ⇒ 651d100 ⇒ 841d100 ⇒ 31
Bucket o' Conceals (Pink): 1d100 ⇒ 501d100 ⇒ 891d100 ⇒ 761d100 ⇒ 351d100 ⇒ 13
The tigers surge forward catching the derghodaemons quite off guard! One of them manages to keep the snarling tide partially at bay, but the other vanishes beneath a hail of fangs and claws!
Ceiling is 12' high in the corridor, 20' high in the room
The pit is 30' deep and filled with a scree of bones (difficult terrain)
Dim Light and spells only illuminate half as far.
The Bold May Go!
Gaétan - Readied Shot vs. Casting
Marcus
Zadeh
Tigers (Red Grappled;
Derghodaemon (Yellow -124, Grappled)
Agata
Arillia
Tally
Purrodaemon

Summoned Dire Tiger |

What is causing the concealment? The tigers have darkvision as part of the celestial template

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**OVERSEER ANNOUNCEMENT**
Suddenly, the flow of negative energy through Gallowspire’s walls ceases. The undead cry out, furious that this source of power has been taken away from them. The Spellcaster Mission was successful!
GMs, the Spellcaster Mission Success condition on page 17 is in effect.

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Marcus squeezes past the tigers to bring the remaining enemy just within his reach, blood oozing from a fresh cut.
Attack, Heroism, Masochism: 1d20 + 33 ⇒ (19) + 33 = 52
Damage, Masochism, Sneak Attack: 1d3 + 14 + 5 + 7d6 ⇒ (3) + 14 + 5 + (5, 6, 3, 4, 1, 6, 2) = 49
Normally this would be the tigers' cue, but everything is backwards down here.
Marcus' whip should bypass any DR that isn't epic