Siege of Gallowspire - Champion 15-16 (Inactive)

Game Master Cwethan

Maps & Handouts


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26/32/38 - 22/25/28

Speeding up the encounter meant that it lost a chunk of hp; it would always count as flanked; all crits would confirm; it would fail **all** saves, and perhaps most importantly taht I should really wrap things up and not say, burrow away to deal with the hex and heal up ;-p


26/32/38 - 22/25/28

Heroic Ends:
TOTALLY OPTIONAL

Some players have expressed a desire to retire their heroes with this scenario. ONLY IF YOU WANT feel free to narrate a heroic death for your character if this is the best end for their story :-)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

... hum.. I don't mind he retires (I have done all I could do with him) I mean, he is part of the decemvirate. But to kill him for a better story? No. (I know, he has the mentor occupation hazard)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

You know what i would like? That the boon for this would be pf2 legacy background.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 15/128 | AC 42, TAC 31, FFAC 20, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 2 | Heroism, Barkskin |

I just don’t have the heart to do it. Somehow Tally McMillen stubbornly refuses to go down and stay down and this is partly to do with the effort other players put in to keep me going. I don’t like the idea of undoing that work with a wave of my hand. Maybe next time. Maybe.


26/32/38 - 22/25/28

Alright everyone - you did it!!

Chronicles will be up later today - please sing out if you have any faction card goals or other notes you'd like added!

@Tally - No worries - wouldn't be my choice, but wanted to make sure it was a known option in case it was someone else's :-)

Boon for Tally?: 1d20 ⇒ 13

Zadeh - if you could PM me the e-mail you'd like your boon sent to I'll get that passed along directly!

Dark Archive

Female CG Elven Witch 16 | HP 67/129 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +20, R: +17 (evasion, Duck & Cover), W: +19 | Init: +6 | Perc: +28, SM: +3 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Active conditions: Heroism, Inv. Mind (14/16) | Constant: See Invis; Automatically knows when a spell or SLA of any school of magic is cast within 60',

Thanks for running, GM! This was a great time - I'm really glad I replayed this - it was a much better experience of both the story and the challenge of the fights than when I played it in real time at a (noisy) con.

Re faction card goals:

I don't think we got this, but just checking: "Recover a cursed item during the course of an adventure without succumbing to its curse. Minor maladies associated with carrying the item do not count against this goal, but effects requiring remove curse or similar magic to remedy do."

I also need to replace Sweet Mawd. At Agata's level (16) this costs 8000 gp (she has a stone familiar magic item, so she doesn't need to pay to replace all her spells). However, I'm wondering if it would be cheaper to just Raise Dead on her (if that's even a possibility?)? Also, GM, did you mention something about this scenario giving discounts on healing services such as these?

On another note: Agata will now hit level 17. I'm not sure what content there even is to play at this point, but if any of you hear of anything happening for this level please let me know - I'm happy to keep playing her!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

There the last two adventures.

Liberty's Edge

Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

Thanks for running, GM!

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

https://paizo.com/products/btq01yz0?Pathfinder-Society-Scenario-1022-Passin g-the-Torch-Part-1-Who-Wears-the-Mask

https://paizo.com/products/btq01yz1?Pathfinder-Society-Scenario-1023-Passin g-the-Torch-Part-2-Who-Speaks-for-the-Ten

With those, you can play at level 17.

The Exchange

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CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

At level 17 you can also play Witchwar Legacy and various AP segments.

Liberty's Edge

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Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

GM: if you haven't made up the chronicles yet, I'd like to retrain Additional Traits to Persistent Spell on this one. I need to start working back toward the build I messed up on.

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Whew, good game everyone.

Now back to watching my fighter get pwned by a tomb.


Map and handout aid Token.
Marcus Samuel wrote:

Whew, good game everyone.

Now back to watching my fighter get pwned by a tomb.

? Marcus?

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Different game. I have a 13th level fighter who cracked open a tomb and nailed with a cursed disease.

Liberty's Edge

1 person marked this as a favorite.
Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

So many adventures that could be...


26/32/38 - 22/25/28

Lotta fun ways to catch tomb-rot :-p

Aaaand Chronicles are up!

Please sing out if there's any changes you need - otherwise I'll go ahead and close the thread down in a couple days.

Thanks so much for being a great table!

Liberty's Edge

Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

Could I get mine with the gold cost removed? I'm still spending the money, but I'll have other costs as well and will need a different gold spent amount.


26/32/38 - 22/25/28

Sure thing! Reuploaded

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I am... à Little disappointed about the boon. But just a Little.


26/32/38 - 22/25/28

Of course **not** having it might be good too later...

And sorry, missed the question earlier Agata, but Raise Dead won't work on Sweet Mawd since she was killed by a [Death] effect.

Dark Archive

Female CG Elven Witch 16 | HP 67/129 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +20, R: +17 (evasion, Duck & Cover), W: +19 | Init: +6 | Perc: +28, SM: +3 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Active conditions: Heroism, Inv. Mind (14/16) | Constant: See Invis; Automatically knows when a spell or SLA of any school of magic is cast within 60',
GM Cwethan wrote:

Of course **not** having it might be good too later...

And sorry, missed the question earlier Agata, but Raise Dead won't work on Sweet Mawd since she was killed by a [Death] effect.

Yep, I thought so. So is the 8000 gp for a new familiar my best/only option? Would I need a Resurrection otherwise (and do you recall what that costs)? And I think you mentioned something about the scenario calling out discounted healing services? (And, just to clarify, I'm not opposed to spending the 8k for a new familiar, but Agata and Sweet Mawd have been through a lot together. It will be tough for a new familiar to learn how Agata likes her tea prepared.)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
GM Cwethan wrote:

Of course **not** having it might be good too later...

And sorry, missed the question earlier Agata, but Raise Dead won't work on Sweet Mawd since she was killed by a [Death] effect.

If you are talking about the third boon, i am happy to not have it. It is great for spellcaster. But if i had my Wizard, he would have still refuse it.

But This is the last adventure right?... Why not having it would be good later. unless. Oh.

IT is just i was sure there would be somewhere a chronicle with a background to PF2. Having a similar boon like 8-00 (which is a good one), is something i was not ready for.


26/32/38 - 22/25/28

Mm. I was thinking a resurrection would cover it, but that one spells out that outsiders aren't allowed :-/

8k would definitely be a lot cheaper, 'cause unless there's another spell I'm not thinking of, all I can come up with for Sweet Mawd is a True Resurrection...

Dark Archive

Female CG Elven Witch 16 | HP 67/129 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +20, R: +17 (evasion, Duck & Cover), W: +19 | Init: +6 | Perc: +28, SM: +3 | Speed 30ft (Fly 40ft - Good) | Defending Bone (50/50) | Active conditions: Heroism, Inv. Mind (14/16) | Constant: See Invis; Automatically knows when a spell or SLA of any school of magic is cast within 60',

Ok, I'll do that. I'll have to think up a worthy replacement who can fill Sweet Mawd's maid uniform.

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