Khabekh-Shu

Zadeh Ibn Jad's page

129 posts. Organized Play character for andreww.


Full Name

Zadeh Ibn Jad

Race

| Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26

Classes/Levels

Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

Gender

CN Male Half Elf Oracle1|Summoner 15

About Zadeh Ibn Jad

Siege Buffs:

Long Duration
Blood Boiling Pill (8 hours)
Mind Blank (CL15, 24 hours)
Life Bubble (CL7, 14 hours)
Extended Mage Armour (30 hours)
Freedom of Movement (Constant, Ring)
Invisibility (Constant, Ring)
Extended Unseen Servant (30 hours)

Medium Duration
Extended Heroism (5 hours)
Extended Barkskin (5 hours)
Extended See Invisibility (5 hours)
Extended Magc Circle vs Evil (5 hours)
Stoneskin (150 minutes)

Short Duration
Shield (15 minutes)
Mirror Image (Wand, 3 minutes)
Heightened Awareness (Wand, 10 minutes)
Longstrider (Wand, 1 hour)

Zadeh was always a rebellious child, always running off into the desert to explore, meet new people and poke around where he wasn't supposed to be. Once such expedition when he was little more than 12 saw him captured by slavers and exported to the markets of Otenko. In the slave pits there he first make contact with Nymeria, who had been sent to watch over him. Togther, with the help of some Pathfinders who were there investigating a slave racket, they escaped and came to Absalom.

Finding his sister already there (also having run away from home) she convinced him to give the Society a go. Since then he hasn't looked back, loving the chance to travel, explore, meet interesting new people and learn about their world. Occasionally he returns home to Katapesh but it almost ends up in an argument with his parents and so he now avoids going home.

Stat Block:

Zadeh Ibn Jad
Male half-elf oracle (dual-cursed oracle) 1/unchained summoner 15
CN Medium humanoid (elf, human)
Init +15; Senses darkvision 60 ft., low-light vision; Perception +32

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Defense
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AC 24, touch 20, flat-footed 14 (+4 armor, +10 Dex)
hp 163 (16d8+80)
Fort +18, Ref +24, Will +20; +2 vs. enchantments
Defensive Abilities greater shield ally; Immune sleep
Weaknesses light blindness

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Offense
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Speed 25 ft., fly 25 ft. (good), swim 25 ft.

Melee hanbo +9/+4/-1 (1d6-2) or
Melee spiked gauntlet +9/+4/-1 (1d4-2)
Special Attacks maker's call 3/day, transposition

Summoner (Unchained) Spell-Like Abilities (CL 15th; concentration +30)
. . 13/day—summon monster VIII

Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +16)
. . 1st (6/day)—cure light wounds, dream feast, tap inner beauty
. . 0 (at will)—create water, detect poison, guidance, purify food and drink (DC 20)
. . Mystery Lore

Summoner (Unchained) Spells Known (CL 15th; concentration +30)
. . 5th (5/day)—dismissal (DC 25), greater dispel magic, teleport, wall of stone
. . 4th (6/day)—acid pit[APG] (DC 25), dimension door, greater invisibility, stoneskin
. . 3rd (7/day)—haste, heroism, magic circle against evil, nondetection, communal resist energy[UC]
. . 2nd (8/day)—barkskin, glitterdust (DC 23), phantom steed, see invisibility, summon eidolon[APG], web shelter[UM]
. . 1st (8/day)—barbed chains[HA] (DC 22), feather fall, grease, mage armor, magic fang, reduce person (DC 21), shield, snowball[UW], unseen servant
. . 0 (at will)—detect magic, guidance, light, mage hand, message, read magic

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Statistics
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Str 7, Dex 7, Con 20, Int 22, Wis 13, Cha 30
Base Atk +11; CMB +9; CMD 17

Feats Augment Summoning, Eldritch Heritage[UM], Expanded Summon Monster, Extra Revelation[APG], Noble Scion Of War[ISWG], Skill Focus (Knowledge [planes]), Spell Focus (conjuration), Superior Summoning[UM], Versatile Summon Monster
Traits fate's favored, seeker

Skills Acrobatics +0 (-4 to jump), Appraise +8, Bluff +36, Climb +0, Diplomacy +36, Disguise +15, Escape Artist +0, Fly +10, Handle Animal +19, Intimidate +17, Knowledge (arcana) +34, Knowledge (dungeoneering) +34, Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nature) +19, Knowledge (nobility) +21, Knowledge (planes) +40, Knowledge (religion) +34, Linguistics +29, Perception +32, Perform (oratory) +16, Ride +0, Sense Motive +24, Spellcraft +16, Stealth +0, Survival +3 (+5 to avoid becoming lost), Swim +8, Use Magic Device +21; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Common, Daemonic, Dwarven, Elven, Ghol-gan, Giant, Girtablilu, Gnoll, Ignan, Infernal, Kelish, Polyglot, Shadowtongue, Sphinx, Sylvan, Terran, Thassilonian, Tien

SQ arcane training[APG], aspect (flight [wings]), bond senses (15 rounds/day), eidolon (unchained), elf blood, life bond, life link, oracle's curses (deep one, shadowbound), revelations (lore keeper, sidestep secret)

Equipment:

Magic Gear hand of glory, lesser extend metamagic rod (2), mnemonic vestment, ring of invisibility, belt of mighty constitution +6, circlet of persuasion, cloak of resistance +5, cracked magenta prism ioun stone (linguistics, sense motive, spellcraft), cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of mental prowess +6 (Int, Cha), incandescent blue sphere ioun stone, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], page of spell knowledge (mage armor, snowball, unseen servant[UE], ring of freedom of movement, ring of inner fortitude (greater)[UE], stone of good luck (luckstone), swarmbane clasp[UE], wayfinder, badge with spell level 6, cl12 heightened continual flame, mind crystal - second save versus mind affecting at end of your turn, nexus crystal -10 damage from negative energy

Potions and Oils oil of bless weapon (2), oil of daylight, oil of magic weapon (4), potion of gaseous form, potion of touch of the sea

Scrolls scroll of alter self, scroll of aram zey’s focus (x4), scroll of bestow grace (x3), scroll of communal protection from energy, scroll of darkvision (x2), scroll of death ward (x2), scroll of dimension door, scroll of enlarge person (x2), scroll of expeditious retreat (x2), scroll of janni's jaunt, scroll of lesser evolution surge (x2), scroll of life bubble, scroll of mount, scroll of obscuring mist, [i[scroll of paragon surge (x4)[/i], scroll of protection from evil, scroll of reduce person (x2), scroll of restoration (x2, 100gp), scroll of teleport, scroll of true seeing, scroll of unfetter

Wands wand of blend (38 charges), wand of cure light wounds (50 charges), wand of dimension door (8 charges), wand of endure elements (44 charges), wand of heightened awareness (45 charges), wand of identify (18 charges), wand of infernal healing (10 charges), wand of longstrider (36 charges), wand of mage armor (34 charges), wand of magic missile (CL 5th, 175charges), wand of mirror image (37 charges), wand of shield (15 charges)

Mundane equipment acid (2), air crystal, alchemist's fire, alchemist's fire (2), antiplague[APG] (6), antitoxin (3), blood-boiling pill (3), holy water (4), vermin repellent[UE] (2), weapon blanch (adamantine)[APG], weapon blanch (ghost salt), hanbo, spiked gauntlet, backpack, courtier's outfit, masterwork backpack[APG], masterwork tools (bluff, diplomacy, fly, intimidate, perception, spellcraft, use magic device), pathfinder chronicles - one for each skill (worth 500 gp, 10 lb), potion sponge[ARG] (3), silk rope (50 ft.), smoked goggles[APG], snowshoes[APG], soap, spell component pouch (4, 3 in haversack), trail rations (30), spring loaded wrist sheath (2)

Components 12000gp diamond dust

Expanded Summon Monster:

1st: Badger, Vulture
2nd: Compsagnathus, Giant Weasel
3rd: Axe Beak, Cassissian Angel
4th: Dire Weasel, Schir
5th: Hypnalis, Vulpinal Agathion
6th: Animate Drean, Axiomite
7th: Ghawwas Div, Monavic Deva
8th: Monadic Deva, Leonal Agathion

Special Abilities:

Arcane Bond (Ring of inner fortitude (greater)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (15 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white only).
Deep One Land speed reduced by 5 ft, but gain swim speed and other bonuses while underwater.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Expanded Summon Monster You can summon allies beyond the reach of most conjurers.
Fly (25 feet, Good) You can fly!
Greater Shield Ally (Ex) +4 AC and save when within eidolon's reach. Allies gain +2.
Life Bond (Su) Damage that drops you below 1 hp is taken by the Eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maker's Call/Transposition (3/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Shadowbound Sensitive to light, blinded 1 round in normal or bright light, then dazzled. Gain darkvision 30 ft.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster VIII (13/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Superior Summoning When summoning more than one creature, summon an extra one
Swim (25 feet) You have a Swim speed.
Transposition (Su) Use maker's call to swap locations with eidolon.
Versatile Summon Monster (Aerial Creature, Aqueous Creature) Add one of 2 templates to summoned monsters.

PFS Info:

FACTION CARD (SEASON 8)

2/2 Resolve non violently (1 goal)
Visit city of brass (1 goal)
Recruit an NPC (1 goal)

FACTION CARD (SEASON 7)

Complete
GM for 5 games (2 goals)
2/2 Recruit Merchant (1 goal)
2/2 Resolve encounter Non Violently (1 goal)
1/1 Speak 7 Languages (1 goal)
1/1 Acquire a License (1 goal)
2/2 50gp Day Job (1 goal)

IN PROGRESS

1/2 Visit trade centre

BOONS

Faction: Investor and 10% discount on chronicle item 1/scenario

GM Star:
Wayfinder acs as aeigs 2d8+10
Swift action draconic resovoir

MM1: retroactive +2 fort or will versus Haunt
DD: 25 result on History or Religion

FaF1: 3 1d4+1 goodberries

FaF 2: If you would fail secondary make appraise, history or archaeologist check DC10+ 2xlvl to gain it, cannot take 10, 1 use

FaF2: give Div's and Constructs -2 penalty on a save against a spell for one round

FaF3: +2 histroy, local, nobility in Cheliax, +1 init in Cheliax, -2pp spellcasting cost once

Assault: 1/session +4 circ bonus on one diplomacy, appraise, knowledge check if in absalom or large city in andoran, cheliax, jalmeray, ossirian, quadira or taldor if can take 1d4 hours

Twisted Circle: Reroll poison or disease save, roll knowledge, perception or sense motive once at 6+character level

Blackross Connection:
Treat one acrana, histroy or planes check as 25 or gain +5
Acquainted with Aslynn
Add exploding 1d6 to one save, skill or attack, max +18

Vengeance: 1 scenario use of 4k item or +5 to diplo and itnimidate with chelaxian types for one scenario

Heresy 1: +2 social skills with Pathfinders

Captives of Toil:: +2 knowledge checks on darkands topics, +4 duergar, make untrained

Forged in Flame 1: +2 bluff/diplo with creatures that speak Ignan or Kelish, tick box when such a creature would kill me to be reduced to -1 instead

Forged in Flame 2: Check box (3 of 3) to roll twice on fire saves for self and two allies, one use CL7 scorching ray SLA

Ashes at Dawn: +1 reflex, acro is a class skill, +2pp

Feast 1: Initiate of Meraz, +1 saves versus daemons
Feast 1: Regain 2pp

Feast 2 and 4: +2 profane bonus to Int, -3 saves versus death effects, raise requires caster level check
Feast 2: +2 init, geography, perception, stealth and survival in deserts
Feast 3: Daemons take -1 on saves versus my spells and effects