GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


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Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:
Quote:
Do you guys have any tips or go-to places to learn about doing maps and tokens on google drive?

I am sure there a Guides and such.

Hmm and Tyranius have a lot of links.
Just post in Cottonseed (that's the PF2 name, right?).
Someone will post with an avatar filled with links in their bar.

But, to get started, if you know how to set up a Google Slide thingie, and then just do a screenshot of the map, plop it in there, and then move minis around you are good to go for the basics.


I use this for tokens when doing games on Discord.

http://rolladvantage.com/tokenstamp/

The dogs were created using this page, by the way. I also used GIMP and Paint 3D for making transparent backgrounds for the images I pull off the PDFs or adding numbers to tokens, which I totally forgot to do for the dogs in this case.

The maps are basically just copying with the Adobe Acrobat Selection tool or using the Camera tool to select and copy. Then I just paste on the slide. If you double click on an image, you can decide how much you want it to be visible, which is what I'm doing with the current map.

Most of my Google Slides-Fu came from jumping into other PbP games and seeing the GM maps, copying them to my drive and experimenting with them.

Edit. I forgot Token Stamp lets you add numbers to the tokens.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

It's 2 actions to pick a lock, which is negligible time in Explore mode. I don't know that we need to work on the dogs more.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly
GM Deneve wrote:
I'm sorry, I've been really insensitive about this, but are any of you colorblind?

First time I've been asked when the other person wasn't talking about my outfit!

I'm not colorblind, but I am rather color-apathetic.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

I'm not colorblind.

Sinan - Which adventure do you mean? I'd love a chance to play in it. :)


Simon Samarian wrote:
GM Deneve wrote:
I'm sorry, I've been really insensitive about this, but are any of you colorblind?

First time I've been asked when the other person wasn't talking about my outfit!

I'm not colorblind, but I am rather color-apathetic.

Yeah, can't help out there!


2 people marked this as a favorite.
NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |
Deerslicer wrote:

I'm not colorblind.

Sinan - Which adventure do you mean? I'd love a chance to play in it. :)

2-21 Illegal Shipment

It's the second scenario I've contributed to, but the first one that I was the sole writer on. It comes out on the 29th


Nice!


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

As much as the terminology doesn't make sense, it's one or the other: you give everyone +1 initiative or you look for hidden things/people


@Deerslicer, what I meant was that you're Scouting, so the +2 to Seek to Hallod doesn't apply unless you switch over to Search.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Okay, I've figured out the issue ... I thought it applied to the Seek action in Encounter mode, but *not* to the Search activity ... but the wording of Search says that you are doing Seek. So that's how you can get the +2 Perception in Exploration.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

So, just to be clear: I am using the Scout activity. I get to the passage and look down it. If Hallod is down that tunnel carrying a torch, I see him, right? Or are you saying that in order to look for him, I have to switch over to the Search activity?


Yes, it's not like you stop seeing things.

Mechanically speaking, Scout is basically just giving the party a +1 circumstance to their initiative checks. You would still see Hallod if he's there even without the torch because you have Darkvision.

Search is looking for hidden hazards, items, doors; so if Hallod were Hidden or Undetected and you want that +2 circumstance bonus to Perception, you'd need to switch to Search.

The wording says Seeking meticulously, so I'd say it applies to creatures as well, unless there's a specific Exploration Activity I'm missing.


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Sinan al-Razima wrote:
It's out of love

As you didn't punch Deerslicer in the face while tending to his wounds, I'm lead to believe that healing him is "just business".


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Heh heh. Doesn't Gracie need some healing? I recommend not elbowing the bear in the face regardless of affection.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Of course, any praise of Deerslicer's love of Gracie has to be tempered by the fact that he sends her into melee while he stands back at a safe distance and shoots arrows. ;)


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

You'll linger in Gamble's backpack? ;)


Deerslicer wrote:
Simon Samarian wrote:
DC 20 is steep! But here goes ...
Yeah, that's why I didn't keep trying, even when the lockpick was fixed. ;) One question, though ... How is a 27 a critical success on a DC 20 roll? He rolled a 19, not a 20.

Yikes! Good catch. I think I mixed up the Thievery DC to Disable a Device and the Thievery DC to Pick a Lock when typing things in. Either way, that's a mistake on my part. The lockbox has one more pin remaining then.

And of course, Simon has time to pick the lock because this happened in the ten minutes before you found the serpents.

Really busy today with work. I'll post the creatures actions later today or tonight, sorry about that.


Ha ha! Sorry about that Sinan. The fatigued person should be Simon, but you know how sneaky he is. First he lit up your sword without noticing and now he swapped his condition with you.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Damn rogues! (says the guy that pretty much always plays rogues)


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Isn't that 0 damage on Sinan's critical basic save? 25 vs. DC 15.


You're right. Thank you. Confused the DCs for the red with the blue. Will amend that.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

WOOOHOOO! New Edition rules for the win. Only the best for Clerical Tanks today.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)
Quote:
Sinan doesn't take any electricity damage as apparently he's a rogue in disguise

Apparently when Simon slipped Sinan his Fatigue he accidentally slipped him his shtick. You're a regular cleric now, Simon. ;)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

"Yer a cleric, Harry."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Is there even a difference between a rogue and a cleric any more?


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Obviously not


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

You mean Sinan is at -3 hp :)


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Oh, duh. I forgot he's a rogue with mad reflex skills. Let me fix that. Thanks.


1 person marked this as a favorite.

I'm laughing so hard at how unfair your dice are. I can't believe it survived the whole round. I mean, the odds. Oh well, time for it to attack.


As promised. The recall knowledge on that thing was Nature at DC 26. Also this was a Low threat encounter. I'll get to what Simon found in the lockbox in a moment.


Sinan, reading what you told Simon, are you taking into account your healing font?


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

He's actually specifically calling that out. I have 2 level 1 spells left, but also 1 that is from the font. He's sorta correct that the dedicated healing aspect of Sarenrae's Grace is near it's end, but he's also trying to prod Simon along


Yeah, that was my roundabout way of reminding you of your healing font in case you had forgotten about it. :P


Unfortunately, Deerslicer has a point.

Source Core Rulebook pg. 620 wrote:

You’re tired and can’t summon much energy. You take a –1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity.

You recover from fatigue after a full night’s rest.

I think the contention point is the use of "choose" over "use".

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Yeah. One of my first 2E games had a bit at the beginning where you can easily get fatigued early on ... and our healer had that happen, so couldn't do Treat Wounds (or any other exploration activity) the entirety of the Scenario, because there was no 8-hour rest period built in. It was really crippling.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Having been at that point many times, I gathered it was the state of being so tired that you can't safely concentrate.


So unless there's any other healing, I'll be moving you along. Get ready, though. Boss fight is coming up.

Contributor

Me n Kusheng can do some healing. I can try on the folks Simon would have giving us 20 min.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

I picked a bad day to voluntarily take fatigued!


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I think it will be more opportune to take whatever time we need to heal than to rush forward with significant injury.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

I agree.


Perfect. Let me know when you're ready. You seriously don't want to come unprepared for this one.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:
Quote:
While exploring, you can’t choose an exploration activity.

and

Quote:
our healer had that happen, so couldn't do Treat Wounds (or any other exploration activity) the entirety of the Scenario

My reading is that the exploration activity you cannot do (since you cannot choose one-- to do) is the one linked to Exploration Activities (see p. 496 of the CRB).

Where it says: each player who wants to do something beyond just traveling chooses an exploration activity for their character.

I imagine Deerslicer's DM w. the poor healer who could do nothing ruled that not choosing an exploration activity meant you could not do anything with the exploration trait.
For me that seems a big leap and is never specifically written in fatigued.

Page 498 of the CRB explains more what an Exploration Activity is (and, for example, how to use an "encounter skill" as one.
Here is just one excerpt:
If the activity is similar to an action someone could use in an encounter, such as Avoid Notice, it usually consists of a single action repeated roughly 10 times per minute (such as using the Sneak action 10 times) or an alternation of actions that works out similarly (such as Search, which alternates Stride and Seek).
So it seems they specify and clarify there are talking about repeating things over and over when you move around exploring (game-wise it is to speed things up and not have "I check for traps" and a roll, at every square).

And then you have the Exploration trait (p. 234)-- which you have on many more things.
Check AoN where you have the trait listed as applying to Actions, Activities etc..

For me it is quite clear that "While exploring, you can’t choose an exploration activity." means that, and not "While exploring, you can’t use activities with the exploration trait."

That said (or written) I do not wish to fatigue anyone, and I have zero problem at all going w. what is decided upon (I use the "follow the GM" exploration activity).


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What Eric wrote is good enough for me. Simon can heal others, plus Treat Wounds is an action, not an activity, so even Fatigued's own wording would allow it either way.


Oh yes, and Kunsheng gets a hero point for putting together the relationship between the wolves and the snakes and for positting that Hallod might not be working alone based on the addictive substance in the mutagen.

Envoy's Alliance

1 person marked this as a favorite.
retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon likes the tune Pepper's Lonely Hearts Band is playing.

But to be clear, I chose to take fatigued for Simon and if that's a little different than what I thought it was, that's 100% fine.


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Thanks, GM D! The way I roll Treat Wounds checks, I'll need it....


As I mentioned, go ahead and heal them up, Watery. You just can't use Activities such as Seek, Search, Track... etc. as I'm making the final call based on the wording of Activity vs. Action in the Fatigued condition itself, plus what Eric is mentioning makes sense at least to me. I did mention that the contention point was the use of the word "choose" over "use". So unless we get overruled in a rules clarification from the devs or some such you're fine for now.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

I am completely fine with this decision, and it's probably how I would rule if I could. Not sure it's RAW, but I'm fine with it. I anticipate we'll run into various interpretations of this sort of Exploration Activity vs. Exploration Action distinction (and other permutations on it) for some time.

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