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Hope everyone had a happy Easter during these very trying times. I'll post in Gameplay in the morning.
Thanks everyone for your patience.

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Is the inspire greatness still active, or is it something that is only in effect while the performance is going? Which would be pointless while we wait here for the oozes to come to us.
I mean... yes? The performance goes until Arnaut gets tired of it and stops performing, but it’s a free action to maintain each round. The idea was to take the sting off going through the wall, though I certainly don’t think it’s a bad idea to make them come to us. Even better idea to get them stuck in the wall fighting us. *Cue evil maniacal laughter*

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Ok, regarding sound wall damage. I am not as concerned with Omrax since he has greatness temp hp and laying on hands to cancel most.
The phantom steed has 100hp so what is the primary+secondary damage and is there a save involved?

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”Let’s burn this stuff out!”
Kije Aid: 4d6 ⇒ (4, 3, 1, 3) = 11
Whew! That was closer than I would have liked to his mouth going further than he could back up!

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Ok, regarding sound wall damage. I am not as concerned with Omrax since he has greatness temp hp and laying on hands to cancel most.
The phantom steed has 100hp so what is the primary+secondary damage and is there a save involved?
Primary damage: 2d6+14
Secondary damage: 2d4No save. If your pony has SR, it might resist the damage entirely.

Yours is mined |

SR applies, but there is no save
Both Omrax + Steed will take 2d6+14 plus 2d4 damage, so the paladin's attack will succeed.
Edit: ninja'd by a bard!
Unfortunately, Green is NOT undead and is immune to crits.
I'm too tired to update tonight. But I'll do so first thing in my morning. (About 10 hours away). This allows some time for Jack and Rokgurn to take their turns.
On a separate note, I have been waiting to see Omrax conduct a mounted charge for a LOOOONG time ;)
Luisila still remembers him fighting demons with a CI morning star over the fallen body of the party barbarian in the Worldwound many moons ago.

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primary+secondary: 2d6 + 14 + 2d4 ⇒ (4, 5) + 14 + (2, 4) = 29 on Omrax
primary+secondary: 2d6 + 14 + 2d4 ⇒ (4, 6) + 14 + (2, 2) = 28 on Steed

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But for reals - silence means:
- No Inspire Courage from Jack
- No Inspire Greatness from Arnaut
- No Discordant Weapon damage
- No verbal communication within or from side to side
- No deterrent to keep the oozes from attacking the beautiful folks in the back
True - within the area of effect, which Jack intends to dismiss as soon as everyone - who wants to - passes through the wall of sound.
Is there something else (besides avoiding the loss of a few hitpoints) that Jack wants to accomplish?
I was considering Jack's available options and thought I'd select the best option for the team and for Jack. I'd planned to fire off a deafening bolt spell through the temporary gap. Charging into melee combat didn't seem like the best choice given the odds at present against so many foes.

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Spellcaster Aid Mission: 5d6 ⇒ (2, 4, 4, 6, 4) = 20
When the Master of Spells Sorrina Westyr frowns at the black veins running through Gallowspire’s walls and asks for help putting a stop to it, Slim nods. "I got this, ladies."
After the triumphant mission, he can't help smiling at Sorrina. "Did you see that?"
"Say, Sorrina," he says, pausing. "Wanna grab a cup of coffee after?"

Yours is mined |

You have to risk it for the biscuit. :)
Are you a fan of Bruce Arians, Mage? The Tampa Bay Bucs head coach is fond of that line.
Just so nobody stresses too much, our table's Spellcaster Team generated 4 successes and although Dennis hasn't announced the Spellcaster Mission as successful yet, it looks to me like it will be.
So your PCs should be safe and have all earned the Spellcaster Chronicle Boon.

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Sweet!
Just reported 5 successes from my table, too.

Yours is mined |

GM, the 36 misses the Gull, even stunned. Its stunned AC is 38.
Copy that, thanks!
And Hamish made one of the Fort saves already (vs the white one), do I have to continue to save vs that one?
Hamish, I can see where you've made a Will + Fort vs Blue's phantasmal killer, but not a Fort vs White.
Can you please provide a quote or link to that post?
And you're right that if you make the save vs HUMMM, you are immune to that critter for 24 hours.

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Its in the same post as those other saves... I just included it in the text, so it ended up being easy to miss.
Only realized that now, when I tried to find it myself! =P
My bad!
But the intrepid captain has had insane images in his head most of his life, and these new ones prove little more than a momentary distraction, as his attention turns back to his ship, under siege!
He instinctively moves closer, only to hit the strange harmonic aura himself... ([dice=Hamish, Fort]1d20+11) ... though he fares much better than his ship.

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Yup. A standard action to dismiss the silence, and a swift action to cast the quickened mirror image.

Yours is mined |

And with that, I believe our table's success sees the House victorious in this part of the catacombs.
I am expecting a new Primary Mission (and possibly another Aid Mission) within 24 hours.
Do you want to heal up and get ready for the next onslaught, peeps?
If Dennis doesn't announce something during that time, I will organize an optional mission for you.

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If Dennis doesn't announce something during that time, I will organize an optional mission for you.
Yes, if you could send Marta and Omrax to help their pals Bauble and Fendahl for a round or two, that would be most appreciated right about now. :-)

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Oh my, yes. Bauble was the *wrong* character to send on that particular mission. What were they thinking?

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Is it time to pass on some tokens? Is there any drawback to hanging onto tokens in this scenario?

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You keep the tokens you've acquired and you can't pass them along (a departure from the practice in most previous Specials). The limitation is that you can only use two per encounter.
However, we should have a significant number of tokens that we can offer to other tables. At the start, we created 3 each.

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Guy will go ahead and pass a vanilla medic aid to them.
To be put on token: Seemingly a rather mousy fellow has been observing your travails from a safe place, but at an opportune moment he screws up his courage and yells 'FOR SARENRAE AND GLORY', darts out, casts a healing spell, and then quickly vanishes into a new hiding place.
I don't understand the rules about when tokens are generated and passed. When you say we created 3 each, you mean each table created 3, right? Now that our three characters generated tokens, will they be able to generate more?

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Nope, we each created three Aid Tokens, one for each of our designated Aid Characters, corresponding to the roles we assigned to them, and we had the (risky) opportunity to attempt to upgrade each Aid Token's benefits to 'heroic' level.
Our table had a total of 18, and we've distributed a couple of them already. We can't generate more, but we still have a lot left to offer other tables.
We can also accept more Aid Tokens, but we can only actually use two per encounter.
Not trying to step on the GM's toes; I know he's on the other side of the world, so I'm just trying to give you a quick answer/clarification.

Yours is mined |

Your Aid Token has been passed on, Marta.
Aid Token
Type: Burst of Healing
Generated By: Guy du Loc
Heroic? No
Effect: Seemingly a rather mousy fellow has been observing your travails from a safe place, but at an opportune moment he screws up his courage and yells 'FOR SARENRAE AND GLORY', darts out, ✨casts a healing spell, restoring 4d6 hit points to each PC, and then quickly vanishes into a new hiding place.
Passing From: GM Yours is mined
Passing To: GM Ilmakis

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Thanks, that helps a lot. So we have a bunch of tokens to pass on, one per support character and we decide when to provide the token and (if we so choose) to whom.
So could we have a helpful notation to the aid characters page to identify which ones have already passed their tokens on (perhaps strikeout or underline the characters that can no longer pass a token on), and perhaps something there to list the aid tokens we currently have at our disposal?

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Muscle Aid Mission: 4d6 ⇒ (1, 4, 5, 2) = 12
Back defending the caravan of goods following the expedition, Rico hears Sheila Heidmarch inform the muscle guarding the Society's logistics train, "It’s time to resupply the front line."
When her announcement is cut short as the wall buckles under the assault of a towering colossus, blocking the path ahead, the paladin of Shelyn calls on the divine favor of his goddess, while the archers launch their barrage.
When the indirect fire proves ineffective, he grips his enchanted starmetal greatsword and charges into battle to smite this mighty foe.
The juggernaut delivers a terrible punch to the aasimar with one gargantuan fist, but not before Rico lands a devastating blow of his own.
Laying hands on his wounds, Rico gasps another prayer to the Eternal Rose. "Grant our brave companions victory, Lady. I willingly sacrifice whatever Prestige your humble and devoted servant has, if that is your will."
(Let's hope the House succeeds, and injuries are dealt with that way. If the House fails, Rico will spend the 8PP to heal the injury.)

Yours is mined |

Sheila Heidmarch is in trouble! So let’s conduct the Muscle Aid Mission concurrently here in the Discussion Thread.
Eligible:
✊ Omar Pasada, played by Omrax
✊ Rico of Shelyn, played by Jack 1 success + possible injury
To reiterate: this is an AID MISSION not an Aid Token roll.
So there is no option to supply heroic aid. It is one dice roll with the risk of death.
Participation is OPTIONAL.
However, if you don't contribute, you can't help the House succeed at the mission (failure has consequences …)
AND, you don’t qualify for the Muscle Chronicle Boon for this mission.
These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House.
For each Aid Character sent on the mission, the player should roll:
• 2d6 for a 4th-level NPC Pathfinder
• 3d6 for a 5th- to 8th-level Aid Character
• 4d6 for a 9th- to 12th-level Aid Character
• 5d6 for a 13th- to 16th-level Aid Character
• 6d6 for a 17th- to 20th-level Aid Character.
The results for each Aid Character depend upon the results of their roll.
20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.
If you are eligible but not participating, please let me know, as I am not permitted to report successes until the ENTIRE TABLE has chosen to accept or decline the mission.
If you are participating, you may roll those sixers in the Discussion Thread now!
⚅

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Omar will follow the example provided by his mentor and master, VC Hugo Victor.
Mission Muscle 3d6 ⇒ (5, 6, 6) = 17
No guts, no glory! We need to save Sheila Heidmarch is in trouble.

Yours is mined |

So could we have a helpful notation to the aid characters page to identify which ones have already passed their tokens on (perhaps strikeout or underline the characters that can no longer pass a token on), and perhaps something there to list the aid tokens we currently have at our disposal?
Here is the Aid Token Register for our table. I will also link it at the top of the page.
If a line is struck-through, that token has been passed to the Table GM indicated.
Our list of received tokens can be found >> here <<

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I added our received tokens to the register.

GM Doug H |

Aid Token
Type: Spellcasting
Generated By: Dunia Mbani
Heroic? No
Effect: Dunia, an exorcist and spiritualist, lends you the power of her ancestors. She casts casts heroism (CL 10) with a 100 minute duration on one PC.
Passing From: GMDougH
Passing To: Yours is mined

GM Ietsuna |

[ooc[ Aid Taken[/ooc]
Type: Spellcasting
Generated By: Avoral
Heroic? Yes
Effect: Restoration (100gp - paid)
Passing From: Ietsuna
Passing To: GM Your's is Mined

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Marta does not need the heroism, but perhaps someone else could benefit from it? It does not stack with good hope for half of the bonuses though.

GM Brew |

Aid Token
Type: Athletic Assistance
Generated By: Uldar
Heroic? Yes
Effect: Grundar rushes in to assist a PC in a task that requires Strength. For 1 round, one PC treats their Strength score as 6 higher for the purposes of skill checks, ability checks, and determining what the PC can carry as well as attack and damage rolls.
Passing From: GM Brew
Passing To: GM Yours in Mined

Mage of the Wyrmkin |

@Hamish - Not to clog the game play thread with rule Q&A it is pretty clear that non-lethal damage does not deduct from your hit point total and thus will not reduce your temporary hit points either. This is because it is not "real damage" (p.191,CRB). I think everyone who has played the game will go running for the CRB the first time they encounter this situation and hopefully come to the same conclusion.

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[ooc[ Aid Taken[/ooc]
Type: Spellcasting
Generated By: Avoral
Heroic? Yes
Effect: Restoration (100gp - paid)Passing From: Ietsuna
Passing To: GM Your's is Mined
I noticed that the non-heroic version of the spell was chosen even though the aid was heroic. Was that was intentional? Or is it that the heroic version of Restoration may be used but only 100 gp of the spell is paid for?

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Warpac, the quintessential dwarf in matters of combat, hunkers down in his plate armor to weather the storm of undead and guard his fellow pathfinders from harm. This is a response to the overseers announcement of the guard mission.
heroic guard mission: 4d6 ⇒ (4, 5, 2, 5) = 16
*whew* With my luck I was sure he would meet a bad end. But Warpac... is Warpac and would insist on a heroic ending.
Guy, on the other hand will most certainly pass on that and Syllyn is too wimpy.

Yours is mined |

Prior to the rally at the Grand Lodge, Hamish overheard Venture-Captain Calisro Benarry having a quiet conversation with Lieutenant Phips.
Although he couldn’t make out every word, Hamish did hear the phrases, “Real sailor … Unfettered Eidolon … less yelling … bigger rum ration … Venture-Captain outranks Speculation-Captain …”
GMs, please begin the Aid Mission (Guard) swiftly.
But in the present, as a swift action, VC Benarry has called for, “Guards! Guards!”
Eligible:
⚔ Noisy, played by Hamish
⚔ Glen Fiddich (a follower of the Drunken Hero, one assumes …), played by Jack
⚔ Warpac (the quick!), played by Marta
⚔ The Rock (probably not the one you’re thinking of), played by Rock-gurn
To reiterate: this is an AID MISSION not an Aid Token roll.
So there is no option to supply heroic aid. It is one dice roll with the risk of death.
Participation is OPTIONAL.
However, if you don't contribute, you can't help the House succeed at the mission (failure has consequences …)
AND, you don’t qualify for the Guard Chronicle Boon for this mission.
These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House.
For each Aid Character sent on the mission, the player should roll:
• 2d6 for a 4th-level NPC Pathfinder
• 3d6 for a 5th- to 8th-level Aid Character
• 4d6 for a 9th- to 12th-level Aid Character
• 5d6 for a 13th- to 16th-level Aid Character
• 6d6 for a 17th- to 20th-level Aid Character.
The results for each Aid Character depend upon the results of their roll.
20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.
11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.
6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.
5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.
If you are eligible but not participating, please let me know, as I am not permitted to report successes until the ENTIRE TABLE has chosen to accept or decline the mission.
If you are participating, you may roll nd6 in the Discussion Thread now!
⚃⚄⚁⚄

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If you are eligible but not participating, please let me know, as I am not permitted to report successes until the ENTIRE TABLE has chosen to accept or decline the mission.
Which is why I jumped on it. I hate being the one to hold things up. Speaking of which, none of my other characters will be participating for reasons afore mentioned so you you will not need to wait form my response on any other aid missions. Unless there is a guard mission. In that case Warpac will be paticipating. Idiot. 4d6 is not enough. I hope there are no further guard missions :)