Sylph

Marta - A.K.A. Telmar So-Melnop's page

1,918 posts. Organized Play character for miteke.


Full Name

Marta (141936-1)

Race

| Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft

Classes/Levels

| Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Gender

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22

Size

Medium

Age

Young

Special Abilities

See below

Alignment

Lawful/Good

Deity

Ragathiel

Location

Hermea

Languages

Common, Celestial, Goblin. Tien

Occupation

Caravan frontwoman

Homepage URL

Google Docs for Marta

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 26
Charisma 10

About Marta - A.K.A. Telmar So-Melnop

Active Condition Details:

Cracked Magenta Prism Ioun Stone set to intimidate
Delay Poison (when she goes to bed, 28 hours)
Greater Magic Weapon on UC (when she goes to bed, 28 hours)
Greater Magic Weapon on spear (when she goes to bed, 28 hours)
Hunter's Blessing {(creature type / location type)}, when she goes to bed, 28 hours)
Halo (reactivated every 10 minutes)
Heroism (periodically, 280 minutes)
Keen Edge on Spear (when starting day, 280 minutes)
Freedom of Movement (when TBD, 280 minutes)
See Invisibility (when TBD, 300 minutes[moondew])
Tongues (when ?, 150 minutes[moondew])
Corruption Resistance: chaos (when TBD, chaos, 280 minutes)
Barkskin (when TBD, TBD minutes)
Ablative Barrier (when TBD, 5 hours, 25 HP)
Life Bubble (when TBD by TBD, TBD hours)
Heightened Awareness (when TBD, 140 minutes)
Heightened Awareness (when TBD, 10 minutes - cast from wand)
Judgment (AC and Saves)
Bane (creaturetype)
Divine Favor (1 of 10)
Shield of Faith (when TBD, 15 minutes[Cold Iron])
Instrument of Agony (when TBD, 14 minutes)
Shield (round 1 of 10)

Standard Operating Procedures:

Always refill the ioun stone with shield between battles.
Always cast Ablative Barrier from her wand when entering potential conflict zones.
Always carry spear readied when entering potential conflict zones.

First action is typically to cast shield, activate judgment (protection and purity) and move towards action. If she thinks there might be a haste spell cast or some other good area affect buff, she will wait for it and not close.

During mission briefing an aura surrounds her and changes nature as it shifts from shadowy tendrils, to white motes, then metallic stars, and finally coruscating worms. By the end of things, barring any magical misdirection, she will know the alignment of each member of the party - a task she always performs when she is teamed up with a new group.

Resource Tracking:

**************************************************
**************************************************
  • Loot:
  • Cold Iron Shuriken this chronicle:
  • Adamantine Shuriken this chronicle:
  • Cold Iron crossbow bolts this chronicle:
  • Wand of Shield uses this chronicle:
  • Wand of CLW uses this chronicle:
  • Wand of Heightened Awareness uses this chronicle (1 charge left:
  • Wand of Ablative Barrier uses this chronicle:
  • Discern Lies uses (14 rounds/day):
  • Bane uses (14 rounds/day):
  • Judgment uses (5/day):
  • Stunning fist uses (5/day, DC 25):
  • Runestone of Power, level 1 uses (1/day):
  • Pearl of Power, level 2 uses (1/day):
  • Level 1 Spell uses (7/day):
  • Level 2 Spell uses (7/day):
  • Level 3 Spell uses (7/day): Heroism, Keen Edge
  • Level 4 Spell uses (6/day):
  • Level 5 Spell uses (4/day):
  • Lesser Metamagic Extend Rod x4 (12/day):
  • Metamagic Extend Rod (3/day):
  • Common Lesser Metamagic Extend Rod Uses:
  • Swaying Word (1/day):
  • Character Portfolio Reroll (1/chronicle):
  • Other expendables: 0x Moondew, 0x Cold Iron
    Destroyed items:

    **************************************************
    **************************************************

  • Marta (her nickname) was born in a church after the union of its priest, Melnop So-Yalgah, and a celestial being (who left the child in the care of her father after birth). She knows nothing about her celestial mother, as Melnop is completely unwilling to talk about it. Marta grew up steeped in the traditions of the church and in training to become a Cleric. She and her father served a small fishing village in Hermea on a craggy coast. Life was disrupted by Cheliax slavers that burned the village and made slaves of many of the inhabitants. When the slavers attempted forced entry into the church, Marta manifested a halo and intimidated the attackers so that they fled. Following the fiasco, she started worshiping Ragathiel in hopes of justice. Eventually she left and went to the city to learn the craft of the Inquisitor, vowing to fight slavery. One of her instructors encouraged her to join the Andorian chapter of the PFS after completion of her training. She is somewhat gruff. When she smiles *that* smile, those who know her know that she wants something. Telmar goes by the name Marta, Telmar being a boy’s name (she also keeps her true name a secret as it may be used to summon and bind her by a spellcaster from a different plane). She is of medium build with straight white hair and a discernible metallic sheen to her skin. Marta typically wears red and gold clothing in honor of Ragathiel with his emblem on her black cloak (gold sword crossed with red wing).

    Main Stats:

    Marta (141936-1) L/G Female Aasimar Inquisitor/15 Unchained Monk/1

    Str 20, +5 {10[race] +6[10 points spent] +4[belt]}
    Dex 16, +3 {10[race] +4[5 points spent] +2[snakeskin tunic]}
    Con 16, +3 {10[race] +0[2 points spent] +4[belt]}
    Int 10, +0 {10[race] +0[0 points spent]}
    Wis 27, +8 {12[race] +4[5 points spent] +4[levels 4,8,12,16] +1[Isah's Wish] +6[headband]}
    Cha 10, +0 {12[race] -2[-2 points spent]}

    Init +11(17) {+3[dex] +8[cunning initiative] (+4)[heightened awareness spell] (+2)[hunter's blessing spell]
    Senses Normal
    Speed 30 ft.
    Base Attack +12
    Languages Common, Celestial, Goblin, Tien, Orc[Belkzen Veteren]

    Defense:

    HP 148 {+10[1d10] +75[15d8] +3[con]*16[lvl] +16[favored class]}
    DR 5 vs. negative energy {Deathless Spirit}

    Normal AC 31, touch 23, flat-footed 28 {10 +3[dex] +8[wis][monk] +1[monks robes] +1[drp ioun/insight] +8[Bracers of Armor/armor]}
    - Current Additional AC Bonuses
    - Potential Additional AC Bonuses +4[shield of faith/deflection] +4[shield spell/shield] +1[haste/dodge] +3[judgment/sacred] +2[blessing of fervor/dodge] +5[barkskin/NA] +1[snakeskin tunic/deflection] +2[bottled yeti fur/NA]

    Normal CMD 38 {10 +10[BAB] +5[str] +3[dex] +8[wis][monk] +1[monks robes/untyped] +1[drp ioun/wayf/insight]}
    - Current Additional CMD Bonuses
    - Potential Additional CMD Bonuses +4[shield of faith/deflection] +1[haste/dodge] +3[judgment/deflection] +2/4[coordinated defense/competence] +1[ring of tactical Precision/untyped] +2[blessing of fervor/dodge]

    Normal Fort +18 {+3[con] +9[inquisitor] +2[monk] +3[cloak] +1[luckstone]}
    - Current Additional Fort Bonuses +2[heroism/morale]
    - Potential Additional Fort Bonuses +2[heroism/morale] +3[judgment/sacred] +?[shake it off/untyped] +1[ring of tactical precision]

    Normal Ref +15 {+3[dex] +5[inquisitor] +2[monk] +1[deft dodger] +3[cloak] +1[luckstone]}
    - Current Additional Ref Bonuses +2[heroism/morale]
    - Potential Additional Ref Bonuses +2[heroism/morale] +3[judgment/sacred] +?[shake it off/untyped] +1[ring of tactical precision] +1[haste/dodge] +2[blessing of fervor/dodge]

    Normal Will +22 {+8[wis] +9[inquisitor] +0[monk] +1[indom faith] +3[cloak] +1[luckstone]}
    - Current Additional Will Bonuses +2[heroism/morale]
    - Potential Additional Will Bonuses +2[heroism/morale] +3[judgment/sacred] +?[shake it off/untyped] +1[ring of tactical precision]

    Special Saving Throw Bonuses:

  • +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school [Deathless Spirit]
  • +2 vs. blinded or dazzled [halo]
  • +1 vs. disease and distraction by swarms [boon from chronicle 8]
  • +2 vs. sleep, paralysis, stunning [dragon style]
  • +2 vs. poisons and diseases [snakeskin tunic], resistance
  • +1/adjacent character [shake it off and solo tactics]
  • +1? ring of tactical precision
  • Stalwart: Ignore effects on successful Fort or Will ST
  • Evasion: Ignore effects on successful Ref ST
  • Immune to heat 110 F and below [boon]

  • Offense:

    Normal CMB +18 {+12[BAB] +5[str] +1[drp ioun/wayf]}
    - Potential Additional CMB Bonuses +2[heroism] +3[judgment] +2[bane] +3[inspire courage] +3[divine favor] +1[haste] +3[inspire courage] +2[good hope] +4[Heroic Invocation]

    Spear Attack Template:

    Spoiler:

    +?/1d8+?d6+? Long Spear Power Attack [crit x3; P; brace, reach] {+12[BAB] +5[str] +3[GMW] -3[pwa] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +3[inspire courage] +1[bless] +4[Heroic Invocation] +5[outflank+rotp] / 1d8 +1d6[corrosive] +4d6[bane] +6[str] +3[GMW] +9[pwa] +2[hunters blessing] +2[good hope] +2[bane] +5[judgment] +3[inspire courage] +3[divine favor] +1[prayer] +4[Heroic Invocation] +1d6+1[precise strike+rotp] }

    [dice=To Hit Longspear]1d20+?[/dice]
    [dice=Damage]1d8+?d6+?[/dice]
    [dice=Damage Deliquescent Gloves]1d6[/dice] (acid)
    [dice=Damage Precise Strike]1d6+1[/dice] (precision)

    ************************************************************

    Unarmed Strike Attack Template:

    Spoiler:
    If a hit connects and Marta makes her intimidate check with a non-lethal attack it will cause the opponent to be shaken for as many rounds as the non-lethal damage done, provided non-lethal damage works on it because of the Enforcer feat. A second hit will cause the opponent to be sickened due to the Cruel enchantment on her amulet if it is activated.

    +?/1d8+?d6+? Unarmed Strike Power Attack [crit x2; b] {+12[BAB] +5[str] +3[GMW] -3[pwa] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +4[inspire courage] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +1[bless] +4[Heroic Invocation] +5[outflank+rotp] / 1d8[mrobe] +1d6[resounding blow] +1d6[corrosive] +4d6[bane] +2d6[holy] +1d6+1[precise strike+rotp] +8/6[str&drfer] +3[GMW] +6[pwa] +2[hunters blessing] +2[good hope] +2[bane] +5[judgment] +4[inspire courage] +3[divine favor] +1[prayer] +4[Heroic Invocation] }

  • Note: Intimidate 41 = 37 +2[heroism] +2[halo]
  • Intimidation DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier

  • Stunning Fist DC = 25 {10 +.5*15[inq lvl] +8[wis]} Fort save or stunned from stunning fist. (Probably a -2 from the shakened condition and maybe sickened too)
  • - [dice=Unarmed Strike attack roll]1d20+?[/dice]
    - [dice=Damage]1d8+?d6+?[/dice] (non-lethal)
    - [dice=Damage Deliquescent Gloves]1d6[/dice] (acid)
    - [dice=Damage Precise Strike]1d6+1[/dice] (precision)
    - [dice=Intimidate, heroism]1d20+40[/dice] (-2 if no Halo bonus)
    ************************************************************

    Ranged Attacks:

    Ranged
    +?/1d10+?d6+? Repeating Heavy Crossbow (Cold Iron) [crit 19-20/x2; Rng: 120 ft; P] {+12[BAB] +3[dex] +1[mwk] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +4[inspire courage] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +1[bless] +4[Heroic Invocation] / 1d10 +2[hunters blessing] +4d6[bane] +2[good hope] +2[bane] +5[judgment] +4[inspire courage] +3[divine favor] +1[prayer] +4[Heroic Invocation] }

    +?/1d2+?d6+? Shuriken (Adamantine) [rng: 10 ft; P] {+12[BAB] +3[dex] +1[mwk] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +4[inspire courage] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +1[bless] +4[Heroic Invocation] / +5[str] +2[hunters blessing] +4d6[bane] +2[good hope] +2[bane] +5[judgment] +4[inspire courage] +3[divine favor] +1[prayer] +4[Heroic Invocation] }

    +?/1d2+?d6+? Shuriken (Cold Iron) [rng: 10 ft; P] {+12[BAB] +3[dex] +2[heroism] +2[hunters blessing] +2[bane] +3[Judgment] +4[inspire courage] +3[divine favor] +1[prayer] +2[blessing of fervor] +1[haste] +1[bless] / +5[str] +2[hunters blessing] +4d6[bane] +2[good hope] +2[bane] +5[judgment] +4[inspire courage] +3[divine favor] +1[prayer] }

    Spells:

    Special Modifiers
    • Concentration +22 {+14[inquisitor], +8[wis]}

    Orisons DC 18 {10 +1]0[spell level] +8[wis]}
    Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
    Disrupt Undead: 1d6 vs undead ray, 25 ft + 5ft / lvl
    Guidance: +1 bonus to attack, saving throw, or skill roll. 1 min
    Read Magic: 1 page per minute. 10 min/lvl
    Resistance: +1 ST. 1 min
    Sift: Check area at range and make perception roll at -5. 30 ft range, 10 ft cube.

    Level 1 DC 19 {10 +1[spell level] +8[wis]}
    Cure Light Wounds:
    Delay Poison (Page of Spell Knowledge): touch, 1 hour/level, temporarily immune to poison
    Divine Favor: +3/+3 (max) luck bonus. 1 minute
    Heightened Awareness: personal, 10 minutes/level
    Litany of Weakness:
    Shield of Faith: +4 (+2 and +1 more/6 levels) deflection bonus to AC. 1 minute/lvl
    True Strike: Personal, +20 insight to next attack. 1 round.

    Level 2 DC 20 {10 +2[spell level] +8[wis]}
    Blistering Invective: Causes shaken in area and fire damage
    Corruption Resistance: touch, 10 min/level, 15 resistance vs. one alignment based attacks
    Flames of the faithful
    Instrument of Agony: weapon touched, +2 intimidate (DC 10 + the target’s Hit Dice + the target’s Wisdom modifier), discharge to mind-affecting nauseate 1d4+1 rounds, or 1 round sickened if will save made. 1 min/lvl
    See Invisibility: personal, 10 minutes/level
    Tongues: 10 minutes/level

    Level 3 DC 21 {10 +3[spell level] +8[wis]}
    Burst of Speed: swift action for +20 move, move through larger creatures, and no AoO
    Cure Serious Wounds
    Heroism: 10 min/lvl, +2 Att, +2 ST, +2 Skills - all morale bonuses
    Keen Edge:
    Greater Magic Weapon: 1 hour/lvl1
    • Wanted: Clay Skin

    Level 4 DC 22 {10 +4[spell level] +8[wis]}
    Forced Repentance: close range, 1 round/level, Will ST, You force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome by grief and conscience. The target immediately drops prone and begins to loudly confess all of its sins and transgressions to the caster for the duration of the spell. The spell immediately ends if you move out of line of sight or if the target is attacked.
    Forceful Strike: Swift action, add 1d4/level to successful strike and push back opponent. Fort save for half and no bull’s rush.
    Freedom of Movement, touch, 10 min/lvl, immunity vs paralysis, solid fog, slow, and web, grapple, or anything that impedes movement, including underwater.
    Judgment Light: various effects based on active judgments.

    Level 5 DC 23 {10 +5[spell level] +8[wis]}
    Hunter's Blessing: 1 hour/level, +2 sacred bonus to certain skills, to hit, damage vs. favored enemy type and +2 init in favored terrain type
    Lend Judgment, Greater: touch, one ally, 1 round/level, all judgments given.
    Planeslayer's Call
    Resounding Blow: swift action, 1 round/level, +1d6 sonic damage and if judgment active staggered, +stunned and deafened if crit

    Retrains:
    • Level 5:
    • Level 8:
    • Level 11:
    • Level 14: Command for Litany of Weakness
    • Level 17:

    Spells Available per day:
    • Level 0: No limit
    • Level 1: 7 (5 + 2 for Wis)
    • Level 2: 7 (5 + 2 for Wis)
    • Level 3: 7 (5 + 2 for Wis)
    • Level 4: 6 (4 + 2 for Wis)
    • Level 5: 4 (3 + 1 for Wis)

    Wanted: Overwhelming Presence (level 6), Heal (level 6)

    Skills:

    Skill Ranks 94 = {(6 +0[int]) * 15[inq lvl] + (4 +0[int]) * 1[Monk lvl]}

    Acrobatics +21 {+14[ranks] +3[dex] +3[class] +1[luckstone] (+5)[daredevil boots] (+2)[heroism]}
    Appraise +1 {+0[ranks] +0[int] (+2)[heroism]}
    Bluff +13 {+1[ranks] +8[wis][charm of wisdom] +3[class] +1[luckstone] (+2)[heroism]}
    Climb +10 {+1[ranks] +5[str] +3[class] +1[luckstone] (+2)[heroism]}
    Craft +1 {+0[ranks] +0[int] +1[luckstone] (+2)[heroism]}
    Diplomacy +15 {+1[ranks] +8[wis][charm of wisdom] +3[class] +2[aasimar] +1[luckstone], (+1)[Katheer] (+2)[heroism]}
    Disable Device +26 {+15[ranks] +3[dex] +1[luckstone] +2[masterwork tools] +5[GoMS] (+2)[heroism] (+3)[e-picks]}
    Disguise +1 {+0[ranks] +0[cha] +1[luckstone] (+2)[heroism]}
    Escape Artist +8 {+1[ranks] +3[dex] +3[class] +1[luckstone] (+2)[heroism]}
    Fly +5 {+1[ranks] +3[dex] +1[luckstone] +?[1/2 CL Fly spell] (+2)[heroism]}
    Handle Animal N/A {+0 ranks] +1[luckstone] (+2)[heroism]}
    Heal +15 {+1[ranks] +8[wis] +3[class] +2[healer's kit] +1[luckstone] (+2)[heroism]}
    Intimidate +37 {+16[ranks] +8[wis][charm of wisdom] +3[class] +7[stern gaze] +2[cmp ioun] +1[luckstone] (+2)[halo] (+2)[heroism], DC 10 + the target’s Hit Dice + the target’s Wisdom modifier}
    Knowledge
    - arcana +5 {+1[ranks] +0[int] +3[class], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - dungeoneering +5 {+1[ranks] +0[int] +3[class], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - history +5 {+1[ranks] +0[int] +3[class], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - nature +5 {+1[ranks] +0[int] +3[class], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - planes +7 {+1[ranks] +0[int] +3[class] +2[sfoa], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - religion +5 {+1[ranks] +0[int] +3[class], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - local +2 {+1[ranks] +0[int], (+8[wis])[monster lore] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - engineering N/A {+0 ranks] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - geography N/A {+0 ranks] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    - nobility N/A {+0 ranks] +1[luckstone] (+1)[grand lodge] (+2)[heroism]}
    Linguistics +3 {+2[ranks] +0[int] +1[luckstone] (+2)[heroism] - goblin, tien}
    Perception +30 {+16[ranks] +8[wis] +3[class] +2[aasimar] +1[luckstone] (+2)[hunter's blessing] (+2)[heroism]}
    Profession
    - fisherman +13 {+1[ranks] +8[wis] +3[class] +1[luckstone] (+2)[heroism]}
    Ride +8 {+1[ranks] +3[dex] +3[class] +1[luckstone] (+2)[heroism]}
    Sense Motive +32 {+8[ranks] +8[wis] +3[class] +1[luckstone] +7[stern gaze] +5[IM] (+2)[heroism]}
    Sleight of Hand N/A {+0 ranks] +1[luckstone] (+2)[heroism]}
    Spellcraft +5 {+1[ranks] +0[int] +3[class] +1[luckstone] (+2)[heroism]}
    Stealth +11 {+4[ranks] +3[dex] +3[class] +1[luckstone] (+2)[hunter's blessing] (+2)[heroism]}
    Survival +13 {+1[ranks] +8[wis] +3[class] +1[luckstone], (+7)[inquisitor tracking] (+2)[hunter's blessing] (+2)[heroism]}
    Swim +10 {+1[ranks] +5[str] +3[class] +1[luckstone] (+2)[heroism]}
    Use Magic Device +6 {+4[ranks] +0[cha] +1[cpg ioun] +1[luckstone] (+2)[heroism]}

    Notes:
    [Charm of Wisdom] Use wisdom instead of charisma for bluff, diplomacy, and intimidate.
    [Monster Lore] Add wisdom bonus on knowledge checks vs. creatures from monster lore
    [grand lodge] +1 on knowledge checks if at the grand lodge from the confirmation boon
    [sfoa]Boon from shadows fall on Absalom, +2 circumstance bonus to Knowledge Planes.
    [Stern Gaze] Add half of inquisitor level to intimidate and sense motive
    [Track] Inquisitors add half of inquisitor level for tracking only
    [Halo] +2 to intimidate when halo is used against evil
    Dare Devil Boots +5 to acrobatics when moving through threatened spaces
    [cpg ioun] Cracked Pink and Green Ioun Stone: Add +1 comp to UMD
    [cmp ioun] Cracked Magenta Prism Ioun Stone: Add +2 comp to a skill determined daily (usually intimidate).
    [aasimar] Aasimar 'Skilled' trait: Add +2 to perception and diplomacy
    [Katheer] +1 diplomacy Katheer from boon
    [masterwork tools] +2 disable device from Master Lockpicks
    [e-picks] bonus to electronic locks
    [GoMS] Gogles of Minute Seeing
    [IM]Inquisitor's Monocle
    [HB]Hunter's Blessing spell
    Caravan Vanity (5 PP): Use intimidate for day job roll

    Gear:

    See Balance Sheet for cash
    Inquisitor’s Kit
    Medium Tent
    Silver Holy Symbol
    Grappling hook
    Compass
    Earplugs
    Wayfinder
  • - Dusty Rose Prism Ioun stone - +1 insight to AC, +1 CMB/CMD if in wayfinder
    Cracked Pink and Green Ioun Stone - +1 UMD
    Cracked Vibrant Purple Ioun Stone – 1 level spell storing (Shield)
    Cracked Magenta Prism Ioun Stone - +2 competence bonus to one skill, changeable 1/day
    Runestone of Power, Level 1
    Page of Spell Knowledge (Delay Poison)
    Pearl of Power, Level 2
    Stone of Good Luck (Luckstone) This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks (init), and skill checks.
    1 Extend Metamagic Rod
    4 Lesser Extend Metamagic Rods
    Shackles of Compliance
    Not worn: Daredevil Boots (feet)
    Handy Haversack (PtT 1, Who Wears the Mask). Note: main area contains tent, most of inquisitor's kit, and other items that she does not need to access in an emergency.
    Masterwork Thieves’ Tools
    Ring of Evasion (ring)
    Ring of Tactical Precision. (ring) +1 bonus to teamwork bonuses, may give to another to allow teamwork feat.
    Belt of Physical Might (belt) +2 strength, +2 con
    Headband of Inspired Wisdom (headband) +6 Wisdom
    Trusty Buddy (adamantine crowbar from The Golemworks Incident, +4 circumstance bonus on strength checks to open doors and chests, bypasses DR)
    Goggles of Minute Seeing (eyes), +5 to disable device (only equipped when disabling)
    Inquisitor's Monocle (eyes), +5 to sense motive
    Cloak of Resistance (shoulders) +3 resistance bonus to ST
    Dragonbone Divination Sticks
    Snakeskin Tunic (chest), +2 dex, 1 armor bonus to AC, +2 resistance bonus to ST poisons and diseases

    Combat Equipment
    +1 Long Spear
    Adamantine Bastard Sword
    Amulet of Might Fists (neck), Holy, Cruel
    10 Adamantine Shuriken (+1 to hit)
    10 Cold Iron Shuriken
    Repeating Heavy Crossbow (masterwork)
    16/20 Cold Iron Repeating Crossbow Bolts
    Monks Robes (body)
    Bracers of Armor, +8
    Boots of Speed
    Deliquescent Gloves (hands)

    Expendables
    2 Lesser Ankh Talisman
    1 Lesser Talisman of Life's Breath
    2 Troll Styptic, fast healing 2 for 2d4 rounds, DC 15 fort save or sickened
    1 Antiplague
    1 Antitoxin
    2 Air Crystals
    1 Smelling Salts
    1 Bodybalm
    2 Brown e-picks
    5 Sunrods
    1 Manacles (masterwork), fetters
    1 Potion of Cure Serous Wounds
    1 Potion Sponge of Touch of the Sea
    3 Potion of Fly
    1 Potion of Spider Climb
    1 Potion of Mage Armor
    2 Bottled Yeti Fur (24 hours) +2 NA, Resist Cold 5.
    1 Wand of Endure Elements (50 charges)
    1 Wand of Cure Light Wounds (29 charges)
    1 Wand of Mage Armor (18 ch)
    1 Wand of Shield (38 ch)
    1 Wand of Heightened Awareness (1 ch)
    1 Wand of Ablative Barrier, CL 5 (32 ch)
    Scroll Box with Bless Water, Comprehend Languages, Disguise Self, Lend Judgment, Theft Ward, Tireless Pursuit, Resist Energy, Corruption Resistance, Scroll of 5 Shield
    Scroll of 5 Lesser Restoration
    Scroll of Breath of Life
    Scroll of Resoration plus 100 gp component.
    Scroll of Resoration plus 1000 gp component.
    Scroll of Death Ward
    Scroll of Speak with Dead
    15 Cold Iron Alch Pow Comp, +1 CL abjuraton
    5 Darkwood Alch Pow Comp, +1 CL creation
    15 Moondew Alch Pow Comp, +1 CL divination
    1 Heavenly Quartz, +1 CL good or lawful spells
    1 Survival Kit, masterkwork
    1 Climber's Kit
    1 Surgeon's tools
    2 Healer's Kit

    Wanted
    Custom Skillchip (Wardens of Sulfer Gultch, need Technology Guide)

  • Racial Traits, Traits:

    Aasimar Specials
    Halo
    Daylight, 1/day
    Deathless Spirit

    Starting Traits
    • Deft Dodger (combat), +1 reflex save
    • Indomitable Faith (Faith), +1 will save
    Magical Knack, +2 CL

    Class Abilities:

    Monk Abilities
    Flurry of Blows
    AC bonus

    Inquisitor Abilities
    Charm of Wisdom
    Judgment
    Monster Lore
    Stern Gaze
    Weapon Proficiency with Bastard Sword
    Detect Alignment
    Cunning Initiative
    Track
    Solo Tactics
    Bane, 15[inq lvl] rounds/day
    Discern Lies, 15[inq lvl] rounds/day, DC 25 {10 +.5*15[inq lvl] +8[wis]}
    Stalwart
    Swaying Word, 1/day, DC 25 {10 +.5*15[inq lvl] +8[wis]} will save
    Exploit Weakness, bonuses on crit

    Feats:

    Feats
    • 1M) Improved Unarmed Strike (Monk)
    • 1M) Stunning Fist (Monk), 4/day, DC 25 {10 +.5*15[inq lvl] +8[wis]}
    • 1M) Combat reflexes (Monk Bonus Feat)
    • 1) Enforcer
    • 3) Power Attack
    • 3I) Shake it Off
    • 5) Dragon Style
    • 6I) Outflank
    • 7) Dragon Ferocity
    • 9) Panther Style
    • 9I) Precise Strike
    • 11) Combat Style Master
    • 12I) Overwhelm flank creature two sizes larger than both of you with teammate threatening (may be swapped for a different teamwork feat as a standard action)
    • 13) Panther Claw
    • 15) Panther Parry
    • 15I) Blades Above and Below Flank if different sized ally threatens and one of you is the same size as the target (may be swapped for a different teamwork feat as a standard action)
    • 15I) Duck and Cover (may be swapped for a different teamwork feat as a standard action
    • 15I) Coordinated Defense (may be swapped for a different teamwork feat as a standard action)
    • 15I) Coordinated Charge (may be swapped for a different teamwork feat as a standard action)
    Wanted: stunning interruption

    Chronicles and boons:

    Chronicle Images

    Chronicles and Boons:

  • Risen From the Sands
  • - Back to the Grave: Swift action for +1 insight bonus to hit undead, add another +1 each time you hit and undead, 5 rounds.
  • - History of the Sands: Take 20 on a Knowledge Religion or History (like 5th level bard lore master) . add +5 if this pertains to Osirian history or religion.
  • Silent Tide
  • - May purchase 'The Inward-Facing Circle' for 100gp. Gives a +2 on Knowledge concerning devils but takes 1 minute to use.
  • Perils of the Pirate Pact
  • The Confirmation
  • - Confirmed Field Agent: Free wayfinder.
  • - Explore, Report, Cooperate: Cross off for free or immediate action to determine if an action will help Used in passing the torch
  • - Friend of Janira Gavix: +1 to Knowledge rolls in the Grand Lodge
  • The Emerald Spire Superdungeon: The Tower Ruins
  • - River Kingdon Notoriety: Land parcel A
  • The Emerald Spire Superdungeon: The Cellars
  • - River Kingdon Notoriety: Land parcel B2, +1 fame and +1 Prestige
  • - Trap Intuition: Cross off to reroll a Reflex save to avoid a trap with a bonus equal to 1/2 character level rounded down.
  • Slave Ships of Absalom
  • - Budding Friendship: Lady Silvana (in Absalom only) will grant 1 prestige points if none would have been received.
  • - Liberty Never Rests: Cross of boon to roll initiative twice and take the better result.
  • Trial by Machine
  • Season 6 Boon #6
  • - Explorer's Endurance: Endure elements in hot conditions up 10 110 degrees F. Also +1 saving throw against disease and the distraction ability of swarms.
  • Season 6 Boon #5
  • - Expedition Manager: Free Shackles of Compliance for 6PP.
  • The Golemworks Incident
  • Shades of Ice, Part II: Exiles of Winter
  • Our Lady of Silver
  • - Defender of Katheer: +1 circumstance bonus to Diplomacy with humanoids from Katheer.
  • Way of the Kirin
  • - True ally of the Lantern Lodge: May spend 1 PP for +5 skill check in Tian Xia, +6 if in goka.
  • - The Kirin's Debt Repaid: If you have Debt of the Kirin from a chronicle, cross off to get a 25% discount on one 5,500 gp item.
  • Fortress of the Nail
  • - The Paracountess's Debt: Got Daredevil Boots for free.
  • - Respect of the Nail: Remembered by order for standing up for the law.
  • Year of the Shadow Lodge
  • - Combat Boon: Cross off and immediate action to reroll an attack before success is determined.
  • Wonders in the Weave, Part I: The Dog Pharoh's Tomb
  • - treachery in the Weave: Get boon from next chronicle
  • Wonders in the Weave, Part I: Snakes in the fold
  • - Relentless Aegis Hunter: +2 Morale bonus to attack and damage rolls vs Aegis agents while in the Hao Jin Tapestry.
  • The Hellknight's Feast
  • - Concern for Liberty: Whenever you would gain more than one Will save to overcome an enchantment(compulsion) effect, you gain a +2 bonus on the extra Will saves. Once per scenario as an immediate action you may extend this benefit to an adjacent ally for 1 round.
  • - Impressive Influence: key word for future chronicles. Influenced Lady Dyrianna of House Avenstar, Lord Rothus of House Vastille, Scion Lord Kerkis of House Damaq, and Lady Darchana of House Madinani.
  • Feast of Sigils
  • The Ironbound Schism
  • King Xeros of Old Azlant
  • Fingerprints of the Fiends
  • The Elven Entanglement
  • - Accumulating an Army (Elven Uprooters): Key word for other chronicle
  • Thralls of the Shattered God
  • - Heartswood Restored: May purchase a heartwood staff
  • - Valais's Wisdom: Cross off to reroll failed ST vs. demon's compulsion or possession effect.
  • The Sarkorian Prophesy
  • The Mantis's Prey
  • - Jayorass's Ire: Contempt from Irskin Jayorass
  • - Your reputation Precedes You: +2 on Bluff, Diplomacy, and Intimidate against members of the Red Mantis.
  • Shadows Fall on Absalom
  • - Time in Dreng's Vaults: +2 circumstance bonus on one knowledge skill (chose planes).
  • - Owed a Favor: Cross off for +4 Circumstance bonus on Diplomacy checks during scenario in Absalom
  • Wardens of Sulfer Gultch
  • - Custom Skillchip: 2,700 gp for +4 bonus to a skill in list. Must buy skillslot for 2000 gp.
  • - Portable Technologist: Cross off to bring Isira Tana on mission and have Technologist feat and restore charges to a timeworn item.
  • King of Stoval Stairs
  • What Sleeps in Stone
  • - Fossilblight's Savior: Requisition Fossilblight at the start of an adventure.
  • - Graveknight's Gratitude: Check off to gain use of one item (3000gp or less) for one chronicle.
  • Lost at Bitter End
  • - Scion of Geb: +1 cha based checks with Gebbites.
  • Torrent's Last Will
  • - Water Affinity
  • - Welcome to the Boundless Sea: +1 diplomacy with undines and water subtype. Check off boxes for items that help swim.
  • Solstice Scar
  • - Belkzen Veteren: May spend 2PP to learn Orc as a language. May check box to gain Ferocity trait for 1 round
  • - Martyr's Shard: Check box to enhance weapon as free action or cast dispel magic. May purchase avenging dagger for 100K+
  • - Scarred champion: Check box to add 1d6 to ST vs. undead
  • EotT 1, Requiem for the Red Raven
  • EotT 2, The Maze of the Open Road
  • EotT 3, Red Revolution
  • EotT 4, Nothing Ventured, Nothing Gained
  • - Favored of the Ten: Check box to gain 2 prestige
  • PtT 1, Who Wears the Mask
  • - Elysia's Insight Check box to get ranks = level in knowledge roll or roll twice
  • - Mantis-Bane Check box to negate crit or sneak attack (25% stacking)
  • - TBD
  • PtT 2, Who Speaks for the Ten
  • - Advisor to the Ten Gain 10 PP
  • - Torch's Bag of Contingencies Gain Handy Haversack. Check box to get item 5 lbs and 500 gp per checked box.
  • Siege of Gallowspire
  • - What Ambush? Check a box to act on the surprise round or reroll init
  • - Unravel Magic Check a box swift action to cast greater dispel magic
  • - Timely Delivery Check a box, spend 2pp, to gain item 750 gp or less.
  • - Tactical Strike Check a box swift action, select opponent and all attacks deal +1d8 and flank if at least two other allies are threatening the foe
  • - Restorative Burst Check box when going neg HP to heal as per channel for cleric of same level
  • - Necromatic Surge Check a box to cast a spell (control undead, finger of death, greater possession, eyebite, waves of fatigue, vampiric touch, enervation, and more.
  • Unleashing the Untouchable
  • - Elemental Boon Water affinity
  • - Isah's Wish +1 Wisdom
  • - Hammer of Smiting give smiting enhancement to a hammer weapon
  • - Liberated Divinity My characters may worship Ranginori
  • The Moonscar
  • - Lunar Liberator: The Moonscar held numerous insidiously influential and politically powerful prisoners, and freeing those held captive by the demons of Dominax Annuli has earned you a wealth of indebted contacts throughout the world. When you would spend Prestige Points, you may reduce the final cost of a single purchase by 8 PP. This cannot reduce the cost below 0 PP. When you use this boon, cross it off the Chronicle sheet.