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About Milo FlamecursedMale Gnome Wizard (admixture) 10, Sorcerer (crossblooded) 1
Defense:
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Offense:
Speed 20 ft.
Spell Damage reference:
CL: pyromaniac (+1 on [fire] spells), spell specialization (+2 on fireball), varisian tattoo (+1 on evocation spells) Damage: orc bloodline (+1/die on any spell that deals hp damage), red dragon bloodline (+1/die on any [fire] spell), intense spells (+5 damage on any evocation spell that deals hp damage) DC: spell focus (+1 on evocation spells), greater spell focus (+1 on evocation spells) empowered intensified fireball - CL 14, 14d6+33 * 1.5 fire damage (CL 13, 13d6+18 * 1.5 if converted to another element) empowered fireball - CL 14, 10d6+25 * 1.5 fire damage (CL 13, 10d6+15 * 1.5 if converted to another element) intensified fireball - CL 14, 14d6+33 damage (CL 13, 13d6+18 if converted to another element)
scorching ray - CL 12, 3 rays, 4d6+13 fire damage for first, 4d6+8 for the rest (CL 11, 4d6+9/4d6+4 if converted to another element)
burning hands - CL 12, 5d4+15 fire damage (CL 11, 5d4+10 if converted to another element)
acid splash - CL 10, 1d3+1 acid damage
Statistics:
Str 8 (-1), Dex 14 (+2), Con 15 (+2), Int 25 (+7), Wis 10 (+0), Cha 11 (+0)
Equipment:
[Current Encumbrance: 5.75 lbs (out of a 26 lb max light load)] small cold iron dagger
** purchased this scenario
Spells:
** +2 spells for new level
Level 0: all cantrips plus spark (except divination and enchantments spells) Level 1 air bubble, alarm, ant haul, blood moneyP, burning disarm, burning hands*, chill touch, color spray, comprehend languages+, crafter's fortune, disguise self, ear-piercing scream*, endure elements, enlarge person, erase, expeditious retreat, feather fall, floating disk*, grease, hypnotism+, infernal healing, liberating command, mage armor, magic aura, magic missile*, magic weapon, mount, obscuring mist, protection from evil, protection from law, recharge innate magicG, reduce person, shield, shocking grasp*, silent image, true strike+, unseen servant, vanish, ventriloquism Level 2 acid arrow, alter self, bear's endurance, blindness/deafness, blur, bull's strength, cat's grace, create pit, darkvision, detect thoughts+, false life, fire breath*, flaming sphere*, frigid touch*, glitterdust, gust of wind*, invisibility, knock, levitate, minor image, mirror image, resist energy, pyrotechnics, scorching ray*, spider climb, web Level 3 aqueous orb, blink, daylight*, dispel magic, displacement, fireball*, fly, gaseous form, invisibility sphere, haste, hydraulic torrent*, lightning bolt*, major image, ray of exhaustion, slow, stinking cloud, summon monster III, vampiric touch, water breathing, wall of nausea Level 4 dimension door, dimensional anchor, emergency force sphere*, enervation, fire shield*, ice storm*, greater invisibility, phantasmal killer, shadow conjuration, shout*, wall of ice* Level 5 cloudkill, interposing hand*, overland flight, secret chest, teleport, wall of force* Level 6 contingency* Level 7 mage's magnificent mansion * specialty school (evocation)
Special Abilities:
Defensive Training +4 dodge bonus to AC vs giants Hatred +1 bonus on attack rolls vs goblinoid and reptilian humanoids Keen Senses +2 racial bonus to Perception checks Obsessive +2 racial bonus to one Craft or Profession skill [Craft (alchemy)] Pyromaniac +1 CL on spells and abilities with the fire descriptor. 1/day dancing lights, flare, prestidigitation, produce flame [replaces gnome magic and illusion resistance] Arcane Bond bonded object (amulet) Intense Spells (Su) +5 damage on any evocation spell that deals hit point damage. Versatile Evocation (Su) 10/day, may change energy type on any evocation spell that does acid, cold, electricity, or fire damage to one of the other 3 types. Elemental Manipulation (Su) 30' aura that changes elemental energy from one type to another of your choosing, for up to 10 rounds / day Opposition Schools enchantment, divination Sorcerer Bloodlines Draconic (red) and Orc Bloodline Arcana (red dragon) +1 damage / die rolled for any spell with the fire descriptor Bloodline Arcana (orc) gain the orc subtype, darkvision 60' and light sensitivity. +1 damage / die rolled for any spell that does hit point damage Light Sensitivity dazzled (-1 on attack rolls and sight-based perception checks) in bright light or within a daylight spell Touch of Rage (Sp) touch a creature for +1 morale bonus on attack, damage, and will saves for 1 round. 3 times per day. Spell Focus/Greater Spell Focus (evocation) [feat] +2 DC on all evocation spells Spell Specialization [feat] +2 CL for a single spell (fireball) Varisian Tattoo (evocation) [feat] +1 CL on all evocation spells. dancing lights 3 times per day Intensified Spell [feat] (Metamagic) Empower Spell [feat] (Metamagic) Magical Lineage [trait] pick one spell (fireball), when you apply metamagic to this spell, treat its actual level as 1 lower to determine final adjusted level Reactionary [trait] +2 trait bonus to initiative Intelligent Ring of the Weary Sky - [Align N, Ego 7, Senses 30' vision and hearing; Int 12, Wis 10, Cha 11; Communication empathy; Lesser Power resist energy 1/day (CL 3rd, wielder only); Special Purpose control or defeat elementals]
Background's Background:
Long ago, there was an orc. A barbarian of the fiercest kind, capable of a level of violence, debauchery, and rage that put his brethren to shame. One fateful day, this orc faced off against a dragon. A red dragon of the fiercest kind, who's fire had been fueled by countless years and numerous battles.
The orc lost this fight, little more than a charred corpse bathed in dragon's fire remaining. But the orc had companions who, through great expense and using powerful magics, managed to bring him back from the realm of the dead. His rage was now stoked even higher at his defeat. Rage so strong that eventually he returned once more to face that same dragon... only once more to face defeat... and that time, not even a body remained, as the fires inside the dragon proved even hotter than those outside. The orc's companions were eventually able to recover one small indigestible bit. Resources depleted, they were forced to resort to more natural magics in order to restore him. They reincarnated him into a new body. Hoping for one even stronger than before! The body he received, however, was that of a small gnome. Despite his small stature, or perhaps because of it, the orcs rage and anger were larger than ever... perhaps even stronger, now that he thought the gods themselves mocked him by trapping him in such a frail form. And as before, eventually it led the orc once more to the red dragon's doorstep. That final time, the orc's companions did not even try to recover his remains. But in his brief time as a gnome, his debauchery, even in that form, had managed to sire a child. A child who's very soul was fueled by the anger and rage of the father. Anger and rage tempered by the intense heat of an ancient dragon's fire and magic. And from that day forth began a family line of gnomes in which all of those elements ran so strong, so overwhelming, that amongst those in whom it grew, it became known as a terrible curse. In some, only the anger would come to the fore, and in those a life of violence and death usually unfolded. In others, the intense fires would be dominant, leading to an often unhealthy obsession with flames and burning. And in a rare few, both of those forces would rage strong... they usually had it the worst of all. Background:
Milo's family has been cursed for generations. Random bouts of violent rage and an unhealthy fascination with fire have been their hallmark for so long, it has become expected that eventually, any in whom the curse rose would end up getting themselves killed through violent murder or blowing themselves up in fiery destruction (or occasionally both).
Sometimes the curse passed a generation by, or manifested only partially... some of those in whom it rose tried to keep the curse in check, ignoring the impulses and urges as best they could… Some embraced it wholeheartedly. Regardless of their approach, the curse almost always won out in the end and few if any lived to see old age. Milo's father had the curse, and became one of Magnimar's more notorious serial killers: the infamous serial arsonist known as The Matchstick. He was eventually captured and executed, leaving behind a wife and young son. Growing up the son of a serial killer was not pleasant. Especially given the number of angry and grieving victims Milo's father had left in his destructive wake. His mother could not take it, sinking into a deep depression until she finally succumbed to the bleaching within a year of her husband’s death, leaving a young Milo to fend for himself. An undersized and vilified orphan on the streets of Magnimar's slums, Milo learned to do what he had to, to survive. When fire started becoming the focus of his dreams too, combined with bouts of anger and rage, Milo realized that the curse was coming for him in force. But unlike his father, Milo did not want to end up hated by an entire city. To that end he left Magnimar, eventually meeting up with a group of Varisian sorcerers. At his request, they tried to teach him how to control his anger and focus the fire that bubbled up inside him... but the curse was too strong, and Milo's personality too ensnared in its grasp, to allow him to learn more than just the basics of what they had to teach. But Milo was an exceptionally bright young gnome, and what he learned from them gave him a starting point and, for the first time in years, hope. He traveled to Absalom to find someone who might teach him more intellectual ways to arrive at the same goal. And ever since, he has been trying to focus the anger and fiery destructive desires through more socially viable channels... aka: The Pathfinders Boons & Vanities:
Foreign Contact - Melnat Glimsilk (f gnome illusionist) in Magnimar [2 PP] Faction Card:
** 7/9 Season 6 Faction Card goals completed ** G1 8/8 (Katepesh, Varisia, Qadira, Shackles, Galt, Thuvia, Rahadoum, Dis) G2 1/3 G3 1/1 G4 1/1 G5 1/1 G6 1/1 G7 0/1 G8 4/4 Society Stuff:
PFS# 84637 - 3 Faction Grand Lodge XP 30 Prestige/Fame 44/60 Scenarios Completed
Stats:
(HP 71/71 | AC 13, Touch 13, FlatFooted 11 | CMD 14 | Fort +7, Ref +7, Will +8 | Init +4 | Perc +15 (light sensitive) | Versatile Evocation 10/10, Touch of Rage 3/3, Selective Rod 3/3, Explorer 2/2 ) |