
The Night Swan |

Level: Vigilante
+1 Ref
+1 Will
+8 HP
New Feat: Additional Traits
New Traits: Memorable (intimidate effects last 1.5 times as long), Weathered Emissary (+1 linguistics and survival and make linguistics a class skill)
Bonuses from her exemplar trait increase to +3 to diplo, bluff, intimidate, and sense motive
New Vigilante Talent: Perfect Vulnerability
PFS Legal Perfect Vulnerability (Ex) (Ultimate Intrigue pg. 15): As a standard action, the vigilante can cleverly strike his foe where that foe is weakest. This attack targets the foe’s touch AC, and the foe is denied her Dexterity bonus against the attack. Once a foe has been the target of perfect vulnerability, she can’t be the target of the same vigilante’s perfect vulnerability for 24 hours. A vigilante must be at least 8th level to select this talent.
Skills 6 class + 2 int + 1 headband + 2 background
Acrobatics +1
Bluff +1
Craft (armorsmithing) +1
Diplomacy +1
Intimidate +1
Knowledge (local) +1
Linguistics +1 (first point for +8 bonus total)
Sense Motive +1
Sleight of Hand +1
Spellcraft +1 (first point for +7 bonus total)
UMD +1

Major K'Aldrian Kort 1ATD, Ret. |
1 person marked this as a favorite. |

Last level: May 11, 2022
+6 hp (+1/4 aroden bonus)
+spell (mag cir a evil)
+feat (clust shot)
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 UMD
+1 Heal
---------------
+1 Know (History)
+1 Know (Nobility)

Kamari |

Previous total: 10,494.5 gp
Disbursement: 7,115 gp
Retraining: -400 gp
Winged Boots with 10% discount: -14,400 gp
Remaining funds: 2809.5 gp

Major K'Aldrian Kort 1ATD, Ret. |

...194.0 gp to spend
...194.0 gp to spend
+.7115.0 gp 9/8 distribution+..500.0 gp sell old cloak
+.2000.0 gp loan from Kamari
----------
..9809.0 gp to spend
-.9450.0 gp wand of scorching ray lvl 7 (-10%)
-...84.0 gp adamantine & silver bolt blanch (-20%)
-....8.0 gp 50 more cold iron bolts (-20%)
------------
....267.0 gp to spend
(owe Kamari 2000gp)

Muri Daybreaker |
1 person marked this as a favorite. |

Samurai Level 7/Paladin Level 2
+7 HP
+1 BAB
+1 Reflex
+1 Will
Bonus Feat: Weapon Specialization(Longbow)
Skills:
Adventuring
+2 Knowledge(Local)
+1 Ride
+2 Spellcraft
Background
+1 Handle Animal
+1 Knowledge(Nobility)
Animal Companion 9
+9 HP
+1 BAB
+1 Fort
+1 Reflex
+2 Natural Armor Bonus
+1 Str/Dex Bonus
+1 Constitution
Feat: Multiattack
Skills:
Adventuring
+1 Acrobatics

GMEuan |

Level Up!
I do believe you should now be level 10.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.

Major K'Aldrian Kort 1ATD, Ret. |

..9809.0 gp to spend
-.9450.0 gp wand of scorching ray lvl 7 (-10%)
-...84.0 gp adamantine & silver bolt blanch (-20%)
-....8.0 gp 50 more cold iron bolts (-20%)
------------
....267.0 gp to spend
(owe Kamari 2000gp)
...267.0 gp to spend
..3096.0 gp Post Prince Distribution-.2000.0 gp payback Kamari
---------
..1363.0 gp to spend

Kamari |

+1 level Swashbuckler
+7 HP (favored class)
Rapier Training goes from +1/+2 to +2/+3
6 skills
+1 Acrobatics
+1 Diplomacy – 10 ranks with skill focus results in another +2
+2 Intimidate
+2 Sense Motive
Kamari is considering first aid gloves or just enhancing her armor, but is also happy to do some improvements.
Previous Funds Balance: 809.5 gp
3096.0 gp Post Prince Distribution
2000.0 gp payback from Kort
Current Funds Balance: 5905.5 gp

The Night Swan |

Level: Vigilante
+1 Fort
+10 HP She actually gets +9 hp per level but I realized I only gave her 8 last level, so correcting that
New Social Talent: Quick Change (lets her change identities as a full round action instead of taking a minute!)
Also one extra skill point this level as I forgot her human extra skill point last level
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +1
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
Stealth +3
UMD +1

Major K'Aldrian Kort 1ATD, Ret. |

Last level: Sept 8, 2022
+6 hp (+1/4 aroden bonus)
+spellz
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 UMD
+1 Bluff
---------------
+1 Know (History)
+1 Know (Nobility)

Muri Daybreaker |

Samurai Level 8/Paladin Level 2
+7 HP
+1 BAB
+1 Fort
Order Ability: Mounted Combat (Bonus Feat)
Skills:
Adventuring
+2 Bluff
+2 Knowledge(Local)
+1 Ride
Background
+2 Handle Animal
Animal Companion 10
+8 HP
+1 Will
Feat: Dodge
Trick: Fetch
Skills:
Adventuring
+1 Acrobatics

GMEuan |
1 person marked this as a favorite. |

Level Up!
I do believe you should now be level 11.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.

The Night Swan |

Level: Vigilante
+1 BAB
+1 Fort
+1 Will
+9 HP
New Vigilante Talent: Leap and Bound (add strength to acrobatics, always has a running start for jumps, calculates high jumps like long jumps, and doesn’t fall from jumps until after her turn)
Shadow’s Base Speed increase goes up to +20 ft, bringing her to 50 ft base speed
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +1
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
Stealth +2
UMD +1
Okay! Now that that’s done I will work on getting caught up. I’ll try to have a post up this evening

Major K'Aldrian Kort 1ATD, Ret. |
1 person marked this as a favorite. |

Last level: Nov 5, 2022
+6 hp (+1/4 aroden bonus)
Ft: Crossbow Mastery
+spellz
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 UMD
+1 Fly
---------------
+1 Know (History)
+1 Know (Nobility)

Kamari |

+1 level: swashbuckler
+7 HP favored class
+1 feat: Critical focus
+6 skills:
+1 Acrobatics
+1 Diplomacy
+4 Sense Motive
Swashbuckler: Aristocratic Discipline +3
And, I updated my file with rolls to copy/paste. Evidently, I didn't do that for level 10 so cheated myself out of a bunch of bonuses for an entire level. Oops.

Major K'Aldrian Kort 1ATD, Ret. |
1 person marked this as a favorite. |

Evidently, I didn't do that for level 10 so cheated myself out of a bunch of bonuses for an entire level. Oops.
Ah, good! You’re learning my lessons well. That’s one of my favrit mistakes to make. Good good, young padawan. Soon you will be the master of playing your character poorly, just like me.

Kamari |

I would've sworn we worked out CLW tracking, but I can't find anything except my posts about other consumables. We might have worked it out on Slack, but now that you can't see posts earlier than 30 days who knows. Anyway, considering Kamari often ends up in need of healing, please assign one wand to her and I'll track mine unless someone wants to take it all on.
I count 33 uses for Kamari since arriving in Zimar.
Given our wealth, we should be able to each keep one of our own.

GMEuan |

I'm fine if everyone wants to track their own wand. I'll add a few wands to purchase to make that happen.
For wand usage up to this point, I'll just scrap one of the wands on the group sheet. You might have used more, but as Kamari says, you're wealthy these days so it's not that important. :)
So everyone track their own healing going forward and when you head to the surface, there will be a brief stop at the church for some healing wands.

GMEuan |

Level Up!
I do believe you should now be level 12.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.
You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain. Well you do, assuming you sleep the night after your discussions. :)

The Night Swan |

Level: Vigilante
Ability Score Boost: +1 str
+1 BAB (three attacks baybee!)
+9 HP
New Social Talent: Incredible Renown: The vigilante is incredibly famous in both identities. He can gain renown in a single community of up to 25,000 individuals (a large city) or up to two smaller cities of no more than 10,000 individuals each (two small cities). The bonus while he is in his social identity remains unchanged, but the circumstance bonus to Intimidate from his great renown social talent while in he is in his vigilante identity increases to +8. A vigilante must be at least 11th level and have the great renown social talent to select this talent.
New Class Ability: Frightening Appearance (Ex): At 11th level, whenever a vigilante with this ability makes an attack against a foe that is unaware of the vigilante’s presence (see startling appearance above), the vigilante can, as a free action, attempt an Intimidate check to demoralize the target of his attack and any enemies within 10 feet who can see the attack. This check is attempted before the attack roll against the foe is made and resolved. The vigilante rolls only one Intimidate check and applies the result to all the targets. If the check succeeds against the target of the vigilante’s attack, that foe is also frightened for 1 round, in addition to being shaken as normal, unless the foe succeeds at a Will save (DC = 10 + 1/2 the vigilante’s class level + his Charisma modifier).
Once a creature has been the target of this ability (either as the target of the attack or as a nearby creature, regardless of whether or not it was successful), it is immune to that vigilante’s frightening appearance for 24 hours. This effect is in addition to the bonuses gained from the startling appearance ability. This is a mind-affecting fear effect.
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +1
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
Stealth +2
UMD +1

Kamari |

Please add my Belt of Dexterity +2 to the party pool since I have the other belt now.
+1 Swashbuckler level, new/improved deeds:
- Evasive (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she gains the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her swashbuckler level as her rogue level for improved uncanny dodge.
- Inspired Strike (Ex): At 11th level, an inspired blade can spend 1 panache point when making an attack with a rapier to gain an insight bonus on that attack roll equal to her Intelligence modifier (minimum +1). When an inspired blade hits with an attack augmented by inspired strike, she can spend 1 additional panache point to make the hit a critical threat, though if she does so, she does not regain panache if she confirms that critical threat. The cost of this deed cannot be reduced by abilities such as Signature Deed.
- Nimble +3: dodge bonus improves
BAB +11 now, so 3rd attack for full round of attacks
+1 Dexterity
+6 skills (note: I’m over by 5 in HeroForge since I had to manually account for Ring of Unquenchable Passions)
- Acrobatics +1
- Diplomacy +1
- Perception +3
- Sense Motive +1
Retraining out of Martial Dominance - 600 gp – this was swashbuckler 8 bonus feat, so level 9 at the time
Adding Blind-Fight as the replacement combat feat.
Previous Funds Balance: 4695.5 gp
Retraining Costs: 600
Current Funds Balance: 4095.5 gp

Major K'Aldrian Kort 1ATD, Ret. |

Last level: Jan 22, 2023
+6 hp (+1/4 aroden bonus)
+1 Int
+spellz
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 UMD
+1 Fly
---------------
+1 Know (History)
+1 Know (Nobility)

GMEuan |

Level Up!
I do believe you should now be level 13.
Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. If it's the 'same' sheet, no need, just let me know when you're done updating it so I can give a once over. Thanks.

Major K'Aldrian Kort 1ATD, Ret. |

...267.0 gp to spend
..3096.0 gp Post Prince Distribution-.2000.0 gp payback Kamari
---------
..1363.0 gp to spend
..1363.0 gp to spend
-....2.0 gp bought sunrod+44765.0 gp last distribution
-------------
.46126.0 gp to spend

The Night Swan |

All of Edie’s purchases and the math for them are in a spoiler on her character sheet
Level: Vigilante
+1 BAB
+1 Fort
+1 Ref
+1 Will
+9 HP
New Feat: Great Fortitude
New Vigilante Talent: Signature Weapon (gives her weapon focus and weapon spec for free)
Skills 6 class + 2 int + 1 human + 1 headband + 2 background
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +3
Intimidate +1
Knowledge (nobility) +1
Knowledge (local) +1
Sense Motive +1
Sleight of Hand +1
UMD +1

Kamari |

Level 13
+1 Magus (Bladebound archtype)
Feat (Regular level 13 feat) – Bleeding critical
Skills – 4 (2 plus Int modifier)
• Acrobatics +1
• Knowledge (arcana) +1
• Knowledge (planes) +1
• Spellcraft +1
Spells – five (5) 1st level spells in spell book
• Long Arm: Your arms lengthen, giving you extra reach.
• Shield: Invisible disc gives +4 to AC, blocks magic missiles.
• True StrikeY: +20 on your next attack roll.
• Vanish: As invisibility for 1 round/level (5 max).
• Windy EscapeR: Briefly become insubstantial, allowing an attack to pass harmlessly through you.
Purchases - 4,095.5 remaining + 44,765 distribution
- Wand of CLW x2 – 1,500
- Pear of Power 1st level x2 – 2,000
- Determination special ability to armor – 30,000
- +1 AC to armor – 3,000
Remaining funds: 12,360.5

Major K'Aldrian Kort 1ATD, Ret. |

Last level: April 25, 2023
+6 hp (+1/4 aroden bonus)
+Improved Critical (crossbow)
+spellz
+11 skillz, mad
----------------
+1 DDevice
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Rel)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+2 Fly
---------------
+1 Know (History)
+1 Know (Nobility)

Major K'Aldrian Kort 1ATD, Ret. |

..1363.0 gp to spend
-....2.0 gp bought sunrod
+44765.0 gp last distribution
-------------
.46126.0 gp to spend
.46126.0 gp to spend
+.2000.0 gp sell old belt-12000.0 gp upgrade headband to +4
-36000.0 gp upgrade belt to +4/+4
-...10.0 gp s+%&ton cold iron arrows
--------
...116.0 gp to spend