Miteke's Legacy of Fire

Game Master miteke

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Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Does the fact that there are these eggs lying about change whether you attack the door?

not for gnasher


Gnasher strains feebly for a few seconds but then goes into a frenzy and, with or without Tarak's help, finds a weak spot and pries the door from its weakened hinges. With a little unneeded help from the other side. Indeed the eggs have a parent. An ornery, massive, hissing and pissed parent.

init:
Gnasher: 1d20 + 4 ⇒ (4) + 4 = 8
Malgrim Gryh: 1d20 + 3 ⇒ (9) + 3 = 12
Tarak: 1d20 + 2 ⇒ (11) + 2 = 13
Urah: 1d20 + 5 ⇒ (14) + 5 = 19
snake: 1d20 + 6 ⇒ (12) + 6 = 18

Of the lot of you, Urah is the most skittish and gets to react first.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

What did you all expect?
Add +1 to hit and dmg for Point Blank shot if applicable.
Snowball 1d20 + 5 ⇒ (3) + 5 = 83d6 ⇒ (3, 2, 6) = 11

Being the most skittish, Urah screams into action as he convulsed and a snowball flies haphazardly into the hissing thing.

He backs away the full 40 feet away from it after that.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

"Oh, that explains the eggs." Tarak quips as he sees the snake.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Standing with the doors open, knowing he was in the most danger, Gnasher, his brow furrowing, "How giant snake get in building? Doors shut!"


Unfortunately, with the hulking Gnasher blocking his shot Urah is not able to connect with the frigid missile through the relatively narrow door. The utterly massive snake (i.e. huge) takes it's ire out on Gnasher. bites him and latches on.

to hit: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
grab: 1d20 + 20 ⇒ (8) + 20 = 28
constrict damage: 2d4 + 10 ⇒ (2, 2) + 10 = 14

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-0 HP)
Gnasher (-27 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

Snake


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

any knowledge checks for particulars on the snake?

Unable to dodge the quick snake it latches on to Gnasher, quickly constricting him it it's coils. Bleeding from the bite, and his ribs being slowly crushed, the enraged Gnasher attacks in kind biting and scratching with tooth and claw.

Grappled -4 dex, - 2 attacks Rage: 2/9, @ 36 HP, AC 17 Rage/enlarged Full Attack + 1 Amulet of Mighty Fists bite, claw, power attack,
bite: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (1) + 5 + 2 + 1 + 4 = 13
claw: 1d20 + 12 - 2 - 2 ⇒ (10) + 12 - 2 - 2 = 18 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (6) + 5 + 2 + 1 + 4 = 18
claw: 1d20 + 12 - 2 - 2 ⇒ (11) + 12 - 2 - 2 = 19 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (2) + 5 + 2 + 1 + 4 = 14


A knowledge nature roll could net you some info. Let me know if there is anything in particular you want. See link at top for the types of info you can request.

Gnasher's attacks all miss, perhaps due to the fact that his limbs are all tangled up, or perhaps because it has VERY thick hide. It's not that he did not hit, it's just that the hits did not draw blood. (lots of natural armor - though touch attacks should work really, really good if you don't roll a 3).

Gnasher does regenerate a little bit though. Happy day!

Combat Card
Ongoing effects:
Bold may go.

Malgrim Gryh (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

Snake

Gnasher (-26 HP)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Know Nature: 1d20 + 9 ⇒ (16) + 9 = 25
Dunno, Immunities, weakness, hit die? Not sure how many I'll get

Quickly reacting to the reptile's attack on Gnasher, Tarak casts a quick spell to try and assist the Gnoll, then seeing that big, bulky body just sitting in front of him, Tarak takes a quick step back and looses as bolt of elemental cold at the thing.

Immeidate action to cast Liberating Command, 5' step, cast Snowball
Gnasher can attempt an escape artist test against the grapple with a +10 bonus

Ranged Touch: 1d20 + 5 ⇒ (12) + 5 = 17
Snowball, Cold: 5d6 ⇒ (1, 3, 3, 5, 3) = 15

I can't remember if I can cast liberating command on gnasher's turn and cast snowball on mine, I think so but if not I'll save the roll for the next turn


Luckily for Tarak, the snake's mouth is busy right now or that casting would have invited a toothsome embrace. As it is he manages to get both of the spells off and smacks the snake with a jagged ball of ice and snow.

What does he know about this snake? It is a big constrictor with no special immunities or weaknesses, and somewhere around 8HD.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah approaches a wee bit closer and attempts to burn the snake.

Moving closer for Point Blank shot. so 10 feet closer.
Add +1 to hit and damage for point blank shot.
Fire Ray 1d20 + 5 ⇒ (19) + 5 = 241d6 + 1 ⇒ (4) + 1 = 5


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim shifts north to have a clean shot and gathers the moisture around him before blasting it out at the snake.

5 ft step. Gather Power, Empowered Blast.

Water Blast w/Elemental Overflow , PBS : 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 8 + 2 + 1 ⇒ (4, 2, 2) + 8 + 2 + 1 = 19


Urah's flame also connects, but unfortunately Malgrim's wave of water splashes harmlessly against the tough hide of the creature.

Combat Card
Ongoing effects:
Bold may go.


Gnasher (-26 HP, need escape attempt from liberating command)

Snake (-20 HP)

Malgrim Gryh (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Sorry Tarak, Gnashers 'escape artist' is -2

Unwilling to stop fighting the giant snake, Gnasher ignores the druids magical aid, and continues clawing and biting at the giant snake.

Grappled -4 dex, - 2 attacks Rage: 3/9, @ 37 HP, AC 17 Rage/enlarged Full Attack + 1 Amulet of Mighty Fists bite, claw, power attack,
bite: 1d20 + 12 - 2 - 2 ⇒ (8) + 12 - 2 - 2 = 16 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (8) + 5 + 2 + 1 + 4 = 20
claw: 1d20 + 12 - 2 - 2 ⇒ (15) + 12 - 2 - 2 = 23 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (4) + 5 + 2 + 1 + 4 = 16
claw: 1d20 + 12 - 2 - 2 ⇒ (17) + 12 - 2 - 2 = 25 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (6) + 5 + 2 + 1 + 4 = 18


Gnasher ignores the magical command and the snake squeezes him a bit more. You hear bones snapping, but a few of his cuts do knit themselves back together.

constrict: 2d4 + 10 ⇒ (2, 1) + 10 = 13

Having had quite enough of that, and dealing with it in his own way, Gnasher rips into the leathery hide penetrating deeply, though is teeth just leave little tear marks that do not draw blood.

Combat Card
Ongoing effects:
Bold may go.


Malgrim Gryh (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

Snake (-54 HP)

Gnasher (-38 HP)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I mean, that was still a +8 with your EA, but whatever.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
I mean, that was still a +8 with your EA, but whatever.

Which is EA?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim gathers his power and sends another bolt of energy. But unfortunately his apparent fear of giant snakes messes up his aim once more.

Gather Power, Empowered Blast. No burn gained.

Water Blast w/Elemental Overflow , PBS : 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11

Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 8 + 2 + 1 ⇒ (3, 4, 1) + 8 + 2 + 1 = 19


'Gnasher' Red Claw wrote:
Tarak Stromblessed wrote:
I mean, that was still a +8 with your EA, but whatever.
Which is EA?

Escape Artist. I had to think bout it for a while before I figured it out too. Even had the same question typed out just before I decoded it.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|


Add +1 to hit and damage for point blank shot.
Fire ray, Range touch 1d20 + 5 ⇒ (10) + 5 = 151d6 + 1 ⇒ (4) + 1 = 5

Urah stays a safe distance as he launches flaming droplets at the snake...


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sorry I was typing quick while waiting for my daughter's school to get out, and she left early. Yeah, Escape Artist. I figured a +8 was at least worth a shot, though I'm sure that thing's CMB is pretty nasty. In a previous game I had a lucky roll on a liberating command spell against a nasty poison spider demon thing, good roll plus the bonus meant that even my heavily armored paladin managed to slip through away (and avoid a nasty crush and poison :))

Now that the group is stuck in, and wanting to conserve his dwindling spell power, Tarak steps forward with his club and buckler raised, intent on bashing the giant snake to submission.

5' step, Power Attack
Club, PA: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Damage, B, PA: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Urah sneaks in another blob of fire, but Arak and Malgrim both miss, Malgrim rather badly. You might want to think about healing and area affect spells instead of an attack that has a 25% chance of hitting. Though you could get lucky and take it down this turn :)

constrict: 2d4 + 10 ⇒ (4, 4) + 10 = 18, -1 for regeneration

Gnasher is bent over at the middle with his hindquarters sliding into the beasts mouth, most of his body hidden by the massive coils of the snake. It is only his rage keeping him going at this point.

Combat Card
Ongoing effects:
Bold may go.

Gnasher (-55 HP)
Malgrim Gryh (-0 HP)
Tarak (-0 HP)
Urah Pyr (-0 HP)

Snake (-60 HP)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

"Ggrrrraaaarrrrrggggghhhhh" Roaring in pain, Gnasher screams out, "Gnasher kill snake! Gnasher eat snake! Gnasher eat snakes Eggs!" as he continues clawing and biting at the giant snake.

Grappled -4 dex, - 2 attacks Rage: 4/9, @ 7 HP, AC 17 Rage/enlarged Full Attack + 1 Amulet of Mighty Fists bite, claw, power attack,
bite: 1d20 + 12 - 2 - 2 ⇒ (18) + 12 - 2 - 2 = 26 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (7) + 5 + 2 + 1 + 4 = 19
claw: 1d20 + 12 - 2 - 2 ⇒ (3) + 12 - 2 - 2 = 11 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (2) + 5 + 2 + 1 + 4 = 14
claw: 1d20 + 12 - 2 - 2 ⇒ (3) + 12 - 2 - 2 = 11 for damage: 1d8 + 5 + 2 + 1 + 4 ⇒ (1) + 5 + 2 + 1 + 4 = 13
Crap, only one hit, let's hope it's enough :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Cursing as his club, in a well struck blow, rebounds off of the snake's hide, Tarak reluctantly drops his weapon and casts another of his ever dwindling spells. Barking out a chant that sounded of a rolling storm, his hand crackles with electricity as he reaches for the snake.

cast Shocking Grasp

Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Guessing that's gonna not do it, at least I can keep trying to touch it
Shocking Grasp: 5d6 ⇒ (5, 5, 3, 4, 2) = 19


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Guessing that's gonna not do it, at least I can keep trying to touch it

Nah, you got this, how hard can it be for a druid to touch a snake?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

lol what? Don't tempt fate!
Cure Light Wounds on Gnasher 1d8 + 2 ⇒ (4) + 2 = 6

Urah seeing Gnasher going rather deep into the snake's gullet, dashes forward with his hand glowing.

With a touch he manages to heal some of the gnoll's wounds. Some. Just some.


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Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
'Gnasher' Red Claw wrote:
Tarak Stromblessed wrote:
Guessing that's gonna not do it, at least I can keep trying to touch it
Nah, you got this, how hard can it be for a druid to touch a snake?

There’s a joke in there somewhere…


Indeed, the thing is rather large. Kind of like touching a wall. And between Gnasher's rather impressive bite and the electrical whallop, the snake relaxes it's grip and falls unconscious if not dead. Gnasher is still halfway into the things gullet though and extricating him will take a while.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Feeling the snake release its grip, Gnasher begins to laugh, as he released the rage and begins to extricates himself from the snake. Covered in blood and gore, Gnasher finds his bardiche, lifting it high he chops at the snake, making sure it's dead. Pointing at the head, "Drag snake back in building. Close doors. no one know tribe is hear."

He then begins to attempt to drag the parts of the snake that is blocking the door, into the domed building. Asking as he works, "Should tribe rest? Gnasher have two potions found, should he drink or use some other magic?"

So we found two potions CLW, gnasher also has two charges on his wand. W should e finish searching this building to use as a hide out. But do we stop for the day or go on?
CDG: 2d10 + 12 + 2 + 12 ⇒ (9, 5) + 12 + 2 + 12 = 40


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"I could heal you some, but it would make me tired. This does seem like it will be a good place to hide out for the time being." Malgrim says as he looks around at the ruined building and reasons that no gnolls were probably coming to visit the snake. He then looks at Urah and Tarak and says, "How are you to doing for magical resources?"


Other than the rather aggressive snake, the building looks unoccupied. It would make a decent hiding place, though you may have left stuff back at your camp and definitely the slave girl.

On the other hand, the snake is just enormous. No way you are going to be able to move it inside and hide it without chopping it into manageable pieces. And then there is the blood everywhere. To make the place a decent hiding place you either have to count on the gnoll's stupidity, or do a really good job cleaning things up before they arrive.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak sighs as the snake finally gives up the ghost, watching impassively as the Gnoll finishes it off.

"I have a few potions, and most of this wand for healing. Other than that my magics are still strong, I had to use a few of me best spells, but I be havin' a trick or two left. I say we can move on yet." He responds to the various questions as helps move snake bits.

I have 4/5 charges on my wand, 2 CLW and 2 CMW potions for healing. Other than that I have quite a few spells left yet, for combat I can still spont cast lightning bolts and shocking grasps for a bit if needed. I need to remember flame blade, cause touch attacks are certainly better for me and it does more damage than my club.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Realizing that trying to drag the snake out of the doorway was a lost cause Gnasher picks up his bardiche pointing at the dead snake. "At least tribe eat well."

Hearing that Tarak's magic was still strong, Gnasher gestures towards the odd building that juts out the western wall. "Tribe continue once gnasher healed?"

Removing the two potions he had taken from the guards and drinking them, he then used the wand again. While the healing from the wand was taking effect, Gnasher walked through the yard, jamming his bardiche into each of the eggs.

When he finishes destroying all the eggs he gestured towards the west. "Tribe go?" As they move north west, he realizes the wand had not fully healed him, so he drank two of the potions he brought with him.

Let's save Taraks and Malgrim's recourses. He'll use one of the spells on the wand, leaving one more, and the two potions they found: that's 22 healed, he'll also drink two of the CMW's he purchased so 43 healed, that should put him at 50 hp.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9
CMW: 2d8 + 2 ⇒ (3, 3) + 2 = 8
CMW: 2d8 + 2 ⇒ (6, 5) + 2 = 13


Anyone keeping watch while the snake is being 'dismembered'? The CMW actually heal 2d8+3, not 2d8+2, so the potions do 35 points of healing and the infernal healing puts him at 45 healed leaving him at -10 HP since he was at -55. Did you use a second infernal healing?


So what is the plan?

Head northwest and visit building C?

Continue trying to clean up the mess and turn it into a headquarters?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim follows along behind Gnasher trying to remain stealthy as he goes.

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20


You head toward the next building with still no sign of reinforcements. The place is definitely not being run like a fortress. As you approach the building (about 40' away) you observe that the front gate is barricaded and a few lizard-like heads pop up and a volley of javelins come streaking toward Gnasher. None of them actually make contact, but simply land threateningly close to his feet.

1d20 ⇒ 8
1d20 ⇒ 17
1d20 ⇒ 2
1d20 ⇒ 16

After the volley, four pairs of eyes stare at you over the barricade and the leader yells out something in a raspy booming voice

draconic:
What do you want! Give us no trouble and we will give you none.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

"Not friendly." the ever so helpfully blunt at stating the obvious Ifirt remarks.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Seeing the lizard like heads pop over the barricade then the volley of javelins, Gnasher nods in agreement with Urah. "Not friendly. Anyone speak lizard face?"

Does Gnasher recognize the race?
knowledge: Local: 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak follows the group and eyes the things behind the barricade. "I know not what they are saying, anyone know?"


Gnasher recognizes them as Troglodytes, a particularly smelly race of reptilians. Nobody seems to recognize the language, though, which mans any kind of communication is going to be difficult unless you find a way to magically communicate.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"No clue." Malgrim says and then calls out so that they can hear him and says, "Do you speak Common?" If they do not respond he tries Kaelish as well.


The trogs whisper to each other and gesture at you all and back inside.

The leader holds up a scaly palm facing towards you.

sense motive DC 15:
You think he wants you to wait there for a bit.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Sense Motive 1d20 - 1 ⇒ (5) - 1 = 4

"I think they're trying to say...Speak to the hand?" Urah ventures as the thug in him sees blatant disrespect a thug would give another while they have an advantage.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

sense motive: 1d20 ⇒ 5

Seeing the 'leader' hold up a scaly palm, Gnasher looked behind them to see if they were being pursued. Turning to Tarak, he simply asked, "Chief?"


Urah Pyr wrote:
"I think they're trying to say...Speak to the hand?"

Was that an intentional quote form What about Bob? Loved that movie.

I have to ask, what is your response?
Wait?
Attack?
Leave?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15
huh, I didn’t put any points in sense motive

Tarak squints at the thing for a long moment, then glances at the sky, and back down.

”I … think it wants us to wait for a moment. Maybe it has a translator?” he answers. ”Could be an ambush, could dodge a fight. I don’t know which way to jump.” he finishes.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 3/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ninja'd by Tarak, will edit post

miteke wrote:
Urah Pyr wrote:
"I think they're trying to say...Speak to the hand?"

Was that an intentional quote form What about Bob? Loved that movie.

I have to ask, what is your response?
Wait?
Attack?
Leave?

I was waiting for Tarak to make a sense motive roll, I assume that even if he doesn't have sense motive, that he's got a better chance to hit it than Gnasher. For that matter probably Malrim does too. nevermind

Nodding his head in understanding, "Chief say wait, Gnasher wait. No harm done. If Lizards treacherous Tribe kill lizards"


As you wait, you hear a commotion off to the east, out of sight. Before whatever you are supposed to wait for happens, A mounted gnoll appears from the south. After eying first you, and then the troglodytes, it vanishes back around the south of the citadel.

The closest it came was 80' away, on the other side of the pool to the south. Do you give chase or let the rider go away unmolested?

sense motive, DC 10:
By the reactions of the parties, you can tell that the gnoll and troglodytes are unfriendly.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

"Interesting, the lizards and gnolls are not friends. I wonder how one group hasn't pushed out the other yet." Malgrim says as he looks to see if Gnasher plans to give chase.

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