Miteke's Legacy of Fire

Game Master miteke

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You never got a sneak attack on the harpy, just an AoO. And the harpy is currently 20' up so you can hold on to your melee weapon and hope it swoops near you and you get another chance to thwack it or you can switch to a ranged weapon and attack it while it is 20' overhead. The altitude of the harpy will be listed on it's icon in the battle map.


miteke wrote:

You never got a sneak attack on the harpy, just an AoO. And the harpy is currently 20' up so you can hold on to your melee weapon and hope it swoops near you and you get another chance to thwack it or you can switch to a ranged weapon and attack it while it is 20' overhead. The altitude of the harpy will be listed on it's icon in the battle map.

Then I need to redo my damage rolls; both were under the assumption she had swooped down low enough to hit her and was flanking for sneak attack. I'll look at it tomorrow. I need to leave for an all night shift at work in a second.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

My recommendation would be to ready an attack incase she comes at you again. If you taunt her, talking about the poison you took, she may be more willing to come after you :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

agree


Times up so I will go with the group vote and reduce the damage to the harpy by a tad.

Casper awaits the next swoop by the harpy, while the gnolls consider their struggles. Looking at one another they decide that maybe they are better off where they are and swap out their swords for bows.

Combat Card
Ongoing effects:
Bold may go.


Urah Pyr ()

Harpy (-18)

Tarak ()
Gnasher ()
Lupe ()
Wolf ()
Casper (-9)

Red Gnoll ()
Green Gnoll ()
Yellow Gnoll ()


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah seeing Tarak's snowball was more effective then his and didn't want to lose out and thus he starts jabbing a finger several times at the harpy!

After several jabs, a snowball flies out at her!

Snowball, the inferior kind, ranged touch. No other effects. Add +1 to hit and dmg if within point blank range
1d20 + 4 ⇒ (14) + 4 = 183d6 ⇒ (4, 1, 6) = 11


Again the snowball thwacks the harpy and it does a half spin. Urah is quickly becoming harpy enemy #1.

fort st: 1d20 + 4 ⇒ (13) + 4 = 17, so not staggered.

With a howl of rage she begins a beguiling song which attempts to captivate your minds and draw you to her.

Make a DC 16 will ST or do your best to follow the creature! If you do follow her and enter the entangle spell, make a save for that too.

Combat Card
Ongoing effects: harpy song, entangle
Bold may go.


Tarak ()
Gnasher ()
Lupe ()
Wolf ()
Casper (-9)

Red Gnoll ()
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-29)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Quote:
Looking at one another they decide that maybe they are better off where they are and swap out their swords for bows.

Should have gone with the sickening entanglement.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

will: 1d20 + 3 ⇒ (18) + 3 = 21

Seeing the Harpy begin flying over the prickly briars entangling the gnolls, Gnasher wrinkles his nose as she begins to sing. "Stupid bird woman, sing bad. Should have killed in building instead of talk." Stepping forward he drives the tip of his fauchard into the sand, continuing his complaining. "Stupid Bird woman, fly off now. Not get chance to kill." Drawing his sling and a stone, he begins swirling the weapon over his head.

Heals 1 HP, Rage 3/10 5 ft step, 'drops fauchard (will use a move action to pick it back up) Two move actions: draws weapon, loads weapon


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Will: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Is the harpy at ground level?


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

So, I'm still confused -- did I get a normal attack of opportunity, or did it also have to be ranged? If it did have to be ranged, I'm not wasting my daggers like that.

I'm not wasting my daggers throwing them -- I'll try to hit something on the ground if it comes near -- what is that green circle anyway?

Casper ducks behind a nearby building to avoid any fire from the gnolls.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

nevermind, I'll do this instead

Resisting the Harpy's influence and seeing the Gnoll's reach for their bows, Tarak spits out more words and dismisses the grasping vines. Pulling a scroll from his case even as he does so.

dismiss my spell. Draw scroll of Shillelagh


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Casper "Pythonglare" Cantour wrote:
So, I'm still confused -- did I get a normal attack of opportunity, or did it also have to be ranged? If it did have to be ranged, I'm not wasting my daggers like that.
You got a melee AOO when the Harpy did a flyby attack at you.
Casper "Pythonglare" Cantour wrote:
I'm not wasting my daggers throwing them -- I'll try to hit something on the ground if it comes near -- what is that green circle anyway?

At the end of the harpy's attack/the beginning of your action it was 30 ft in the air. Miteke had the Harpies 'Aerial height' marked on the map. Can you even throw a punching dagger? You don't have any other weapons or gear listed on your page. We knew we would be fighting two aerial opponents, that's why Gnasher offered you daggers to throw, you said no. The green ring is the "Entangle" spell Tarak cast, that the three gnolls are trapped in. If you didn't want to throw a dagger, you could have readied an attack or moved or something. In Miteke's defense he posted it was your action five days ago, there was a lot of posts but no definite actions.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:

nevermind, I'll do this instead

Resisting the Harpy's influence and seeing the Gnoll's reach for their bows, Tarak spits out more words and dismisses the grasping vines. Pulling a scroll from his case even as he does so.

dismiss my spell. Draw scroll of Shillelagh

Darn, now I wish I had waited to post, I would have charged the gnolls. We'll get 'em next round.


The harpy continues jeering at you from atop her new perch, 20' up on the roof of a building which is quite a trick considering the beguiling song she is doing at the same time.

Make a DC 16 will ST or do your best to follow the creature! If you do follow her and enter the entangle spell, make a save for that too.

Combat Card
Ongoing effects: harpy song
Bold may go.


Lupe (need DC 16 will ST)
Wolf (need DC 16 will ST)
Casper (-9, need DC 16 will ST)

Red Gnoll ()
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-29)

Gnasher (swapped weapons)
Tarak (dismissed spell and drew scroll)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Quote:


Darn, now I wish I had waited to post, I would have charged the gnolls. We'll get 'em next round.

Shoot, I somehow missed your post altogether, oh well I'm sure you'll put a hurting on them soon enough.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Will Lupe: 1d20 + 6 ⇒ (16) + 6 = 22 +1 for inspire courage, +2 because I said I stuff cotton in my ears (Ear plugs in my invitory)

Will Wolf: 1d20 + 2 ⇒ (4) + 2 = 6 +1 for inspire courage


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

The harpy continues jeering at you from atop her new perch, 20' up on the roof of a building which is quite a trick considering the beguiling song she is doing at the same time.

Make a DC 16 will ST or do your best to follow the creature! If you do follow her and enter the entangle spell, make a save for that too.

Combat Card
Ongoing effects: harpy song
Bold may go.


Lupe (need DC 16 will ST)
Wolf (need DC 16 will ST)
Casper (-9, need DC 16 will ST)

Red Gnoll ()
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-29)

Gnasher (swapped weapons)
Tarak (dismissed spell and drew scroll)

1d20 - 2 ⇒ (10) - 2 = 8


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
'Gnasher' Red Claw wrote:
Casper "Pythonglare" Cantour wrote:
So, I'm still confused -- did I get a normal attack of opportunity, or did it also have to be ranged? If it did have to be ranged, I'm not wasting my daggers like that.
You got a melee AOO when the Harpy did a flyby attack at you.
Casper "Pythonglare" Cantour wrote:
I'm not wasting my daggers throwing them -- I'll try to hit something on the ground if it comes near -- what is that green circle anyway?
At the end of the harpy's attack/the beginning of your action it was 30 ft in the air. Miteke had the Harpies 'Aerial height' marked on the map. Can you even throw a punching dagger? You don't have any other weapons or gear listed on your page. We knew we would be fighting two aerial opponents, that's why Gnasher offered you daggers to throw, you said no. The green ring is the "Entangle" spell Tarak cast, that the three gnolls are trapped in. If you didn't want to throw a dagger, you could have readied an attack or moved or something. In Miteke's defense he posted it was your action five days ago, there was a lot of posts but no definite actions.

This paragraph still does not really clearly answer whether the flyby aoo put her on a level where I could get off a sneak attack or not--I'm still unclear on the answer to that. My character isn't built for ranged attacks, so I'm not going try to get off weak and pointless ranged attacks. I'm getting out of the way to attempt to conceal myself and get off another sneak attack, which is the only way I can do any real damage.


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Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Casper "Pythonglare" Cantour wrote:
This paragraph still does not really clearly answer whether the flyby aoo put her on a level where I could get off a sneak attack or not-
You didn't ask if the aoo was a sneak attack, you asked if it had to be ranged. So to answer the question about sneak attack.
PFSRD wrote:

Sneak attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.

In the original post
miteke wrote:

... drops out of the sky like a vengeful spirit and tries to rake Casper....And just as quickly flys back up...

Casper you may take an AoO

The Harpy was doing a "fly by attack" so in the air with no possibility of flank. The attack was in regular rounds, so not a surprise round. So, no, there wasn't an opportunity for a sneak attack, just the AOO.


Exactly what Gnasher said. Flanks occur because you surprise the target or because you flank the target. She dropped out of the sky and pretty much attacked you from above and nobody could have provided a flank so no sneak attack. Your sneak attack was on the gnoll who you flanked.

And the next round she flew to the roof as shown in the slides and is currently perched up there with no opportunity for any of you to get a melee shot in unless you can fly too. What was your d20 roll for? 1d20-2? You need to make a will ST and if you fail that it becomes pretty moot as all you will be doing it following after the harpy. Otherwise there are 3 gnolls standing in the middle of the street and the entangle spell was dismissed.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

Exactly what Gnasher said. Flanks occur because you surprise the target or because you flank the target. She dropped out of the sky and pretty much attacked you from above and nobody could have provided a flank so no sneak attack. Your sneak attack was on the gnoll who you flanked.

And the next round she flew to the roof as shown in the slides and is currently perched up there with no opportunity for any of you to get a melee shot in unless you can fly too. What was your d20 roll for? 1d20-2? You need to make a will ST and if you fail that it becomes pretty moot as all you will be doing it following after the harpy. Otherwise there are 3 gnolls standing in the middle of the street and the entangle spell was dismissed.

I rolled a will check. Is ST an abbreviation for something else?


Just cancel the last couple of rounds of actions for me in terms of the aoo and any potential damage, I'm still having a lot of difficulty tracking the various conditions here. All the replies have just raised additional questions where I had understood something completely different was happening or are answering a different question than I had tried to ask and I still don't understand the answers to, and I don't have energy to continue this.


Wolf and Casper fail their saves and make for the harpy. From what I understand smacking them around will not break the enchantment. Lupe, you may dismount and do your own thing or take the ride along and you will end up next to the gnolls. I moved wolf so you can see where you end up. The good news is that they took out their bows and there are no AoO

Combat Card
Ongoing effects: harpy song
Bold may go.


Lupe (dismount or ride along?)

Red Gnoll ()
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-29)

Gnasher (swapped weapons)
Tarak (dismissed spell and drew scroll)
Wolf (enthralled)
Casper (-9, enthralled)


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe will ride along until he can attack red then dismount.

Bastard Sword Attack (S) 19-20: 1d20 + 2 + 3 + 1 + 1 ⇒ (9) + 2 + 3 + 1 + 1 = 16 Inspired
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Inspired


The gnoll looks surprised and annoyed by the turn of events. Just when they pull out the bows the grasping grass vanishes. Doesn't seem fair. He seems a bit wobbly after that blow.

red will st: 1d20 ⇒ 19
green will st: 1d20 ⇒ 19
yellow will st: 1d20 ⇒ 3

Red makes a strategic withdrawal

while yellow starts climbing the wall.
climb: 1d20 ⇒ 12
And manages to get up on a windowsill, looking very proud of himself.

Green steps back and looses an arrow at Lupe
to hit: 1d20 + 1 ⇒ (18) + 1 = 19

Combat Card
Ongoing effects: harpy song
Bold may go.


Urah Pyr ()

Harpy (-29)

Gnasher (swapped weapons)
Tarak (dismissed spell and drew scroll)
Wolf (enthralled)
Casper (-9, enthralled)
Lupe ()

Red Gnoll (-11)
Green Gnoll ()
Yellow Gnoll ()


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah ignores the gnolls.
He had a harpy to bother.
She was looking at him with really unfriendly eyes. That frosted look was hideous.
No scratch that. Anything that she tried to use would be beyond hideous on her.
He palms a shot as his spell begins to absorb heat form the space between his hands, forming a yet another snowball to be tossed at her again.

Snowball that Harpy
Point blank shot if applicable. +1 to hit and +1 to damage within 30 ft.
Ranged touch.
1d20 + 4 ⇒ (11) + 4 = 153d6 ⇒ (4, 1, 5) = 10


@Urah
Check the map. The range on that spell is 30' and you are nowhere near that close. Even with a move action you will not be able to toss a snowball at the harpy.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Then can I have it as a readied action. This way I won't disrupt the flow and minimal retcon. I mean she gives me the look already.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

move closer, ready the snowball if she comes closer. Then nail her with one after another love next turn? Assuming he doesn't fly away? I'm kinda in the same boat


@Urah
Since she is not going to move closer to you I'll just put you on delay until after the harpy does her thing. That way you will be in the same init block as the other characters and it will give you an opportunity to do something useful.

The harpy, having felt the snowball effect knows exactly what to expect should she try to approach Urah. She has other ideas though and continues her song (I'm going to call her continuing a song a move action. It does not say, but that is what makes the most sense) and activates a ring on her finger. A distorted wave of air shoots out slams into Lupe, trying to drive him from his seat and feeling like he was just hit with a tree trunk.

Casper and Wolf, of course, blindly follow the harpy. Wolf can not climb so he just paces underneath her, but Casper climbs up past the gnoll getting alarmingly close to the creature.

climb: 1d20 ⇒ 20, Lucky Casper!

to hit: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 3d6 ⇒ (3, 1, 4) = 8
to confirm: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 3d6 ⇒ (3, 3, 1) = 7
bull rush: 1d20 + 19 ⇒ (13) + 19 = 32

In spite of the crit, Lupe only takes 15, but I believe that will knock him clean off wolf!

Combat Card
Ongoing effects: harpy song
Bold may go.


Gnasher (swapped weapons)
Tarak (dismissed spell and drew scroll)
Lupe (-15)

Red Gnoll (-11)
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-29)

Casper (-9, enthralled)
Wolf (enthralled)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Surprised to see Casper and Lupe moving towards the Harpy, Gnasher realizes they must be under some effect caused by the things song. Torn between wanting to charge the gnolls and rip them to shreds and killing the harpy, he steps forward, swinging the sling and releasing the stone towards the harpy. Smiling a toothy smile as it smacks her in the head. He pulls his fauchard out of the ground, preparing to charge the gnolls.

Rage remaining 2/10 5 ft step, attack: sling, move action: picks up Fauchard.
attack: 1d20 + 5 ⇒ (20) + 5 = 25 for damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
confirm crit: 1d20 + 5 ⇒ (20) + 5 = 25 for damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper's eyes take on a glazed over countenance as he helplessly follows the Harpy's deadly song.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

wow nice. I'm gonna wait to see if drops her before my turn, cause that'll make all the difference with what I do


With a shot of epic proportions gnasher sends a sling stone through the mouth of the harpy cutting short her singing and adding a few pointy teeth to the mess that was the back of her throat. With the song stopped, Casper comes to his senses and finds himself in an awkward position clinging the the edge of a building with a gnoll under him and to the side.

Nice crit. She doesn't even get to fly away to plague you guys. And as a bonus it did not require the GM (i.e. me) to have to figure out the penalties for range.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
... a bonus it did not require the GM (i.e. me) to have to figure out the penalties for range.

Yeah, that's why he took the 5 ft step diagonally to put him at 45 ft. hoping to cover the elevation...but the crit did come at a good time.

Seeing the sling bullet blow out the back of the harpies head, Gnasher barked a laugh, glaring at the gnolls. "Good! bird lady dead. Now time to kill gnolls!"


Well... Not quite dead yet, but close, though Gnasher doesn't know that.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Seeing the harpy drop with a mouth full of sling stone, Tarak stalks forward and returns the scroll to his scroll case, figuring he had enough magic on tap and friends on hand to finish off these three gnolls without using the scroll.

I assume putting the scroll away will take a move action


@Tarak
True. Or you could just drop the scroll as a free action and come back for it later. Don't forget to move your icon on the map.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

yeah I moved it, I don't want to drop it at the moment I think. Can't cast the spell this round I want to anyway. Range and all that.


@Tarak
I hear you. As a player I don't usually just drop my valuable either :)

Combat Card
Ongoing effects: harpy song
Bold may go.


Lupe (-15)

Red Gnoll (-11)
Green Gnoll ()
Yellow Gnoll ()

Urah Pyr ()

Harpy (-48)

Casper (-9)
Wolf ()
Gnasher ()
Tarak ()


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |
Lupe Fiasco wrote:
Lupe will ride along until he can attack red then dismount.

Lupe was dismounted.

I assume Wolf can come running back.

Bite (BSP) Green: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Bastard Sword Attack (S) 19-20 Green: 1d20 + 2 + 3 + 1 + 1 ⇒ (6) + 2 + 3 + 1 + 1 = 13 Inspired
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Inspired


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Nice crit! Gonna save my spells then.


Lupe and wolf have issues making contact with anything other than armor, which would normally deligth the gnolls, but they can tell this battle is not going to end well for them. Red gnoll continues to beat a retreat and disappears behind a building. Yellow takes a shot at Casper who is clinging to the wall above him and he takes a vicious jab from the spear he is holding.
to hit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Hmmm. thought you had to make a climb check when you attacked when clinging to a wall but apparently not!
climb to get to the roof, DC 10: 1d20 ⇒ 9

After which he attempts to climb up above Casper and on to the roof but fails.

Green can't resists and takes a poke at wolf, figuring he'd try for the softer target and knowing his seconds are numbered and he hits, though wolf ain't as soft as he thought.

to hit: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Then he steps back warily and starts screaming for help.

Combat Card
Ongoing effects: Inspire +1
Bold may go.


Urah Pyr ()
Casper (-14, need DC 10 climb check to see if you fall when you take damage)
Wolf (-6)
Gnasher ()
Tarak ()
Lupe (-15)

Red Gnoll (-11)
Green Gnoll ()
Yellow Gnoll ()


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah continues moving forward after the rest had gone to chase after the stragglers.

Withholding his spells for now seemed wiser.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

Lupe and wolf have issues making contact with anything other than armor, which would normally deligth the gnolls, but they can tell this battle is not going to end well for them. Red gnoll continues to beat a retreat and disappears behind a building. Yellow takes a shot at Casper who is clinging to the wall above him and he takes a vicious jab from the spear he is holding...

Yellow Gnoll ()

Casper shrieks but manages to keep his balance

1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13

He attempts to stab back

1d20 + 5 ⇒ (5) + 5 = 10

1d4 ⇒ 4


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Hearing the gnoll scream for help. Gnasher curls his lips back showing a full set of sharp teeth. "time to kill Gnolls." Charging, raising the Fauchard high, he runs at the screaming green gnoll and viciously chops at it with the razor sharp weapon.

Charge AC 17, rage remaining 1/10 Charge Attack: + 1 Fauchard, PA + 1 inspire
attack: 1d20 + 9 - 1 + 2 + 1 ⇒ (10) + 9 - 1 + 2 + 1 = 21 for damage: 1d10 + 9 + 3 + 1 ⇒ (4) + 9 + 3 + 1 = 17


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak walks forward, chanting, and finally pointing a finger at the Gnoll in green, sending a bolt of electricity out of his finger.

Attack, Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Damage, E: 1d6 + 2 ⇒ (3) + 2 = 5


Tarak's bolt heads right toward the gnolls head but misses as the gnolls entire body goes flying at the last moment thanks to the overly enthusiastic pummelling by Gnasher.

I am definitely going to up the gnolls game next time and bring in higher CR opponents!

Casper wobbles around from his perch and manages to stick to the wall in spite of the unwanted attentions from the gnoll under him.

@Casper
You do have a move action left if you would like to try to climb up or down.


Wolf (-6)
Urah Pyr ()
Lupe (-15)

Red Gnoll (-11)
Yellow Gnoll ()

Tarak ()
Gnasher ()
Casper (-14, may take a move action)

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