Miteke's Legacy of Fire

Game Master miteke

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Geographical Maps - Kakishon

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Party Info - NPCs and Handouts

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CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

”Much obli-iiiiged~” sings Vulpina.


Lady Vulpina of Katapesh wrote:
I’m trying to think of creative options they’re all on a balcony? How sturdy-looking is that balcony? >:3c

Yes, the balcony is supposed to be 10-15' from the wall and then collapses. The balcony is stronger than the rest of the rafter area and does not require any rolls to traverse and the gremlins are perched right at the edge. So you can get in a shot but, even though they are pretty overconfident, I would have to say that they will back off when you come after them.

Katsumi whiffs again, not able to get a good shot but Lupe tags one (brown) pretty well, and then Rahella follows up and it looks pretty staggered. Things are accelerating now and there are only two functional gremlins.

Casper grins and bears the lack of respect and opts to be productive, though for what motive is anyone's guess.

Combat Card
Bold may go.

Lady Vulpina (-4 NL)
Sarona (-1 con, -1 NL)

3 Pugwampi gremlins (-6 brown)

Katsumi (-1 NL)
Rahella (-4 NL, guidance +1)
Lupe (-2 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)

Was that the entirety of Lady Vulpina's actions this round?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Depends on whether or not dropping a paper cartridge counts as any sort of action. I think realistically it'd at least be a Move, then a Free to drop, but I'm not going to turn down charity. :P

Regardless, she'll move to perch right behind them, putting the pugwampis between herself and the open air.

Hoping that they'll have to rush past me if they want to get away from the ledge, in which case Combat Reflexes will come in handy!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona pokes Katsumi with another guidance spell.


Lady Vulpina of Katapesh wrote:

Depends on whether or not dropping a paper cartridge counts as any sort of action. I think realistically it'd at least be a Move, then a Free to drop, but I'm not going to turn down charity. :P

Regardless, she'll move to perch right behind them, putting the pugwampis between herself and the open air.

Hoping that they'll have to rush past me if they want to get away from the ledge, in which case Combat Reflexes will come in handy!

Dropping a cartridge that is not already in hand would be a move action to get it and a free action to drop it. I don't think you can get between the gremlins and 'open air', by which I assume you mean a retreat into the rafters where there is no balcony to support your weight. They are literally at the edge of the balcony. If they step away then no AoO and they would then be out of reach. If they move away you would get an AoO. But no way to block their retreat without 'going out on limb'.


"Thanks." he says quietly through his mask.


Lady vulpina snuggles up to one of the gremlins who makes a face at her and backs off onto a pretty fragile looking cross beam, beckoning to her as if to say 'I dare you' (5' step back) and then shoots her from 10' away. Brown also retreats into the lair leaving just two of the gremlins.

to hit Lupe: 1d20 + 3 ⇒ (16) + 3 = 19
to hit Lady Vulpina: 1d20 + 3 ⇒ (4) + 3 = 7

The dart shot at Lupe hits, I believe, unless you can use a shield with a sling but the one from the defiant gremlin flies off to the side.

Combat Card
Bold may go.

Lady Vulpina (-4 NL)
Sarona (-1 con, -1 NL)
Katsumi (-1 NL, guidance +1)
Rahella (-4 NL)
Lupe (-3 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)

2 Pugwampi gremlins


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina smirks as the gremlin steps out onto the beam—and then stomps on it as she uses her free hand to hold on to... something, hopefully.

STR check? Or is it fragile enough that this is gonna go down anyway?


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

Lady vulpina snuggles up to one of the gremlins who makes a face at her and backs off onto a pretty fragile looking cross beam, beckoning to her as if to say 'I dare you' (5' step back) and then shoots her from 10' away. Brown also retreats into the lair leaving just two of the gremlins.

[dice=to hit Lupe]1d20+3
[dice=to hit Lady Vulpina]1d20+3

The dart shot at Lupe hits, I believe, unless you can use a shield with a sling but the one from the defiant gremlin flies off to the side.

Combat Card
Bold may go.

Lady Vulpina (-4 NL)
Sarona (-1 con, -1 NL)
Katsumi (-1 NL, guidance +1)
Rahella (-4 NL)
Lupe (-3 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)

2 Pugwampi gremlins

Casper continues to stay out of the way, and sigh audibly at the hopeless impetuosity of his erstwhile companions.


Lady Vulpina of Katapesh wrote:

Vulpina smirks as the gremlin steps out onto the beam—and then stomps on it as she uses her free hand to hold on to... something, hopefully.

STR check? Or is it fragile enough that this is gonna go down anyway?

It's a straight up percentage check, and not a favorable one! My advice would be to rig something up before attempting the dangerous crossing. If you had a grappling hook or something and the time to test whether it was secure, THAT might work.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Oh, she’s not walking forward—she’s specifically trying to collapse the beam without stepping out onto it.


Ah, in that case Just give me a to hit AC 5 and do 3 points of damage and you succeed, and then I'll give the little pest a reflex ST to avoid falling.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Anything But 1?: 1d20 ⇒ 13
Damage: 1d6 ⇒ 6


The beam collaspes out from under the gremlin and it tries to leap to another one near by but is so taken by surprise it does not make it far enough. it's little mouth makes a tiny O and a pathetic shrill whistling scream emits from it as it plummets to the ground below.

reflex: 1d20 + 3 ⇒ (4) + 3 = 7
falling damage: 2d6 ⇒ (3, 3) = 6

It lies there a little dazed. It's remaining fellow doubles up in laughter and jabs its finger at the fallen 'ally'.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina gives a mock bow to her allies. ”I believe you were looking for ways to make yourselves useful?”


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Once again Rahella cast a glob of acid up at the nearest of the pugwampi hoping to hit it.
acid splash @ black w/ guidance: 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 3
hit???: 1d20 + 3 ⇒ (10) + 3 = 13


Katsumi Will fire his bow going at the one that is not prone.
Long Bow: 1d20 + 5 ⇒ (10) + 5 = 15
Long Bow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 7


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe will ride over and try to deal with the one on the ground.

Morning Star CI: 1d20 + 0 + 3 + 1 + 1 ⇒ (1) + 0 + 3 + 1 + 1 = 6
Morning Star CI: 1d20 + 0 + 3 + 1 ⇒ (10) + 0 + 3 + 1 = 14
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Wolf will attack or ready for any that come near.

Bite (BSP): 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Bite (BSP): 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

I can not catch a break with these nat ones.

"We almost got 'em."


Rahella logs an acid blob at the jeering one and hits him squarely in the previously jabbing index finger, causing it to loudly scream in pain and pop it into its mouth, though the scream is short lived as Katsumi's arrow finds its mark. Amazing how small creatures can make such loud noises! Between Rehella, who FINALLY lands a hit, and Katsumi, it is hurled off of it's perch and lands with a thunk on the ground where it lies still and unconscious.

falling damage: 2d6 ⇒ (1, 4) = 5

Though Lupe is unable to score a hit, having gotten his morning star tangled up in the harness of his mount, his mount fares better and sinks his teeth into the one on the ground. It is still conscious, but out of commission. One more shot should send it to oblivion. So, naturally, seeing no escape route, it grovels.

*blah, blah, blah... blah. Whine, whine, whine.*

You have no idea what it is saying, but you can imagine.

You are out of combat for all intents and purposes. Purple is at 0 HP. It might flee if it thinks it has a chance.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina slides down gracefully from the rafters:
Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

Well, gracefully enough, anyway.

”All set?” she asks Casper, retrieving her pistol from him. She checks the condition (”well enough, for one unfamiliar”) and crosses to the remaining pugwamp.

”You shan’t trouble us again,” she says.

If No One Stops Her:
Pistol Shot: 1d20 + 5 ⇒ (4) + 5 = 9
Second Roll Because Pugwampis: 1d20 + 5 ⇒ (13) + 5 = 18


Does anyone try to stop her?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe is distracted trying to untangle his morning star.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona is pointedly not interfering in Lady Vulpina's affairs.


Katsumi steps in and places himself between the gun and the gremlin.

"I don't think we want to become that sort of people."

While his back is turned the gremlin bites him in the leg and falls unconscious.

to hit: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
Lady Vulpina of Katapesh wrote:

Vulpina slides down gracefully from the rafters:

[dice=Acrobatics]1d20+9

Well, gracefully enough, anyway.

”All set?” she asks Casper, retrieving her pistol from him. She checks the condition (”well enough, for one unfamiliar”) and crosses to the remaining pugwamp.

”You shan’t trouble us again,” she says.

** spoiler omitted **

Casper nods and grins evily,

"By all means."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Brother noooo."


So, does Lady Vulpina defy Katsumi and blow the poor innocent gremlin away?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina sighs, shrugs, and holsters her pistol.

"To annoy us another day, then."


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:
So, does Lady Vulpina defy Katsumi and blow the poor innocent gremlin away?

She may not, but Casper's certainly not missing out on this opportunity -- I'm confused on combat order now, can I act to attack the prone Gremlin?


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona and Aaliyah share a look before turning back to the proceedings.


@Casper
give me a stealth roll and beat Katsumi's and Lupe's perception rolls and you can sneak up behind him and CGD the little 'innocent' pest.

perception Katsumi: 1d20 + 1 ⇒ (6) + 1 = 7

Lupe, give me a perception roll to see what Casper is up to before he does the deed, that is if you want to stop him or warn Katsumi, because it looks like he is tottaly oblivious.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

1d20 + 4 ⇒ (6) + 4 = 10


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9

Lupe sees what he sees but does not know what is going on a who is doing bad things. His god is one of Chivalry, Duty, and Vengeance he has a duty to clear this out revenge fits but it is not chivalrous so I don't think that he feels a particular pull.


Before Lupe's ever so one tracked mind can figure out what is up, Casper steps up and sticks his dagger into the eye of the gremlin.

Katsumi is horrified and throws his own daggers at Casper, though only with his eyes. He says nothing, but marches away off to camp.

The NPC, Katsumi, will now only participate in battles that involve the camp.

Which is bad timing because a few moment later a very large gremlin emerges from the lair and bellows something at the PCs and heads towards Lady Vulpina, two fresh gremlins at his side and the two you sent fleeing watching from a safe place inside the lair. The large gremlin has a bow, but he is wielding a warhammer and is waving it in lady Vulpina's face.

Your init. This is the last battle. After this you level up and take residence in the Monastery.

Combat Card
Bold may go.

Lady Vulpina (-4 NL)
Sarona (-1 con, -1 NL)
Katsumi (-1 NL, guidance +1)
Rahella (-4 NL)
Lupe (-3 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)

King Mokknokk
2 Pugwampi gremlins


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona looks at the two oncoming gremlins, then bolts to Lady Vulpina's side.

"Here." She quickly pokes her with some helpful magic.

Casting guidance on Lady Vulpina.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Oh thou of the Black Fingers, Drinker of Life's Final Breath....

Casper's thoughts continue in this fashion for some length of time, enumerating the endless epithets of his patron divinity Norgorber. He quickly runs through at least a hundred of these and similar titles before proceeding to stab the prone humanoid through its eye socket. Casper then concludes,

'Accept thou the sacrifice of this pitiful soul.'


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"An unfortunate choice," says the Lady, twirling her blade.

Wakizashi Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Wakizashi Damage: 1d6 ⇒ 3

She draws her pistol as she slices, preparing for a more devastating retaliation.

Parry+Riposte:

Parry+Guidance: 1d20 + 6 ⇒ (2) + 6 = 8
Riposte: 1d20 + 5 ⇒ (2) + 5 = 7
Well, that's not stopping anything!


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper readies an attack in case any of the gribblies crosses his threatening area.


The Lady's attack misses by a large margin. This gremlin looks well armored and nimble, a nasty combination.

I reorganized the icons base on where I think they might have moved to when dealing with the fallen gremlin. I forgot that Lady Vulpina had come down so I put everyone on the ground floor, including the big gremlin. the two escorts are still in the rafters with their bows out.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe moves wolf to a position where they both have cover and starts to sing.

Inspire courage, +1 Attack and Damage, +1 morale bonus on saving throws against charm and fear effects.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was not displeased to see the last pugwampi executed by Casper. It seemed by far the most effective solution. Unfortunately three more came out, including a bigger one with a big hammer. Cursing Rahella sent a glob of acid at the nearest one [ooc]purple[/oo] then moved away from it.
acid splash w/IC: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 221d3 + 1 ⇒ (3) + 1 = 4
does it hit?: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


Rahella lands a really good one on the nearer gremlin, sizzling it but good.

Combat Card
Ongoing effects: Inspire Courage +1
Bold may go.

Sarona (-1 con, -1 NL)

King Mokknokk
2 Pugwampi gremlins (-4 purple)

Lady Vulpina (-4 NL)
Lupe (-3 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)
Rahella (-4 NL)


Missed that. Sarona acted, so moving on...
to hit Lupe: 1d20 + 1 ⇒ (16) + 1 = 17
to hit Rahella: 1d20 + 3 ⇒ (2) + 3 = 5
to hit Lady Vulpina: 1d20 + 3 ⇒ (5) + 3 = 8
With a clang, the warhammer rebounds from Lupe's armor without so much as denting it and gremlin frowns. The two in the rafters are more interested in the Big Fight to take much of an aim.

Combat Card
Ongoing effects: Inspire Courage +1
Bold may go.

Sarona (-1 con, -1 NL)
Lady Vulpina (-4 NL, guidance)
Lupe (-3 NL, -2 con)
Casper (-1 NL)
Wolf (-1 NL)
Rahella (-4 NL)

King Mokknokk
2 Pugwampi gremlins (-4 purple)


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Are we in the monastery catacombs map still?


No, you are in the Monastery map in the chapel area.


bump


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona moves to Lupe and casts guidance on him as well.

"Focus on the leader."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe casts Divine Favor on himself. "I need every advantage so thank you Sarona."

Last round of buffing. It should help with the DR and double rolls.


Definitely worth it for long battles! Remember that wolf can attack even if you don't.

Combat Card
Ongoing effects: Inspire Courage +1
Bold may go.

Lady Vulpina (-4 NL, guidance)
Casper (-1 NL)
Rahella (-4 NL)
Wolf (-1 NL)

King Mokknokk
2 Pugwampi gremlins (-4 purple)

Sarona (-1 con, -1 NL)
Lupe (-3 NL, -2 con, divine favor, guidance)


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella knew they needed help taking down the boss pugwampi and so she moved closer to get herself into range. She chanted, gestured, and sent a ray of black energy at the little bastard.
ray of enfeeblement (dc 15): 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -11d6 ⇒ 4
does it hit???: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
pppphtt! Nope, doesn't hit....*breaking sound as Rahella's sanity fractures*

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