Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Character Images - House Rules - Knowledge Skill Success Topics - GM Reference - PC bonus traits and feats

World and Local Maps
Geographical Maps - The Pale Mountain Region

Current Maps
Warehouse - The Jackal's Lair


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe will go up to the first intersection looking for traps and dangers on the way.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona will follow.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina will also follow, looking mildly uncomfortable.

Which, in fairness, is pretty common given how much time they’ve spent in the desert.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Having looked for magical auras, and finding none, Rahella said, "I'm not detecting any magic in here unless something is lurking down the drains or the rock there," she gestured tot eh basalt, "contains metal inside it I can't see."


Rahella investigates (from a safe distance) while Lupe, Katsumi, Sarona, and Lady Vulpina all linger back in the catecombs at an even safer distance and Casper, well nobody has seen Casper for a while.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Sorry I'm confused I thought we came down the stairs. Lupe goes to whatever are we have not explored. The tokens were in the rooms with the alters and stair so I assumed that is where we previously explored.


The labratory is the new area. The catecombs were where you were at and had previously explored. Both are downstairs. The only place with an intersection, though, is in the catecombs.

So you enter the laboratory and explore for traps.

I'll give the others a chance to say whether they are exploring the lab with you or hanging out in the catecombs, letting you do the dirty work. Except Rahella, she has already stated where she is at.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona will assist in exploring the lab.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper continues following at the back.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe is exploring the lab.

Percpetion: 1d20 + 8 ⇒ (19) + 8 = 27
Percpetion Wolf Aid: 1d20 + 6 ⇒ (7) + 6 = 13


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Perception *Aid Lupe*: 1d20 + 4 ⇒ (14) + 4 = 18

So Lupe's total should now be 31.


As you start combing the room, hoping for more valuable magic items, or perhaps a potion or two, three of the beakers start quivering, sensing the presence of nourishment. Lupe, Katsumi, and Rahella are taken by surprise, but the rest of you manage to spot the telltale signs before the mold erupts and attacks.

init:

Katsumi: 1d20 + 4 ⇒ (15) + 4 = 19
Lady Vulpina: 1d20 + 3 ⇒ (13) + 3 = 16
Casper: 1d20 + 3 ⇒ (9) + 3 = 12
Lupe and wolf: 1d20 + 2 ⇒ (18) + 2 = 20
Rahella: 1d20 + 2 ⇒ (19) + 2 = 21
Sarona: 1d20 + 2 ⇒ (3) + 2 = 5
Sarona's familiar: 1d20 + 2 ⇒ (15) + 2 = 17
molds: 1d20 ⇒ 2

Combat Card
Bold may go. This is a surprise round so only one standard action please.

Wolf
Casper
Lady Vulpina
Sarona and her familiar

Green Mold
Yellow Mold
Orang Mold
Katsumi (flat footed)
Lupe (flat footed)
Rahella (flat footed)

Dungeoneering DC 10:
These are slime molds. if you make the DC 10 you will know all the common ooze traits. If you beat it by 5 then you will know something extra.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Knowledge *Dungeoneering* Untrained: 1d20 + 4 ⇒ (6) + 4 = 10

"Slime molds." Sarona wrinkles her nose and takes a step back from the beaker in front of her.

Her eyes flare a bright blue and she speaks and arcane incantation, putting the tips of her fingers together and splaying them out. A gout of blue flame erupts from her fingers to engulf the mold!

Burning Hands Fire Damage: 1d4 ⇒ 2

DC 15 Reflex Save for half.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

”Anything we ought to be informed of?” asks Vulpina.

For some reason the map doesn’t open in Slides on my phone. How many of these dudes can I fit in a 15-foot cone, either from where I’m standing or a 5-foot step from there?


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

"They are mindless, so my hex will have no effect on it."


@Sarona
Well, you discovered one thing. Sometimes experience is better than book knowledge and you find that your fire merely sizzles off some of the moisture from the slimy thing leaving it pretty much unharmed with a cloud of steam rising up from it.

@Lady Vulpina of Katapesh
Each of the molds is inconveniently located 15' from each other, one each in the middle of the three tables. Now if you could move 10' and do a line attack! Then it would be convenient.

This is Casper's slide setup and it is in google docs, not google slides. I hear google docs and phones do not play as nicely together as google slides and phones.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Maaaaaaaaaaaaaan

I actually plan on picking up the Scatter Gunner archetype, which WILL allow me to do that, iirc.

"So they will not feel pain when we bring ruin upon them," she says, casually blasting one.

Dragon Pistol vs. Touch: 1d20 + 3 ⇒ (11) + 3 = 14
BP Damage: 1d6 ⇒ 3

She takes a five-foot step closer.

Can one parry and riposte a slime mold??? If so...

Parry + Riposte, If Triggered:

Parry: 1d20 + 5 ⇒ (5) + 5 = 10
Riposte: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 3


Orange takes a bit of damage from the blast which, it turns out, the mold is not immune to. Bits of it color the table and floor and the room becomes a bit more slimy.

Combat Card
Bold may go. This is a surprise round so only one standard action please.

Wolf
Casper

Lady Vulpina
Sarona and her familiar
Green Mold
Yellow Mold
Orange Mold (-3 HP)
Katsumi (flat footed)
Lupe (flat footed)
Rahella (flat footed)


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Wolf will delay until Lupe's turn


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

Orange takes a bit of damage from the blast which, it turns out, the mold is not immune to. Bits of it color the table and floor and the room becomes a bit more slimy.

Combat Card
Bold may go. This is a surprise round so only one standard action please.

Wolf
Casper

Lady Vulpina
Sarona and her familiar
Green Mold
Yellow Mold
Orange Mold (-3 HP)
Katsumi (flat footed)
Lupe (flat footed)
Rahella (flat footed)

Ready an attack.


To ready an attack you have to have a trigger. You would probably be better served to get within range. Right now you are over 30' from the nearest slime and you do not have a descent ranged weapon. Also, it is taking damage from normal weapons and you do do 1d6+4 melee which is very respectable at level 1.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:
To ready an attack you have to have a trigger. You would probably be better served to get within range. Right now you are over 30' from the nearest slime and you do not have a descent ranged weapon. Also, it is taking damage from normal weapons and you do do 1d6+4 melee which is very respectable at level 1.

Okay, I'll get in range to flank one alongside Wolf if possible.


Casper show unusual alacrity for him and dashes all the way around th eroom to get on the other side from Lupe and wolf, avoiding any chance of taking a hit on the way. When he arrives by the mold, it lashes out at ...
1d3 ⇒ 3
him.
Grapple: 1d20 - 3 ⇒ (2) - 3 = -1
A tendril quivers with the excitement of sensing so much fresh meat so near by and reaches out for Casper. With scorn, the man simply steps to the side and interposes his short sword. The tendril, not finding what it was looking for retreats and seems to wave about in the air as if searching for better prey.
1d2 ⇒ 2
One of them makes a play for Sarona
Grapple: 1d20 - 3 ⇒ (9) - 3 = 6
But finds her metallic body about as tempting as a rock. So far the slimes are 0 for two.

The third slime heads for Lupe and Wolf. At least wolf is mostly organic.


Combat Card
Bold may go.

Katsumi (surprise round, one action)
Rahella (surprise round, one action)
Lupe (surprise round, one action)
Wolf
Casper
Sarona and her familiar
Lady Vulpina

Green Mold
Yellow Mold
Orange Mold (-3 HP)


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

short sword: 1d20 + 4 ⇒ (14) + 4 = 18

Does that hit?


Yep, that will hit!

Combat Card
Bold may go.

Katsumi
Rahella
Lupe
Wolf
Casper
Sarona and her familiar
Lady Vulpina

Green Mold
Yellow Mold
Orange Mold (-3 HP)


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Does that hit?

1d6 + 4 ⇒ (1) + 4 = 5

I am also going to step back 5'


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona hefts her quarterstaff and swings it at the slime mold she tried to burn.

Whack: 1d20 - 1 ⇒ (5) - 1 = 4

After taking a wild swing, she then she takes a 5-foot step away from it. Aaliyah withdraws 10 feet behind her.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Ok I miss understood initiative a little. Gm insert actions where appropriate.

Suprise round (Now that I realized Wolf and Lupe are on the same initiative):

Wolf 5ft steps and Wolf and Lupe attack together. Following Caspers lead to focus fire (yellow).
Bastard Sword Attack (S) 19-20: 1d20 + 0 + 3 + 1 ⇒ (15) + 0 + 3 + 1 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Bite (BSP): 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

1st Round
Bastard Sword Attack (S) 19-20: 1d20 + 0 + 3 + 1 ⇒ (1) + 0 + 3 + 1 = 5
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Bite (BSP): 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
-------------------------------
Confirmation Bite (BSP): 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


The silent samuari Attacks the creaute in front of it(Surprise).

Attack Kukri: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (2) + 1 = 3
Attack Kukri Confirmation: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 1 ⇒ (4) + 1 = 5

Then attacks again at the next opportunity (round 1)

Attack: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (4) + 1 = 5


Katsumi, Rahella, and Lupe were all surprised and did not get to attack in the surprise round, but everyone beat the molds in init. That meant that the unsurprised PCs got a single action during the surprise round before the molds went. Then the molds went, then it is back to normal initiative and everyone gets a full attack. That means that Wolf could have attacked during the surprise round had he 5' stepped (with Lupe dragged along) and done an attack. As it stands, he delayed until Lupe went. No biggie though, since these are really wimpy foes.

Orange is obliterated by Katsumi, Green is obliterated by Lupe and wolf, and Yellow is Sorely thrashed by Casper and is hanging on by a thread. One more good attack by the PCs (Rahella or Lady Vulpina) and it will never get the chance to attack again!


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

As the smoke clears, the noblewoman steps around her allies and twirls her blade.

"And just like that--"

Wakizashi Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Wakizashi Damage: 1d6 ⇒ 5

"--I believe we are quite finished."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was shocked by the appearance of the strange slimes that started to attack them but fortunately the things were seemingly quite easy to kill. Having said that she wasn't sure she could even effect them, after all, she had few offensive spells that could harm things and she suspected they were immune to it. Deciding to give it a try anyway Rahella summoned up a glob of acid and lobbed it at the remaining slime.
acid splash: 1d20 + 2 ⇒ (15) + 2 = 171d3 ⇒ 1
I can't see us on the map anywhere, not sure if it's not loading right or what. If I am firing into melee then subtract two from the above roll.


Lady Vulpina swats the thing and it collapses in a puddle of goo. Rahalla, better late than never, adds a little sizzle to the remains. It does seem like the acid was more effective than the fire. And just like that, almost as quickly as the scene erupted, everything falls quiet.

With no more interruptions you search the area, looking for secret compartments and the like, like the dutiful explorers/dungeon cleaners that you are, but find nothing more interesting that some weird cookbooks or something. You cannot decipher the writing, but the pictures are nice!

read magic:
These 'cookbooks' contain a couple of interesting alchemical formulas. One recipee has restorative powers (a regular miracle cure from the way the author gushes) and the other is like a magical paint set similar to that children's book you read called Harold's purple crayon.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona looks over the books with a magic-enhanced eye.

Casting read magic.

"...alchemical formulae." She gathers up the books.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

”I do not suppose there is anything for black powder?” asks Vulpina. ”I have been meaning to, ah... dabble, as they say.”


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe watches the group as they read.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

"No." Sarona looks up at Lady Vulpina. "They are alchemical formulae for a restorative medicine and a type of enchanted paint, respectively."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was quite pleased to see her spell work on the strange creature causing the last one to fall. With the threat ended she helped search the room but found nothing of interest either. When it came to the writings that Sarona cast a spell to read she found herself intrigued. She wasn't an alchemist but she'd considered dabbling for a while. Those two items sounded intriguing. "Maybe we'll be able to make some use of them at some point but sadly not right now."

Rahella gestured around them indicating their current level and asked "So where do we check now? I think that has finished this floor hasn't it?"


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

"I believe so. We should resume exploration of the upper levels."

I vote we explore that rectangle beneath Area 16.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"Agreed."

She's a little less excited about the alchemical formulae now that they're not related to explosive powder.


Beneath 16? Ahhhh! you must mean east. At first I thought you meant a room in the catacombs under that room. That was the room the baboons came out of.

The group heads back up the stairs and into the area the baboons came rushing from.

There are 5 beds, austere in monk style, with dented metal chests at the foot of each bed. The only real color is the read and orange glass mosaic on the wall. As you can imagine, this baboon lair is a stinky hairy mess. Anyone stuck staying in this room has quite the cleanup to do. The chests are empty and the baboons have collected nothing of interest or value.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Why don't we check over here."

Lupe and his brother walk over to the next door to the west.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Lupe asks for guidance while looking for traps and trying to hear what is behind the door.


You continue your systematic search and arrive at a small vestibule (room 9) with an entrance to another room at the back. the place seems made for waiting and reflection, presumably before entering the other room. Carvings of religious significance like the walls, but none seem to involve Vardishal.

The passage at the back leads to an austere octagonal chamber (room 10) with a tall roof and an aerie of leering gargoyles perched atop each point where a wall meets another wall. An unholy stench of rotting meat, dried blood, and animal excrement hangs heavy in the air, no doubt from the fine crust of gore, animal carcasses, matted leaves, and guano covering the floor.

For the moment you all linger outside the room, intimidated by the smells.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina makes a face.

”Perhaps it is best to avoid making camp here,” she groans.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

"Yes. Lack of hygienic standards is conducive to the transmission of all manner of diseases." Sarona agrees, her expression as stoic as ever.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

”You have taken the words directly from my mouth,” smirks the noble.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"It does smell bad."

Lupe will cast detect magic.

"I can assess some dangers here, but I can't detect disease."


The detect magic does detect something under all that filth. Perhaps a wand of stinking clouds? You won't know unless you go in!


*bump*

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