Miteke's Legacy of Fire

Game Master miteke

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Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

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Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

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Lower Level - First Level - Second level - Third level - Fourth level - Rooftop


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CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Excellent; if she is attacked, she'll Parry + Riposte. I forget sometimes that she can do that, actually...

Parry + Riposte:

Parry: 1d20 + 6 ⇒ (20) + 6 = 26
Riposte: 1d20 + 6 ⇒ (6) + 6 = 12
Well, at least she didn't get hit!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona fixates on the hostile with an evil eye, seeking to impair their ability to avoid injury.

Evil Eye hex on target. DC 15 Will Save: successful save means their AC is reduced by 2 for only 1 round. Failed save means their AC is reduced for 7 rounds.


Will ST: 1d20 + 7 ⇒ (11) + 7 = 18
Halruune is not impressed by the evil eye and rushes forward to lash out with his claws.

Lupe, what is your deity, I could not find it on your character sheet? Is anyone displaying any religious paraphernalia that might associate you with Sarenrae? Halruune would dearly love to get some Sarenrae action.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

As they entered the cemetery Rahella saw the skeletal man rise and speak to them. It was not the most disturbing thing she'd ever seen and she kept her cool as she tried to identify it. At the same time she pulled on her reserve of power and sent a jet of acid at it.

Know (relig): 1d20 + 8 ⇒ (20) + 8 = 28
acid jet: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (5) + 3 = 8


Rahella, Confirm?

Helruune expends about what is left of his reason with that intro and then starts to howl and moan as he moves over to and attacks Lady Vulpina.

to hit claws: 1d20 + 8 ⇒ (1) + 8 = 9

She is ready for him, however and he slides right off the blade like it was greased.

Rahella:

Rahella recognizes this as a huecuva. The whole face melting thing was a major clue. The things can cast a form of illusion spell to look human. The most disturbing thing about them is their ability to transmit a disease through their claws that affects a persons coordination and bodily health. And, like so many of the opponents you seem to be facing, it is very resistant to normal weapon damage (DR 5/magic AND silver). This one looks a little tougher than most huecuva, though. With a nat 20/28 I'll give you one more question from the list if you want to pick one.

Combat Card
Ongoing effects:
Bold may go.

Halruune ()

Casper ()
Rahella (need crit confirm roll)
Lupe ()
Wolf ()
Sarona ()
Lady Vulpina ()


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Confirm the Know (religion)???


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

It is Ragathiel. Lupe likely has one somewhere but he does not yet know who his patron is so it is likely subtle enough that no one has pointed it out to him. Likely some trinket he found with his sword.

I will get a post up tomorrow. Worked late today.


Got my wires crossed. For some reason I was thinking that was the attack roll when I posted that.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Yeah, I wished it was.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Wolf rushes forward going for a bite and trip.

Bite (BSP): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Lupe follows up on Wolf's attack.

Bastard Sword Attack (S) 19-20: 1d20 + 1 + 3 + 1 ⇒ (19) + 1 + 3 + 1 = 24
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Confirm: 1d20 + 1 + 3 + 1 ⇒ (1) + 1 + 3 + 1 = 6
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Lupe breaks the short missing streak with a whallop, though it doesn't seem to do as much damage as expected.

Combat Card
Ongoing effects:

Bold may go.

Casper ()
Sarona ()
Lady Vulpina ()

Halruune (-5)
Rahella ()
Lupe ()
Wolf ()


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona turns to Lady Vulpina and imbues her with her now-familiar guidance cantrip.

Guidance on Lady Vulpina. Next attack she makes has a +1 bonus.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina takes a quick-step back, blade raised to fend off any incoming threats, then pulls a satchet of powder and ball from her bandolier. With some nimble handiwork, she's able to make a swift half-handed reload!

And, of course, fire again.

Pistol vs. Skeleton Guy Touch: 1d20 + 7 ⇒ (10) + 7 = 17
Well, that oughta do it.
BP Damage + Focused Aim: 1d8 + 3 ⇒ (5) + 3 = 8


This time, with the aid of the guidance, the gunman catches a piece of the undead monstrosity. Again, the damage seems to be less than expected.

Casper is up.

@Sarona, Since guidance is a touch spell, I moved you next to where Lady Vulpina was before she stepped back. Oh, if only it had a nice cone spell right now.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Oh dang, this thing has DR against all basic weapon types! Time to break out magic and fancy materials, if anyone's got 'em.


I did mention that it would be a good idea to talk to Father Zastoran about potions and oils. Just saying.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

I will take 2 move actions to get closer to the melee.


@Casper
You make it there with ease. What happened to your character sheet? All I see is a description with no stats. You actually had enough movement to get there in 1, and I was thinking of having you attack, but with no character sheet to reference I couldn't. So I stuck with the double move and had you circle around to the back of the opponent to set up a flank with Lupe.

Halruune finds himself surrounded but just doesn't care. He can barely talk, much less do tactics. So he switches his attack to Lupe. snarling in rage.

to hit claws: 1d20 + 8 ⇒ (11) + 8 = 19

But no joy for him. He really should have gone for the soft target! But there is just something about being clobbered with a greatsword.

Combat Card
Ongoing effects:
Bold may go.

Rahella ()
Lupe ()
Wolf ()
Sarona ()
Lady Vulpina ()
Casper ()

Halruune (-8)


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Wolf tries for a bite and trip.

Bite (BSP): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Lupe has Wolf 5ft away and...

Can someone roll a knowledge check on the DR so I can get the right option ready.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |
Lupe Fiasco wrote:

Wolf tries for a bite and trip.

[dice=Bite (BSP)] 1d20+2+1
[dice=Damage]1d6+1
[dice=Trip] 1d20+2+1

Lupe has Wolf 5ft away and...

Can someone roll a knowledge check on the DR so I can get the right option ready. Sorry all about the slow posting my post got eaten this weekend apparently.


Rahella made a decent knowledge roll and I posted the results in a spoiler with her name on it.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I made the mistake of checking your post inbetween stuffing and mashed potatoes, and cleared the notification like a fool!

"Let us do this again, shall we?" asks the Lady.

Pistol: 1d20 + 5 ⇒ (19) + 5 = 24
Damage+Focused Aim: 1d8 + 3 ⇒ (6) + 3 = 9

One good pistol crit can make 5 DR irrelevant with 4d8+12 damage... I just have to actually roll that.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe cast magic weapon on his Bastard Sword and draws it.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Crap! I did not realzie I got so far behind on this one. I am very sorry. The extra knowledge would be special attacks.

Rahella was quite stunned at what they were fighting, and aggravated that she had failed to hit it, and just seemed to stand there for a few seconds before she did anything again. "We need magic and silver weapons," she said as she moved in for a better shot. Her eyes once more flashed black and a jet of acid lanced out at the hecuva.
Move action then std for acid jet.
acid jet w/into melee (F 14 negates sickened: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 3 ⇒ (1) + 3 = 4


Rahella:
Rahella recognizes this as a huecuva. The whole face melting thing was a major clue. The things can cast a form of illusion spell to look human. The most disturbing thing about them is their ability to transmit a disease through their claws that affects a persons coordination and bodily health. And, like so many of the opponents you seem to be facing, it is very resistant to normal weapon damage (DR 5/magic AND silver). This one looks a little tougher than most huecuva, though. Since you chose special attacks and I already gave that, I'll give you the stats on it. DC15 fort ST, incubation period 1d3 days, damage 1d3 dex and 1d3 con.

Wolf snatches at some air and backs away while Lupe pulls out his sword and enchants it. Rahella lands a large globule of acid on the lively X-cleric, though it does not seem to sicken it (undead are immune). Last, but not least, Lady Vulpina sends a projectile careening off of it's arm leaving a nasty gash.

Combat Card
Ongoing effects:
Bold may go.

Sarona ()
Lady Vulpina ()
Casper ()

Halruune (-16)

Lupe ()
Wolf ()
Rahella ()
Lady Vulpina of Katapesh

@Rahella
Did you factor in the 'in melee' penalties into your shot? When you put an effect in the roll description please also put the modifiers in the actual roll. I think it should have been 1d20+3-4. Also, if that is a ranged touch attack, specify that in the roll too. I had to look it up and check your character sheet to make sure you hit and I'd prefer not to have to do that.


@Lupe
The DR requires magic AND silver.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Oops, I forgot to subtract that -4 but I meant to so the final result should be an 18 ranged touch. Everything I cast right now is and generally always will be ranged touch. I'll work on remembering to add that though.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona pokes Casper with a guidance cantrip next.


That leaves Casper to go

Combat Card
Ongoing effects:
Bold may go.

Casper ()

Halruune (-16)

Lupe ()
Wolf ()
Rahella ()
Sarona ()
Lady Vulpina ()


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

That leaves Casper to go

Combat Card
Ongoing effects:
Bold may go.

Casper ()

Halruune (-16)

Lupe ()
Wolf ()
Rahella ()
Sarona ()
Lady Vulpina ()

Casper tries to stab the assailant. 1d20 + 4 ⇒ (18) + 4 = 22


That will hit, but where is the damage? We can say that there was a flank and you attacked before Lupe backed off.


miteke wrote:
That will hit, but where is the damage? We can say that there was a flank and you attacked before Lupe backed off.

I was waiting to roll for damage until I heard if it hit.

1d4 ⇒ 3


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Also, if it's a flank, I'm pretty sure you get sneak attack damage on top of that.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
Sebecloki wrote:
miteke wrote:
That will hit, but where is the damage? We can say that there was a flank and you attacked before Lupe backed off.

I was waiting to roll for damage until I heard if it hit.

1d4

Then I get to roll d6 for my knife damage b/c of my archetype

2d6 + 1 ⇒ (2, 3) + 1 = 6


Casper barely manages to pierce its defenses and shave a little off the back of its neck. Against a normal person that would have hurt, but it barely seems to harm it and it treats it more like a nick from a haircut.

Halruune gibbers some more and steps forward to lay into the one that hurt it the most, Lady Vulpina.

to hit claws: 1d20 + 8 ⇒ (20) + 8 = 28
crit: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

And, my, what a nasty blow it is too.

I need a DC 15 fort ST vs disease from you Lady Vulpina!

Combat Card
Ongoing effects:
Bold may go.

Lupe ()
Wolf ()
Rahella ()
Sarona ()
Lady Vulpina ()
Casper ()

Halruune (-17)


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Change from last round knowing the right material Lupes held action was to cast magic weapon on the Silver Morning star.

"Wolf Flank with Casper."

Bite (BSP) Flank: 1d20 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15

_____________________________________________________

Lupe uses flank to his advantage.

Morning Star (Magic/BP/Silver) Flank: 1d20 + 1 + 3 + 1 + 1 + 2 ⇒ (10) + 1 + 3 + 1 + 1 + 2 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Things are not looking good for meeeee


Lady not only takes a blow that would have killed of a lesser warrior, the wound it made is filled with all kinds of nasty puss colored slime.

Wolf is a little confused. Casper is no longer next to the creature as it stepped towards Lady. And any viable flanking position with him is taken up by Sarona or Lady. But he DOES understand 'flank', so he swings wide and flanks with Lady. His attack is a confused and uninspired attempt to grab an ankle that fails miserably. Fortunately, Lupe's attack does land, though it still does far less damage than it normally would.

Combat Card
Ongoing effects:
Bold may go.

Rahella ()
Sarona ()
Lady Vulpina (-17, filth disease)
Casper ()

Halruune (-20)

Lupe ()
Wolf ()


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahelala was glad things were going as well as they had been, though seeing Lady Vulpina suddenly get hit caused her some concern. Still, she knew they could take this thing, it would just be a tough fight. Once again Rahella's eyes flashed black and she sent another jet of acid out at the heckuva.

acid jet (rt) w/into melee: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 191d6 + 3 ⇒ (2) + 3 = 5
confirm?: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 71d6 + 3 ⇒ (1) + 3 = 4


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina wrenches herself backwards and feels those horrible claws leave her body, and shudders as she thinks of what must be getting into her bloodstream now.

Just realized I forgot both Charmed Life and Parry and Riposte, though iirc I can't use the latter since I did a half-handed reload this turn. Still, Charmed Life wouldn't have helped me anyway!

She retches, and backs herself up, keeping her short blade between herself and the creature until it's safe to not do so.

She's going to Withdraw!


Lady Vulpina of Katapesh wrote:
Just realized I forgot both Charmed Life and Parry and Riposte, though iirc I can't use the latter since I did a half-handed reload this turn. Still, Charmed Life wouldn't have helped me anyway!

The thing is about charmed life is that you are supposed to decide before the roll is make. On the other hand, I can't think of a single reason your character would not have used it. So, I'll let you have it if you make a standard operation procedure like 'always used charmed life on any fort or will ST' or something that would apply.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

It’s limited-use, so since I’m usually rolling them anyway, I’ll keep that ball in my court :P


Rahela makes an amazing shot amidst the shifting scene with figures rushing this way and that, slipping the bolt in right after Lupe dashes by on his way to the other side. Lady V takes one look at her wound and decides discretion and all that and beat feats it back to a safer location.

Combat Card
Ongoing effects:
Bold may go.

Sarona ()
Casper ()

Halruune (-25)

Lupe ()
Wolf ()
Lady Vulpina (-17, filth disease)
Rahella ()


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona pokes Casper with another guidance spell.

"This creature is proving to be distressingly resilient."


Just need for Casper to go and we can have Halruune beat on another one of you. Sarona, Guidance is a touch spell and to get to Casper you would have to draw an AoO. To do guidance on Lupe would force you to make a concentration roll or take an AoO. I really don't think you want that just to give womeone a +1, so I am going to assume you would rather 5' step Sarona out of melee range and cast it on Rahella. Now if you REALLY want to stick with casting on Casper, then you can, but I'm just looking out for you :)


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Misery loves company!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Would I be able to take a 5' step back and use burning hands on it without catching anyone else in the AoE?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

He's at the edge of a 15-foot cone as-is; if you do burning hands, then do a 5-foot-step, you'll be gold.


What she said.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

I'll do that then.

Sarona opts to change tactics, splaying her fingers out and unleashing a burst of flame on the monster!

Burning Hands: 2d4 ⇒ (1, 2) = 3

DC 15 Reflex save for half.


reflex ST: 1d20 + 6 ⇒ (13) + 6 = 19

Halruune almost accidentally sidesteps the fan of flames and turns to confront Lupe and Wolf. Since Wolf has been largely ineffective, naturally it attacks Lupe but, it seems, is equally ineffective

to hit claws: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Combat Card
Ongoing effects:
Bold may go.

Lupe ()
Wolf ()
Lady Vulpina (-17, filth disease)
Rahella ()
Sarona ()
Casper ()

Halruune (-26)

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