Miteke's Legacy of Fire

Game Master miteke

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I'm trying to get back into it -- I've had a very busy few weeks moving and then reorganizing after a move, but I am enjoying this game and this character.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Moving is always rough.


I moved from an apartment I've lived in for 10 years, so it wasn't a house, but I had a lot of stuff, and it took me already several weeks to begin to feel unpacked.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I get that, it's amazing how much stuff we manage to accumulate. I went on a spree for a while in college and shortly after with moving every couple of years, including across the country, twice.

I despise moving and it's one of the reasons we plan to stay here for a good long while.

So I certainly sympathize.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Dude, ten years is like forever, it nuts how much stuff you can accumulate in that time. As much as you were working I'm amazed you had the time or energy to unpack.

@ Miteke, I'm tired enough that I wasn't going to post, but wanted to ask, did Gnasher find anyone missing from camp?

Will get a post up good and early :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

So it looks like Druids just need to meditate for an hour after the rest. I'd imagine Tarak would normally do that just before dawn so he can watch the sun rise.

Unless there's a storm, then he'd want to be doing it then.

So, I'm guessing from your description he's spell recharge-less here unless we dither for an hour watching the Gnolls.


@Gnasher
What do you mean about missing from camp? If you mean is someone not there that should be then no. Nobody has been captured or out on a secret mission.

@Tarak
Druids get spells back once per day. They cannot get spells, rest 8 hours, and replenish their spells in the same day, right? From what I remember they pick a time of day when their spells are recovered and I don't think it is rest related. Like dawn, or sunset or high noon or some time of the day of druidic significance. Please correct me if I am wrong which I very well could be.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Archives Of Nethys wrote:
A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Your interpretation is certainly possibly correct, here's what the class says and it's pretty vague other than one hour a day.

Either way, you're the GM so I'll go with whichever interpretation you like, it's all the same to me.


The key phrase there (at least the one I picked up on) is 'daily allotment'. So at least I got that part right. I think it makes sense for the class that you just pick a daily event of druidic significance to delineate days. Go ahead and make that choice and add it as a class note on your character sheet.

Ditto for other folks with classes that have similar phrases.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

hhhmmm eight gnolls, a good place to use the force ring we got from the harpy. I'll wait a couple of hours to see who all went with us then get a post up.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Thinking a little about how to attack the gnolls, are the pesh fields difficult terrain? Will we or the Gnolls be able to charge?


On the bright side, there is enough scrubb and cacti to make getting close without being seen trivial. On the dark side, finding a charge lane at any distance over 30' will be next to impossible. I would not call it rough terrain, just obstructed.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
On the bright side, there is enough scrubb and cacti to make getting close without being seen trivial. On the dark side, finding a charge lane at any distance over 30' will be next to impossible. I would not call it rough terrain, just obstructed.

good, with 40 ft movement gnasher can move back 40 ft and ready an attack and maybe get a separate aoo, if two get close enough. But if they could charge it would be different.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
...of a ring of the ram complete with 47 charges.

Gosh that ring of the ram would really come in handy about now...


'Gnasher' Red Claw wrote:
miteke wrote:
...of a ring of the ram complete with 47 charges.
Gosh that ring of the ram would really come in handy about now...

Casper isn't necessarily interested in using it (I'd personally be altruistic, but I don't think my character even wants to reveal he has this thing)

How do we know if we were awakened or not? Can I assume I'm awake?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Gnasher, I'll check the map when I get home. I can cast, um, 520 feet and a 40 foot radius, so it shouldnt be too hard to get some of them, or all of them.

Hopefully they can fail their fort saves and get some -2s


Sebecloki wrote:
How do we know if we were awakened or not? Can I assume I'm awake?

You may. I delayed starting the encounter so that everyone that wants to could participate.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Sebecloki wrote:
'Gnasher' Red Claw wrote:
miteke wrote:
...of a ring of the ram complete with 47 charges.
Gosh that ring of the ram would really come in handy about now...
Casper isn't necessarily interested in using it (I'd personally be altruistic, but I don't think my character even wants to reveal he has this thing)

So this was how the posts went:

'Gnasher' Red Claw wrote:
... After removing the head, he Removed anything else of value from the harpy's body, picking up a couple of the teeth he knocked out as his own trophy. ...
Casper "Pythonglare" Cantour wrote:

Casper punts the harpy's head directly onto the offending fellid.

"Have at it smelly!" he calls in glee as the disembodied head of the Harpy thuds dully on Gnasher's.

miteke wrote:
... I will say that it was because you were the first to snag the magic ring from her finger and you are now in possession of a ring of the ram complete with 47 charges.

So, since Gnasher actually checked the body and Miteke gave the ring to Casper as consolation prize for not getting to throw the head onto Gnasher; I'm going to assume that Gnasher watched Casper take the ring from the body.

If your going to want to "pocket stuff" that only Casper finds I'm going to insist we roll perception checks and slight of hand checks. Neither Gnasher nor I care if Casper has the ring. My concern is if we're going to play that sort of game I'm going to ask that we RP it out and make the rolls. That only seems fair.


I would have to agree. And the fact that the harpy used the ring makes it doubly hard to conceal that it was taken.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

GM, did my nature knowledge check let me know what the gnolls were doing clubbing the ground.

Im guessing it involves pissed off fire ants.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Did Tarak down green? If so I can edit Gnashers attack on brown


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I always take that sort of thing into consideration. No need to edit.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Thanks GM.

Also, wow Gnasher, whirlwind of death!


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Also, wow Gnasher, whirlwind of death!

Yeah between the three lesser natural attacks for killing mooks and the stronger attack with the fauchard for BBEG he's pretty good in melee.

I'm hoping no one minds him clearing out the gnolls, I know it's no fun if the battles are always one sided or if one character takes all the 'glory.' But he does hate gnolls.

My experience with bloodragers have been that the scale ok, but keeping the 'natural weapons' effective get's costly. But once the casters 'good' spells kick in they start doing more damage so the combats tend to go the other way. Casters getting most of the kills, Bloodrager keeping the bad guys off the casters so they can do their thing.

So yeah, I'm enjoying killing gnoll mooks while I can.

@miteke, Black is still on the map, I don't know if that will confuse anyone or not.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I'm fine with it. Given a round or two to buff, once Tarak gets Dire Tiger wildshape he'll be pretty lethal (if a bit flimsy) in melee too.

Once I run out of spells bombarded out of the sky as an eagle or owl or whatever. :)

Besides, 8 gnolls did have a fair chance of dogpiling and giving us some serious issues if you hadn't weeded them so quickly.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Besides, 8 gnolls did have a fair chance of dogpiling and giving us some serious issues if you hadn't weeded them so quickly.

That's why my original idea was to go without armor, rush in attacking with the reach weapon and then run away. I hadn't intended to rage, or drop the fauchard. But since they got out of the 'entangle' and they all wanted to dance real close, I thought the rage and the 'natural attacks' was the route to go.

If it had been higher CR mooks, that I didn't know if I could one shot, I may have retreated. But we've fought enough gnolls (and Gnasher is built to kill them) that I figured he was safe.


Gnasher wrote:
@miteke, Black is still on the map, I don't know if that will confuse anyone or not.

Looks like I removed red instead of black. Since I don't remember where red was I'll just change black to red :)


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Red was just outside the 'entangle circle almost straight north of Tarak. not that I think it will make much difference.

I remembered that because Tarak had to move to hit it and I figured Lupe would take care of it :)

edit: but since you listed red as 'pulverized' I assumed it was dead.


I see. The issue is that I forgot to remove one that I should have. The remaining gnolls are brown pink yellow.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I'm just waiting to see if brown has enough sense to try and run...


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I have no issue with a bloodrager wrecking house. Actaully I'm very happy to not be the primary damage dealer! I have to buff, make the diplomacy rolls, heal, tank, cover stuff like DR and ghost, and still do some damage so I can't be amazing at any one thing. Later I can use spells to be better cater my role to the situation but low levels get tight.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

hey miteke a rules question for you:

Gnasher has the trait "Gnoll Killer:" You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. If you are a barbarian and you’re fighting gnolls, your rage lasts 1 round longer than normal.

Does this mean that the total number of rages and increase by one if he's fighting Gnolls at some point in time. So from 10 to 11. Or does it mean that every time he rages and is fighting gnolls he gets a free round.

So this fight he raged twice and we only count one, then next fight (with gnolls) he rages three times and we only count two, etc.?

I assumed it was the latter, but thought I should ask.


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I agree with your assessment.

Every time he fights gnolls he gets an extra round, so basically the first round is free.


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I will probably provide a spreadsheet we can use for buffs as we go up levels. Keep a current time of day and record the TOD the spell was cast plus duration and/or expiration TOD. I've also seen caster levels recorded in case there is a dispel cast. Buffs can get really complicated and it becomes almost necessary at some point. In any case we will work out the details when this sort of thing get's necessary.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

hey miteke, just a question, Gnashers weapon in a reach weapon, he would have stood back and sawed at the rope, would he still be that close or would he have been back 5 ft.?


I figured a tool with finer manipulation would work better. A big honkin' weapon is great for cutting great big gouges in folks, but not the best tool for cutting a rope lying on sandy ground. A dagger is the better tool for that as you can stretch the rope and saw through it - at least in my mind. I know if I was cutting a rope I would get a knife and not take an axe to it.

But it is Gnasher we are talking about so if you envisioned him sawing or chopping through the ropes with the Fauchard (hopefully the part away from the arms), that is fine with me. Ditto for you Tarak, if you were thinking he would be watching from more of a distance.

I had to move everyone's icons in a best guess location based on text. Not the most accurate way to figure out where folks are.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

That's entangled, not grappled, yes?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

I figured a tool with finer manipulation would work better. A big honkin' weapon is great for cutting great big gouges in folks, but not the best tool for cutting a rope lying on sandy ground. A dagger is the better tool for that as you can stretch the rope and saw through it - at least in my mind. I know if I was cutting a rope I would get a knife and not take an axe to it.

But it is Gnasher we are talking about so if you envisioned him sawing or chopping through the ropes with the Fauchard (hopefully the part away from the arms), that is fine with me. Ditto for you Tarak, if you were thinking he would be watching from more of a distance.

I had to move everyone's icons in a best guess location based on text. Not the most accurate way to figure out where folks are.

Sorry about not moving the icon, once out of combat, I didn't think about it much.
'Gnasher' Red Claw wrote:
Watching the prisoner as he moves towards them, he stops close enough to cut the bonds with his fauchard. Telling he prisoner, "Hold still, Gnasher not want to cut you." as he cuts the bonds from the stakes with his weapon.

So I couldn't remember if Gnasher actually had any knives. I knew I posted he picked up the sword, but didn't specify the knives. Since he didn't stop to put on his armor, I didn't want to assume he was in his 'full gear.' So I specified he was using the Fauchard, but he could do it close up. instead of far away. So Will roll for the save :)


Tarak Stromblessed wrote:
That's entangled, not grappled, yes?

Correct.


Does the swallow whole ability require a standard action? It has a bunch of tentacles it would like to flail at Tarak but I'm thinking the swallow whole action may have used up it's chance at a multi-attack.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Dunno about that. It says combat maneuver check, and those can be about anything.

Is this thing Large size?


Yes, it is large.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I have no idea on the answer to your question...

But let me know when your ready for Gnasher to bite back :)

Dude, I so wish Gnasher was level four so he could enlarge when he starts to rage :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Guess, short of a clear rule I think the swallow seems like it could be part of a full attack, smack away at Tarak as far as I'm concerned.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Query, if I do something like shocking grasp and Gnasher is still in it's belly, does he take some damage too?

Asking for a friend


I would say no, much like if he were grappled or toughing the target, just to keep things simple.

But if we were dealing with real life physics it would all depend on the path of least resistance. If the target were wearing insulated shoes so that there was a lot of resistance between him and the ground and someone with less resistance were touching then both would get zapped as the electricity would make its way to the ground along the path of least resistance. If the target had less resistance than the toucher, the lazy electricity would not bother going through the one touching.

It's an odd combo. The less the resistance the more likely electricity takes the path and the less the damage which is why highly conductive materials are not affected much (depending on voltage of course). What little resistance a copper wire has, does cause a loss of electrical energy and a discharge of heat. Which is why high energy computers need a lot of heat disposal. I also think lowering temperature reduces the resistance but I'm not sure about that.

The more resistance, the more damage and heat the thing takes but the electricity will avoid that path if it can find a better one.

So someone in the stomach would be ignored by the electricity unless it was more conductive/less resistant that the hosts body and the flow could take a 'short-cut' through him.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.

Swallow Whole
...Combat Maneuver check (as though attempting to pin the opponent)...

Pin is grapple > grapple = standard unless you have another special feat or ability.

grab only lets you 'attempts to start a grapple as a free action' not maintain or do other things.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Mitieke, since we dropped out of rounds after killing the gnolls, are you good that Gnasher is no longer fatigued from his two earlier rages?


Unfortunately, the creature appeared on the 4th round of the first combat so Gnasher is fatigued right now.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

So we got one of the party swallowed and the others likely to be swallowed too.

Excuse Urah as he beats a retreat........

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