
Lupe Fiasco |

It did give you two attack for every attack making dart Wizards monsters.

Lupe Fiasco |

Lupe the stealth carry. Casper has a +9 so we are in good shape.

'Gnasher' Red Claw |

Ach your rolls were for you and your mount! I thought the second one was for Casper! So I posted prematurely...

Lupe Fiasco |

Still, we are better than 50/50 right now which is pretty good considering the start. He works in a medical lab so he is swapped. He will post as soon as he can.

'Gnasher' Red Claw |

Miteke, do we have a map, I see the map of the city, but I didn't see any of our icons on it.

miteke |

I found a map (see Kelmarane Gatehouse link at top). You are all coming in from the left side. The gatehouse is in two parts with a bridge connecting them. A road runs between them as it circles the town and the access to where the gnolls are is via a circular stairway in the corner of the left gatehouse. From the best you can tell the enemy group is located somewhere in the blocked out area I have put there. They have not spotted you yet, but it will get increasingly difficult to sneak up on and surprise them.
One of the things that confused the heck out of me is that a gate house is supposed to protect the entrance to a walled city. This gatehouse is randomly placed on a road that traverses the edge of the town. Why? And when I look at the map I have no idea where the walls the description mentions would be!

'Gnasher' Red Claw |

hhhmmm, yes it sounds confusing. Will we be using icons on the map or theater of the mind?

'Gnasher' Red Claw |

...A road runs between them as it circles the town and the access to where the gnolls are is via a circular stairway in the corner of the left gatehouse.
I asked in game what level they were on because this part of your description made it sound like they may be on the second floor. I apologize if it slowed the the planning...

miteke |

They are on the second floor - mostly because that was the gatehouse map I found and it looks like what is on the Kelmarane map :)
We will be using the map, not theatre of the mind, at least for this encounter and whenever I can find something suitable.
Casper has the map pack so usually we should be good.

'Gnasher' Red Claw |

Thanks, last question, does it look like the two sides should attach on the second floor? some kind of walkway over the drawbridge or something? Thinking that one group could go up one stairway and the other the second, or something like that. Would be a pity if we tried it to only find there is not connecting on the second floor :)

Urah Pyr |

Do you have the legacy of Fire Map Folio?
if not then....Tell me if you need this....

'Gnasher' Red Claw |

so I meant to ask this earlier, when you all speak in another language do you all use brackets or spoilers?
examples:
In Gnoll "<so I meant to ask this earlier, when you all speak in another language do you all use brackets or spoilers?>"
or
"எனவே இதை நான் முன்பே கேட்க விரும்பினேன், நீங்கள் அனைவரும் வேறொரு மொழியில் பேசும்போது நீங்கள் அனைவரும் அடைப்புக்குறிகளை அல்லது ஸ்பாய்லர்களைப் பயன்படுத்துகிறீர்களா "
"So I meant to ask this earlier, when you all speak in another language do you all use brackets or spoilers?

Urah Pyr |

I either use OOC text to indicate a different language
or
I use Spoiler test with the actual text I'm saying and the translated text in bold.
"Translated Text."
Actual text."

miteke |

Do you have the legacy of Fire Map Folio?
if not then....Tell me if you need this....
Thanks. That will be helpful. There are still plenty of encounters, like for the gatehouse, for which you are on your own to find.
As for other languages, I'm comfortable with whatever you want to us. I typically use spoilers myself, but I do like the other ways too.

Lupe Fiasco |

As far as covering the distance it is between 80 and 100 ft from the far stairs to the enemy with no charge lane. Only up can do that and still have an action. The ranged characters can get up and to cover with a standard left. Casper would have to double move putting him in a charge lane if he went up the right side. The split Lupe suggested maximizes potential damage round 1, but these things will likely hit hard so mind that.

'Gnasher' Red Claw |

I was thinking Gnasher would go to the far stairs, I don't think they will attack him since he is a gnoll, (could be wrong :)[/ooc] At least Not until they talk to him. That would let you all go to the near stairs and sneak up them while he talked to them.
But I'm not sure where we are in relationship to the building and it sounds like you have a plan. Tell me where you want Gnasher and I'll put him there. He's very willing to take orders as long as he can kill gnolls.

Lupe Fiasco |

I'm guessing that half the team does not want to be anywhere near the enemy As most of us can't sneak well. For anyone to 'get the jump' in a meaningful way they have to get to them first round before they act. That's why I'm thinking Casper has to get to them in one move so he can attack and get sneak attack. That means he needs to start within 30ft 40ft if he throws. Gnasher will get close by talking to them so he is covered with the clever plan, and Lupe has the mobility to close from anywhere.
I will let others chime in someone may be seeing something I'm not.

Tarak Stromblessed |

Sorry, we got a foot of snow dumped on us and I've been working on making sure it's cleared before the 30 mph winds (and -20 wind chill) sets in tomorrow.

'Gnasher' Red Claw |

miteke I am unable to move Gnasher's Icon/token.

Urah Pyr |

Looks like we got a plan and yes I don't want to be a blood smear on the floor. Forgive me for not wanting to go closer.

'Gnasher' Red Claw |

Miteke, sorry I didn't roll stealth, it just that Gnasher assumed it would be better if they see him than the others.
So the door under the blue square, Gnasher can reach it in one move.
Does he need to use a move action to open it, or can he proceed through the doorway the full 60 ft.? If so he would end near the pillar that is south of the steps. I counted the squares on the opposite side, assuming they mirror each other.

miteke |

That's OK. It makes sense what you were up to. Though I think that the way it played out works better. If they HAD heard you at this point, they would only have know the approximate location and probably would have ended up attacking your allies before you were in place. If you are heard while you are on the other stairs, that would draw them away.
No, the doors are not closed so you can rush away. In fact they are wide open so you can move your full 60'. Almost like they WANT you to attack them.

'Gnasher' Red Claw |

miteke, sorry Gnasher's post is so chaotic, a lot of moving parts. His plan is to kill blue with the AOO, then step there and attack green. IF the fauchard didn't kill blue on the aoo, he will bite at him with the attack, then if he is dead move there.

Tarak Stromblessed |

Are the doors open? So if I move to the middle part between the doors, can I see the action in the room?

'Gnasher' Red Claw |

Are the doors open? So if I move to the middle part between the doors, can I see the action in the room?
Tarak, the action is happening on the second floor.
It's my understanding that the downstairs rooms doors are open and allow access to the ladders.
I used the right side as a mirror image of the left for movement.

Tarak Stromblessed |

Ah, totally confused myself with what's going on, then I'm heading to the stairs, thanks.

Urah Pyr |

I'm headed towards the stairs and if correct, next round would see me ascend and maybe see some action. Or after action considering that the dead count is piling up there.

'Gnasher' Red Claw |

as for a way to show locations, A second image with some kind of designation on each of them?

miteke |

Maybe so. A little colored * or something to mark where the players started. Gotta admit, this battle has me struggling with all the half moves and the different floors. Hopefully it won't be necessary next time.
I hate to pause the battle but I really need to know if Casper made it up next to the gnolls somehow.
Also, Casper, remember to roll stealth since you said you were sneaking.

miteke |

Well, I'm guessing you are in the same grid location but just on the first floor, though you might have been able to move further had you not stopped there because you thought you were next to the gnoll. There is no separate first floor map which would have made things a lot easier to understand. I'll give you the benefit of a doubt and put you a little closer to the stairs and move on with the battle. Particularly since stealth is no longer an issue with a battle raging above you.

miteke |

One move action will get you there, but the stairway is all clogged up. You have two hyenas, Gnasher, Lupe, and Wolf in the way.
But wait! Another hyena has just been gnashinated so if you are willing to accept an AoO you can slip by and get up to the second floor. Don't know which of the hyenas he targeted so I'm not sure which way you can go, left or right as you exit.
Gnasher - care to tell us which one you took out? I recommend red if you want Lupe to be able to catch up with the one headed for the horn without having to pass by the black gnoll.

'Gnasher' Red Claw |

Oops, missed that, but there is a wall and a hyena between you and black. You could destroy Green hyena and then move up next to black, drawing an AoO from Red hyena.
Ok, moved the discussion here. I hope that's ok.
I assume the wall is the stairwell, I thought it might give the gnoll partial coverage, I was hoping gnasher rolled high enough to take care of any partial cover.
Also, Gnasher is using a reach weapon, so the gnoll seemed like the best target.
If he can't hit the gnoll due to the wall giving total cover, he will make a move action giving up the three aoo's to get to where he can strike the gnoll. Let me know and I will place him.

'Gnasher' Red Claw |

yikes, I forgot about the bite, but let's move on, I figure if I forget that's on me...
yeah his exotic weapon is a Fauchard went with it for the 18-20 crit.
edit since you have it listed I will try and take a bite.

'Gnasher' Red Claw |

miteke I must admit, letting gnasher 'bite' after the first post was kind of you, and effective...
So, the stairwell keeps Gnasher from charging the gnoll, but where is the horn? He may be able to run to it preventing the gnoll from approaching with out an AOO.

miteke |

Probably unnecessary. The horn is being guarded by Urah and Tarak, the one remaining gnoll is lying on the ground by Lupe and wolf and would have to stand up and get past 3 PCs and a wolf to get to the horn. Not going to happen. It's only chance was the bridge leap but the trip effectively neutered that idea. Basically it comes down to two choices now. Slaughter him or knock him out before he sticks someone else with his spear.

'Gnasher' Red Claw |

well, gnasher isn't close enough yet to kill him, but he will be soon.