Miteke's Legacy of Fire

Game Master miteke

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Well, once I'm 3rd level, I can make my own poison -- that's the big delimiter b/c they're so expensive.

These are the four feats I have right now: can I take powerful poisoning as well then?

Power Attack (Combat)
Toughness (General)
Two-Weapon Fighting (Combat)
Extra Rogue Talent

1 feat from human
1 from 1st level
1 from 3rd level
1 fighter


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
Casper "Pythonglare" Cantour wrote:
But then we might get a surprise round where I can sneak attack, and then get another one in b/c I'll still be flanking.

Moved this over here so we didn't clutter up the game thread.

Lot's of possibilities. We can get a surprise round and flank either way. If were talking to her, wouldn't we get a surprise round if out of the blue you/we attacked her?

I'm assuming however we attack her she will take to the air. So depending on ceiling height Gnasher may hit with the reach weapon, but mostly ranged weapons.

My point in game is two fold. Your asking someone in the party to lie for you so you can do something that you could do anyway. I don't know if anyone is built to lie well. But, being a good 'team player' they may be willing to try it, putting themselves in danger. Sort of like Lupe did when you talked him into giving up the AOO to let you get a flank. Since you double moved in the first round, you would have gotten the same flank when you and Gnasher attacking in the second round.

The second point, splitting the party, not only separates actions, so we don't know what each other is doing. it slows down posting waiting on 'the other group' to do their thing. I'd rather not split up unless it's dire. That's why we curtailed 'scouting' unless it was absolutely necessary.


'Gnasher' Red Claw wrote:
Casper "Pythonglare" Cantour wrote:
But then we might get a surprise round where I can sneak attack, and then get another one in b/c I'll still be flanking.

Moved this over here so we didn't clutter up the game thread.

Lot's of possibilities. We can get a surprise round and flank either way. If were talking to her, wouldn't we get a surprise round if out of the blue you/we attacked her?

I'm assuming however we attack her she will take to the air. So depending on ceiling height Gnasher may hit with the reach weapon, but mostly ranged weapons.

My point in game is two fold. Your asking someone in the party to lie for you so you can do something that you could do anyway. I don't know if anyone is built to lie well. But, being a good 'team player' they may be willing to try it, putting themselves in danger. Sort of like Lupe did when you talked him into giving up the AOO to let you get a flank. Since you double moved in the first round, you would have gotten the same flank when you and Gnasher attacking in the second round.

The second point, splitting the party, not only separates actions, so we don't know what each other is doing. it slows down posting waiting on 'the other group' to do their thing. I'd rather not split up unless it's dire. That's why we curtailed 'scouting' unless it was absolutely necessary.

Yes, I agree on the tactical level. I'm also trying to RP here -- if he can talk people into it, and they're willing to go along with it b/c it sounds like it might be justifiable, of course a NE character is always going to propose tactics where he's taking the least direct risk.

EDIT: I just looked at the rules for 'surprise rounds' again, and they explicitly mention being 'aware' of the opponent, so I don't think just suddenly attacking would offer a surprise round as far as I can tell.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

LOL, well that makes perfect sense :)

But your response in game to Gnasher was OOC not in character. So I was a bit worried and wanted to explain.

Edit;
Cool, didn't know that about "Surprise" so we would need to win init. or it would be harder. Does Casper throw his knives? (in case she flies off)

Also, did we get a good look at the building to know if there was a possibility to sneak in. I don't know how Miteke will handle it but a lot of GM won't let you 'retcon' a perception check on the interior looking for hiding spots or entrances.


'Gnasher' Red Claw wrote:

LOL, well that makes perfect sense :)

But your response in game to Gnasher was OOC not in character. So I was a bit worried and wanted to explain.

It's sort of a mixture sometimes -- however, I am trying to consistently represent his mechanical tactics as a NE character that's not at the same time a drag on the story or a problem child. That means he contributes to violence, but doesn't offer to stand in the front, or get up close if he doesn't think he can hit and cause a lot of damage. He's not taking one for the team unless he sees larger advantage to that -- like maybe someone else is going to offer him a magic sword if he acts valiantly in one battle, so that's worth the trade off.


Sebecloki wrote:

Well, once I'm 3rd level, I can make my own poison -- that's the big delimiter b/c they're so expensive.

These are the four feats I have right now: can I take powerful poisoning as well then?

Power Attack (Combat)
Toughness (General)
Two-Weapon Fighting (Combat)
Extra Rogue Talent

1 feat from human
1 from 1st level
1 from 3rd level
1 fighter

Of course, You will be getting 10 build points at level 3, or I should say got since you are supposed to be level 3 now. You leveled up after defeating 3 demons.


Sneaking in would be hit or miss. It is a one story building and, though there are windows you could get it, if she is looking in the right direction at the wrong time she will spot you. But skill will tell, using tricks like shadows and mirrors so it would be a straight stealth vs. perception check to get in unseen and hide behind one of the cauldrons or something. Getting close to her unseen would take a series of 3 successes.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
Sneaking in would be hit or miss. It is a one story building and, though there are windows you could get it, if she is looking in the right direction at the wrong time she will spot you. But skill will tell, using tricks like shadows and mirrors so it would be a straight stealth vs. perception check to get in unseen and hide behind one of the cauldrons or something. Getting close to her unseen would take a series of 3 successes.

Hey stop encouraging him! I'm trying to get him to not 'split the party'

:)


miteke wrote:
Sebecloki wrote:

Well, once I'm 3rd level, I can make my own poison -- that's the big delimiter b/c they're so expensive.

These are the four feats I have right now: can I take powerful poisoning as well then?

Power Attack (Combat)
Toughness (General)
Two-Weapon Fighting (Combat)
Extra Rogue Talent

1 feat from human
1 from 1st level
1 from 3rd level
1 fighter

Of course, You will be getting 10 build points at level 3, or I should say got since you are supposed to be level 3 now. You leveled up after defeating 3 demons.

I have two traits and these feats:

Power Attack (Combat)
Toughness (General)
Two-Weapon Fighting (Combat)
Extra Rogue Talent

do I have any build points left over with that selection? I assume toughness is 10pts at least?


I misunderstood your question. What you are really asking is how many build points did you use up and do you have 4 left.

You really need to create a Build Point section on your character sheet and track your points. That way I don't have to do your book keeping for you which seems fair to me.

Total Available
40 Starting points
10 Human
10 Third Level Feat
10 Third level rogue talent
--
70

Total Spent
18 Human (2* race point cost of 9)
10 Power Attack
10 Toughness
5 Poisonous Slayer
3 Blade of the Society
7 Two-Weapon Fighting
7 Bleeding Attack (Ex)
--
60

So, yes, I took a good hard look at what you have taken so far and looked up what we decided on for Two-Weapon Fighting and you have enough. I did not find where we decided on a cost of Blade of the Society, but a +1 damage costs 5 and this is situational so it would cost less than 5 so I assigned it a value of 3. I also did not find where we decided on a cost for Bleeding Attack. It's a complicated one with the damage being delayed but repeating, it scaling with your level, that it only happens when you are sneak attacking, that it will not even affect some creatures, it can be stopped by 1 point of healing, etc. But in the end, frankly I've found in most battles that the bleeding damage comes too little too late to make a difference. I give it a 7. It can be great but it usually isn't.

Congratulations, you have 10 more points to spend.


Need some decisions made to progress the game:
1) do you head back to camp or to the harpy's
2) What do you do when you go to the harpy's
3) Tarak asked if he should try with the second sac.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

If we need to heal up first, we should head back to camp.

Else we're gonna dance with the harpy, we'll need to head there first.
We mangled the head anyway didn't we?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sounds good to me, though if the recently poisoned think they can handle the harpy we could knock that out first, we haven't done all that much today as it is.


nobody is poisoned any longer. Lupe turned the hit on him into a miss and Gnasher made his saves and then Lupe cured the con damage. All you got now is -15 HP on Gnasher.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sounds good.

You guys want me to harvest the rest of this poison or are we giving it to the harpy half mangled?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

The poisons up to Casper.

So who all can use the CLW wand Gnasher bought? I figure he will hand it to someone to heal him then they can go after the harpy.

Would you all rather we RP someone taking the wand and healing each other, or should we just roll and 'narrate it' ourselves?


1 person marked this as a favorite.

Just RP the exchange, assume that you get the asked for help, and roll your own CLW. No need to bog things down waiting for an appropriate response on a no-brainer like that.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Amusingly I was about to tag you with my own wand anyway, but I doubt I've had had as nice of a heal roll on it.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

As a heads up I've got family coming in tomorrow through the weekend. I'll try to check in at least once a day but bot as needed.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Have fun!


Do you want me to bot you if combat starts?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
Do you want me to bot you if combat starts?

He means do you want him to bot you when combat starts...

:)


*LOL*

You know, I was tempted to strike out the if and put in when myself :)


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

LOL,

So how high is the ceiling? It looks like there are steps, do they go to a second floor or a loft that runs around the edge?

If Tarak is unable to respond, eventually I will have Gnasher take the head and walk it in. But he's not giving her the head until they get the information.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Fine with botting if combat starts, I have Lightning Arc (1d6 + 1 vs touch) and my spells are all listed in my profile. Also have a sling.

I'll be able to post at least once a day, but if we get cooking and you all want to speed up the pace, botting is just fine by me.


The room is pretty high. If the thing takes flight you will be forced to duel it out using missile weapons. The ceiling is about 35' up there. The second floor is up 15'. The place is roomy and well ventilated, meaning she would have no trouble escaping you if she needs to.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Grapple her and pin her down.....


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

So in game Gnasher is just voicing his opinion. If someone wants to speak up or something, I was just trying to bait the harpy into doing something. I guess that didn't work...

Do you all want me to drop the head and attack her when she comes to get it?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Well..

XP Bag but we'll need to hold her down so that everybody else can pile on her.
Say we all grapple her down and pin her?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

I guess Gnasher could try and grapple her. If we get a surprise round and beat her init he may get an attack then grapple. I don't know.

But we need someone to say something in game to get things started


Right now the harpy is pretty suspicious of you all so getting her to put herself in a vulnerable place is not going to be easy.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Why miteke whatever do you mean :)

edit:So what I hear you saying, is the only way anyone is going to "grapple her" may be Urah or the bard after they buy her dinner and go dancing?


:)

They might have a chance at turning her opinion.

Or you could just go along with the deal since bluffing does not seem to be your strong suits. Casper would have NO problem with breaking it later either.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Yeah, I'm just sad we didn't get to bum-rush her when we opened the door back at the beginning. Lets see what anyone else posts. I'm headed to bed.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
'Gnasher' Red Claw wrote:
"Gnasher want to kill something, find Peryton?"
LOL!

Gnasher's logic was 'Kill all the monsters.' I'm at a total loss on what to do with the harpy now. If someone wants to bargain with her to pay off the merchants I'm good with that.

But we have one person wanting to help her rolling diplomacy, another person wanting to kill her rolling intimidation and she still hasn't realized we double crossed her with the poison.

So I figure once she learns of the double cross, unless we do something, she will be a thorn in our side until we kill her. I was hoping she would attack when Gnasher told her it wasn't our call to let her stay. OH well...


I for one am amused by the whole thing.

Reminds me of that rocky start with Filliped.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

As a habitual player of bards, I'm enjoying just watching this all play out.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Whatever the result, I'm staying away......


@Casper
I am trying to make sense of your skills.

Sleight of Hand is dex based and you have a +1, how is that possible. It should be higher. There is no way you would have a +1 unless you have a -4 ACP which you don't.

Sense Motive is +1 yet you have a -1 from wisdom. That does not make sense either unless you put 2 ranks into it. But if you did that, it is a class skill and it would jump to a +4. there is just no way you could have a +1.

Your skill points say 14 which would make sense if you gave up your skill bonus from being human, but from your character sheet it does not look like you have done so so you should actually have 17, right? And I'd love to know where you allocated ranks - that is missing as well as your build point section.

None of your numbers make sense!


miteke wrote:

@Casper

I am trying to make sense of your skills.

Sleight of Hand is dex based and you have a +1, how is that possible. It should be higher. There is no way you would have a +1 unless you have a -4 ACP which you don't.

Sense Motive is +1 yet you have a -1 from wisdom. That does not make sense either unless you put 2 ranks into it. But if you did that, it is a class skill and it would jump to a +4. there is just no way you could have a +1.

Your skill points say 14 which would make sense if you gave up your skill bonus from being human, but from your character sheet it does not look like you have done so so you should actually have 17, right? And I'd love to know where you allocated ranks - that is missing as well as your build point section.

None of your numbers make sense!

I think I rebuilt and forgot to change the values, I'll look at it next week


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

So while were waiting on everyone, I thought I would post Gnashers idea. He's assuming the creature will protect it's eggs. So he will move that way using one move action each round and then readying an attack, that way getting the AOO and an attack. If the creature hasn't attacked by the time he gets to the eggs, he will begin attacking the eggs trying to draw it to him.

He will stay on the inside of the steps in case anyone wants to be the other side of him.

Any opinions?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Hey Miteke, asked about Fly by attacks in game, not super familiar with them, so if Gnasher can't get an AOO I'm totally good with it.

If you have an opinion/explanation/ruling on it I'd love to hear it. Like I said, not super familiar (and to lazy to search it out on the forums)


Oh, you would definitely get an AoO - if it moves through an AoO zone. The trick is to be in the right place at the right time which means guessing who it's going to attack (and, often, having a reach weapon).

The real obnoxious ones are the ones that walk through walls. At least you don't have to deal with that.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

It's not going to make any difference on this attack since the first one hit and the second and third didn't.

Do creatures get all natural attacks on a standard action? The peryton had a move action and a standard action. I thought multiple attacks were when they creature/NPC/player used the 'full round' to do attacks.

I'm asking because Gnasher has three natural attacks, and normally the gm's only let him take one as a standard but all three as full attacks. So if he only get's one attack he will use the fauchard and bite for aoo's but at some point in time he will drop the fauchard and do a full attack with tooth and claw.

IF he can do all three attacks (like the peryton) on just a standard, he will use them more often.

edit

PFSRD wrote:

Multiple Attacks under standard actions

A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.

Again, I'm only asking because it will effect how I use Gnashers natural attacks.


No, you are right, unless they have pounce.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:

No, you are right, unless they have pounce.

Darn, so what would the 'point buy' be for the beast feat pounce :)

Once we get to fighting stuff that needs a magical weapon all the time Gnasher won't be able to use natural attacks as effectively. But I'm looking forward to getting close enough to a few creatures to let him cut loose.

We just haven't had a good tactical reason for him to do so yet. Everything's been sort of hit and run.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Don't you have the path to get pounce?

Pounce is incredibly deadly.


Pounce would not make sense for a manufactured weapon. The image I have is the critter jumping on the victim with all appendages and teeth in play. A pole arm weapon just doesn't fit the image. I could see letting you get and use pounce if you went with all natural weapons.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Beast totem line! Raw you get to make a full attack. Weapon + iteratives + natural weapons at -5 if you like. Does not work with two different reach lengths though.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

So Gnasher's first feat is snapping jaws giving him a bite attack, add that to the two claws attacks when he rages, he would be very effective with 'natural attacks.' The question becomes which is better the reach weapon or the natural weapon. If were in a close up fight, he's going to the natural weapons. Most of our fights have been more spread out. I know that as we get higher in levels it will make the natural attacks less effective because of DR, but I still like them :)

He has the primalist archetype so he may exchange the 8th and 16th bloodline level powers for rage power. but I'm not giving up demonic bulk (4th) or abyssal bloodrage. (12th)

As far as the beast totem 'rage power tree', Beast Totem, Lesser would be a a waste because Gnasher already has claws. But I have to decide which 'rage power tree' I'll select. I would be between the 'beast totem, lesser/beast totem/beast totem, greater' tree or 'superstition/witch hunter/spell sunder' tree.

With only trading in the 8th and 16th bloodline level powers the pounce or sunder wouldn't come on line until 16th, so the question is which will be better at that level. Either way I will probably take reckless abandon as the first rage power, then one of the rage power trees.

Miteke would you consider 'pricing' rage powers like you have 'feats'?

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