Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level


751 to 800 of 3,557 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Ex-gnoll?

So you can be gnollified and then reject being a gnoll? :P


Had to think about that one for a while :)

So only a gnoll can be gnollified, which is too bad since it is such a nice term.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

hey Casper your a 5 ft step from both demons, they have two attacks, do you want to take a 5 ft step away from them so they can't full attack you the next round?


And that would be totally in character, unless he was going for a flank attack. Decisions, decisions, decisions!


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
And that would be totally in character, unless he was going for a flank attack. Decisions, decisions, decisions!

Yeah, wasn't sure how much I should ask, he has two weapon fighting also but wasn't sure how much he actually used it. It looks like punching dagger is his weapon of choice but I couldn't tell.

As far as the fight is going, once the other demons showed up, we probably should have ran. Not sure it isn't still the best idea.

I had Gnasher assume, that with the actual 'gnoll guards' dead that the demons wouldn't 'report' what had happened, but just return to their own plane. Again that's an assumption with all that it entails.

But thanks for sending Filliped to help, we may actually survive this. (I had assumed that with three demons and not retreating it would be a TPK)

Also does anyone have Knowledge religion?


Filliped would have joined you if you had asked. So with the 20% summon chance panning out for them and those initial combat rolls, I decided a GM intervention was in order or it WOULD have been a TPK. So Filliped 'stole' the crit from them and you guys are doing OK.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Was quite surprised to see two more demons spawn out and I decided oh well, let's just roll with it.

They're immune to my spells.....


That is what sucks about being an elemental caster. Half the things in the game seem to be resistant or immune.

Definitely branch out and get some force or sonic spells ASAP!


@Casper
Could you please put your HP, AC, CMD, and ST at minimum in your tag line so I don't have to keep looking it up on your character sheet?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Hey miteke, I'm confused on the attacks. I realized the attack didn't hit, but just wanting to clarify. Gnasher had 5 ft stepped back to hit with the reach weapon, neither of the demons attacks have reach, so he wouldn't have been able to attack Gnasher from his spot.


Well, crap. I thought a halberd had reach. Good thing they missed.


Just to clarify what rules we're going by -- are we kicked out of the game if we die, or are we allowed to roll up a new character?


You may build a new character.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Felliped continues his singing and casts a sleep spell on the hobgoblin, not sure if it will work on a demon, and it drops like a log.

I'm assuming the attack here dropped the Gnoll.

Casper "Pythonglare" Cantour wrote:
Okay, flubbed my next attempt at a hit, so I'll step back 5' after I fumble my attack.

Since Casper used a full round to attack the sleeping gnoll couldn't he just CDG it?


Absolutely. And it would be entirely in character for him!

Let's just say he did that and we can move on now that I have time.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

So Gnasher was within 5 ft of yellow demon using a reach weapon, does he also get an AOO to prevent yellows attack? Also how far did blue move? I don't remember his spot.


I do believe you are right. Yellow was where blue currently is and thus you also get an AoO!


@Gnasher
Remember you need to make the fort ST I requested in this post.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:

@Gnasher
Please give me a DC 15 fort save.

@Lupe
You (and Wolf) will get an AoO as yellow demon stands. If you take him out, Gnasher will not take any damage or need that ST!

Ummm, you said Gnasher could make the same AOO that Lupe could, and Gnasher dropped the demon. So I assumed that Gnasher did not take any damage or need the save roll.

I did not include the inspire bonus, on any of the attacks. I will do next round :)

Casper was asking about 'sneak' is there any reason he can't step in front of Gnasher and flank with Lupe getting his 'sneak bonus'?


Doh! I am an idiot. You are right again. No ST and your HP should still be at -10, or -9 after the fast healing, correct?

Yes, Casper could do that.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

It's cool, He's at -9.

Hey Casper not trying to tell you what to do, but with the 10 ft move you could 'flank' the demon across from Lupe. Through trial and error We've learned cold iron weapons work better than magical one.

the attack would be 1d20+ 1(BAB) + 4(dex) + 2(flank) were hitting at around 20


As mentioned in gameplay, you may all level up. Hitpoints and all spells and abilities with counters will be restored as if you rested a day.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Hmm Should I level bard or just go straight through Sorc.... lol

That was really one tough battle.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

yeah it turned ugly when the summons worked


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
As mentioned in gameplay, you may all level up. Hitpoints and all spells and abilities with counters will be restored as if you rested a day.

Curious to see how this goes with upgrading material. Do we now assume that everyone's gear is now altered to equal the 3,000 gp. value?

Do we calculate any 'consumables' we found?
I'm assuming Gnasher will need to calculate the value of the 'magical Fauchard' So either need to know stats for it or at least value at half.

Do 'found' magical items value at full price, or half price when calculating 'spendable' wealth? Nevermind, I'm reading Miteke's House Rules.

Edit:
Gnasher upgrades @ lvl 3:
+ 9 HP
+ 1 BAB
+ 1 Ref and Will saves
+ 1 skills: Acrobatics, Intimidate, Perception, Survival,
3rd lvl feat: Power attack
Blood Sanctuary (Su) At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

HP: 1d10 ⇒ 1 yeah, going to stick with half rounded up


'Gnasher' Red Claw wrote:
Curious to see how this goes with upgrading material. Do we now assume that everyone's gear is now altered to equal the 3,000 gp. value?

Yes, 3000 gp. Whatever you add you effectively find, though it will not count as loot with respect to costing half as much. Count the Fouchard as half of it's cost as if you had forged and enchanted it as a +1 weapon yourself. All loot may purchased in this way except for consumables. Stuff not found and consumables cost full value. But remember that wands are not consumables any longer and work more like staffs.


'Gnasher' Red Claw wrote:
yeah it turned ugly when the summons worked

I'll say. Gotta say that particular ability is a bit unbalancing. Imagine if I had rolled a 3 for the number of summoned demons, or if one of them and turned around and summoned 3 more. Sheesh! That's when a GM has to step in, smack the dice, and restore balance.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Ya did good. That was scary indeed, but ultimately a satisfying battle. Except for the part where I basically couldn't hurt the demons :)


LOL!

Blasters are like that but I expect that will change, particularly if you can fit a few sonic spells into your repertoire.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, once we get another spell level or so I'll have some more versatility.

My next move was gonna be a scroll of Shillelagh and whacking away.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |
Urah Pyr wrote:

Hmm Should I level bard or just go straight through Sorc.... lol

That was really one tough battle.

I would go, Sorcerer. I bard abilities. I will level up as soon as I can.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
Tarak Stromblessed wrote:
Ya did good. That was scary indeed, but ultimately a satisfying battle. Except for the part where I basically couldn't hurt the demons :)

lol do what I did. Talk Smack and pray they don't come after you.

Oh Lupe you're a cleric!! I thought you were a cavalier!
--------------------------------------------------------------------------- ---------------

Levelling up as Sorceror then.
3rd level Sorceror hp 1d6 ⇒ 4

Bloodline power
Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type.

Bloodline spell
burning hands

3rd Level Feat
Cunning probably worth 10 points.
The toughness version for Skill points.

Spell
Ear-Piercing Scream


I was going to take a level of alchemist (vivesectionist) for my level up to get another sneak attack and add to my poison build element. Is that alright?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I totally forgot to finish the list of item purchased yesterday. So two last questions. If we don't spend all of our allotment do we get to keep it to spend through the level or at the next build?

Lastly, the 3,000 gp is building a third level character. We've also already used the 1,000 gp. for the second level, Do we spend the difference ie. 2,000 gp. or do we get to spend the whole 3,000 gp.?


Urah Pyr wrote:

Cunning probably worth 10 points.

The toughness version for Skill points.

Actually, skill points are bought on a point by point basis instead of getting a lump sum for a feat. See the house rules on buying skills with BPs.


Sebecloki wrote:
I was going to take a level of alchemist (vivesectionist) for my level up to get another sneak attack and add to my poison build element. Is that alright?

That is fine. vivesectionist is a favorite for many for the very reason you selected it :)

Also remember that if you loose a sneak attack die (or channel die or domain or whatever) because of multi-classing or some archetype, work with me and I will allow you to use BPs to buy back that die!


1 person marked this as a favorite.
'Gnasher' Red Claw wrote:

I totally forgot to finish the list of item purchased yesterday. So two last questions. If we don't spend all of our allotment do we get to keep it to spend through the level or at the next build?

Lastly, the 3,000 gp is building a third level character. We've also already used the 1,000 gp. for the second level, Do we spend the difference ie. 2,000 gp. or do we get to spend the whole 3,000 gp.?

Basically your wealth resets at each level and it is like a wealth rebuild. If you spent money you get it back. if you used consumables you get them back. If you want to trade in that +1 sword for a +1 adamantine sword you can do it without having to do all that bookeeping or any market negotiations (though if your character is good at negotiations I might entertain some RPing and good rolls to get you a deal). Keeping some money aside each level to cover incidentals or provide flexibility is a good idea. You never know when you run into a situation where that scroll of X might be just the thing you need but, alas, you have no cash!

Between levels, when you find stuff or cash it adds to your wealth/equipment raising it above WBL but as soon as you hit the next level it all resets and you lose that advantage. Of course you also get all that new wealth to play with so that's a win.


P.S. You guys suck at rolling HPs!


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
miteke wrote:


Basically your wealth resets at each level and it is like a wealth rebuild. If you spent money you get it back. if you used consumables you get them back. If you want to trade in that +1 sword for a +1 adamantine sword you can do it without having to do all that bookeeping or any market negotiations (though if your character is good at negotiations I might entertain some RPing and good rolls to get you a deal). Keeping some money aside each level to cover incidentals or provide flexibility is a good idea. You never know when you run into a situation where that scroll of X might be just the thing you need but, alas, you have no cash!

Between levels, when you find stuff or cash it adds to your wealth/equipment raising it above WBL but as soon as you hit the next level it all resets and you lose that advantage. Of course you also get all that new wealth to play with so that's a win.

This rule makes it easy to keep track then.

And I rolled decent for HP!

And I need to go find the house rules for that. I forgot about those.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|
miteke wrote:
Urah Pyr wrote:

Cunning probably worth 10 points.

The toughness version for Skill points.
Actually, skill points are bought on a point by point basis instead of getting a lump sum for a feat. See the house rules on buying skills with BPs.

So when I level up I don't get 2+int for skills?

I have to spend BP to raise my Skills?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I think I have everything sorted, the Fauchard is half price. Any changes to items I presently have I pay full price for the upgrade. Any new items I pay full price. Any 'found' items ' I pay creation price. Any wands regular price and it has 5 charges that can be recharged by casting 'the spell' on it.

Here is the purchase list for Gnasher. Next level, when he gets spells, he will purchase a wand of infernal healing...

Found: + 1 Fauchard: 2,314 gp/2 = 1,157 gp.
MW Fauchard now MW Cold Iron Fauchard = 14 gp.
agile MW breastplate now + 1 agile breastplate: = 1,000 gp.
CLW wand = 750 gp.
expenditure total: = 2,921 gp.

remaining wealth 79 gp.


1d8 ⇒ 6

hp


DM -- where did the build rules material go? It looks like some of the links in the campaign page disappeared (at least for me?).

I'm sorry, I forgot how we were doing wealth.

I think I'm mostly updated with my vivesectionist level.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

HP: 1d8 ⇒ 2

Sigh.

So, what I'm seeing is consumables, like my scrolls reset at level? Cause I'm adding more scrolls this level and will be happy to chip in for a CLW wand.

Will the wand use the casters CL as well? I see the rest of my answers on the house rules. I'll get my profile updated tonight.


Urah Pyr wrote:
miteke wrote:
Urah Pyr wrote:

Cunning probably worth 10 points.

The toughness version for Skill points.
Actually, skill points are bought on a point by point basis instead of getting a lump sum for a feat. See the house rules on buying skills with BPs.

So when I level up I don't get 2+int for skills?

I have to spend BP to raise my Skills?

Not at all. Skills work normally, its the feats/traits that change. Any feat or trait that grants skill points is converted to a point buy with various rules to modify less useful vs. more useful skills.


Sebecloki wrote:

DM -- where did the build rules material go? It looks like some of the links in the campaign page disappeared (at least for me?).

I'm sorry, I forgot how we were doing wealth.

I think I'm mostly updated with my vivesectionist level.

I reordered the links horizontally since it was hogging too much space in the campaigns view. It is there, at the top, labeled house rules. It's just that now it is the second link in the list horizontally instead of vertically. Let me know if the link is broken for you.


Tarak Stromblessed wrote:

[dice=HP]1d8

Sigh.

So, what I'm seeing is consumables, like my scrolls reset at level? Cause I'm adding more scrolls this level and will be happy to chip in for a CLW wand.

Will the wand use the casters CL as well? I see the rest of my answers on the house rules. I'll get my profile updated tonight.

Yes, consumables reset. What a deal!

Wands do not use the casters CL. You have to buy them at the CL you want. They are not like staffs in all respects, just in that they have limited uses per day and must be recharged. I did this because I always felt wands of CLW were broken and basically encourage rampant healing.


miteke wrote:
Tarak Stromblessed wrote:

[dice=HP]1d8

Sigh.

So, what I'm seeing is consumables, like my scrolls reset at level? Cause I'm adding more scrolls this level and will be happy to chip in for a CLW wand.

Will the wand use the casters CL as well? I see the rest of my answers on the house rules. I'll get my profile updated tonight.

Yes, consumables reset. What a deal!

Wands do not use the casters CL. You have to buy them at the CL you want. They are not like staffs in all respects, just in that they have limited uses per day and must be recharged. I did this because I always felt wands of CLW were broken and basically encourage rampant healing.

I remember I had 3 bp left over last time I leveled up. Can you look at my sheet and tell me if I qualify for anymore so I can get exotic weapon proficiency?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Cool.

Unfortunately things are crazy here tonight so I'll have to get my leveling finished tomorrow when my son is at school, gotta figure on which and what scrolls I want and the druid spell list is so nice.


Sebecloki, your profile is blank. Remember to include a build point section on the sheet so I can check your math and see if you have the points for the feat. Exotic Weapon Proficiency costs 5 points. It's one of the few feats I actually put in the house rules.

751 to 800 of 3,557 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Miteke's Legacy of Fire Discussion All Messageboards

Want to post a reply? Sign in.