Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"If I fall my reward will be etern-" The final syllabus is lost as the flames overwhelm her.

Chark stands tall as she falls.

For victory against the priest and her "pet" each hero earns 80 XP.

Half the party stands over her. The is outfitted in leather armor, gray robes, trident, and a wooden religious symbol of Gozreh defaced with demonic runes. In death there seems to be nothing special about her weapon.

Before anyone can speak, the sound of metal bending and twisting comes from the bronze doors to the west. The beasts depicted on the door turn to look at you, and speak the following words in an unearthly chorus.

“Corruption has shut this door, but that cannot keep us out."
“Cleanse these halls of the corrupted that infest it, and we will open this door for you."
“Or, if you are one of the chosen of the Wind and Waves, then you may enter.”

The door then reverts to its normal shape without another sound.


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Chark nods. We appear to have our next assignment, she says, turning back to the summoner with disdain and picking up the defaced holy symbol with two fingers and her thumb. Ugh, she grimaces as she looks it over, then ignites it after producing another ball of flame.

With that done, she looks at her companions. Let us take a few moments and see to our wounds.

DC 15 Medicine - Tiny: 1d20 + 11 ⇒ (15) + 11 = 26 crit success
healing: 4d8 ⇒ (6, 2, 2, 8) = 18

DC 15 Medicine - Dendillion: 1d20 + 11 ⇒ (15) + 11 = 26 also a crit success
healing: 4d8 ⇒ (8, 2, 2, 5) = 17

DC 15 Medicine - Haldan: 1d20 + 11 ⇒ (11) + 11 = 22 success
healing: 2d8 ⇒ (2, 7) = 9

DC 15 Medicine - Goliath: 1d20 + 11 ⇒ (15) + 11 = 26 crit success
healing: 4d8 ⇒ (4, 5, 7, 4) = 20


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"Any of you the G...gg.gatekeeper or chosen?" Charlie looks around to the others as they get bandaged up.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny feels much better.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Dendillion winces from the wound, but is thankful for Chark's tender ministrations. "Thank you, as always my friend. I'd tell you that you've got a way with your hands, and follow that up with a wink, but I fear you'd stab me with that needle," the bard can't help but joke.

"I'm guessing none of you make your prayers to Gozreh, right? In that case, we should do the deity a service. I, for one, am not one to argue with talking doors."

At no point does the bard unsling his lute during their downtime, a clear sign of his exhaustion. "Also... is this day over yet? I could do for a bath now, and the holes in my clothes! What a crime."


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Yes, I am, Chark replies to Den, and yes, I would.

Forgot to mention, refocusing during healing.

It's been quite a day, and while I am loath to leave a task unfinished, I wonder whether we have the resources to continue before a night's rest.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny shakes his head "I don't think leaving this place half completed will do any favors to the mayor or any other innocents here. Anyway we'd like have to retreat back down through rocky terrain with at least the mayor in tow..."


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

"Oh I agree Tiny. Pressing matters and all. But I'm still tired."


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Tired or not, Chark says with a sigh, we go onward. She points south, asking Tiny to lead the way.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Two major announcements/reminders:

Door protocol:

Dungeon delving, no matter the skin, involves a lot of rooms, and not all of them are interesting. At a table, the uninteresting rooms are quick. A simple back and forth with the DM can wrap it up. In a play by post, it's not nearly as quick. In order to balance the game and its detail, with pacing and fun, here's how I'd like to do handle things:

1. Have a quickpost up top. This allows anyone in the party to copy and paste the door protocol. This way we don't need to wait for the first party member to post. whoever pastes the post must make sure the map is updated.

2. If there is a balance between encounter rooms and filler rooms, I'll play the game as normal. Someone pastes the quick post with an updated map, and we play. I will do my narrative best to balance immersion with efficiency. (i.e. in non-encounter rooms I'll occasionally throw in some dice, some archaic adjectives and some tone so that you can't tell instantly if it's a live room or a fluff room.

3. If there is an area with a LOT of fluff rooms, I'll narrate our way to a point where there is a balance. This means I'll make a DM decision on fast forwarding a room to room search. Hopefully you'll be unable tell if I switched back to a tactical game just before an encounter, or with a couple of fluff rooms.

4. If anyone feels I erred in switching between modes, speak up. If you want me to rewind, speak up. If you don't like this method, speak up (though please also suggest an alternative.)

5. In either Slack, or in the discussion tab, please decide TODAY on a "door protocol." HERE are TWO examples.

The Plot in PbPs:

APs are written as entire sweeping campaigns. Within the Iron Fellowship, this seems to be the most common game. I've noted a drastic shift over the last couple of years to APs being the core of the Iron Fellowship Pathfinder/Starfinder scene. This means there are a lot of people in a lot of APs. Given the pace, it can be hard to track the metaplot of an AP over time. I know I frequently think to myself "why am I in the mountain complex again?" Ideally, having a timeline should take care of this, but as the game ages, the updates begin to fall off. This is also one of the myriad reasons I vastly prefer challenge/story based XP awards.

I simply don't have the bandwidth to be the one to track the timelines, but what I CAN do (and will in my other APs as time allows) is offer a Summary of the Story Thus Far. This should help keep the metaplot in mind.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Both sound great GM!

"I w..w..w.ould rather not sleep in the crypt." Charlie says as he looks back at the walled off room.

If we need to rest Charlie will help stand guard.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny nods to Charlie "Let's push on for now."

Tiny heads south and takes up a defensive position just past the first two doors and motions for Chark to come up and take a look.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny leads the party south.

Tiny moves past the door for Chark to check it. Once given the go, Tiny steps back into position. The party moves down the hall, room by room. The next three rooms are much the same. Each room has a large and very comfortable canopied bed, an armoire for clothes storage, a full-length mirror, and light provided by fist‑sized glowing orbs mounted in ornate wall sconces. A folding screen in each room conceals a metal bathtub. In the two northern guest rooms, the bedclothes are neatly folded and tucked away in the armoire. Only the southern guest room shows evidence of recent habitation; its bed is made and its bathtub is filled with lukewarm water.


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

”It seems almost cruel that as exhausted as we are from this day that each room has a bed that seems so comfortable...”

Love these options.

Haldan inspects the glowing orbs to see if it’s something magical or something he could carry with him instead of leaving it on the wall. Maybe even attach it to a staff, possibly.

”Did we kill someone who was about to take a bath?”

There was nothing magical on the women and her pet, right?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Correct, nothing magical.

Haldan looks at the globes, and sees that they're firmly attached to the wall. This path also ends in a door that looks more like a hallway door than another set of quarters.


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Well, clearly, when we are ready to rest, we've some nice options, Chark says with a slight smile.

She checks the door at the end of the hall and then moves to let Tiny open it.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark checks the door. It's hard to make out any detail, but she definitely hears some kind of activity...

DM:

1d20 ⇒ 4


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny shuffles his clan dagger from one hand to another nervously as he looks back for a nod from the rest of the party that they are ready for another potentially violence filled room.


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Something going on in there. Let's be prepared.

When everyone is, she nods to Tiny to open the door.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny opens the door. The north wall of this long dining hall contains a stone oven, a cauldron, and several metal tables. Several long, wooden tables and benches are lined up against the south wall, providing accommodations for two dozen people to eat together. Doors lead east and west. Within the room is a hermit cooking something with FAR too much coriander, though she's busy ordering a trio of quasit sous chefs to help her. Her trident and shield are by the door.

Hmmmm.... no mention in door protocol discussions, but not everyone is trying to avoid notice, sooooo

Upon seeing the door open...

Round 1:
Charlie: Go
Dendillion: Go
Chark: Go
Tiny: Go

Hermit: TBD
Haldan: TBD
Quasits: TBD

Hostile Hermit: 1d20 + 8 ⇒ (10) + 8 = 18
Quasits: 1d20 + 7 ⇒ (10) + 7 = 17
Charlie: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 (Scout)
Chark: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 (Search)
Dendillion: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 (Detect Magic)
Haldan: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 (Avoid Notice)
Tiny: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 (Search)


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

We're from the circus, we're about being loud, not quiet.

Tiny moves across the room with surprising alacrity, seizing the opportunity to make it to the far side and grab the shield.

Stride x2, pick up shield


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Recall Knowledge (quasit) -- Religion: 1d20 + 9 ⇒ (6) + 9 = 15

Chark takes a moment to recall what she might know of these winged demons, then moves into the room, summoning a shield of force to protect herself.

Recall Knowledge ◈, Stride, verbal component for shield ◈.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Charlie moves into the room behind Tiny as he grabs the shield. "Goo..goliath get in there and help her." He points to the red quasit. Goliath bounds through the room knocking over tables and chairs as a large paw swipes at the quasit.

Goliath Claw: 1d20 + 8 ⇒ (20) + 8 = 28
Damage (Piercing): 1d6 + 3 ⇒ (4) + 3 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 2

◆ Stride
◆ Hunt Prey (Red Quasit)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike

Status:

HP 36/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Focus 0/1
Hero Points 0/3

Goliath
HP 32/32)
AC 17


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Action 1: Stride
Action 2: Recall Knowledge
Action 3: Inspire Courage

Dendillion follows after the group, quickly seeing a cook and, more importantly the planar creatures that serve her. He scrutinizes the nearest one, sharing what he knows.
Recall Knowledge (Bardic Lore): 1d20 + 6 ⇒ (6) + 6 = 12

Expecting this to be an ugly fight, he strikes up an inspirational tune. Magic flows from each word as he once more sings of the Red Wolf.
When a humble bard
Graced a ride along
With Jeralt of Taldor
Along came this song

Lingering Performance: 1d20 + 11 ⇒ (7) + 11 = 18
+1 to attack and damage, lasts for 3 rounds


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

I just zoomed in on the chef. It’s Halloween themed with the chef from Clue! I summon Tim Curry to take care of her.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny grabs the woman's shield as Goliath barges into the room and immediately eviscerates the closest quasit. Demonic hatred keeps it in the fight, at least for now!

Dendillion can't put any details to the creature in the chaos, but it doesn't stop his inspirational song!

Chark pegs these a minor demons named quasits as she preps for defense.

The cook charges towards Tiny with her meat cleaver!
ATK: 1d20 + 9 ⇒ (4) + 9 = 13 MISS
ATK 2: 1d20 + 4 ⇒ (18) + 4 = 22 for DMG: 1d6 + 2 ⇒ (6) + 2 = 8

"You scoundrel's! I'll throw you in the stew!"

Round 1:
Charlie: Crit!
Dendillion: Bard fu
Chark: ID
Tiny: Shield
Hermit: ATK!
Haldan: Go
Quasits: TBD

DM:

Red: 18


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

”Not sure how good of a stew it would be. Although I would imagine Halfling is quite tasty.”

Stride twice, cast Hand of the Apprentice. Guy in front of me.

HotA: 1d20 + 9 ⇒ (6) + 9 = 151d10 + 4 ⇒ (1) + 4 = 5


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's card passes overhead as the trio of demonic enemies crash in on the party:

The one to the west closes in with Tiny and tries to slash him across the face: Claws: 1d20 + 9 ⇒ (16) + 9 = 25 for DMG: 1d6 - 1 ⇒ (5) - 1 = 4 The claws are coated with poison! FORT DC 17 to avoid

The one in the center of the room vanishes after a quick spell.

The injured one quickly mutters something profane to heal some of its wounds 1d6 ⇒ 2. It then flits north to get away from Goliath before slashing at Chark: Claws: 1d20 + 9 ⇒ (20) + 9 = 29 for Double DMG: 1d6 - 1 ⇒ (2) - 1 = 1 The claws are coated with poison! FORT DC 17 to avoid

Round 2:
Charlie: Go
Dendillion: Go
Chark: Go
Tiny: Go

Hermit: TBD
Haldan: TBD
Quasits: TBD

DM:

Blue: SW of eastern door
Red: 16


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Goliath keeps on the injured quasit as he tries to bite the wings off of it. Charlie lines his bow up and looks to pin the little demon to the wall with a pair of arrows.

Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage (Piercing): 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 5

Longbow; Inspire; Volley: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage: 1d8 ⇒ 2
Hunter's Edge Precision Damage: 1d8 ⇒ 5

Longbow; Inspire; Volley: 1d20 + 9 + 1 - 2 - 5 ⇒ (1) + 9 + 1 - 2 - 5 = 4
Damage: 1d8 ⇒ 3

◆ Command Goliath
◆ Goliath Step
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 36/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Focus 0/1
Hero Points 0/3

Goliath
HP 32/32)
AC 17


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

fort: 1d20 + 9 ⇒ (20) + 9 = 29

Tiny gets scratched but as usual Dwarves are immune to poison.

Also bleeding from a cleaver wound Tiny drops low into his combat stance and attacks the demon.

inspired claw: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
slashing damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

flurry claw: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
slashing damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

d4 bleed on a crit and DC 19 stunning fist

Tiny then puts the shield in between his face and the cleaver.

Stance, Flurry, Block (AC 23)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath bites the wings off the quasit, thrashing what's left. Neither of Charlies arrows come close, but it's not a big deal as the quasit if very dead.

Tiny drops low, and trikes the quasit twice, the first one breaking most of its bones, and the second one taking it out!

Round 2:
Charlie: Kill
Dendillion: Go
Chark: Go

Tiny: Kill
Hermit: TBD
Haldan: TBD
Quasits: TBD

DM:

Blue: SW of eastern door


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

DC 17 Fort: 1d20 + 8 ⇒ (16) + 8 = 24

Chark barely notices the scratch as she draws her scimitar and moves across the room path indicated on the map to get to the cook.

Interact to draw, Stride x2.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Action 1: Stride
Action 2: Stride
Action 1: Seek

With the music ringing out, Dendillion strides to the middle of the room and tries to find the invisible quasit.
Seek. Perception is +7. I'm guessing it's OK for me to roll this?
Seek (15ft burst): 1d20 + 7 ⇒ (9) + 7 = 16


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion starts looking about the room for the invisible Quasit, but in those precious seconds, he doesn't spot it. The party continues to ride high on his music though.

Chark also moves into a better position for the fight.

The cook slides to the side and starts hacking madly at Tiny, "I will FILET you!"

Meat Cleaver: 1d20 + 9 ⇒ (7) + 9 = 16 MISS
Meat Cleaver: 1d20 + 4 ⇒ (4) + 4 = 8 MISS

Round 2:
Charlie: Kill
Dendillion: Move look
Chark: Move prep
Tiny: Kill
Hermit: ATK
Haldan: Go
Quasits: TBD

DM:

Blue: SW of eastern door


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Produce Flame: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 142d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11

Stride and cast.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan hurls some flame at the cook, but she ducks under it with surprising dexterity.

The quasit appears again by Charlie, staring into his eyes with magical power! [ooc]Will DC 17 v. Fear

Then slashing with his claws:
Claws: 1d20 + 9 ⇒ (7) + 9 = 16 MISS

Round 3:
Charlie: Go
Dendillion: Go
Chark: Go
Tiny: Go

Hermit: TBD
Haldan: TBD
Quasits: TBD


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Will Save DC 17: 1d20 + 7 ⇒ (8) + 7 = 15

Charlie gives a sharp whistle as he backs away from the quasit, his hands shaking violently on his bow.

Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage (Piercing): 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 4

◆ Stride
◆ Hunt Prey (Quasit)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike (Quasit)

Status:

HP 36/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Focus 0/1
Hero Points 0/3

Goliath
HP 32/32)
AC 17


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Chark moves over opposite Tiny and slashes at the cook.

scimitar: 1d20 + 5 ⇒ (1) + 5 = 6 sigh
slashing: 1d6 ⇒ 1

Stride x2, Strike.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie feels the fear in his bones, but it doesn't stop Goliath from taking a bite. Chark joins the fracas, but fails to connect.

Round 3:
Charlie: Goliath hit
Dendillion: Go
Chark: Miss
Tiny: Go
Hermit: TBD
Haldan: TBD
Quasits: TBD

DM:

Quasit: 11


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Nodding to Chark Tiny claws into the cook.

inspired claw vs FF: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
slashing: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

flurry claw vs FF: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11
slashing: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Fort 19 stunning first if at least 1 deals damage

Tiny claws a 3rd time as he raises this shield.

inspired claw vs FF: 1d20 + 9 + 1 - 8 ⇒ (7) + 9 + 1 - 8 = 9
slashing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The cook continues to deek and dodge as Tiny can't seem to connect!

Round 3:
Charlie: Goliath hit
Dendillion: Go
Chark: Miss
Tiny: Miss
THE COOK!: TBD
Haldan: TBD
Quasits: TBD

DM:

Quasit: 11


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Action 1-2: Telekinetic Projectile
Action 3: Seek

Dendillion sings a couple notes, the musical magic in his voice taking possession of a nearby folk that flies out at the quasit!
Telekinetic Projectile vs Blue: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Hero Point!
Telekinetic Projectile vs Blue: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage (P): 2d4 + 4 ⇒ (4, 3) + 4 = 11

He then seeks out any other invisible enemies.
Seek (15ft radius): 1d20 + 7 ⇒ (1) + 7 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion hurls a for like he's the Blue Raja, but it misses.

He looks about for the tell tale signs of a hidden foe, but comes up with nothing.

The cook takes a step out of the flank and continues to try and butcher Tiny:

Slice: 1d20 + 9 ⇒ (6) + 9 = 15 MISS
Dice: 1d20 + 4 ⇒ (16) + 4 = 20 MISS

Round 3:
Charlie: Goliath hit
Dendillion: Miss
Chark: Miss
Tiny: Miss
THE COOK!: ATK!
Haldan: Go
Quasits: TBD

DM:

Quasit: 11


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Produce Flame: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 172d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan hurls a card, but it strikes the wall next to the chef.

The quasit goes to town on Goliath!
Claw: 1d20 + 9 ⇒ (12) + 9 = 21 for DMG: 1d6 - 1 ⇒ (1) - 1 = 0 and EVIL DMG: 1d4 ⇒ 4 and a FORT save.
Claw 2: 1d20 + 5 ⇒ (8) + 5 = 13
Claw 3: 1d20 + 1 ⇒ (6) + 1 = 7

Round 4:
Charlie: Go
Dendillion: Go
Chark: Go
Tiny: Go

THE COOK!: TBD
Haldan: TBD
Quasits: TBD

DM:

Quasit: 11


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Action 1: Inspire Courage
Action 2: Telekinetic Projectile

The bard resumes his song, the echoes of the previous refrain waning. The sound once more fills the group with the courage they need to do battle with this, or any foe.

The talented musician somehow adds a second note in a different octave, the counterpoint having its own magic. A magic that he uses to fling more cutlery! This time, a knife!
Telekinetic Projectile vs Blue: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage (S): 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13

Goliath strikes out at the quasit as Charlie moves further away to properly back the bear up.

Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage (Piercing): 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 6

Goliath Claws; Inspire: 1d20 + 8 + 1 - 4 ⇒ (8) + 8 + 1 - 4 = 13
Damage (Slashing): 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Longbow; Inspire; Volley: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13
Damage (PIercing): 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 7

Longbow; Inspire; Volley: 1d20 + 9 + 1 - 2 - 5 ⇒ (12) + 9 + 1 - 2 - 5 = 15
Damage (PIercing): 1d8 ⇒ 2

◆ Command Goliath
◆ Goliath Strike (Quasit)
◆ Goliath Strike (Quasit)
◆ Strike (Quasit)
◆ Strike (Quasit)

Status:

HP 36/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Focus 0/1
Hero Points 0/3

Goliath
HP 27/32)
AC 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie and Goliath fail to pin down the quasit, who responds with sinister laughter! the laughter stops as Dendillion flings a knife into the creature's wing!

Round 4:
Charlie: Miss
Dendillion: Hit
Chark: Go
Tiny: Go

THE COOK!: TBD
Haldan: TBD
Quasits: TBD

DM:

Quasit: 22


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Beep Boop

Chark nimbly follows the cook, dodging around tables and chairs before unleashing a powerful ray of fire point blank into the cook.

inspired fire ray vs cook AC FF: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
fire damage: 4d6 ⇒ (4, 3, 4, 2) = 13

Stride, Fire Ray(2)

----

Tiny grins as the cook turns and unleashes his own series of strikes.

claw vs FF: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
slashing damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Flurry vs FF: 1d20 + 8 + 1 - 4 ⇒ (3) + 8 + 1 - 4 = 8
slashing damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Fort 19 stunning fist if either of the first 2 attacks deals damage.

Tiny follows up once more, before raising the shield in defense.
3rd slashvs FF: 1d20 + 8 + 1 - 8 ⇒ (2) + 8 + 1 - 8 = 3
slashing damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Flurry, Strike, Raise Shield (AC 23)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's ray sizzles the cook's hat, but doesn't connect with her. Clearly she's favored by whatever gods she now esteems.

Tiny, however, is having none of it. His first hit lands and FORT: 1d20 + 9 ⇒ (12) + 9 = 21 she takes the wound, but shrugs off the worst of it.

Her rage is intense, but she keeps her wits about her. She slashes savagely at Tiny, not thinking to move away

Cleave: 1d20 + 9 ⇒ (4) + 9 = 13
Cleaver: 1d20 + 4 ⇒ (14) + 4 = 18
Cleavest: 1d20 - 1 ⇒ (18) - 1 = 17

Failing to connect. Seeing the situation, she eyes an escape route.

Round 4:
Charlie: Miss
Dendillion: Hit
Chark: Miss
Tiny: Hit
THE COOK!: ATK
Haldan: Go
Quasits: TBD

DM:

Cook: 7
Quasit: 22

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