Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Chark launches another spear of red flame from her fingertip at Black. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (13) + 12 = 25
good: 3d4 + 4 ⇒ (1, 1, 3) + 4 = 9

She then conjures up a disk of force for protection. Cast shield, AC now 22.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny has the worst performance of his career; nothing seems to go right.

Thankfully Chark connects!

ROUND 3:
Chark: Hit
Dendillion: Go
Tiny (59/82, Drained 1): Bad
Hostiles: TBD
Haldan: TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 31
Red: (-2 Perception, Will until Round 12)


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Playing another tune on his lute, this one a jaunty tune full of mirth, Dendillion channels that humour into one of the demons.
Cast Hideous Laughter on Red. DC 22 Will save.

He adds some shielding magic to keep himself safe.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Will: 1d20 ⇒ 1 It's hard to tell which is more horrifying, an angry wraith or a wraith laughing so hard it falls down...

The other wraith continues to attack the living, meaning Tiny:
Touch: 1d20 + 17 ⇒ (7) + 17 = 24 for DMG: 2d8 + 5 ⇒ (4, 2) + 5 = 11 And a FORT DC 23 or Drained +1
Touch: 1d20 + 12 ⇒ (20) + 12 = 32 for DOUBLE DMG: 2d8 + 5 ⇒ (5, 3) + 5 = 13 And a FORT DC 23 or Drained +1
Touch: 1d20 + 7 ⇒ (6) + 7 = 13 MISS

ROUND 3:
Chark: Hit
Dendillion: Tasha
Tiny (22/82, Drained 1): Bad FORT + FORT
Hostiles: ATK
Haldan: Go
Charlie (58/80): Go
-Goliath (28/62): Go

DM:

Black: 31
Red: (-2 Perception, Will until Round 12, prone misses round 3, then Slowed)


M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

AC26 from shield raised, so first hit misses =33/82

fort: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"Goliath Bite!" Charlie calls out as he fires two arrows at he small bears target.

Jaws: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Claws: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

+1 Longbow: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
Damage: 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 1

+1 Longbow: 1d20 + 14 - 2 - 5 ⇒ (6) + 14 - 2 - 5 = 13
Damage: 1d8 ⇒ 4

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 58/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 28/62 Drained 1 (22/56)
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie and Goliath both do their best, and Goliath's teeth connect, but the wraith seems to simply ignore the attack.

ROUND 3:
Chark: Hit
Dendillion: Tasha
Tiny (33/82, Drained 2): Bad FORT + FORT
Hostiles: ATK
Haldan: Go

Charlie (58/80): Miss
-Goliath (28/62): DR

DM:

Black: 31
Red: (-2 Perception, Will until Round 12, prone misses round 3, then Slowed)


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Throws a card, and casts Shield.

Telekinetic Projectile: 1d20 + 12 ⇒ (1) + 12 = 133d6 + 4 ⇒ (4, 5, 1) + 4 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan rushes his aim

ROUND 4:
Chark: Go
Dendillion: Go
Tiny (33/82, Drained 2): Go

Hostiles: TBD
Haldan: TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 31
Red: (-2 Perception, Will until Round 12, prone misses round 3, then Slowed)


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Chark continues to focus on Black, hoping to improve the party's odds. She sends another spear of red flame from her fingertip at Black. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (9) + 12 = 21
good: 3d4 + 4 ⇒ (4, 2, 4) + 4 = 14

She then conjures up a disk of force for protection. Cast shield, AC now 22.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's spell misses the wraith by a fair bit! She then raises a shield to protect herself.

ROUND 4:
Chark: Miss
Dendillion: Go
Tiny (33/82, Drained 2): Go

Hostiles: TBD
Haldan: TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 31
Red: (-2 Perception, Will until Round 12, prone misses round 3, then Slowed)


M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny raises his shield and encourages his cute little puppy to bit along with him.

inspired claw: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
slashing: 2d8 + 3 + 1 ⇒ (6, 1) + 3 + 1 = 11

flurry claw: 1d20 + 15 + 1 - 4 ⇒ (11) + 15 + 1 - 4 = 23
slashing: 2d8 + 3 + 1 ⇒ (8, 7) + 3 + 1 = 19

combine before resist/weakness

bite: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
piercing: 2d8 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9

more bite: 1d20 + 12 + 1 - 5 ⇒ (7) + 12 + 1 - 5 = 15
piercing: 2d8 + 3 + 1 ⇒ (7, 2) + 3 + 1 = 13

Shield raised, 26 AC, no block.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny gets really close, but doesn't connect. Þóðᛞrekkr connects, but doesn't bite hard enough to hurt it.

ROUND 4:
Chark: Miss
Dendillion: Go

Tiny (33/82, Drained 2): Miss
-Þóðᛞrekkr: Bite, no DMG
Hostiles: TBD
Haldan: TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 31
Red: (-2 Perception, Will until Round 12, prone misses round 3, then Slowed)


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Dendillion keeps the inspirational tunes going, musical magic filling the space.

He weaves in a quick kick, allowing him to fire another sling stone from his pouch.
Telekinetic Projectile vs Black: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage (B): 3d6 + 4 + 1 ⇒ (2, 3, 3) + 4 + 1 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion misses by a hair's breath! the party continues to struggle with connecting with the undead.

The wraith by Tiny continues to try and drain his life force:
ATK 1: 1d20 + 17 ⇒ (7) + 17 = 24 for DMG: 2d8 + 5 ⇒ (1, 8) + 5 = 14 and a DC 23 FORT or be Drained 1.

ATK 2: 1d20 + 12 ⇒ (20) + 12 = 32 for DOUBLE DMG: 2d8 + 5 ⇒ (5, 6) + 5 = 16 and a DC 23 FORT or be Drained 1.

ATK 3: 1d20 + 7 ⇒ (16) + 7 = 23 Miss

The other begins to shake off the worst of it, rising to attack Haldan:
ATK 1: 1d20 + 17 ⇒ (7) + 17 = 24 for DMG: 2d8 + 5 ⇒ (8, 4) + 5 = 17 and a DC 23 FORT or be Drained 1.

ROUND 4:
Chark: Miss
Dendillion: Miss
Tiny (0/82, Drained 2): Dying 2
-Þóðᛞrekkr: Bite, no DMG
Hostiles: ATK
Haldan (43/60): FORT + Go
Charlie (58/80): Go
-Goliath (28/62): Go

DM:

Black: 31
Red: (-2 Perception, Will until Round 12then Slowed)


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath stay on the red-robed one. "S..s..stay in there Goliath." He sees the bear begin to waver.

Jaws: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 1

Claws: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

+1 Longbow: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
Damage: 1d8 ⇒ 8
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow: 1d20 + 14 - 2 - 5 ⇒ (2) + 14 - 2 - 5 = 9
Damage: 1d8 ⇒ 8

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 58/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 28/62 Drained 1 (22/56)
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party continues to have hard luck on their attacks. Goliath never connects, and Charlie scores a hit with a magic arrow, slightly wounding the wraith.

ROUND 4:
Chark: Miss
Dendillion: Miss
Tiny (0/82, Drained 2): Dying 2
-Þóðᛞrekkr: Bite, no DMG
Hostiles: ATK
Haldan (43/60): FORT + Go
Charlie (58/80): Hit
-Goliath (28/62): Miss

DM:

Black: 31
Red: 3 (-2 Perception, Will until Round 12then Slowed)


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

FORT: 1d20 + 11 ⇒ (7) + 11 = 18 Drained 1

Haldan steps to the side and steps hard on the floor, though is confused when nothing happens and looks at the floor before taking an even larger stomp, sending a Sea Surge at both of the undead creatures. Fort DC22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan feels his life force drain as he tries to send a surge of the spilled blood from the tubs at the wraiths

Black REF: 1d20 + 14 ⇒ (20) + 14 = 34 PASS
Red REF: 1d20 + 14 ⇒ (3) + 14 = 17 Fail

He sends one wraith ass over tea kettle!

ROUND 5:
Chark: Go
Dendillion: Go
Tiny (0/82, Drained 2): Dying 2
-Þóðᛞrekkr: Go

Hostiles: TBD
Haldan (43/60): TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 31
Red: 3 (Prone, -2 Perception, Will until Round 12 then Slowed)


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Chark touches her arm tattoo and sends a burst of bright whitish flame emanating from her, the warmth from the flame licking over every wound and knitting flesh together while dancing over the undead apparitions with a very different effect. Cast heal ◈◈◈ (H 3rd), DC 22 basic Fort.

healing: 3d8 ⇒ (2, 1, 5) = 8

You're not seeing Pharasma just yet, Tiny. But you should withdraw.

Cast a Spell ◈◈◈.


M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny scrambles to their feet, retreating for now and getting back into their stance.

Meanwhile Þóðᛞrekkr tries to take a bite out of crime.

bite vs black: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
damage: 2d8 + 3 + 1 ⇒ (5, 8) + 3 + 1 = 17
34 on crit.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark gets Tiny back as Þóðᛞrekkr takes a bite out of the wraith's essence.

ROUND 5:
Chark: Heal
Dendillion: Go

Tiny (8/82, Drained 2, Wounded 2): Retreat
-Þóðᛞrekkr: Bite
Hostiles: TBD
Haldan (43/60): TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 38
Red: 3 (Prone, -2 Perception, Will until Round 12 then Slowed)


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Determined to help get Tiny back in the fight, Dendillion plays a soothing lick over his tune. Magical healing flows into the dwarf.
Soothe on Tiny: 3d10 + 12 ⇒ (4, 6, 5) + 12 = 27

And he, of course, keeps the inspirational tunes going.
Inspire Courage!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion continues to bring succor to poor Tiny. The wraiths, immune to fatigue and worry, press.

Chark now faces one:
Evil: 1d20 + 17 ⇒ (5) + 17 = 22 for DMG: 2d8 + 5 ⇒ (1, 3) + 5 = 9 And a FORT
Touch: 1d20 + 12 ⇒ (9) + 12 = 21 for DMG: 2d8 + 5 ⇒ (1, 5) + 5 = 11 And a FORT

the other rises again and targets Haldan.
Evil: 1d20 + 17 ⇒ (13) + 17 = 30 for DMG: 2d8 + 5 ⇒ (6, 6) + 5 = 17 And a FORT
Touch: 1d20 + 12 ⇒ (15) + 12 = 27 for DMG: 2d8 + 5 ⇒ (4, 1) + 5 = 10 And a FORT

ROUND 5:
Chark (42/62): Heal FORT x2
Dendillion: Soothe
Tiny (35/82, Drained 2, Wounded 2): Retreat
-Þóðᛞrekkr: Bite
Hostiles: ATK
Haldan (16/60): FORTx2 + Go
Charlie (58/80): Go
-Goliath (28/62): Go

DM:

Black: 28
Red: 0 (-2 Perception, Will until Round 12 then Slowed)


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Stride and throw a card.

Telekinetic Projectile: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 283d6 + 4 ⇒ (2, 2, 1) + 4 = 9


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

DC ?? Fort (1): 1d20 + 11 ⇒ (2) + 11 = 13
DC ?? Fort (2): 1d20 + 11 ⇒ (7) + 11 = 18

Welp.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath remain on target Red. "This isn't going well..."

Jaws: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Hunter's Edge Precision Damage: 1d8 ⇒ 1

Claws: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

+1 Longbow: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Damage: 1d8 ⇒ 3
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow: 1d20 + 14 - 2 - 5 ⇒ (1) + 14 - 2 - 5 = 8
Damage: 1d8 ⇒ 3

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 58/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 28/62 Drained 1 (22/56)
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan FORT 1: 1d20 + 11 ⇒ (4) + 11 = 15 FAIL
Haldan FORT 2: 1d20 + 11 ⇒ (9) + 11 = 20 FAIL

It's beginning to dawn on the party that they're losing. Haldan hits with a spell that barely wounds the wraith. It's a net lose though as the wraith gains power by sucking his life force.

Charlie and Goliath can't connect at all.

ROUND 6:
Chark (42/62, Drained 3): Go
Dendillion: Go
Tiny (35/82, Drained 2, Wounded 2): Go
-Þóðᛞrekkr: Go

Hostiles: TBD
Haldan (16/60, Drained 2): TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

[pspoiler=DM]
Black: 12
Red: 0 (-2 Perception, Will until Round 12 then Slowed)[/spoiler]


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Retreat! Chark shouts with certainty. Withdraw! Charlie, call Goliath! Tiny, call Þóðᛞrekkr! We may yet live to fight another day!


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Knowing full well that if Haldan wants to survive he will need help, Dendillion strums a soothing bit of music before making his escape.
Soothe (2nd) on Haldan: 2d10 + 8 ⇒ (9, 7) + 8 = 24


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark and Dendillion prepare to retreat, with some help to Haldan.

ROUND 6:
Chark (42/62, Drained 3): Retreat
Dendillion: Soothe
Tiny (35/82, Drained 2, Wounded 2): Go
-Þóðᛞrekkr: Go

Hostiles: TBD
Haldan (40/60, Drained 2): TBD
Charlie (58/80): TBD
-Goliath (28/62): TBD

DM:

Black: 12
Red: 0 (-2 Perception, Will until Round 12 then Slowed)


M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Þóðᛞrekkr pulls back to Tiny as he raises his shield and heals his nearby allies so that they can escape.

BM 20 Charlie: 1d20 + 13 ⇒ (20) + 13 = 33
BM 20 Haldan: 1d20 + 13 ⇒ (3) + 13 = 16

Charlie crit heal: 4d8 + 10 ⇒ (8, 2, 7, 6) + 10 = 33
No heal for Haldan.

AC 26.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party rushes out of the room. Thankfully, the wraiths do not give chase, staying in their bloody tubs!

Out of combat, no XP.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party takes some time to regroup. Somewhere in this complex are answers about he Aeon Orbs, and hopefully the source of the xulgath presence on the Isle....


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Chark finally stops running, breathing hard as she can feel the strength sapped from her. That was awful, she says, remembering the feeling of her life slipping through her skin into the intangible hands of the greedy wraiths. These undead abominations shall not abide, she thinks to herself. When my strength — our strength — returns, we shall cleanse Golarion of these entities.

After a long pause, as her breathing returns to normal, if still shallow in her drained state, she says, I think it might be unwise to press on this day. She coughs weakly before continuing. I must insist we return, though, in the future, to end these foul things.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"Perhaps so, but we would have to make it past that S..s..s..statue once more." Charlie wonders if they are pressing their luck.


M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny nods to Charlie "Statues and wraiths or ghosts or whatever they are. Things around here are rather unpleasant."


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

"The statue I'm not worried about, but those things..." Dendillion shudders. "Agreed about the rest. I'd like to head back and make sure that our friends are well."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party opts to return to the surface and lick their wounds. The morning of the 28th of Pharast is cool and a bit damp... Rest up. What's your plan now? Shopping for specifics, adventure, retirement of the coast of Patagonia?


Female NG Human (half-elf) Clc6 | HP: 55/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 0/1

Probably need to take two days of rest, at the least. Overnight brings Tiny and Haldan to Drained 1, and brings Chark to Drained 2.

Chark awakens the next morning still weak from the wraiths. Sluggishly she pulls herself up and about, looking in on the Circus of Wayward Wonders and doing her best to hide her current condition.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

I'm good with two days of rest for the group. If Chark needs it she, as our cleric, gets it

Dendillion considers retirement from all of this adventuring. It is thrilling though, so he decides to tough it out. But when he sees how Chark looks he suggests giving everyone the day off. "Rest, friends. THe show must go on, sure. But let's make sure we're able to put on our best performances out there."


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"Should we find a temple that can bless some holy w..w..water for us?' Carlie wonders. "Maybe offer us a blessing."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Two days works. Take the downtime. Escadar is a Level 9 town, so you should be good to go on purchases. Let's try to have everything bought and healed by Monday.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 1/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

With the next day upon them, Dendillion takes a few moments to try and identify some of the strange items that the group has found.

He starts with an oil of some sort... Post 1705
Occultism (Identify Magic): 1d20 + 9 ⇒ (1) + 9 = 10
If this is alchemical then he will not be able to even try this. Also he is not trained in Crafting

He moves on to the mask that they found... Post 1954
Occultism (Identify Magic): 1d20 + 9 ⇒ (13) + 9 = 22

Then there's the mysterious elixir... Post 2046
Occultism (Identify Magic): 1d20 + 9 ⇒ (15) + 9 = 24

The pouch with silvery dust... Post 2046
Occultism (Identify Magic): 1d20 + 9 ⇒ (16) + 9 = 25

A clear potion... Post 2125
Occultism (Identify Magic): 1d20 + 9 ⇒ (5) + 9 = 14

And finally the circlet. Post 2507
Occultism (Identify Magic): 1d20 + 9 ⇒ (4) + 9 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion accidentally snorts the oil. It gives him the runs for Hours: 1d3 ⇒ 3.

  • Post 1954 has no item in it. I think it's: A demon Mask
  • Dust of Appearance
  • FAIL
  • Circlet is not magical


  • CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
    Stats:
    AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
    ♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

    Haldan, hating homework, is all too pleased to see that Chark has done most of the heavy lifting.

    Craft for the oil: 1d20 + 12 ⇒ (14) + 12 = 26
    Craft for the potion: 1d20 + 12 ⇒ (16) + 12 = 28

    Craft to appraise the circlet and any other items that we collected that weren't magical: 1d20 + 12 ⇒ (19) + 12 = 31


    CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
    Stats:
    AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
    ♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

    Haldan will spend his days studying the items, for as little time as possible, and working on his act on the street.

    Earn Income (expert): 1d20 + 14 ⇒ (13) + 14 = 27


    CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
    Stats:
    AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
    ♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

    ”Gents, are we ready to go back in?”


    M Dwarf | Monk 6 | HP 69/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
    Þóðᛞrekkr:
    HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

    Tiny stretches and cracks his knuckles.
    "I suppose so"


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Healed, the party returns to the ruins. The guards give a nod, "Better luck this time."

    You can get to any place you've seen unmolested in this case, though not always. Where to?

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