Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20+[/dice]
[dice=Charlie]d20+12+1[/dice] (Scout)
[dice=Chark]d20+16+1[/dice] (Search, ties to Chark)
[dice=Dendillion]d20+10+1[/dice] (Detect Magic)
[dice=Haldan]d20+11+1+2[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+14+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion throws caution to the winds, moving past Þóðᛞrekkr so that he can feel Chark's blessing. He whistles, his lips filled with magic (or so the ladies tell him) that causes a nearby stone to fly out and strike at the roper!
Telekinetic Projectile: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damage (B): 5d6 + 1 ⇒ (1, 5, 5, 3, 3) + 1 = 18


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion hurls a pieces of stone at the roper. Unfortunately it ricochets with a distinct "JIIIIEEEEFFFF!" sound.

Goliath's teeth fail to penetrate the roper's exterior, but Charlie slides a dagger to the hilt!

ROUND 2
Mr. Roper: ATK!
Chark (80/80): Bless
Charlie (99/99, Enfeebled 1, Grabbed): CRIT
-----Goliath (71/71, Enfeebled 1, Grabbed): Miss
Dendillion (68/78): Oof
Tiny (108/108, Enfeebled 1): Hit
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Stuck
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 62


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan moves forward and brings down a Sudden Bolt on the creature.

Sudden Bolt, DC26: 4d12 + 2 ⇒ (10, 5, 3, 5) + 2 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan gets close and lets rip REF: 1d20 + 15 ⇒ (13) + 15 = 28

The rope gives a somehwat comical screech at the continued burning. It then backs up to begin crawling up the wall, but not before whipping a tendril out at Tiny:
ATK: 1d20 + 23 ⇒ (3) + 23 = 26 MISS
ATK: 1d20 + 17 ⇒ (10) + 17 = 27 MISS

ROUND 3
Mr. Roper: ATK!
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1, Grabbed): Go
Dendillion (68/78): Go
Tiny (108/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 74


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion plays a couple quick notes on his lute, lifting a loose stone with the power of music! It's a simple trick, but when the stones flies out with deadly speed it can cause significant harm.
Telekinetic Projectile w/Reach Spell vs Roper: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Damage: 5d6 + 1 ⇒ (4, 6, 1, 1, 5) + 1 = 18


M Dwarf | Monk 8| HP 38/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Nimble as a tiger, Tiny steps into the coridor.
Tiny has 10 ft steps.

Then unleashes a flurry of claws onto the Roper.

Inspired Claw: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (2, 3) + 5 = 10

Flurry Claw: 1d20 + 17 + 1 - 4 ⇒ (13) + 17 + 1 - 4 = 27
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (3, 5) + 5 = 13

Clawerist: 1d20 + 17 + 1 - 8 ⇒ (20) + 17 + 1 - 8 = 30
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (5, 7) + 5 = 17

crit is double damage and 1d4 bleed and Fort DC 24 or be slowed 1

Þóðᛞrekkr tries to take a bite out of the grasping tentacles.

bite: 1d20 + 15 + 1 - 1 ⇒ (9) + 15 + 1 - 1 = 24
piercing: 2d8 + 8 + 1 - 1 ⇒ (3, 1) + 8 + 1 - 1 = 12


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”Well, it worked well the first time…”

Electricity still crackling from seconds ago, Haldan lets loose another Sudden Bolt and then shields himself.

Sudden Bolt level 3, Relfex DC26: 5d12 + 3 ⇒ (3, 9, 11, 3, 1) + 3 = 30


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie begins to panic as he saws into the thick vine, gaining little ground. Goliath bites and claws as he begins to foam at the mouth in a frenzy.

Jaw; enfeebled; Bless: 1d20 + 13 - 1 + 1 ⇒ (17) + 13 - 1 + 1 = 30
Damage: 2d8 + 4 - 1 ⇒ (7, 1) + 4 - 1 = 11
Hunter's Edge Precision Damage: 1d8 ⇒ 3

Claws; enfeebled; Bless: 1d20 + 13 - 4 - 1 + 1 ⇒ (1) + 13 - 4 - 1 + 1 = 10
Damage: 2d6 + 4 - 1 ⇒ (6, 1) + 4 - 1 = 10

Dagger; Enfeebled; Bless: 1d20 + 16 - 1 + 1 ⇒ (1) + 16 - 1 + 1 = 17
Damage (Slashing): 1d4 + 6 ⇒ (4) + 6 = 10

Dagger; Enfeebled; Bless: 1d20 + 16 - 1 + 1 - 4 ⇒ (18) + 16 - 1 + 1 - 4 = 30
Damage (Slashing): 1d4 + 6 ⇒ (2) + 6 = 8

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23

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