Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20+[/dice]
[dice=Charlie]d20+12+1[/dice] (Scout)
[dice=Chark]d20+16+1[/dice] (Search, ties to Chark)
[dice=Dendillion]d20+10+1[/dice] (Detect Magic)
[dice=Haldan]d20+11+1+2[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+14+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


4,251 to 4,295 of 4,295 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>

CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion throws caution to the winds, moving past Þóðᛞrekkr so that he can feel Chark's blessing. He whistles, his lips filled with magic (or so the ladies tell him) that causes a nearby stone to fly out and strike at the roper!
Telekinetic Projectile: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damage (B): 5d6 + 1 ⇒ (1, 5, 5, 3, 3) + 1 = 18


1 person marked this as a favorite.
Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion hurls a pieces of stone at the roper. Unfortunately it ricochets with a distinct "JIIIIEEEEFFFF!" sound.

Goliath's teeth fail to penetrate the roper's exterior, but Charlie slides a dagger to the hilt!

ROUND 2
Mr. Roper: ATK!
Chark (80/80): Bless
Charlie (99/99, Enfeebled 1, Grabbed): CRIT
-----Goliath (71/71, Enfeebled 1, Grabbed): Miss
Dendillion (68/78): Oof
Tiny (108/108, Enfeebled 1): Hit
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Stuck
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 62


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan moves forward and brings down a Sudden Bolt on the creature.

Sudden Bolt, DC26: 4d12 + 2 ⇒ (10, 5, 3, 5) + 2 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan gets close and lets rip REF: 1d20 + 15 ⇒ (13) + 15 = 28

The rope gives a somehwat comical screech at the continued burning. It then backs up to begin crawling up the wall, but not before whipping a tendril out at Tiny:
ATK: 1d20 + 23 ⇒ (3) + 23 = 26 MISS
ATK: 1d20 + 17 ⇒ (10) + 17 = 27 MISS

ROUND 3
Mr. Roper: ATK!
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1, Grabbed): Go
Dendillion (68/78): Go
Tiny (108/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 74


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion plays a couple quick notes on his lute, lifting a loose stone with the power of music! It's a simple trick, but when the stones flies out with deadly speed it can cause significant harm.
Telekinetic Projectile w/Reach Spell vs Roper: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Damage: 5d6 + 1 ⇒ (4, 6, 1, 1, 5) + 1 = 18


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Nimble as a tiger, Tiny steps into the coridor.
Tiny has 10 ft steps.

Then unleashes a flurry of claws onto the Roper.

Inspired Claw: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (2, 3) + 5 = 10

Flurry Claw: 1d20 + 17 + 1 - 4 ⇒ (13) + 17 + 1 - 4 = 27
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (3, 5) + 5 = 13

Clawerist: 1d20 + 17 + 1 - 8 ⇒ (20) + 17 + 1 - 8 = 30
Inspired/Enfeebled Slashing: 2d8 + 5 ⇒ (5, 7) + 5 = 17

crit is double damage and 1d4 bleed and Fort DC 24 or be slowed 1

Þóðᛞrekkr tries to take a bite out of the grasping tentacles.

bite: 1d20 + 15 + 1 - 1 ⇒ (9) + 15 + 1 - 1 = 24
piercing: 2d8 + 8 + 1 - 1 ⇒ (3, 1) + 8 + 1 - 1 = 12


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”Well, it worked well the first time…”

Electricity still crackling from seconds ago, Haldan lets loose another Sudden Bolt and then shields himself.

Sudden Bolt level 3, Relfex DC26: 5d12 + 3 ⇒ (3, 9, 11, 3, 1) + 3 = 30


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie begins to panic as he saws into the thick vine, gaining little ground. Goliath bites and claws as he begins to foam at the mouth in a frenzy.

Jaw; enfeebled; Bless: 1d20 + 13 - 1 + 1 ⇒ (17) + 13 - 1 + 1 = 30
Damage: 2d8 + 4 - 1 ⇒ (7, 1) + 4 - 1 = 11
Hunter's Edge Precision Damage: 1d8 ⇒ 3

Claws; enfeebled; Bless: 1d20 + 13 - 4 - 1 + 1 ⇒ (1) + 13 - 4 - 1 + 1 = 10
Damage: 2d6 + 4 - 1 ⇒ (6, 1) + 4 - 1 = 10

Dagger; Enfeebled; Bless: 1d20 + 16 - 1 + 1 ⇒ (1) + 16 - 1 + 1 = 17
Damage (Slashing): 1d4 + 6 ⇒ (4) + 6 = 10

Dagger; Enfeebled; Bless: 1d20 + 16 - 1 + 1 - 4 ⇒ (18) + 16 - 1 + 1 - 4 = 30
Damage (Slashing): 1d4 + 6 ⇒ (2) + 6 = 8

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 71/71
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's song is enough, as his magically powered attack slams into the roper's side.

Tiny's assault is devastating FORT: 1d20 ⇒ 19, leaving a bleeding wound. Þóðᛞrekkr bites, but can't snap, the tendril.

REF: 1d20 ⇒ 12 Haldan rushes a quick spell, giving the roper a moment to prep, though it still hurts.

Charlie and Goliath work together to cut the tendril!

ROUND 3
Mr. Roper: ATK!
Chark (80/80): Go

Charlie (99/99, Enfeebled 1, Grabbed): Cut
-----Goliath (71/71, Enfeebled 1): Free!
Dendillion (68/78): hit
Tiny (108/108, Enfeebled 1): Crit
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Miss
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 151


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark sustains her spell (bless currently 25 foot emanation, party gains a +1 status bonus to attack rolls while within the emanation), then sends another blazing band of orange-white fire arcing through the air. Cast fire ray.

spell attack: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
fire: 8d6 ⇒ (2, 1, 1, 1, 3, 5, 1, 4) = 18
On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares.

Sustain a Spell ◈, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark again hurls flame at the creature, who seems extremely upset and more wounded than expected. The roper decides to make a run for it! Well, shuffle. It takes to the ceiling to escape the flame. There is a gap of 5' to a medium creature looking to reach it.

ROUND 4
Mr. Roper: Triple move
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go
Dendillion (68/78): Go
Tiny (108/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 189


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Breathing heavily, Chark gasps out, Fire seems quite effective. Haldan, if you have any at your disposal...?

Delay for the moment.


Haldan takes the advice in stride. I have a trick or two up my sleeve. Or down my gut, if you prefer. Cast dragon's breath, force damage due to what appears to be arcane source...?

force: 7d6 + 1 ⇒ (5, 2, 3, 3, 5, 3, 3) + 1 = 25 DC 26 basic Refl


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan belches some stanky fire REF: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

the roper gives a rather human-like scream, but continues to hold on.

ROUND 4
Mr. Roper: Triple move
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go
Dendillion (68/78): Go
Tiny (108/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go

Haldan (76/76, Enfeebled 1, Grabbed): Fire

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 211


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny unstraps and swaps his shield for the heav crossbow and fires.

pew: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
piercing: 1d10 + 1 ⇒ (3) + 1 = 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Even with the anthem in his ears, Tiny misses.

ROUND 4
Mr. Roper: Triple move
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go
Dendillion (68/78): Go

Tiny (108/108, Enfeebled 1): Miss
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 4
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 189


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Convinced that they have this thing on the ropes, he continues to use his bardic magic to hurl stones at the monster.
Telekinetic Projectile vs Roper: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Damage: 5d6 + 1 ⇒ (2, 6, 1, 3, 2) + 1 = 15

He adds lyrics to the song, an impromptu piece that inspires the group.
Courageous Anthem


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's aim is way off, still, the anthem helps the party as the roper seems to be on "the ropes"

Even with the anthem in his ears, Tiny misses.

Chark again hurls flame at the creature, who seems extremely upset and more wounded than expected. The roper decides to make a run for it! Well, shuffle. It takes to the ceiling to escape the flame. There is a gap of 5' to a medium creature looking to reach it.

ROUND 4
Mr. Roper: Triple move
Chark (80/80): Go
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go

Dendillion (68/78): Miss
Tiny (108/108, Enfeebled 1): Miss
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 5
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 189


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark casts a spell on Charlie to try and free him from being dragged with the fleeing foe. Cast sure footing.

counteract check vs. grapple DC: 1d20 + 16 ⇒ (4) + 16 = 20 noping out of that. I VOLUNTEER THIS HERO POINT AS TRIBUTE
counteract check vs. grapple DC: 1d20 + 16 ⇒ (14) + 16 = 30

She then conjures up a disc of force for protection. Cast shield, hardness 10. AC now 25.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark tries to break free, and by the skin of her Hero Point pulls it off!

ROUND 4
Mr. Roper: Triple move
Chark (80/80): D-Fence
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go

Dendillion (68/78): Miss
Tiny (108/108, Enfeebled 1): Miss
-----Þóðᛞrekkr (71/71, Enfeebled 1, Grabbed): Go
Haldan (76/76, Enfeebled 1, Grabbed): Go

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 5
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Roper: 189


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Looks like this fight got away from me, and that's a momentum killer. I'm going to handwave inthe interest of kickstarting the game again.

After a fierce fight the party fells the roper who dies with a mildly comical "Nooooooo"

The hallways is devoid of riches, you have only your lives and an uncontested passage to show for it That and 60 XP.


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie breathes heavily as the vine unwraps from his neck. He wheezes in pain as it hurts to breathe. "That thing just wouldn't let go! Everyone alright?" He looks around to assess the damages.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Current:

Chark (80/80): D-Fence
Charlie (99/99, Enfeebled 1, Grabbed): Go
-----Goliath (71/71, Enfeebled 1): Go
Dendillion (68/78): Miss
Tiny (108/108, Enfeebled 1): Miss
-----Þóðᛞrekkr (71/71, Enfeebled 1: Go
Haldan (76/76, Enfeebled 1): Go


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark nods silently at Charlie's question and looks over her companions. Can she tell how long the enfeebled condition lasts?

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Chark thinks it'll last the day, but not through the night's sleep.


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Her brow furrowed, Chark takes a brief respite to tend to Den's wounds and Refocus, then guides the team down the hall deeper into the tower.

Ten minutes, one focus point back (I think).


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The steep stair exits into another wide corridor with a 20-foot vaulted ceiling. The ancient masonry is worn and countless holes riddle the mortar. Map updated


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny pats his aching muscles "That was unpleasant, I should be good to keep going though."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The team's lead, Tiny, inches forward, aware that ancient structures often come with defenses Perception: 1d20 + 14 ⇒ (7) + 14 = 21, but he still manages to miss the pressure plate underfoot. Pharasma's Farts! There are definitely MULTIPLE plates....

Dart v. Tiny: 1d20 + 18 ⇒ (16) + 18 = 34 for Piercing: 2d4 + 5 ⇒ (3, 3) + 5 = 11 and Acid: 4d4 + 8 ⇒ (3, 3, 3, 4) + 8 = 21
Dart v. Goliath: 1d20 + 18 ⇒ (14) + 18 = 32 for Piercing: 2d4 + 5 ⇒ (4, 2) + 5 = 11 and Acid: 4d4 + 8 ⇒ (2, 4, 4, 3) + 8 = 21
Dart v. Charlie: 1d20 + 18 ⇒ (16) + 18 = 34 for Piercing: 2d4 + 5 ⇒ (4, 3) + 5 = 12 and Acid: 4d4 + 8 ⇒ (2, 1, 3, 2) + 8 = 16

The darts seem like they're set to continually fire! It'll definitely take either running through and sucking it up or a Master thief or craftsman to overcome.

Charlie is Scouting
Hostiles: 1d20 + 20 ⇒ (11) + 20 = 31
Charlie: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 (Scout)
Chark: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 (Search, ties to Chark)
Dendillion: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 (Detect Magic)
Tiny: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 (Search)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

You can spend 2 actions anywhere in the bottom hall to disable ONE plat, or you can spend your actions moving through...

ROUND 1
Tiny (76/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1: Go
Charlie (71/99, Enfeebled 1: Go
-----Goliath (71/71, Enfeebled 1): Go

TRAP!: TBD
Charlie: TBD
Chark (80/80): TBD
Dendillion (68/78): TBD

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 5
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Plates Remaining: 3


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny holds very still and asks "Ideas? I mean I could probably run for it, but if we could disable this instead... that might be nicer for everybody..."


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Having worked on a few snares and traps himself Charlie quickly pulls out his kit to try and see if he can jam up some of these pressure plates. "Let me see what I can do."

Crafting: 1d20 + 16 ⇒ (11) + 16 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie quickly determines that he'd have to get REAL lucky to be successful...


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

"I'd be happy to what tricks I can to disable the traps," Dendillion says, patiently waiting for his turn to do so.


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Delay.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Officially out of Encounter Mode. You're all confident that once person can run through first, set it off, and then you can follow before it resets, IF it resets.


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

With nobody else going for it, Tiny raises their shield and makes a run for it.

+2 AC = 28


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny earns a Hero Point for doing Hero shit.

The circus performer is no stranger to such danger, and bolts!
Bolt!: 1d20 + 28 ⇒ (18) + 28 = 46
Bolt!: 1d20 + 23 ⇒ (8) + 23 = 31
Bolt!: 1d20 + 18 ⇒ (15) + 18 = 33

All of them hit Tiny, and it hurts as they also seem to burn with acid. Total Piercing: 6d4 + 9 ⇒ (2, 2, 1, 1, 4, 2) + 9 = 21 and Total Acid: 12d4 + 24 ⇒ (1, 2, 3, 3, 3, 3, 4, 4, 1, 1, 1, 4) + 24 = 54

Still, the trap isn't reset, but you can hear the whir of gears. Who knows how long until it's disabled....

Tiny finds the hall twists north.

Tiny (1/108, Enfeebled 1)
-----Þóðᛞrekkr (71/71, Enfeebled 1)
Charlie (71/99, Enfeebled 1)
-----Goliath (71/71, Enfeebled 1)
Charlie (112/112)
Chark (80/80)
Dendillion (68/78)


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+16 R+17 W+15 | Jaws +15 2d8+8 P

Tiny whistles for everybody to follow before it reloads.


Male
Goliath:
Goliath | HP 80/80 AC: 24 | F: +15 R: +15, W: +14 | Low-light; Scent
Human | HP 112/112 AC: 25 (27 w/ shield) | F: +14 R: +18, W: +13 | Perception: +15 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath charge forth after Tiny. "Keep going!" He panics slightly trying to make sure that there is enough of a gap between them and the bolters.


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Not wanting to be left behind, Dendillion also gives chase after his friends. Once through he assesses Tiny. "We need to tend to those wounds."


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/3

Chark follows along as best she can, practically pushing Haldan in front of her. Go! Go! Go!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party rushes through. Nothing assaults them in the corridor beyond, nor do they check before Dendillion calls for some succor.


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion wastes no time, playing a quick series of soothing notes to help Tiny out.
Soothe (3rd) on Tiny: 3d10 + 12 ⇒ (9, 7, 1) + 12 = 29

Knowing that it's not enough, he says, "We should take some more time to clean up Tiny here. But keep on the lookout for danger."

The bard gives Chark a hopeful look, knowing that she's one of the more medically inclined of the group.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny (30/108, Enfeebled 1)
-----Þóðᛞrekkr (71/71, Enfeebled 1)
Charlie (71/99, Enfeebled 1)
-----Goliath (71/71, Enfeebled 1)
Charlie (112/112)
Chark (80/80)
Dendillion (68/78)

4,251 to 4,295 of 4,295 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dungeon Master S's "The Extinction Curse" All Messageboards

Want to post a reply? Sign in.