Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


4,051 to 4,088 of 4,088 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>

Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Goliath Recovery Check DC 12: 1d20 ⇒ 3 Dying 3

Goliath isn't looking good at all. Worried Charlie rushes into the fray to try and keep his friend alive. "It's all I have buddy stay safe."

Heal Companion: 4d10 + 32 ⇒ (5, 7, 5, 2) + 32 = 51

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 51/71; Wounded 1, Prone
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie rushes to the bear's aid, and delivers a potent spell of healing.

Red: 1d20 + 14 ⇒ (17) + 14 = 31 Success

ROUND 2:
Tiny (79/108): Hit
-----Þóðᛞrekkr (71/71): Hit
Chark (34/71): Fear
Nature to ID:[/ooc] ATK
Haldan (76/76): Go

Charlie (99/99): Heal
-----Goliath (51/71, Wounded 2, Prone): Ouch
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 58 (Frieghtened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

With his music still resonating through the area, Dendillion considers the massive land shark before him. "No, that just won't do. Let's see if we can contain this threat."

The bard jams a loud D chord on his lute, the music filled with his magic. An immobile force field begins to form around the bulette, attempting to restrain it.
Cast Containment on Red. DC 25 Reflex save.

He then shuffled to get some distance from the creature, hoping to get closer to Chark so that he might address her wounds.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Red: 1d20 + 16 ⇒ (8) + 16 = 24 Dendillion encases the massive creature in a magical field!

ROUND 2:
Tiny (79/108): Hit
-----Þóðᛞrekkr (71/71): Hit
Chark (34/71): Fear
Nature to ID: ATK
Haldan (76/76): Go

Charlie (99/99): Heal
-----Goliath (51/71, Wounded 2, Prone): Ouch
Dendillion (78/78): Not today!

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 58 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan slowly strides forward now that one of the creatures is contained. Electricity crackling from his eyes and fingers he as mutters the incantation towards the other (blue) creature.

Sudden Bolt, Reflex DC25: 4d12 + 1 ⇒ (3, 5, 11, 10) + 1 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 Haldan's bolt stikes, it's fightened reactions delaying it just enough.

ROUND 3:
Tiny (79/108): Go
-----Þóðᛞrekkr (71/71): Go
Chark (34/71): Go

Nature to ID: TBD
Haldan (76/76): TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2, Prone): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 88 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/2

Chark stays put where she is, and fires a ray of white-hot flame at Red, another at Blue, and a third at White. Cast blazing bolt using three actions.

spell attack (1): 1d20 + 15 ⇒ (12) + 15 = 27
fire: 4d6 ⇒ (6, 3, 1, 6) = 16

spell attack (2): 1d20 + 15 ⇒ (13) + 15 = 28
fire: 4d6 ⇒ (1, 2, 3, 4) = 10

spell attack (3): 1d20 + 15 ⇒ (15) + 15 = 30
fire: 4d6 ⇒ (5, 3, 3, 6) = 17

Cast a Spell ◈◈◈.


M Dwarf | Monk 7 | HP 60/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny finally drops low into their stance and slurries the giant blue shark before encouraging Þóðᛞrekkr to do the same.

Claw vs Blue OG: 1d20 + 16 ⇒ (11) + 16 = 27
slashing: 2d8 + 5 ⇒ (2, 7) + 5 = 14

Flurry vs vs Blue OG: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
slashing: 2d8 + 5 ⇒ (5, 7) + 5 = 17

Puppy Chomp vs Blue OG: 1d20 + 13 ⇒ (6) + 13 = 19
Piercing: 2d8 + 3 ⇒ (4, 3) + 3 = 10

More Puppy, more Chomp vs Blue OG: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14
piercing: 2d8 + 3 ⇒ (8, 2) + 3 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Neither Chark nor Tiny connect. Chark's aim was largely good, but the cover of the dirt was just too much.

The two burrowing continue to circle, but they close in for the shoony kill. The other two keep up the fire:
Biting Dendillion: 1d20 + 21 ⇒ (8) + 21 = 29 for DMG: 2d10 + 10 ⇒ (3, 5) + 10 = 18
Biting Dendillion: 1d20 + 16 ⇒ (6) + 16 = 22 MISS

The other goes hard after Tiny:
Biting Tiny: 1d20 + 21 ⇒ (15) + 21 = 36 for DOUBLE DMG: 2d10 + 10 ⇒ (3, 8) + 10 = 21
Biting Tiny: 1d20 + 16 ⇒ (8) + 16 = 24 MISS
Biting Tiny: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 2d10 + 10 ⇒ (5, 3) + 10 = 18
NEarly killing him!

ROUND 3:
Tiny (19/108): MISS
-----Þóðᛞrekkr (71/71): MISS
Chark (34/71): MISS
Nature to ID: ATK
Haldan (76/76): Go
Charlie (99/99): Go
-----Goliath (51/71, Wounded 2, Prone): Go
Dendillion (60/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 88 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie tuns back to hunting the mammoth sized beast as Goliath gets back on his feet biting at the creature.

Jaws: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d8 + 4 ⇒ (1, 7) + 4 = 12
Hunter's Edge Precision Damage: 1d8 ⇒ 2

+1 Longbow; Volley: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 7

◆ Hunt Prey (Red)
◆ Command Goliath
◆ Goliath Stand
◆ Goliath Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 51/71; Wounded 2
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie directs Goliath away from the contained brute, but neither bite nor arrow wounds the target.

ROUND 3:
Tiny (19/108): MISS
-----Þóðᛞrekkr (71/71): MISS
Chark (34/71): MISS
Nature to ID: ATK
Haldan (76/76): Go

Charlie (99/99): Miss
-----Goliath (51/71, Wounded 2): Miss
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 88 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Seeing the fire spell, he feels like he could try that next, aiming one blot at red and one at blue after striding over.

Blazing Bolt vs Red: 1d20 + 16 ⇒ (17) + 16 = 334d6 ⇒ (4, 1, 1, 4) = 10
Blazing Bolt vs Blue: 1d20 + 16 ⇒ (8) + 16 = 244d6 ⇒ (4, 4, 3, 4) = 15


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion strides into more or less the middle of the conflict. He spots Chark, seeing her wounds, and resolves to do something about it. With a strum of his lute he harmonizes with a single sustained note that he sings. The sound is somehow soothing to Chark's ears.
Soothe (2nd) on Chark: 2d10 + 8 ⇒ (10, 6) + 8 = 24


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DAMMIT! I could have sworn that I posted back. Redoing Additional v. Containment: 2d10 + 10 ⇒ (5, 10) + 10 = 25

Haldan scores a hit with one ray while Dendillion brings some much needed soothing

ROUND 4:
Tiny (19/108): Go
-----Þóðᛞrekkr (71/71): Go
Chark (58/71): Go

Nature to ID: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1, Containment Field has 17 HP left)
Blue: 98 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


M Dwarf | Monk 7 | HP 60/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny does his best to patch up his own wounds.
Medicine DC 20: 1d20 + 14 ⇒ (20) + 14 = 34

Healing: 4d8 + 10 ⇒ (3, 2, 2, 5) + 10 = 22

Before unloading on the land shark with claws and fangs.

Claw vs Blue OG: 1d20 + 16 ⇒ (15) + 16 = 31
slashing: 2d8 + 5 ⇒ (8, 7) + 5 = 20

Flurry Claw vs Blue OG: 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
slashing: 2d8 + 5 ⇒ (1, 1) + 5 = 7

Þóðᛞrekkr Bite vs Blue OG: 1d20 + 13 ⇒ (7) + 13 = 20
P: 2d8 + 3 ⇒ (5, 5) + 3 = 13

Þóðᛞrekkr Bite vs Blue OG: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19
P: 2d8 + 3 ⇒ (8, 3) + 3 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny works defense. Meanwhile, though the shoonie doesn't do much to harm the creature, it's enough to make it just easy enough to slash! the creature is clearly wounded, and can't take much more.

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Go

Nature to ID: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1, Containment Field has 17 HP left)
Blue: 106 (Frightened 1)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/2

Chark repositions herself on the battlefield slightly, keeping a watchful eye on Tiny even as he addresses his own wounds.

For now, since the aerialist remains upright, she turns her attention to the land sharks, sending a jolt of fire-red electricity leaping between Blue and White. Cast electric arc, DC 25 basic Refl.

electricity: 5d4 + 1 ⇒ (3, 2, 3, 3, 2) + 1 = 14

Stride, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark aims her spell and tries to arc it between the heavily wounded monster and another:
White: 1d20 + 16 ⇒ (18) + 16 = 34
Blue: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29

The contained monster fights:
Grrr: 1d20 + 21 ⇒ (3) + 21 = 24 for DMG: 2d10 + 10 ⇒ (8, 8) + 10 = 26
Grrrrrrr: 1d20 + 16 ⇒ (19) + 16 = 35 for DMG: 2d10 + 10 ⇒ (4, 5) + 10 = 19 DESTROYED
and then it moves towards Charlie

The severely wounded monster flees! AoOs?

The remaining two erupt from the ground to target their next meal:
Black v. Black: 1d20 + 21 ⇒ (19) + 21 = 40 for DMG: 2d10 + 10 ⇒ (7, 7) + 10 = 24
Black v. Black: 1d20 + 16 ⇒ (16) + 16 = 32 for DMG: 2d10 + 10 ⇒ (4, 4) + 10 = 18
And eats the poor Shoony!

White v. Grey: 1d20 + 21 ⇒ (10) + 21 = 31 for DMG: 2d10 + 10 ⇒ (2, 8) + 10 = 20
White v. Grey: 1d20 + 16 ⇒ (20) + 16 = 36 for DMG: 2d10 + 10 ⇒ (6, 8) + 10 = 24
And a second shoony dies! The remaining scream for help!

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Zap
Nature to ID: ATK
Haldan (76/76):Go
Charlie (99/99): Go
-----Goliath (51/71, Wounded 2): Go
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49
Blue: 113
White: 7
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion struggles with the situation, with these beasts attacking the poor shoony. Just what are these things?
Recall Knowledge (Bardic Lore) on Land Sharks: 1d20 + 10 ⇒ (19) + 10 = 29

Remaining 2 actions depend on the RK results


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Per Slack.
Dendillion is confident that they're quite dumb and will attack anything that hurts them to the exclusion of all else. "Get these things attention off the shoony! Make each one feel pain!"

The bard isn't killed at slaying monsters, but he does think he can help his friends who are. Once more he strums his lute, magical music flowing forth to contain the bulette advancing on Goliath.
Cast Containment on Red again. DC 25 Reflex save


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlies rushes back through the trees quickly changing his targets once more as he fires another arrow at its side. "They just keep coming up from the ground!"

+1 Longbow: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 8

◆ Hunt Prey (Blue)
◆ Stride
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 51/71; Wounded 2
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion moves to recapture the biggest threat
RED REF: 1d20 ⇒ 20, but this time the bulette is ready!

Charlie aims and takes a shot that drops one of the beasts! The shoonies mix in some cheers with their terror.

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Zap
Nature to ID: ATK
Haldan (76/76):Go

Charlie (99/99): Crit kill
-----Goliath (51/71, Wounded 2): Hold
Dendillion (78/78): Miss

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49
White: 7
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan strides forward, trying to get the attention of the further creature.

Sudden Bolt, Reflex DC 25: 4d12 + 1 ⇒ (3, 1, 12, 8) + 1 = 25

"Oh, Dendillion. Hopefully that'll bring it's attention to me. Who's going to get its attention off of me?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan bravely steps forth, looking to drawe the bulette to him!
REF: 1d20 + 16 ⇒ (5) + 16 = 21

Now wounded, the monsters all turn their attention to party members!

ROUND 5:
Tiny (42/108): Go
-----Þóðᛞrekkr (71/71): Go
Chark (58/71): Go

Bulette: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 49 to attack Dendillion
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/2

Chark calls upon some divine insight from Sarenrae to guide her hand –immediately, the Varisian sees everything with a flickering red hue briefly, as she launches a second blazing band of orange-white fire arcing through the air at Red and tries to ensure her spell lands. Cast sure strike,, then cast fire ray.

spell attack (1): 1d20 + 15 ⇒ (2) + 15 = 17
spell attack (2): 1d20 + 15 ⇒ (15) + 15 = 30
fire: 8d6 ⇒ (2, 3, 1, 5, 5, 1, 5, 6) = 28 and that square (those squares, I guess) catches fire, damage to anyone ending their turn in it.

Cast a Spell ◈, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's spell strikes thanks to a little divine assistance. It wounds the bulette, whose attention is now squarely focused on the aiuvarin.

ROUND 5:
Tiny (42/108): Go
-----Þóðᛞrekkr (71/71): Go

Chark (58/71): Hit
Bulette: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


M Dwarf | Monk 7 | HP 60/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny takes just a moment to draw and drink his healing potion.

Lesser Healing: 2d8 + 5 ⇒ (6, 7) + 5 = 18

Meanwhile he commands Þóðᛞrekkr to head back and try and finish off red.

chompers vs Red: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
piercing: 2d8 + 3 + 1 ⇒ (8, 1) + 3 + 1 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny works to heal as the party draws the ire of the beasts. Þóðᛞrekkr doesn't close his jaws on flesh, but the bulettes are focused on you not the shoonies.

Two close on Chark, opting for burrowing to stay out of harms way, with one fast enough to try and eat her:
Red Bite: 1d20 + 21 ⇒ (3) + 21 = 24

the third burrows to erupt near Haldan.

ROUND 5:
Tiny (60/108): Heal
-----Þóðᛞrekkr (71/71): Miss
Chark (58/71): Hit
Bulette: Close
Haldan (76/76): Go
Charlie (99/99): Go
-----Goliath (51/71, Wounded 2): Go
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 0/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion moves closer to the mayhem, placing a hand on his stole to activate the magic within in. He then strums his lute, once more using mustic to inspire the people around him.
Activate Stole of Civility to gain 10 temporary Hit Points, which last for 10 minutes. Then Courageous Anthem.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion plays a combination of tunes to bolster the heroes!

ROUND 5:
Tiny (60/108+10): Heal
-----Þóðᛞrekkr (71/71+10)): Miss
Chark (58/71+10)): Hit
Bulette: Close
Haldan (76/76+10)): Go
Charlie (99/99+10)): Go
-----Goliath (51/71+10), Wounded 2): Go

Dendillion (78/78+10)): Bard

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie changes up targets once more as he has more than enough to choose from. he rockets some arrows across the field to do what little damage he can against these armored land sharks.

+1 Longbow: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Hunter's Edge Precision Damage: 1d8 ⇒ 6

+1 Longbow: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

◆ Hunt Prey (Black)
◆ Strike
◆ Strike

Status:

HP 99/99
AC 24 (26 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 0/1
Hero Points 1/3

Goliath
HP 51/71; Wounded 2
AC 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It takes two arrows, but Charlie scores a hit enough to draw the bullette's ire.

ROUND 5:
Tiny (60/108+10): Heal
-----Þóðᛞrekkr (71/71+10)): Miss
Chark (58/71+10)): Hit
Bulette: Close
Haldan (76/76+10)): Go

Charlie (99/99+10)): Hit
-----Goliath (51/71+10), Wounded 2): Chill
Dendillion (78/78+10)): Bard

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 28 to attack Charlie

SHOONY:
Purple
Teal
Green
Yellow
Grey


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan gives a great inhale and releases a 30ft cone of Force at the creature in front of him then braces himself by casting Shield.

Dragon Breath, Reflex DC25: 7d6 + 1 ⇒ (5, 5, 6, 6, 5, 5, 2) + 1 = 35

”Alright Den, step 1 of bringing them to us complete. What’s step 2?!”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 16 ⇒ (4) + 16 = 20 Haldan's spell rocks the bullette back, and it promptly bites back:
Black v. Haldan 1: 1d20 + 21 ⇒ (15) + 21 = 36 for Double DMG: 2d10 + 10 ⇒ (9, 6) + 10 = 25
Black v. Haldan 2: 1d20 + 16 ⇒ (19) + 16 = 35 for Double DMG: 2d10 + 10 ⇒ (1, 4) + 10 = 15
Black v. Haldan 3: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
It is ONLY the extra health provided by magic that keeps the halfling alive.

Chark gets the worst of it though, flanked by two beasts intent on striking back...
Red v. Chark 1: 1d20 + 21 ⇒ (15) + 21 = 36 for Double DMG: 2d10 + 10 ⇒ (1, 4) + 10 = 15
Red v. Chark 2: 1d20 + 16 ⇒ (7) + 16 = 23 for DMG: 2d10 + 10 ⇒ (10, 1) + 10 = 21
Red v. Chark 3: 1d20 + 11 ⇒ (7) + 11 = 18 MISS
White v. Chark 1: 1d20 + 21 ⇒ (8) + 21 = 29 for DMG: 2d10 + 10 ⇒ (7, 1) + 10 = 18
White v. Chark 2: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d10 + 10 ⇒ (7, 6) + 10 = 23

After dropping her, it turns to Tiny:
White v. Tiny 3: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 2d10 + 10 ⇒ (8, 3) + 10 = 21

ROUND 6:
Tiny (49/10): Go
-----Þóðᛞrekkr (71/71+10)): Go
Chark (0, Dying 1): Go

Bulette: TBD
Haldan (4/76)): TBD
Charlie (99/99+10)): TBD
-----Goliath (51/71+10), Wounded 2): TBD
Dendillion (78/78+10)): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 63 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Female NG Human Aiuvarin (half-elf) Clc7 | HP: 71/71 | AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/2

DC 11 recovery check: 1d20 ⇒ 15 success

Dying 0 but unconscious, wounded 1.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark clings to life as if she were paizo.com!


M Dwarf | Monk 7 | HP 60/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Þóðᛞrekkr comes bounding up on their own, as Tiny crosses between the behemoths and spends a moment to heal Chark.

Battle Medicine DC 20: 1d20 + 14 ⇒ (6) + 14 = 20

Healing for Chark: 2d8 + 10 ⇒ (4, 8) + 10 = 22

Tiny then follows up with their own Flurry on Red.

claw vs Red OG: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Slashing: 2d8 + 5 + 1 ⇒ (2, 1) + 5 + 1 = 9

Flurry vs Red OG: 1d20 + 16 + 1 - 4 ⇒ (13) + 16 + 1 - 4 = 26
Slashing: 2d8 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny works quickly to help Chark, but his attacks miss. They don't catch that Chark is alive again, yet.

Mauling Tiny:
Red v. Tiny 1: 1d20 + 21 ⇒ (11) + 21 = 32 for DMG: 2d10 + 10 ⇒ (8, 3) + 10 = 21
Red v. Tiny 2: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Red v. Tiny 3: 1d20 + 11 ⇒ (15) + 11 = 26 for DMG: 2d10 + 10 ⇒ (2, 5) + 10 = 17

the other turns on a delicious shoony:
White v. Purple 1: 1d20 + 21 ⇒ (17) + 21 = 38 for DMG: 2d10 + 10 ⇒ (8, 7) + 10 = 25
and completely devours the poor soul!

The third keeps up with Haldan!
Red v. Haldan 1: 1d20 + 21 ⇒ (19) + 21 = 40 for DOUBLE DMG: 2d10 + 10 ⇒ (7, 9) + 10 = 26
and returns to the Shoony for food!
Red v. Haldan 1: 1d20 + 21 ⇒ (10) + 21 = 31 for DMG: 2d10 + 10 ⇒ (4, 2) + 10 = 16

ROUND 6:
Tiny (11/108): Heal
-----Þóðᛞrekkr (71/71+10)): Move
Chark (22, Dying 3, Prone): Saved
Bulette: ATK
Haldan (0/76, Dying 2): Go
Charlie (99/99+10): Go
-----Goliath (51/71+10), Wounded 2): Go
Dendillion (78/78+10)): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 63 to attack Haldan

SHOONY:

Teal
Green

Grey

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