Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Round 1:
Chark: Go

Fiend: TBD
Dinosaur: TBD
Charlie: TBD
Dendillion: TBD
Xulgath: TBD
Haldan: TBD
Tiny: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:
Inspire Courage

[ooc]Terrain Conditions: Dandelion Light

Enemy Conditions:

DM:

Babau:
Stego:
Xulgath:


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark scowls. Another demon summoner. Their life is now forfeit, as well as their soul.

She moves behind Tiny and calls for a blessing from the Dawnflower, as a flickering orange flame aura grows from her. Cast bless, currently 5 foot emanation.

Stride, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark beseeches the Dawnflower for a little boost to what is assuredly going to be a deadly fight.

"Puny god!" The xulgath summons forth a spiritual weapon. A spear of force appears next to Chark:
Spell Attack: 1d20 + 16 ⇒ (15) + 16 = 31 for Double: 1d8 + 4 ⇒ (6) + 4 = 10

The dinosaur stays put, but acts of its own accord, swiping its massive tail at Tiny:
Swipe: 1d20 + 18 ⇒ (3) + 18 = 21, but he ducks the attack!
Swipe: 1d20 + 13 ⇒ (4) + 13 = 17 and again!
Swipe: 1d20 + 8 ⇒ (20) + 8 = 28 but then walks right into the downward smash for DOUBLE: 2d8 + 9 ⇒ (8, 6) + 9 = 23

Round 1:
Chark (52/62): Bless
Fiend: Spell
Dinosaur: ATK
Charlie: Go
Dendillion: Go

Xulgath: TBD
Haldan: TBD
Tiny (42/88): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions:
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau:
Stego:
Xulgath:


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie moves in motioning Goliath to the dinosaur. "Cut it off Goliath!"

Jaws: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Hunter's Edge Precision Damage: 1d8 ⇒ 8

◆ Stride
◆ Hunt Prey
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike

Status:

HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 62/62
AC 22


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Nine bloody Hells," Dendillion grumbles. "We go from fight to fight, with seemingly nary a break. Alas."

With that Dendillion moves up behind Charlie abd breaks into song. Inspirational music flows over the group, as only Dendillion can.
Lingering Composition, DC 22: 1d20 + 16 ⇒ (2) + 16 = 18
Inspire Courage (AKA Courageous Anthem) for 1 round

He weaves a bit of shielding magic into the music, looking to protect himself. Cast Shield


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath's jaws fail to penetrate the dinosaur's hide. At the last second it turns its plates into the bite and steps out of the way!

Dendillion casts a quick musical spell to bolster the party.

the fiend stays put and jabs repeatedly at Goliath:
Longspear 1: 1d20 + 17 ⇒ (19) + 17 = 36 for CRIT: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14
Longspear 2: 1d20 + 12 ⇒ (13) + 12 = 25 for DMG: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14
Longspear 3: 1d20 + 7 ⇒ (15) + 7 = 22 for DMG: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14

Round 1:
Correcting order
Chark (52/62): Bless
Xulgath: Spell
Dinosaur: ATK
Charlie: Miss
---Goliath (6/62): Miss
Dendillion: Bard
Fiend: ATK
Haldan: Go
Tiny (42/88): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau:
Stego:
Xulgath:


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan smiles at Dend's "Nine Hells" comment, as it if gave him an idea. He moves slightly and motions into the room, setting off an explosion in the room, centered to catch all the enemies.

Fireball Reflex DC22: 6d6 ⇒ (3, 3, 6, 4, 6, 5) = 27

"Sometimes, you just have to get out of the circus and blow some s&@& up, Dend."


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny whistles for to run in and bite the red fiend.

inspired chompers: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
piercing: 2d8 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14

Tiny slips in, attempting to spread out a bit and kicks at the fiend.

inspired kick vs fiend: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
b damage: 2d6 + 3 + 1 ⇒ (3, 5) + 3 + 1 = 12
inspired flurry vs fiend: 1d20 + 15 + 1 - 4 ⇒ (9) + 15 + 1 - 4 = 21
b damage: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Xulgath REF: 1d20 + 8 ⇒ (6) + 8 = 14
Dino REF: 1d20 + 13 ⇒ (8) + 13 = 21
Fiend REF: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27

Haldan's fireball works well, burning all three foes at least a little. Unfortunately, Tiny and Þóðᛞrekkr both strike nothing but air

Round 2:

Chark (52/62): Go

Xulgath: TBD
Dinosaur: TBD
Charlie: TBD
---Goliath (6/62): TBD
Dendillion: TBD
Fiend: TBD
Haldan: TBD
Tiny (42/88): TBD
---Þóðᛞrekkr: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 13
Stego: 27
Xulgath: 27


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

FYI, Chark is at 28/62 due to not being fully healed and the spiritual weapon crit.

Chark does her best to ignore the manifested spear next to her and instead maintains her spell while casting another. Cast electric arc on field and dino. DC 22 basic Refl.

electricity: 4d4 ⇒ (4, 1, 1, 4) = 10

Sustain ◈, Cast a Spell ◈◈. Bless's flickering orange flame aura grows from her to a 10 foot emanation.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Fiend REF: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Dino REF: 1d20 + 13 ⇒ (1) + 13 = 14

Chark fights around the spear with a spell to great effect!

The xulgath maintains the spell to focus on Chark:
Spiritual v. Chark: 1d20 + 16 ⇒ (14) + 16 = 30 for DOUBLE: 1d8 + 4 ⇒ (8) + 4 = 12

While trying to strike Tiny blind with a spell! FORT DC 24

The dinosaur continues to simply fight:
Tail v. Goliath: 1d20 + 18 ⇒ (13) + 18 = 31 for DMG: 2d8 + 9 ⇒ (7, 3) + 9 = 19
Tail v. Þóðᛞrekkr: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 for DOUBLE: 2d8 + 9 ⇒ (7, 5) + 9 = 21
Tail v. Þóðᛞrekkr: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 for DMG: 2d8 + 9 ⇒ (7, 2) + 9 = 18

Round 2:

Chark (4/62): Crit zap
Xulgath: Sustain and more
Dinosaur: ATK
Charlie: Go
---Goliath (0/62): DYING 1
Dendillion: Go

Fiend: TBD
Haldan: TBD
Tiny (42/88): TBD
---Þóðᛞrekkr (21/60): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 23
Stego: 47
Xulgath: 27


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Heal Companion: 3d10 + 24 ⇒ (9, 5, 3) + 24 = 41

Goliath shakily gets back to his feet as the small sunbear snarls and snaps his powerful jaws at the Xulgath.

Jaws: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Hunter's Edge Precision Damage: 1d8 ⇒ 3

◆◆ Heal Companion
◆ Command Goiath
◆ Goliath Stand
◆ Goliath Strike

Status:

HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 41/62
AC 22


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion keeps the good tunes going, strumming inspirational tunes on his lute.
Lingering Composition, DC 22: 1d20 + 16 ⇒ (14) + 16 = 30
+1 status bonus to attack rolls, damage rolls, and saves against fear effects for FOUR ROUNDS

He layers more music over top the resonating sounds, somehow playing two songs at once. A bit of debris whips through the air to strike the dinosaur!
Telekinetic Projectile vs Dino: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage (B): 4d6 ⇒ (1, 3, 5, 5) = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie heals the oft-wounded Goliath while making the xulgath pay the price with a solid hit.

Dendillion nails the arpeggio at the end of the tune, though his spell only sends something to bounce off the dinosaur's hide.

Unbowed, the xulgath maintains the spell:
Spiritual Spear: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d8 + 4 ⇒ (6) + 4 = 10 dropping Chark.

He then adds yet another spell to the mix, a somewhat complex harming spell:
2-Action Harm v. Charlie: 3d8 ⇒ (6, 1, 8) = 15 Basic FORT DC 24

Round 2:

Xulgath: Sustain and more
Dinosaur: ATK
Charlie: GHeal and hit
---Goliath (41/62, Wounded 1): DYING 1
Dendillion: Bard
Chark (0/62): DYING 1
Fiend: Spell
Haldan: Go
Tiny (42/88): Go
---Þóðᛞrekkr (21/60): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 23
Stego: 47
Xulgath: 43


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Þóðᛞrekkr continues to chew on the fiend.

inspired chompers: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
piercing: 2d8 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12

Tiny then goes after the fiend with a big strike.

inspired tiger strike: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
hero point: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
slashing: 4d8 + 3 + 1 ⇒ (2, 5, 3, 6) + 3 + 1 = 20
Shove 5 feet north.
4d+3 bleed on a crit

Tine then gets their shield up.

AC 26, no block


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan calls down the thunder, the pulls up a Shield.

Sudden Bolt DC22 Ref: 4d12 ⇒ (9, 9, 1, 7) = 26


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I'll be adjusting the XP at the end since I keep messing up in DM favor. In round 3 I'll swap the enemies turns to correct.

Tiny scores a hit on the babau that rocks him backwards a bit, oozing black fiendish blood on the floor. REF needed

Haldan brings down a little storm No target listed and the enemy is roughly equal in their wounds, so I'll go for the dinosaur REF: 1d20 + 13 ⇒ (18) + 13 = 31

The fiend steps back to give the stegosaurus space as it tries to finish off the animals, but turns his spear first at Tiny
Spear v. Tiny 1: 1d20 + 17 ⇒ (10) + 17 = 27 for DMG: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Spear v. Tiny 2: 1d20 + 12 ⇒ (20) + 12 = 32 for DOUBLE DMG: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (6) = 16

The stegosaurus unleashes:
Tail v. Þóðᛞrekkr: 1d20 + 18 ⇒ (1) + 18 = 19 MISS
Tail v. Þóðᛞrekkr: 1d20 + 13 ⇒ (1) + 13 = 14 MISS
Tail v. Þóðᛞrekkr: 1d20 + 8 ⇒ (16) + 8 = 24 for DMG: 2d8 + 9 ⇒ (4, 6) + 9 = 19

Round 3:

Tiny (0/88): Dying 1
---Þóðᛞrekkr (2/60): TBD
Xulgath: ATK
Dinosaur: ATK
Charlie: Go
---Goliath (41/62, Wounded 1): Go
Dendillion: Go
Chark (0/62): DYING 1

Fiend: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 60
Xulgath: 43


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

With Chark wounded and unconscious, Dendillion wastes no time shifting his music to a soothing song. The music holds magic that heals her wounds to a degree.
Soothe on Chark: 1d10 + 4 ⇒ (1) + 4 = 5

The music is hurried though, and he performs some additional magic to protect himself.
Cast Shield


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion brings Chark back, though the wounds are still excruciating. The bard then uses a little diddy to shield himself.

Round 3:

Tiny (0/88): Dying 1
---Þóðᛞrekkr (2/60): TBD
Xulgath: ATK
Dinosaur: ATK
Charlie: Go
---Goliath (41/62, Wounded 1, prone): Go

Dendillion: Bard!
Chark (5/62, Wounded 1, prone): Go

Fiend: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 60
Xulgath: 43


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Fort DC 24: 1d20 + 12 ⇒ (5) + 12 = 17

Charlie flinches asthe void energy seelps into his bones, like a rainy day pain. Leveling his bow he rockets in two arrows near where Goliath's paw strikes.

Jaws: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d8 + 4 ⇒ (7, 2) + 4 = 13
Hunter's Edge Precision Damage: 1d8 ⇒ 8

Claw : 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

+1 Longbow: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Damage: 1d8 ⇒ 8
Hunter's Edge Precision Damage: 1d8 ⇒ 7

+1 Longbow: 1d20 + 15 - 2 - 5 ⇒ (9) + 15 - 2 - 5 = 17
Damage: 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 1


◆ Command Goiath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 65/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 41/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath bites, and Charlie places an arrow with critical precision as the dinosaur roars in pain!

Round 3:

Tiny (0/88): Dying 1
---Þóðᛞrekkr (2/60): TBD
Xulgath: ATK
Dinosaur: ATK
Charlie (65/80): Crit
---Goliath (41/62, Wounded 1): Bite
Dendillion: Bard!
Chark (5/62, Wounded 1, prone): Go

Fiend: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 114
Xulgath: 94


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark leaps to her feet and moves into the room, intent on rescuing Tiny.

heal ◈: 3d8 ⇒ (5, 2, 6) = 13

Stand, Stride, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Despite heavy wounds, Chark looks to others first. Hero point

The babau keeps trained on Tiny though:
Spear 1: 1d20 + 17 ⇒ (15) + 17 = 32 f0r DMG: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (5) = 14

drops him again and turns on Chark
Spear 1: 1d20 + 12 ⇒ (9) + 12 = 21 MISS
Spear 1: 1d20 + 7 ⇒ (10) + 7 = 17 MISS

Round 3:

Xulgath: ATK
Dinosaur: ATK
Charlie (65/80): Crit
---Goliath (41/62, Wounded 1): Bite
Dendillion: Bard!
Chark (5/62, Wounded 1): Go

Tiny (0/88): Dying 2
---Þóðᛞrekkr (2/60): TBD
Fiend: ATK
Haldan: Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 114
Xulgath: 94


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ignore the post above.

Despite heavy wounds, Chark looks to others first. Hero point

Round 3:

Xulgath: ATK
Dinosaur: ATK
Charlie (65/80): Crit
---Goliath (41/62, Wounded 1): Bite
Dendillion: Bard!
Chark (5/62, Wounded 1): Heal
Tiny (13/88, Wounded 1, Prone): Go

---Þóðᛞrekkr (2/60): TBD
Fiend: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 114
Xulgath: 94


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny gets up and scrambles back while the cute harmless little puppy bounds forward and takes a bite out of the big one.

Jaws: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
piercing: 2d8 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny scrambles and Þóðᛞrekkr can't pierce the tough hide.

Man, I am on the struggle bus keeping this combat in order. I know I've flipped Xulgath and fiend repeatedly. I'm righting the ship right now.

Round 3:

Troglodyte: ATK
Dinosaur: ATK
Charlie (65/80): Crit
---Goliath (41/62, Wounded 1): Bite
Dendillion: Bard!
Chark (5/62, Wounded 1): Heal
Tiny (13/88, Wounded 1, Prone): MIss
---Þóðᛞrekkr (2/60): Miss
Babau: Corrected
Haldan: Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 43
Stego: 114
Xulgath: 94


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan is going to drain the energy from Hermann to bring down the Thunder once more. And, if the creature to his left is still alive, he will drop an anvil on its head for good measure.

Sudden Bolt, Reflex DC 22: 4d12 ⇒ (12, 12, 2, 2) = 28
Elemental Toss: 1d20 + 11 ⇒ (15) + 11 = 263d8 ⇒ (4, 2, 3) = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 The devil dodges the bolt in part. the anvil helps too.

All three foes are now severely wounded, but all three are fully committed to seeing this through to the end (since there's no place to hide or to escape to.)

The xulgath maintains his spell, confident he can drop at least one of you:
Spiritual Weapon: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 4 ⇒ (3) + 4 = 7.

It then casts a spell and prepares to enter the fray.

The dinosaur prepares swings its tail to crush the front line:
Tail v. Þóðᛞrekkr: 1d20 + 18 ⇒ (10) + 18 = 28 for DMG: 2d8 + 9 ⇒ (7, 7) + 9 = 23
Tail v. Goliath: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 MISS
Tail v. Haldan: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 MISS

Round 5:
Chark (0/62): Dying 2
Troglodyte: ATK
Dinosaur: ATK
Charlie (65/80): Go
---Goliath (41/62, Wounded 1): Go
Dendillion: Go
Tiny (13/88, Wounded 1): Go
---Þóðᛞrekkr (0/60): Dying 1
Babau: TBD
Haldan: TBD

-----------------------------
[b]Location: Lower Moonstone Hall

Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67
Stego: 114
Xulgath: 94, Vampiric touch ready


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion moves closer to the danger, having heard Chark get struck down after her brave charge forward. "I'm not ready to right a dirge for you yet!"

He hurls yet another stone from the floor, this time aiming at the demon since Haldan seems to have decided that's the foe to target... despite the massive dinosaur before them.
Telekinetic Projectile vs Devil: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage (B): 4d6 + 1 ⇒ (2, 1, 6, 6) + 1 = 16


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bravery beyond question, Dendillion closes in, but his magically launched rock misses.

Round 5:
Chark (0/62): Dying 2
Troglodyte: ATK
Dinosaur: ATK
Charlie (65/80): Go
---Goliath (41/62, Wounded 1): Go

Dendillion: Miss
Tiny (13/88, Wounded 1): Go
---Þóðᛞrekkr (0/60): Dying 1

Babau: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67
Stego: 114
Xulgath: 94, Vampiric touch ready


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny moves up, draws a minor healing potion and feeds it to Chark.

minor healing: 1d8 ⇒ 1

Þóðᛞrekkr death save DC 11: 1d20 ⇒ 12
Success, stable at wounded 1


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath continue to soak damage into the dinosaur to try and bring it down and give his companions room to move about.

Jaws: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Hunter's Edge Precision Damage: 1d8 ⇒ 7

Claw: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

+1 Longbow: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Damage: 1d8 ⇒ 4
Hunter's Edge Precision Damage: 1d8 ⇒ 4

+1 Longbow: 1d20 + 15 - 2 - 5 ⇒ (8) + 15 - 2 - 5 = 16
Damage: 1d8 ⇒ 4
Hunter's Edge Precision Damage: 1d8 ⇒ 4

◆ Command Goiath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 65/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 41/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny retursn the healing favor, keeping Chark in the game for the time being.

Goliath catches a lucky break, getting hold of the dinosaur's throat. With a final tear the massive beast drops to the ground, it's lifeblood pouring onto the tiles.

Charlie's arrow also catches the troglodyte in the eye. Suddenly the fight seems MUCH more winnable.

Throughly evil, the babau stabs Tiny before turning to the healed Chark:
ATK v. Tiny: 1d20 + 17 ⇒ (20) + 17 = 37 for DOUBLE: 1d8 + 7 + 1d6 ⇒ (7) + 7 + (4) = 18
and then changes tactics once the dwarf falls:

ATK v. Goliath: 1d20 + 12 ⇒ (17) + 12 = 29 for DMG: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
ATK v. Goliath: 1d20 + 7 ⇒ (3) + 7 = 10 Miss

Round 5:
Haldan: Go

Round 6:
Chark (1/62, Wounded 2, Prone):
Charlie (65/80): Go
---Goliath (28/62, Wounded 1): Go
Dendillion: Go
Tiny (0/88): Dying 3
---Þóðᛞrekkr (0/60, Wounded 1, Prone): Go

Babau: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Nine bloody hells! The wounds keep coming!"

Dendillion bends down to rifle through Tiny's pack. He extracts a small vial with a reddish liquid in it, knowing that this is the dwarf's 'in case of emergency' potion, and feeds it to his fallen friend.
Minor Healing on Tiny: 1d8 ⇒ 8

He then draws his rapier. "If I'm to die this day, it will be in protection of my friends. My troupe. And with a blade in hand."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion brings tiny back, though death's door is still a breath away.

Tiny retursn the healing favor, keeping Chark in the game for the time being.

Goliath catches a lucky break, getting hold of the dinosaur's throat. With a final tear the massive beast drops to the ground, it's lifeblood pouring onto the tiles.

Charlie's arrow also catches the troglodyte in the eye. Suddenly the fight seems MUCH more winnable.

Throughly evil, the babau stabs Tiny before turning to the healed Chark:
ATK v. Tiny: 1d20 + 17 ⇒ (13) + 17 = 30 for DOUBLE: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (1) = 16
and then changes tactics once the dwarf falls:

ATK v. Goliath: 1d20 + 12 ⇒ (10) + 12 = 22 for DMG: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10
ATK v. Goliath: 1d20 + 7 ⇒ (3) + 7 = 10 Miss

Round 5:
Haldan: Go

Round 6:
Chark (1/62, Wounded 2, Prone): Go
Charlie (65/80): Go
---Goliath (28/62, Wounded 1): Go

Dendillion: Heal
Tiny (8/88), Wounded 3, Prone): Go
---Þóðᛞrekkr (0/60, Wounded 1, Prone): Go

Babau: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan swirls his arms around and speaks the dark tongue that sends shivers up your spine. When he finishes, a large zombie brute emerges in front of the two animal companions and next to the evil creature.

Haldan casts 3rd level Animate dead and attacks the dude.

"Tiny and Chark, get behind me and heal yourselves."

Zombie Attack: 1d20 + 11 ⇒ (11) + 11 = 221d12 + 5 ⇒ (12) + 5 = 17


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark doesn't quite listen to Haldan, though she does stand and move away from the fiend to the other side of Tiny. slapping a compress on his wounds in mere seconds.

DC 20 Medicine to Treat Wounds: 1d20 + 14 ⇒ (2) + 14 = 16 oh f%@@ you Paizo Dicebot. I VOLUNTEER THIS HERO POINT AS TRIBUTE
DC 20 Medicine to Treat Wounds: 1d20 + 14 ⇒ (14) + 14 = 28 better

healing: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Stand, Stride, Battle Medicine ◈.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie shifts Goliath around in front of Tny to try and block the Babau from reaching him. Rearing in the small bear lunges at the devil's feet.

Jaws: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d8 + 4 ⇒ (5, 8) + 4 = 17
Hunter's Edge Precision Damage: 1d8 ⇒ 3

◆ Stride
◆ Hunt Prey
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike

Status:

HP 65/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 28/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Neither newly arrived zombie now Goliath can connect with the remaining foe.

Chark helps Tiny a bit more.

Round 6:
Chark (1/62, Wounded 2, Prone): Medicine
Charlie (65/80): Miss
---Goliath (28/62, Wounded 1): Miss
Dendillion: Heal
Tiny (25/88), Wounded 3, Prone): Go
---Þóðᛞrekkr (0/60, Wounded 1, Prone): Go

Babau: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”: Tiny

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny stands up, moves back and draws his heavy crossbow.

I think Þóðᛞrekkr is stable but unconscious)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I left him as "go" in case Tiny healed him somehow.

Tiny, as close to death as he's ever been moves back.

Concerned more with Goliath than the big undead, the fiend steps back and focuses on the bear:
Spear: 1d20 + 17 ⇒ (10) + 17 = 27 for DMG: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Spear: 1d20 + 12 ⇒ (6) + 12 = 18 MISS

Round 6:
Chark (1/62, Wounded 2, Prone): Medicine
Charlie (65/80): Miss
---Goliath (28/62, Wounded 1): Miss
Dendillion: Heal
Tiny (25/88), Wounded 3, Prone): Go
---Þóðᛞrekkr (0/60, Wounded 1, Prone): Go

Babau: ATK
Haldan: Go

Round 7:
Chark (1/62, Wounded 2, Prone): Go
Charlie (65/80): Go
---Goliath (15/62, Wounded 1): Go
Dendillion: Go
Tiny (25/88), Wounded 3, Prone): Go
---Þóðᛞrekkr (0/60, Wounded 1, Prone): Go

Babau: TBD
Haldan: TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”: Tiny

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Babau: 67


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion moves in to get a clear view. The echo of his lute's music fades, but when he opens his mouth it's to sing out a pure, ringing note into the air. The sound carries with it his magical talent, picking up a nearby stone and hurling it at the devil.
Telekinetic Projectile vs Devil (Bless): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Damage (B): 4d6 ⇒ (6, 5, 2, 2) = 15


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny takes a single step forward, leans out around the edge and fires his heavy crossbow.

inspired pew: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
piercing: 1d10 + 1 ⇒ (2) + 1 = 3


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark, not yet ready to give up the fight against a fiend, lets loose a spear of red flame at the babau.
spell attack: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Cast a spell ◈◈, Step.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion sees the perfect line and hurls the irregular stone at the fiend. It connects and snaps its neck backwards! It falls to the ground dead!

Victory! the hard fought success earns you each 130 XP.


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

"Well, that was bracing. Starting to think the monsters are better at this adventuring thing than we are."

Haldan explores the room and searches the fallen.

"We should definitely take time to heal up and rest."


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion sags to the ground, very much exhausted. "I definitely need a break from all this adventure."


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark drops to one knee, then weakly touches an arm tattoo, sending a burst of bright whitish flame from her hand washes over the whole party, its warmth flashing over every wound and knitting flesh together. Cast heal ◈◈◈.

healing: 3d8 ⇒ (5, 1, 4) = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I'll take a Perception check.

The stegosaurus has a dozen chunks of obsidian embedded in its hide to make it appear more ferocious. These obsidian chunks can be removed now with the stegosaurus dead and are worth a total of 100 gp. In addition, the stegosaurus has knocked several pounds of moonstone loose from the floor while walking around. These moonstone pieces collectively weigh 40 pounds and are worth 200 gp.

The xulgath carries only an unholy symbol and a magical spiked gauntlet. Haldan also finds a note that is extremely chilling to read...


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie tries to lift some of the moonstone chunks. "We will need a c..ccc..cart for all of this." Dropping the edge of the stone he looks over the missive. "M..MM..Mistress Dusklight is doing all of this?"

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

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