| Dendillion |
Dendillion reads through the note and considers what he knows of occult magicks.
Occultism: 1d20 + 9 ⇒ (17) + 9 = 26
| Dungeon Master S - 2e |
Tiny provides his puppy some needed love. Meanwhile Dendillion finds a secret door in the west. It's the only new discovery in the room.
Charlie, on the other hand, sits with the revelation that your rival is more than just circus competition and a former abusive employer...
| Dendillion |
Dendillion puts a comforting hand on Tiny's shoulder. "So much violence, so much danger. I know that it's been a trying day so far, and I know I feel unequipped to deal with it all. But you are strong, and we'll deal with this."
He looks up at the others. "We all will. There is an evil afoot here, and Mistress Dusklight's name seems to be associated. Perhaps even the source itself. So now I can say, with confidence, that it's time we get serious about taking out the competition."
| Chark Torrefi |
Chark stifles an urge to expectorate at the name of Dusklight. Instead she nods. I think it might be time to rid ourselves of that boil, if possible.
| Dendillion |
"But first, I need to rest. Now that the adrenaline is gone I feel like I could sleep for a week. Do we want to head back, or bed down here? If we stayed, I'd want us to secure the area."
| Chark Torrefi |
Continual Recovery, Ward Medic, Medicine (E) +14. DC 20 = 4.5 x 4 = 18 Hit Points per 10 minutes. Looks like Dendillion and Haldan are both unharmed?
10 minutes for Charlie (80/80)/Goliath (43/62) <- Wounded condition on both removed
10 minutes for Tiny (71/88)/Þóðᛞrekkr (46/62)
10 minutes for Goliath (61/62)/Chark (29/62) <- Wounded condition on Chark removed
10 minutes for Tiny (88/88)/Þóðᛞrekkr (62/62)
10 minutes for Chark (47/62)/Goliath (62/62)
An hour later, the party walks out of the ruins back to the Circus.
Charlie: FULL
Goliath: FULL
Tiny: FULL
Þóðᛞrekkr: FULL
Dendillion: FULL
Haldan: FULL
Chark: 47/62
| Dungeon Master S - 2e |
The party rests on their bunks back in their safe place. That's 6 HP for Chark
The morning of 5 Gozran 4720 is a bit overcast, but rain never develops. There's a heavy pall in the air nonetheless. The ruins are not yet fully explored, Dusk Light is up to something, and the city is an exciting place...
| Mumbling Charlie |
"We sh..sh..should finish exploring the ruins. We n.n..need to figure out what Dusklight is up to." Charlie suggests before thinking of confronting her once more.
| Chark Torrefi |
Chark ponders a moment, before heaving a sigh. Much as I hate to leave Dusklight to her devices, I must concur that the ruins should take precedent at this time.
We must needs deal with her shortly, mind you.
| "-Tiny-" |
Tiny pets his puppy and nods. His tounges at his replacement gold tooth, glad to not have the painful wiggling and doubly happy it wasn't damaged in the recent fights.
| Dungeon Master S - 2e |
Only Chark awakes with bruising. The rest of the party is fully hale. It's back into the ruins, with yet another greeting with the guard before you enter.
Deciding it's best to pick up where you left off, you reenter the room with the pool and the now VERY pungent dead dinosaur.
| Dendillion |
"I'm glad I'm not the one who'll need to clean this place up," Dendillion says, waving away the smell ineffectually. "Let's check on that secret passage."
| Dungeon Master S - 2e |
No one hears, smells, or sees anything unsettling about it. Need map updated though.
| Dungeon Master S - 2e |
Vibrant tapestries adorn the east and west walls of this room. The woven masterpieces are in remarkably pristine condition considering the damage elsewhere in the temple. Fragrant smoke wafts through the room from elegant silver sconces built into each of the room’s four corners. A large engraving of a winged eye stares from the north wall above a stone shelf piled high with half‑melted candles.
| Dendillion |
Dendillion takes a moment to study the winged eye, trying to determine if it's symbolic or decorative in nature.
Recall Knowledge using Bardic Lore +9 please.
He then exercises caution and strums a chord on his lute. The music releases a magic only he can see, and he waits to hear where there is a responding ping to detect magic.
| Haldan Hadonstar |
Haldan will search the room and casts Detect Magic as well.
| Dungeon Master S - 2e |
Dendillion knows that he's looking at the symbol of Aroden, which isn't at all surprising here.
While his chord returns no magical echo, Haldan's advancement into the room changes everything. As Dendillion looks at the symbol, the very wall disgorges rocks that immediately form into a large creature made purely of earth! With literal boulders for fists it moves to smash the intruders.
The very ground around the creature also erupts with jagged stalagmites! Moving into a square within 10' of the creature causes 2d6 piercing damage. If you can roll it when you post, that'd be awesome.
It focuses all it's remaining attention on Haldan!
Charlie is Scouting
Hostiles: 1d20 + 16 ⇒ (10) + 16 = 26
Charlie: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 (Scout)
Chark: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 (Search)
Dendillion: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 (Detect Magic)
Haldan: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (Seek, Keen Eyes)
Tiny: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 (Search)
Fist: 1d20 + 21 ⇒ (4) + 21 = 25 for DMG: 2d10 + 10 ⇒ (4, 3) + 10 = 17 it also knocks him back 10'
Round 1:
Elemental: ATK
Dendillion (68/68): Go
Chark (53/62): Go
Charlie (80/80): Go
---Goliath (62/62, Wounded 1): Go
Tiny (25/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (43/60): Go[/b]
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”: Tiny
Terrain Conditions: Dandelion Light
Enemy Conditions:
Mauler:
| Dendillion |
Dendillion once more resumes his courageous anthem, erecting a magical shield before he retreats back.
Lingering Composition vs DC 22: 1d20 + 16 ⇒ (14) + 16 = 30
3 rounds of Courageous Anthem, AKA Inspire Courage
| Haldan Hadonstar |
Damage to myself that the GM is making me cruelly roll myself as punishment for searching a room as a wizard: 2d6 ⇒ (2, 6) = 8
"Anyone got a giant piece of paper to beat this rock?"
Haldan casts Animate Dead to summon a big bag of hit points in between him and the Earth Elemental.
Zombie fists back: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 211d12 + 5 + 1 ⇒ (9) + 5 + 1 = 15
| Dungeon Master S - 2e |
Haldan, you didn't move into a spikey square, so no damage.
Haldan summons some help. While the zombie's fists do nothing, hopefully it draws the earth creature's attention.
Meanwhile Dendillion infuses the field of battle with his tune, hoping to help in what is surely going to be a serious fight.
Charlie: FULL
GoRound 1:
Elemental: ATK
Dendillion (68/68): Bard
Chark (53/62): Go
Charlie (80/80): Go
---Goliath (62/62, Wounded 1): Go
Tiny (25/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (43/60): Calling in help
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler
| Chark Torrefi |
Chark steps around the edge of the pool and flings a ball of yellow-white flame at the rock creature. Cast produce flame.
spell attack: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
fire: 3d4 + 4 + 1 ⇒ (3, 2, 2) + 4 + 1 = 12
Step, Cast a Spell ◈◈.
| Mumbling Charlie |
Charlie is sure what to do against an large elemental. "Maybe Goliath can push it b..b..back a bit!"
Jaws: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13
Hunter's Edge Precision Damage: 1d8 ⇒ 2
◆ Stride
◆ Hunt Prey
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 62/62
AC 22
| "-Tiny-" |
With Goliath in the doorway Tiny draws their heavy crossbow and takes a shot.
"I can shove when we get a chance."
courageous heavy crossbow: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
piercing: 1d10 + 1 ⇒ (4) + 1 = 5
Tiny then drops into their stance.
| Dungeon Master S - 2e |
Chark and Tiny both fail to harm the target. Goliath enters the painful area of spikes: DMG: 2d6 + 2d6 ⇒ (3, 2) + (2, 1) = 8, but even the bear's teeth fail to break through.
The elemental mercilessly beats down on the zombie:
ATK: 1d20 + 21 ⇒ (17) + 21 = 38 for DOUBLE: 2d10 + 10 ⇒ (6, 2) + 10 = 18
ATK: 1d20 + 26 ⇒ (7) + 26 = 33 for DOUBLE: 2d10 + 10 ⇒ (5, 8) + 10 = 23 DESTROYED
It then turns on Goliath
ATK: 1d20 + 11 ⇒ (4) + 11 = 15 MISS
Round 2:
Elemental: ATK
Dendillion (68/68): Go
Chark (53/62): Go
Charlie (80/80): Go
---Goliath (54/62): Go
Tiny (25/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (43/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler
| Mumbling Charlie |
Goliath snaps once mor at the elemental as Charlie calls the bear back. "Goliath, g..g.get out of there! Shove it back Tiny!" He sends a couple arrows in over everyones head.
Jaws: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Hunter's Edge Precision Damage: 1d8 ⇒ 1
+1 Longbow: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 3
+1 Longbow: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
Damage: 1d8 ⇒ 3
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Stride
◆ Strike
◆ Strike
HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 62/62
AC 22
| Dungeon Master S - 2e |
Goliath's powerful jaws bite in and tear at the elemental!
Meanwhile Charlie's arrow is a perfect shot! Deadly: 1d10 ⇒ 9. the follow up clangs harmlessly off the creature's side.
Round 2:
Elemental: ATK
Dendillion (68/68): Go
Chark (53/62): Go
Charlie (80/80): Crit
---Goliath (54/62): Hit
Tiny (25/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (43/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 32
| Dendillion |
With the inspirational sounds still ringing, Dendillion strums more musical magic to hurl debris at the elemental.
Telekinetic Projectile: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage (B): 4d6 + 1 ⇒ (6, 5, 4, 3) + 1 = 19
He then draws his rapier, ready to stab anything that gets close.
| Chark Torrefi |
Chark launches a roaring blast of fire centered at the back of the chamber, just missing Haldan. Cast fireball, DC 22 Refl.
fire: 6d6 ⇒ (5, 2, 1, 5, 3, 4) = 20
She then gives a bit of guidance to Tiny.
Cast a Spell ◈◈, Cast a Spell ◈.
| "-Tiny-" |
Tiny drops the crossbow and rushes in, attempting to pound the monster with a 2 handed slash.
inspired tiger slash: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
slashing: 4d8 + 3 + 1 ⇒ (2, 6, 7, 3) + 3 + 1 = 22
On a hit, p"ush target 5 feet away as if you had successfully Shoved them"
| Dungeon Master S - 2e |
Tracker's HP situation eas a bit messed up. Fixed it below. Unfortunately, I forgot to include the damage from getting knocked back through the spikes. DMG: 2d6 + 2d6 ⇒ (1, 2) + (1, 1) = 5
Dendillion's arrow does nothing, but Chark's spell is a different matter: REF: 1d20 + 15 ⇒ (12) + 15 = 27, scorching it a bit.
Tiny comes tearing in, braving the spikes: DMG: 2d6 + 2d6 ⇒ (5, 6) + (4, 6) = 21, paying for it dearly, but also giving it right back to the elemental. It's a little shocking though how tough this thing is. It looks like you've only hurt it a little.
Round 2:
Elemental: ATK
Dendillion (68/68): Miss
Chark (47/62): Fireball
Charlie (72/80): Crit
---Goliath (62/62): Hit
Tiny (88/88): Hit
---Þóðᛞrekkr (60/60): Stay
Haldan (38/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 64
| Haldan Hadonstar |
Haldan brings the thunder down and then uses Hermann to restore himself.
Sudden Bolt, Reflex DC22: 4d12 ⇒ (11, 2, 10, 5) = 28
Restorative Familiar to heal myself: 3d8 ⇒ (1, 4, 2) = 7
| Dungeon Master S - 2e |
REF: 1d20 + 15 ⇒ (13) + 15 = 28 Again, the elemental is surprisingly nimble, though not nimble enough to avoid all of Haldan's spell. the gnome also works to heal himself a bit.
tiny, still close enough to hit without moving, draws the elemental's ire:
SMASH 1: 1d20 + 21 ⇒ (11) + 21 = 32 for DMG: 2d10 + 10 ⇒ (8, 8) + 10 = 26 and knocked back
SMASH 2: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
SMASH 3: 1d20 + 11 ⇒ (8) + 11 = 19 MISS
Round 3:
Elemental: ATK
Dendillion (68/68): Go
Chark (47/62): Go
Charlie (72/80): Go
---Goliath (62/62): Go
Tiny (41/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (45/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 78
| Mumbling Charlie |
Goliath rushes the elemental to cut it off from advancing back into the doorjam. Charlie keeps his bow raised and rockets in a couple of arrows through the long hallway.
+1 Longbow: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d8 ⇒ 8
Hunter's Edge Precision Damage: 1d8 ⇒ 4
+1 Longbow: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
Damage: 1d8 ⇒ 5
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Stride
◆ Strike
◆ Strike
HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 62/62
AC 22
| Dungeon Master S - 2e |
Goliath braves the spiked ground! DMG: 2d6 + 2d6 ⇒ (6, 3) + (6, 2) = 17 Unfortunately Charlie can't give him effecting harrying fire.
Round 3:
Elemental: ATK
Dendillion (68/68): Go
Chark (47/62): Go
Charlie (72/80): Miss
---Goliath (45/62): Close
Tiny (41/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (45/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 78
| Chark Torrefi |
Chark grimaces as Tiny is knocked back again — I wonder if we could just skip this room altogether...? — but follows Charlie to the doorway of the chamber, sending a blazing band of orange-white fire arcing through the air. Cast fire ray.
spell attack: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 Maybe...?
fire: 6d6 ⇒ (4, 4, 3, 4, 4, 3) = 22
Stride, Cast a Spell◈◈.
| Dungeon Master S - 2e |
Chark gets lucky with the fire ray, scorching some of the rock! Still, this thing has a LOT of fight left in it.
Round 3:
Elemental: ATK
Dendillion (68/68): Go
Chark (47/62): Fire FRay
Charlie (72/80): Miss
---Goliath (45/62): Close
Tiny (41/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (45/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 100
| "-Tiny-" |
Tiny darts in, makes a couple of quick strikes and darts back out.
claw: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
slashing: 2d8 + 3 + 1 ⇒ (1, 7) + 3 + 1 = 12
flurry: 1d20 + 15 + 1 - 4 ⇒ (16) + 15 + 1 - 4 = 28
slashing: 2d8 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14
damage to me: 4d6 ⇒ (6, 6, 1, 2) = 15
| Dungeon Master S - 2e |
Tiny grits his teeth through the pain. His first strike misses by a hair. His second slashes deep groves in the stone!
Chark gets lucky with the fire ray, scorching some of the rock! Still, this thing has a LOT of fight left in it. Tiny Darting OUT is another DMG: 2d6 ⇒ (3, 1) = 4
Round 3:
Elemental: ATK
Dendillion (68/68): Go
Chark (47/62): Fire FRay
Charlie (72/80): Miss
---Goliath (45/62): Close
Tiny (22/88): Hit
---Þóðᛞrekkr (60/60): Heel
Haldan (45/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 1114
| Dendillion |
With his magical music still lingering in the air, and the elemental still having a great deal of fight left in it, Dendillion sings.
His voice is a surprisingly deep baritone, and the word is really more just a drawn out note. Within that note is the concept, the feeling of... lethargy. The bard blows out, and the magic within the music washes over the elemental.
Slow on Elemental. DC 22 Fortitude save.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.
He then stows his rapier, suspecting that he'll need to once more inspire his friends with his wonderful tunes.
| Dungeon Master S - 2e |
Dendillion's retardando FORT: 1d20 + 23 ⇒ (4) + 23 = 27 sticks, but only for a moment!
Round 3:
Elemental: ATK
Dendillion (68/68): Slow
Chark (47/62): Fire FRay
Charlie (72/80): Miss
---Goliath (45/62): Close
Tiny (22/88): Hit
---Þóðᛞrekkr (60/60): Heel
Haldan (45/60): Go
Round 3:
Elemental (2 Actions only): TBD
Dendillion (68/68): TBD
Chark (47/62): TBD
Charlie (72/80): TBD
---Goliath (45/62): TBD
Tiny (22/88): TBD
---Þóðᛞrekkr (60/60): TBD
Haldan (45/60): TBD
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 114
| Haldan Hadonstar |
Haldan launches a card and then heads out of the room.
TP: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 273d6 + 4 + 1 ⇒ (6, 5, 1) + 4 + 1 = 17
"There's a door on the other end of this room. Could be something on the other end of it."
| Dungeon Master S - 2e |
Haldan's stone strikes stone and the elemental is beginning to crack everywhere. The halfling's retreat costs him dearly though DMG: 6d6 ⇒ (5, 5, 3, 6, 2, 2) = 23
Goliath, still in the elemental's path (and reach) faces down a pair of blows:
ATK 1: 1d20 + 21 ⇒ (15) + 21 = 36 for DMG: 2d10 + 10 ⇒ (5, 10) + 10 = 25
ATK 2: 1d20 + 16 ⇒ (7) + 16 = 23 for DMG: 2d10 + 10 ⇒ (5, 3) + 10 = 18
The bear nearly falls dead!
Round 4:
Elemental (2 Actions only): ATK
Dendillion (68/68): Go
Chark (47/62): Go
Charlie (72/80): Go
---Goliath (42/62): Go
Tiny (22/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (22/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 131
| Dungeon Master S - 2e |
I mistyped. Goliath is up with 2 HP by my math.
| Dendillion |
Dendillion strums his lute, beginning again with his inspirational tune.
Courageous Anthem for 1 round
Mixed within is his voice, adding a soothing counter note that he directs at Goliath.
Soothe (2nd) on Goliath: 2d10 + 8 ⇒ (1, 7) + 8 = 16
| Dungeon Master S - 2e |
Dendillion inspires everyone for a time while bringing succor to Goliath!
Round 4:
Elemental (2 Actions only): ATK
Dendillion (68/68): Bard
Chark (47/62): Go
Charlie (72/80): Go
---Goliath (18/62): Go
Tiny (22/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (22/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 131
| Mumbling Charlie |
Charlie is able to heal Goliath's wounds even further as the bear leaps the final few feet, biting at the elemental.
Jaws: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Hunter's Edge Precision Damage: 1d8 ⇒ 6
Heal Companion: 3d10 + 24 ⇒ (5, 5, 9) + 24 = 43
◆ Command Goliath
◆ Goliath Step
◆ Goliath Strike
◆◆ Heal Companion
HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 61/62
AC 22
| Dungeon Master S - 2e |
Charlie boosts Goliath who in turn takes a huge bite out of the elemental!
Round 4:
Elemental (2 Actions only): ATK
Dendillion (68/68): Bard
Chark (47/62): Go
Charlie (72/80): Heal
---Goliath (51/62): Bite
Tiny (22/88): Go
---Þóðᛞrekkr (60/60): Go
Haldan (22/60): Go
-----------------------------
Location: Lower Moonstone Hall
Tactical Map
Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:
Terrain Conditions: Dandelion Light
Enemy Conditions:
Stone Mauler: 155
| Haldan Hadonstar |
Haldan drains Hermann and casts Sudden Bolt at the elemental and the flick a chunk of elemental matter in the form of a large sheet of paper that floats down onto the elemental.
Sudden Bolt Reflex DC22: 4d12 ⇒ (3, 6, 6, 8) = 23
Elemental Toss: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 173d8 + 1 ⇒ (5, 5, 6) + 1 = 17
Hero Point
Elemental Toss: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
"Paper beats rock, b$$~%..."