Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny picks up and reloads the heavy crossbow.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 15 ⇒ (2) + 15 = 17 Haldan's spell works very well! His follow up, not so much. Tiny preps for a longer range option.

Round 4:
Elemental (2 Actions only): ATK
Dendillion (68/68): Bard
Chark (47/62): Go

Charlie (72/80): Heal
---Goliath (51/62): Bite
Tiny (22/88): Arm
---Þóðᛞrekkr (60/60): Hold
Haldan (22/60): Spells

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Stone Mauler: 178


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

We may need to fix Goliath's teeth, Chark laments, but still she endeavors to help put the earth titan down, sending a jolt of fire-red electricity at it. Cast electric arc, DC 22 Refl. She then pulls out her wand.

electricity: 3d4 + 4 ⇒ (1, 4, 3) + 4 = 12

Cast a Spell ◈◈, interact to Draw.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 15 ⇒ (11) + 15 = 26

Chark's electricity rips through the elemental, causing it to burst apart. The ground around it returns to a safe and flat floor.

The victory goes to the circus! Each of you earns 120 XP. Hero point to Haldan for committing to a plan despite the danger.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny lets out another sigh of relief as another horrible monster nearly kills them.

This time he holds his stuff together and searches the room rather than collapsing.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Charlie nods to the south door. "We need some healing before we go through there."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark moves over to heal the party as the others look around. The room is largely empty save for four everburning torches scented with sweet‑smelling incense which burn in the chamber’s corners.


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

With the room secured Charlie heads to the southern door. "Let's keep moving."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Holding for healing as it was mentioned in Slack


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Just getting to this today, sorry.

Hold a bit, Chark says, activating her wand of heal to affect the whole party.

healing: 3d8 ⇒ (3, 4, 1) = 8

She frowns, not at all happy with the result. That won't do.

Taking 10 minutes to patch up Tiny and Haldan (also refocusing).

After, she will touch a tattoo on her forearm to cast heal again, this time just on Tiny. A bright, whitish flame from her hand washes over the cannonballer, the warmth from the flame knitting his flesh together.

healing: 3d8 + 32 ⇒ (5, 3, 8) + 32 = 48

Dendillion full
Chark (-7)
Charlie full
Goliath (-3)
Haldan (-12)
Tiny full
Þóðᛞrekkr full

Now, she says to Charlie.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Deep recesses are carved into the stone walls of this room, although most are empty. Above each is a brass plaque. Splintered wood, broken glass, prayer beads, dried bones, and other debris are heaped in large piles.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny looks through the debris, hoping to find some religious symbols he can show Chark so they can confirm what type of worship was being done here.


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

perception: 1d20 + 13 ⇒ (6) + 13 = 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny looks around. He finds a magic stole, and a black marble jar with some kind of magic salve inside.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Thinking it might be useful, Dendillion does his best to identify the finds.

Identify Magic:
Occultism (stole): 1d20 + 9 ⇒ (14) + 9 = 23
Occultism (jar): 1d20 + 9 ⇒ (5) + 9 = 14


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"What did you find Dendillion?" Charlie asks as it just looks like a scrap of cloth and blackened paste to him.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion can't place the jar, but the stole is a stole of civility


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

"A very nice stole, steeped in the history of Azlant. I could probably make use of it," Dendillion replies to Charlie. "And some unknowable unguent, which any of you are welcome to."


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Identifyt Magic:

Religion (E): 1d20 + 14 ⇒ (16) + 14 = 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark thinks it's a single dose of "saint’s balm."


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

A useful salve, Chark notes, tucking it away, I believe from the church of St. Cuthbert, judging by the cudgel embossed on the lid. And I think you would do well with the wrap, Den.

Before guiding Charlie toward the eastern door, Chark takes a moment to step over the debris and look over the brass plaques above the recesses.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

While none of the specific citations stand out, it seems like this chamber once displayed a collection of sacred relics, including holy oils, blessed scrolls, lintels from long‑gone temples, skulls of famous Arodenite saints, and more. This place has clearly been looted.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Dendillion dons the stole. "It's quite nice. I feel like I just won some sort of talent competition though. Can't explain why."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

So what now team?]


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

"There is another d..d..door here to teh west. Look like it loops past that statue that nearly killed us earlier." Charlie motions to the door.


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1
Dendillion wrote:
Dendillion dons the stole. "It's quite nice. I feel like I just won some sort of talent competition though. Can't explain why."

Yep...

Mumbling Charlie wrote:
"There is another d..d..door here to teh west. Look like it loops past that statue that nearly killed us earlier." Charlie motions to the door.

Chark nods. Haldan, will you do the honors?


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

Tiny cracks his knucles, ready to go west.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The west side of this hallway has crumbled away into an enormous natural cavern. A crude ramp of crumbled stone and earth leads from the cavern floor up to the hallway. the map looks like it continues, it does not.

There's an impressive door to the north.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The west side of this hallway has crumbled away into an enormous natural cavern. A crude ramp of crumbled stone and earth leads from the cavern floor up to the hallway. the map looks like it continues, it does not.

There's an impressive door to the north.

Perception DC 25:

Be with you in a minute


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

DC 25 Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark:

You hear shouting from the north, it's in the xulgath tongue, and it's someone who is ROYALLY mad. To get through THAT door requires a lot of voice...


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Right, then, Chark says. Shouting from within, and when you look at the door you can be sure it's loud to make it thought that. No holding back, let's level everything we have at them.

She waits for Haldan to give the all clear.


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Haldan attempts to unlock the door as quietly as possible.

Thievery: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The door isn't locked. Feel free to open it, just know that the map needs to be updated.


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

The group forms up, shuffling around so that Tiny and Goliath are at the front of the door. Dendillion nods to the dwarf, ready for him to open it.

He does so.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's hard to even see anything in the room due to the massive triceratops in the middle. Atop the massive beast is an imperious-looking xulgath. Two more xulgaths work in the room.

The double door to this large, open crypt leads to a small balcony and a short flight of stairs. The stone railing on the balcony has been knocked onto the floor a few feet below. Several metal slabs protrude a few inches above the floor, each bearing a life‑sized representation of a reclining human priest. That the slabs cover graves is obvious, as three of the lids have been torn from the ground to reveal shallow pits.

Charlie is Scouting
Xulgath: 1d20 + 9 ⇒ (13) + 9 = 22
Xulgath Leader: 1d20 + 12 ⇒ (8) + 12 = 20
Charlie: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 (Scout)
Chark: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 (Search)
Dendillion: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 (Detect Magic)
Haldan: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (Seek, Keen Eyes)
Tiny: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 (Search)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The leader is taken by surprise. His attention had been focused on looting the room with a feverish pace, near panic. He shouts something in his language as the enemy attention turns on you.

Round 1:
Chark (55/62): Go (Needs bot)
Charlie (80/80): Go
---Goliath (59/62): Go

Xulgaths: TBD
Xulgath Leader: TBD
Tiny (88/88): TBD
---Þóðᛞrekkr (60/60): TBD
Haldan (48/60): TBD
Dendillion (68/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green:
White:
Leader:
Triceratops:


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

Charlie skirts the outer perimeter of the room as he gives a whistle for Goliath to get in and protect the entrance.

Jaws: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 4

◆ Stride
◆ Hunt Prey (Tricerotops)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike

Status:

HP 80/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 61/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The appearance of yet another massive dinosaur brings back terrible memories. Still, the ever loyal goliath rushes in to find the dinosaur's skin extremely tough.

Charlie settles in behind some cover.

The leader is taken by surprise. His attention had been focused on looting the room with a feverish pace, near panic. He shouts something in his language as the enemy attention turns on you.

Round 1:
Chark (55/62): Go (Needs bot)

Charlie (80/80): Move
---Goliath (59/62): Miss
Xulgaths: TBD
Xulgath Leader: TBD
Tiny (88/88): TBD
---Þóðᛞrekkr (60/60): TBD
Haldan (48/60): TBD
Dendillion (68/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green:
White:
Leader:
Triceratops:


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

BEEP BOOP

Chark edges forward and opens up with a fiery ray on leader.

fire ray: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
fire damage: 6d6 + 1 ⇒ (1, 5, 3, 6, 2, 5) + 1 = 23
Double damage and 3d4 persistent on a crit.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark takes aim at the rider and strikes her with a ray of fire. sh snarls and shouts a long string of sibilant orders. The two other xulgaths move to engage, each wielding axes with jagged blades. they pin Charlie down and swing viciously for his neck:

White ATK: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 1d10 + 6 ⇒ (4) + 6 = 10
White ATK: 1d20 + 6 ⇒ (1) + 6 = 7 MISS
Green ATK: 1d20 + 11 ⇒ (20) + 11 = 31 for Double DMG: 1d10 + 6 ⇒ (9) + 6 = 15
He then twists the axe to widen the wound! DC 20 FORT of be Enfeebled 2 for 1 round.

The leader spends a moment getting the dinosaur to move into a better position before unleashing a bolt of lightning down the hall! It strikes Tiny, Þóðᛞrekkr, Dendillion, Haldan for DMG: 5d12 ⇒ (1, 5, 3, 1, 3) = 13 Basic REF DC 26, against the worst lightning bolt ever.

Round 1:
Chark (55/62): Fire Ray
Charlie (40/80): Move FORT
---Goliath (59/62): Miss
Xulgaths: ATK
Xulgath Leader: Bolt2
Tiny (88/88): REF + Go
---Þóðᛞrekkr (60/60): REF + Go
Haldan (48/60): REF + Go
Dendillion (68/68): REF + Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green:
White:
Leader: 23 (4th: 1)
Triceratops:


M Dwarf | Monk 6 | HP 44/88| AC 24 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 60/60 AC 22 | F+13 R+14 W+12 | Jaws +12 2d8+3 P

reflex: 1d20 + 14 ⇒ (14) + 14 = 28
6 damage

puppy save: 1d20 + 14 ⇒ (17) + 14 = 31
6 damage

Tiny is barely singed and drops into his stance and immediatly opens up with a flurry of claws vs Green.

inspired claw: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
slashiong: 2d8 + 3 + 1 ⇒ (6, 8) + 3 + 1 = 18

flurry claw: 1d20 + 15 + 1 - 4 ⇒ (17) + 15 + 1 - 4 = 29
slashiong: 2d8 + 3 + 1 ⇒ (8, 5) + 3 + 1 = 17

1d4 bleed on a crit.

Tiny also orders Þóðᛞrekkr into the frey to take a bite out of green as well.

puppy bite vs Green FF: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
piercing: 2d8 + 3 + 1 ⇒ (7, 7) + 3 + 1 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny's counter is brutal. His opening swipe tears open a freely bleeding wound at the necck. his second attack tears most of the xulgath's head clean off. The corpse sprays blood all over the crypt floor... and Charlie's head. Hero Point

Round 1:
Chark (55/62): Fire Ray
Charlie (40/80): Move FORT
---Goliath (59/62): Miss
Xulgaths: ATK
Xulgath Leader: Bolt2
Tiny (82/88): Kill
---Þóðᛞrekkr (54/60): Miss
Haldan (48/60): REF + Go
Dendillion (68/68): REF + Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage,
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green: 53
White:
Leader: 23 (4th: 1)
Triceratops:


CG Male Human Bard 6 | Default Exploration: Avoid Notice (Stealth +11)
Stats:
AC 23 | Fort +10, Refl +14, Will +11 | Perc +11 | Speed 25
♥️ 55/68 | ☘️ 2/3 | ☀️ 2/2 | ✋ Lute | ⚕ none | Spells (Occult, +12, DC 22): Cantrips (5), 1st (3/3), 2nd (1/3), 3rd (1/3)

Dendillion begins to sing, doling out a courageous anthem whose words (he hopes) linger in the mind of his friends.
Lingering Composition vs DC 22: 1d20 + 16 ⇒ (14) + 16 = 30
The party is inspired for 3 rounds

He then strums his lute, performing a rapid-fire chord progression. The great bard transforms the music into magic, hastening Tiny's movement.
Cast Haste on Tiny


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Botting Dendillion's REF: 1d20 + 14 ⇒ (11) + 14 = 25

Dendillion winces from the fire, but then turns around and helps everyone, especially Tiny as the dwarf quickens for the battle.

Round 1:
Chark (55/62): Fire Ray
Charlie (40/80): Move FORT
---Goliath (59/62): Miss
Xulgaths: ATK
Xulgath Leader: Bolt2
Tiny (82/88): Kill
---Þóðᛞrekkr (54/60): Miss
Haldan (48/60): REF + Go

Dendillion (55/68): Bard

-----------------------------
Location: Lower Moonstone Hall [ooc]
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green: 53
White:
Leader: 23 (4th: 1)
Triceratops:


Male
Goliath:
Goliath | HP 62/62 AC: 22 | F: +13 R: +13, W: +12 | Low-light; Scent
Human | HP 80/80 AC: 23 (25 w/ shield) | F: +12 R: +14, W: +11 | Perception: +11 | Default Exploration: Scout | Hero Points 2/3

DC 20 Fort: 1d20 + 12 ⇒ (8) + 12 = 20

Charlie groans in pain as the axe is twisted in his wound, but he grabs at the handle of the blade to try and slow it a little.


CG Halfling (Gutsy) Wizard (Necromancer) / Sorcerer (Elemental) 6 | Exploration: Search
Stats:
AC 21 | Fortitude (+11), Reflex (+13), Will (+11) | Perception (+9) | Speed 25
♥️ 60/60 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Wizard Spells (Arcane, +12, DC 22): Cantrips (7), 1st (4/4), 2nd (4/4), 3rd (4/4) | Sorcerer Spells (Primal, +11, DC 21): Cantrips (2), 1st (1/1), 2nd (1/1)

Reflex: 1d20 + 13 ⇒ (9) + 13 = 22

"The dude is riding a triceratops! I don't know if I should attack or try to recruit the little bugger."

Haldan strides into the room and stomps his foot in the direction of the dinosaur and his new hero.

Casting Sea Surge (DC 22 Fortitude) at its maximum width to see if I can knock this thing off its mount. It only affects things large or smaller, so the mount should mostly just be wet.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's shock keeps him from fully dodging the lightning. Unfortunately the triceratops is simp0ly too massive to be affected by his spell. the rider too is simply too high to be hit.

Round 2:
Chark (55/62): Go
Charlie (40/80): Go
---Goliath (59/62): Go

Xulgaths: TBD
Xulgath Leader: TBD
Tiny (82/88): TBD
---Þóðᛞrekkr (54/60): TBD
Haldan (35/60): TBD
Dendillion (55/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

Green: 53
White:
Leader: 23 (4th: 1)
Triceratops:


Female NG Human (half-elf) Clc6 | HP: 50/62 | AC: 20 | F: +11, R: +10, W: +14 | Perc: +14 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 0/1

Recruit later, Chark says, her slight smile belying her admonishment.

Chark fires a ray of white-hot heat and flame at the remaining xulgath guard.
And then another at the dinosaur.
And then another at the rider.
Cast searing flame using three actions.

spell attack (1): 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack (1): 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15 f$@*&#% gods damn it
fire: 4d6 + 1 ⇒ (4, 1, 5, 3) + 1 = 14

spell attack (2): 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
fire: 4d6 + 1 ⇒ (3, 3, 4, 3) + 1 = 14

spell attack (3): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
fire: 4d6 + 1 ⇒ (3, 3, 6, 5) + 1 = 18

Cast a Spell ◈◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's first ray misses, but his second two land!

Botting Dendillion's REF: 1d20 + 14 ⇒ (6) + 14 = 20It seems to do more to the xulgath than the dinosaur. Still, it's two hit!
s

Round 2:
Chark (55/62): Searing Flame
Charlie (40/80): Go
---Goliath (59/62): Go

Xulgaths: TBD
Xulgath Leader: TBD
Tiny (82/88): TBD
---Þóðᛞrekkr (54/60): TBD
Haldan (35/60): TBD
Dendillion (55/68): TBD

-----------------------------
Location: Lower Moonstone Hall [ooc]
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 37 (4th: 1)
Triceratops: 18

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