Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie quickly repositions himself out of the room and far away from the xulgath leader's deadly blade. He and Goliath both focus on trying to take the massive dinosaur down.

Jaws: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12

Jaws: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Damage: 2d8 + 4 ⇒ (8, 7) + 4 = 19
Hunter's Edge Precision Damage: 1d8 ⇒ 8

+1 Longbow: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 6

◆ Stride
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike

Status:

HP 40/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 59/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath can't find purchase, but Charlie manages to drill an arrow into a softer part of the dinosaur's flank!

The remaining warrior xulgath turns his bloody attention on Þóðᛞrekkr:
I've got: 1d20 + 11 ⇒ (10) + 11 = 21 MISS
Axe: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
For you!: 1d20 + 1 ⇒ (9) + 1 = 10 MISS
But the canine is too quick!

This time the leader opts for a fireball in the hall! Fire: 6d6 ⇒ (2, 4, 4, 6, 4, 6) = 26 REF DC 25 from Tiny, Chark, Dendillion, and Charlie

Meanwhile he directs the massive beast to take out the easiest looking target: Haldan:
Gore: 1d20 + 19 ⇒ (9) + 19 = 28 for DMG: 2d8 + 9 ⇒ (1, 5) + 9 = 15
Remastered Knockdown: 1d20 + 19 ⇒ (12) + 19 = 31 Haldan hits the ground like an trapeze artists with slippery hands.
Gore!!: 1d20 + 14 ⇒ (20) + 14 = 34 for DOUBLE: 1d2d8 + 9 ⇒ (2) + 9 = 11. the wound it leaves is MASSIVE as Haldan starts bleeding out.

Round 2:
Chark (55/62): Searing Flame REF
Charlie (40/80): hit REF
---Goliath (59/62): Miss
Xulgath: Miss
Xulgath Leader: ATK!
Tiny (82/88): REF + Go
---Þóðᛞrekkr (54/60): Go
Haldan (0/60, Prone, Dying 2): Go
Dendillion (55/68): REF + Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 37 (4th: 1, 3rd: 1)
Triceratops: 25


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Reflex save vs DC 25: 1d20 + 14 ⇒ (16) + 14 = 30 13 damage

Seeing Haldan hit the ground, Dendillion moves forward and opts to bring the wizard back with a bit of bardic song.
Soothe on Haldan: 1d10 + 4 ⇒ (2) + 4 = 6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion keeps Haldan alive, at least for now.

Round 2:
Chark (55/62): Searing Flame REF
Charlie (40/80): hit REF
---Goliath (59/62): Miss
Xulgath: Miss
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: ATK!
Tiny (82/88): REF + Go
---Þóðᛞrekkr (54/60): Go

Dendillion (42/68):Soohte

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 37 (4th: 1, 3rd: 1)
Triceratops: 25


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

DC 25 Refl: 1d20 + 10 ⇒ (7) + 10 = 17
Chark, distracted by Haldan slumping the ground, ironically takes the full brunt of the fireball.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Round 2:
Chark (29/62): Searing Flame
Charlie (40/80): hit REF
---Goliath (59/62): Miss
Xulgath: Miss
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: ATK!
Tiny (82/88): REF + Go
---Þóðᛞrekkr (54/60): Go

Dendillion (42/68):Soohte

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 37 (4th: 1, 3rd: 1)
Triceratops: 25


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

reflex: 1d20 + 13 ⇒ (17) + 13 = 30

Tiny avoids some of the fire and then takes advantage of his speed to make it all the way around before flurrying and encouraging the doggy to take a bit out of crime.

inspired tiger claw vs Leader FF: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
slashing: 2d8 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

Flurry vs Leader FF: 1d20 + 15 + 1 - 4 ⇒ (18) + 15 + 1 - 4 = 30
slashing: 2d8 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

inspired bite vs Leader FF: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
piercing: 2d8 + 3 + 1 ⇒ (6, 3) + 3 + 1 = 13

more inspired, more bite vs Leader FF: 1d20 + 12 + 1 - 4 ⇒ (9) + 12 + 1 - 4 = 18
piercing: 2d8 + 3 + 1 ⇒ (1, 8) + 3 + 1 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny gets in close and manages to pull off a pair of hits. Þóðᛞrekkr can't do the same though.

Round 3:
Chark (29/62): Go
Charlie (40/80): REF + Go
---Goliath (59/62): Go

Xulgath: TBD
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: TBD
Tiny (69/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 58 (4th: 1, 3rd: 1)
Triceratops: 25


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie and Goliath continue to drill into the dinosaur's thick hide. "This thing i..i..is a brute!"

Jaws: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Jaws: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24
Damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

+1 Longbow: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 ⇒ 2
Hunter's Edge Precision Damage: 1d8 ⇒ 5

+1 Longbow: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
Damage: 1d8 ⇒ 8

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 40/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 59/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 14 ⇒ (5) + 14 = 19 Charlie takes the brunt of the fireball before returning fire.

Another opening, and another arrow from Charlie. This time Goliath gets lucky when the dinosaur is focused more on Tiny, leaving an opening.

Still the brute has a LOT of fight left in it.

Round 3:
Chark (29/62): Go

Charlie (17/80): hit
---Goliath (59/62): Hit
Xulgath: TBD
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: TBD
Tiny (69/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 58 (4th: 1, 3rd: 1)
Triceratops: 60


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Focus on the rider! Chark shouts. And Haldan, get out of the room!

spell attack: 1d20 + 12 ⇒ (3) + 12 = 15
fire: 3d4 + 4 ⇒ (2, 4, 3) + 4 = 13

She gathers a ball of yellow-white flame into her hand and flings it at the rider, but it sputters harmlessly off to one side.

Cast a Spell ◈◈, Step.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

In the corner, the xulgath pulls back to focus on Tiny, opting for two big swings of the axe:
ATK 1: 1d20 + 16 ⇒ (18) + 16 = 34 DOUBLE DMG: 1d10 + 6 ⇒ (2) + 6 = 8
ATK 2: 1d20 + 11 ⇒ (11) + 11 = 22 MISS

Round 3:
Chark (29/62): Miss
Charlie (17/80): hit
---Goliath (59/62): Hit
Xulgath: Hit
Haldan (6/60, Prone, Wounded 2): Go

Xulgath Leader: TBD
Tiny (69/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 58 (4th: 2, 3rd: 1)
Triceratops: 60


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan wakes up and feels his ribs hurting. He assumes he passed out from laughing so hard but then thinks otherwise when he feels how much it hurts to get up. He slinks out of the room and then drops an anvil on top of the leader’s head.

Elemental Toss: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 233d8 + 1 ⇒ (6, 7, 4) + 1 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan risks the move and quickly drops an anvil, replete with birdy sounds. The anvil strikes the xulgath, leaving him ever more severely injured.

In retaliation he fires off a potent Acid Arrow at Chark
Spell: 1d20 + 18 ⇒ (13) + 18 = 31 for Acid: 5d8 ⇒ (1, 7, 5, 8, 6) = 27 and 1d6 Persistent Acid.

The dinosaur keeps on Tiny:
Gore: 1d20 + 19 ⇒ (13) + 19 = 32 for DMG: 2d8 + 9 ⇒ (3, 8) + 9 = 20
Knockdown: 1d20 + 19 ⇒ (2) + 19 = 21

Round 3:
Chark (2/62, 1d6 Acid): Miss
Charlie (17/80): hit
---Goliath (59/62): Hit
Xulgath: Hit
Haldan (6/60, Prone, Wounded 2): Anvil (The Story of Anvil)
Xulgath Leader: ATK[b]
Tiny (49/88): Go
---Þóðᛞrekkr (54/60): Go
Dendillion (42/68): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 76 (4th: 3, 3rd: 1)
Triceratops: 60


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny spends a moment to tend to his own wounds.

battle medicine DC 20: 1d20 + 13 ⇒ (9) + 13 = 22
healing: 2d8 + 10 ⇒ (6, 5) + 10 = 21

Tiny then lays into the flanked leader.

claw vs Leader FF: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
slashing: 2d8 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

Flurry vs Leader FF: 1d20 + 15 + 1 - 4 ⇒ (20) + 15 + 1 - 4 = 32
Slashing: 2d8 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8

1d4 bleed on crit

With a whistle Þóðᛞrekkr follows up with some chompage from the other side.

chompers vs Leader FF: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
piercing: 2d8 + 3 + 1 ⇒ (1, 8) + 3 + 1 = 13

more chomp vs Leader FF: 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
piercing: 2d8 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny sees to his own wounds and then he and Þóðᛞrekkr focus on the leader. The attacks are brutal! The xulgath's wounds will be fatal any second with the amount of blood flowing!

Round 3:
Chark (2/62, 1d6 Acid): Miss
Charlie (17/80): hit
---Goliath (59/62): Hit
Xulgath: Hit
Haldan (6/60, Prone, Wounded 2): Anvil (The Story of Anvil)
Xulgath Leader: ATK
Tiny (70/88): Crit
---Þóðᛞrekkr (54/60): Hit
Dendillion (42/68): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 114, Bleed 1d4 (4th: 3, 3rd: 1)
Triceratops: 60


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Concerned about the rapidly appearing wounds on Chark now, the great bard plays a soothing song for her.
Soothe (3rd) on Chark: 3d10 + 12 ⇒ (10, 3, 1) + 12 = 26

He then takes a careful step forward.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark feels life returning as Dendillion soothes her wounds!

Round 4:
Chark (28/62, 1d6 Acid): Go
Charlie (17/80): Go
---Goliath (59/62): Go

Xulgath: TBD
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: TBD
Tiny (70/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 114, Bleed 1d4 (4th: 3, 3rd: 1)
Triceratops: 60


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Every joint in Charlie's body aches as his skin is crisped by the fireball. The movements bring excruciating pain but he needs to get through the dinosaur to that caster.

Jaws: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 4

Jaws: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12

+1 Longbow: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 ⇒ 3
Hunter's Edge Precision Damage: 1d8 ⇒ 3

+1 Longbow: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
Damage: 1d8 ⇒ 3

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 17/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 59/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Trusting that the leader will succumb any second, Charlie turns Goliath on the dinosaur. Both bear and bow find their targets.

Round 4:
Chark (28/62, 1d6 Acid): Go

Charlie (17/80): hit
---Goliath (59/62): hit
Xulgath: TBD
Haldan (6/60, Prone, Wounded 2): TBD
Xulgath Leader: TBD
Tiny (70/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 114, Bleed 1d4 (4th: 3, 3rd: 1)
Triceratops: 77


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark lets fly with a jolt of fire-red electricity, targeting the leader and the dinosaur. Cast electric arc.

electricity: 3d4 + 4 ⇒ (4, 1, 1) + 4 = 10 DC 22 basic Refl

She then evokes a disc of force for protection. Cast shield, hardness 10.

Cast a Spell ◈◈, Cast a Spell ◈. AC now 21.

acid: 1d6 ⇒ 1
DC 15 flat check: 1d20 ⇒ 5 nope


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leader: 1d20 ⇒ 20
Triceratops: 1d20 ⇒ 20

The leader laughs heartily at the pathetic attempt to finish him off! The axe-wielding xulgath swings repeatedly at Tiny, hoping to bring him down:

Axe: 1d20 + 11 ⇒ (20) + 11 = 31 for Double: 1d10 + 6 ⇒ (7) + 6 = 13 FORT DC or Enfeebled 2
Axe: 1d20 + 6 ⇒ (10) + 6 = 16
Axe: 1d20 + 1 ⇒ (17) + 1 = 18

Round 4:
Chark (27/62, 1d6 Acid): Super Miss
Charlie (17/80): hit
---Goliath (59/62): hit
Xulgath: ATK
Haldan (6/60, Wounded 2): Go

Xulgath Leader: TBD
Tiny (44/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:
Leader: 114, Bleed 1d4 (4th: 3, 3rd: 1)
Triceratops: 77


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

fort: 1d20 + 13 ⇒ (2) + 13 = 15


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan doesn't really care for the laugh. He strides into the room and tosses a tiny ball of fire to the other side of the room.

Fireball, Reflex DC22. Looking to place it on the far left but catch the rider and the mount. I think this is possible.

Fireball: 6d6 ⇒ (2, 6, 6, 4, 1, 5) = 24

Haldan leans in to see if he's still laughing...


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

In the second after Tiny shudders from the hit, Haldan opens with a banger.

Triceratops: 1d20 + 12 ⇒ (3) + 12 = 15
Rider: 1d20 ⇒ 20

Indeed! The leader laughs as hard as ever, spitting blood as he does so! With one final act of defiance he casts a spell on the dinosaur. The creature speeds up to a blur!

Bleed: 1d4 ⇒ 3 and with that he falls off to his death.

The dinosaur lashes out chaotically:
Gore v. Goliath: 1d20 + 19 ⇒ (2) + 19 = 21 MISS
Gore v. Chark: 1d20 + 14 ⇒ (17) + 14 = 31 for DOUBLE: 2d8 + 9 ⇒ (5, 6) + 9 = 20
Gore v. Þóðᛞrekkr : 1d20 + 9 ⇒ (10) + 9 = 19 MISS
Gore v. Haldan: 1d20 + 9 ⇒ (18) + 9 = 27 for DOUBLE: 2d8 + 9 ⇒ (5, 4) + 9 = 18

Round 4:
Charlie (17/80): hit
---Goliath (59/62): hit
Xulgath: ATK
Haldan (0/60, Dying 3): Dying THREE
Chark (0/62, 1d6 Acid): Dying 2
Hasted Triceratops: ATK
Tiny (44/88): Go
---Þóðᛞrekkr (54/60): Go
Dendillion (42/68): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:

Triceratops: 101


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Þóðᛞrekkr takes a bit out of dinosaur crime.
chompers vs Dino: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
piercing: 2d8 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10

Enfeebled, Tiny retreats to heal his allies.

healing for Haldan DC 20: 1d20 + 13 ⇒ (1) + 13 = 14
Healing for Chark DC 20: 1d20 + 13 ⇒ (18) + 13 = 31

heropoint for Haladan: 1d20 + 3 ⇒ (5) + 3 = 8

Chark healing: 4d8 + 10 ⇒ (2, 2, 5, 2) + 10 = 21

Some more successful than others.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion plays yet more soothing music, this time funneling the magically-enhanced sounds to close Haldan's constantly reappearing wounds.
Soothe on Haldan: 1d20 + 4 ⇒ (9) + 4 = 13

He then transitions from the lilting tones to a more upbeat jig, the sound inspiring the group to greatness.
Courageous Anthem (AKA Inspire Courage). +1 to hit and damage for the round.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Þóðᛞrekkr takes some flesh from the dinosaur's leg! Meanwhile Tiny heals Chark, but accidentally wounds the dying Haldan even more. Thankfully Dendillion comes in to bring him back from death's door with an upbeat jig to boot.

Round 5:
Charlie (17/80): Go
---Goliath (59/62): Go

Xulgath: TBD
Haldan (13/60, Wounded 3, prone): TBD
Chark (21/62, 1d6 Acid, Wounded 2, prone): TBD
Hasted Triceratops: TBD
Tiny (44/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:

Triceratops: 111


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"T..t..tear it down!" Charlie and Goliath put everything they have inot the massive beast.

Jaws: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Jaws: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12

+1 Longbow: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 ⇒ 5
Hunter's Edge Precision Damage: 1d8 ⇒ 8

+1 Longbow: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
Damage: 1d8 ⇒ 1

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 17/80
AC 23 (25 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 59/62
AC 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Only a single arrow penetrates the dinosaur's defenses, though it sinks deep.

The singular warrior swings his axe repeatedly against Tiny:
Axe: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 1d10 + 6 ⇒ (2) + 6 = 8
Axe: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Axe: 1d20 + 1 ⇒ (3) + 1 = 4 MISS

Round 5:
Charlie (17/80): Hit
---Goliath (59/62): Miss
Xulgath: TBD
Haldan (13/60, Wounded 3, prone): Go

Chark (21/62, 1d6 Acid, Wounded 2, prone): TBD
Hasted Triceratops: TBD
Tiny (36/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:

Triceratops: 124


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Magic Missile on the rider: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leader is dead already, moving to triceratops

Haldan, still on the ground, launches a trio of bolts at the triceratops. The creature's wounds are devastating, and it must be near death. Chark can see that a gentle breeze would drop it.

Round 5:
Charlie (17/80): Hit
---Goliath (59/62): Miss
Xulgath: ATK
Haldan (13/60, Wounded 3, prone): MM
Chark (21/62, 1d6 Acid, Wounded 2, prone): Go

Hasted Triceratops: TBD
Tiny (44/88): TBD
---Þóðᛞrekkr (54/60): TBD
Dendillion (42/68): TBD

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White:

Triceratops: 136


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

I got up in the round when I cast Elemental Toss. Stood up, moved, and then single action cast.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark, fresh out of gentle breezes, does have other magic at her disposal. She scrambles to her feet and sends a jolt of fire-red electricity at both the dinosaur and the remaining xulgath. Cast electric arc.

electricity: 3d4 + 4 ⇒ (4, 3, 1) + 4 = 12 DC 22 basic Refl

Stand ◈, Cast a Spell ◈◈.

acid: 1d6 ⇒ 2
DC 15 flat check: 1d20 ⇒ 4 nope


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark lobs a spell forth:

Xulgath: 1d20 + 6 ⇒ (4) + 6 = 10 CRIT FAIL
Triceratops: 1d20 + 12 ⇒ (2) + 12 = 14 Fail

And it electrocutes the dinsoaur! With a crash the massive beast falls to the floor.

Round 5:
Charlie (17/80): Hit
---Goliath (59/62): Miss
Xulgath: ATK
Haldan (13/60, Wounded 3): MM
Chark (19/62, 1d6 Acid, Wounded 2): Kill!
Tiny (44/88): Go
---Þóðᛞrekkr (54/60): Go
Dendillion (42/68): Go

-----------------------------
Location: Lower Moonstone Hall
Tactical Map

Tracker
Party Conditions: Inspire Courage, Auto through round 4.
Battle “Medicined”:

Terrain Conditions: Dandelion Light
Enemy Conditions:

DM:

White: 24

Triceratops: 136


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny leaps back into the fray, first sending Þóðᛞrekkr to take a bite out of crime, before following up by vaulting over a coffin and flank the remaining Xulgath.

doggy inspired chomp: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
piercing: 2d8 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16

Tiny Claw vs FF: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
slashing: 2d8 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10

Flurry vs FF: 1d20 + 15 + 1 - 4 ⇒ (12) + 15 + 1 - 4 = 24
slashing: 2d8 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

With the triceratops dead, the party closes in. Tiny and Þóðᛞrekkr combine to drop the final foe! and for your victory, each performer earns 160 XP. Everyone earns 1 Hero Point as well!


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Shelyn's sweet teets, that was a harrowing experience," Dendillion sags as the adrenaline leaves his body. "Why is everything so insistent on killing us?"


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

persistent acid:

acid: 1d6 ⇒ 4
DC 15 flat check: 1d20 ⇒ 16 w00t!

The acid dilutes on Chark's skin as she manifests some healing.

healing: 3d8 ⇒ (5, 3, 7) = 15
healing: 3d8 ⇒ (2, 1, 3) = 6
healing: 3d8 ⇒ (7, 8, 3) = 18

That's 39 back for everyone. One spell in Chark's daily healing font remains, plus a possible overcharge on the wand if needed.

Shall we search what remains here? Also want to refocus, if there's nothing else to be found in the area.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

As if answering Chark's question, the ghost of Ulthadar appears over his grave site and says, Indeed Chark Torefi. My worldly possessions are yours, in gratitude for your aid.” The lid over Ulthadar’s grave moves smoothly and silently aside. “But I ask that you respect my peers in the way these trespassers would not. Sanctify and shelter their remains.” Ulthadar then fades away.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Of course, Chark says at once, setting to the consecration at once.

presume this is a Religion check...?:
Religion (E): 1d20 + 14 ⇒ (17) + 14 = 31


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leaving the bodies for others, Chark moves to the first tomb. She intones a prayer of consecration, and moves the slab over the tomb. A greater sense of peace permeates the air. Each hero gains 10 XP.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion takes a moment to look over what worldly possessions Ultadar had in his tomb.
Occultism or Bardic Lore at +9 to identify anything magical


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion Ulthadar’s grave contains a moderate antidote, a magical tourmaline sphere that he can't identify, an amethyst necklace worth 20 gp, and a silver athame worth 30 gp. There's more magic here, likely on the xulgath leader.

DM:

1d20 ⇒ 3


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark finishes the consecration ritual (refocusing, if time permits) and notes Dendillion's finds.

With nothing else of interest in the chamber, Chark returns to the natural cavern with the ramp we didn't search this because of the voices behind Door #3 to search there.

Have we driven off all of the xulgath? she asks.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion will repeat his study on everything the xulgath leader had.
"I can't say I recognize everything here, but let's make sure we take advantage of the instruments left behind by our foes."
Occultism or Bardic Lore at +9 to identify anything magical on the xulgath leader


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Not sure anything could truly drive them o..oo.off." Charlie looks around perplexed himself. "Seems we have cleared out this p..p..place though."


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"There are some doors we missed, though we'd need to backtrack to them."


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny nods "Hopefully they are full of wonderous treasures and not more Xuls"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The leader was armed with a +1 Spiked Gauntlet of Striking.

DM:

1d20 ⇒ 18

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