Chark Torrefi
NG Female Half-elf Cleric of Sarenrae 8
____________________________________________________ Perception +16 [E]; Low-Light Vision (+2 to initative rolls, ties go to Chark)
Languages Common, Elven, Varisian
Skills Arcana +13 [E], Diplomacy +14, Intimidation +14, Lore (Circus) +11, Lore (Varisia) +11, Medicine +16 [E], Performance +14, Religion +18 [M], Society +11
STR +0, DEX +2, CON +1, INT +1, WIS +4, CHA +4
Items Explorer's Clothing, Healer's Tools, Religious Text, Adventurer's Pack, Bandolier, Bolts (10), Clothing (Fine), wand of heal
____________________________________________________ AC 23, Fort +13, Refl +12, Will +16
HP 80
____________________________________________________ Speed 25 feet
Melee Scimitar +9 (Forceful, Sweep), Damage 1d6 (S)
Ranged Hand Crossbow +11 (), Damage 1d6 (P)
Divine Prepared Spells DC 26, attack +16
healing font:
touch arm tattoo/burst of bright whitish flame from hand washes over target, the warmth from the flame licking over every wound and knitting flesh together
Arcane Innate Spells DC 26, attack +16
Cantrips (H rank 4) caustic blast ◈◈ glob of greenish-yellow flame, electric arc ◈◈ jolt of fire-red electricity
Arcane Prepared Spells DC 26, attack +16
Cantrips (H level 3) eat fire ⤾ 1st sure strike ◈see everything with a flickering red hue briefly 2nd blazing bolt ◈/◈◈/◈◈◈ray of white-hot flame 3rd fireball ◈◈ roaring blast of ruby-red fire
Focus Spells (H rank 4) (3 points)
fire ray ◈◈:
Range 60 feet; Targets 1 creature or object
A blazing band of orange-white fire arcs through the air lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target's AC. The ray deals 8d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target's space catches fire, dealing 4d6 fire damage to each creature that ends its turn in one of the squares.
healer's blessing ◈:
Range 30 feet; Targets 1 willing creature; Duration 1 minute
Your words bless a creature with an enhanced connection to vital energy. When the target regains Hit Points from a healing vitality spell, it regains 8 additonal Hit Points. The target regains additonal HP from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional HP only once, when they are first healed.
Heightened (+1) additional 2 HP/level
rebuke death ◈/◈◈/◈◈◈:
Area 20-foot emanation; Targets 1 living creature per action spent to Cast this Spell
You snatch creatures from the jaws of death, restoring them without the strain of a typical close call. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn't increase its wounded condition.
____________________________________________________ Additional Feats Advanced Domain (Healing), Aiuvarin (half-elf), Arcane Tattoos, Battle Medicine ◈, Continual Recovery (10 min immunity to Treat Wounds), Divine Castigation, Domain Initiate, Fascinating Performance, Incredible Initiative, Living Rune, Otherworldly Magic, Pilgrim's Token, Runescarred Dedication, Spell Runes, Ward Medic (treat up to two targets at a time)
Additional Specials Anathema, Divine Font (Healing), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Fire, Healing), Sanctification (holy)