GM TOP #6-06: Hall of the Flesh Eaters (Core) (Inactive)

Game Master Pete H.

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The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I'm still very new to GMing on the boards, and I'm currently running a game for Outpost III. I would love to take my turn later, when I can focus on it as my only GMing game.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Tele-commuting and running for Outpost as well.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Scarlet sun is a good shout. I was thinking of offering from under ice 6-18 and its follow up the 5-9 tapestrys toil. The first does involve staying on the grinning pixie however it may have the problem of being a very popular 1-5

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

If you're up for running those two, I'm all for it. I have both of those available to play in core.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Neither I nor Niza have done any of those three in Core, so that would be wonderful.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Pretty sure those are available to me in CORE. And I will spend a replay or two if I need to.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

I spoke with Fromagali and am going to be starting the Module I mentioned. I believe he's still contemplating running the two he mentioned afterwards.

Dawn of the Scarlet Sun Discussion link

Follow the above link and we'll get underway within a day or two. At the latest, I plan on getting the game full swing Wednesday night. If all have popped in earlier, we may start sooner.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I've already played 6-18 in CORE; perhaps I could run that after Scarlet Sun, with Fromagalli picking up the sequel (which I haven't played)

Grand Lodge

Kasvot Vaxt wrote:
I've already played 6-18 in CORE; perhaps I could run that after Scarlet Sun, with Fromagalli picking up the sequel (which I haven't played)

Works for me


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Good deal! I'll enjoy this little break and you all should be in great shape for the next gallowspires scenario. I'm sure Dimple will be ecstatic that she gets to go back!

Just waiting on Kasvot to check into RePete's game.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Oops; sorry! Dropped the ball on that one. I'm not going to be able to do anything tonight, but let me get the chronicle up to date and I'll dot in sometime tomorrow. Thanks!

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