Thrune Agent

Dimple McSweetness's page

628 posts. Organized Play character for TriShadow.

Full Name

Dimple McSweetness


| HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13


| Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1




Chaotic Good




Common, Gnome, Infernal, Sylvan

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 13
Charisma 18

About Dimple McSweetness

Dimple McSweetness

Gnome Bard 6 / Cleric 1
CG Small humanoid (gnome)
Init +9; Senses low-light vision; Perception +11
AC 19, touch 14, flat-footed 16 (+3 armor, +3 Dex, +1 size)
hp 46 (7d8+7+1 {FCB})
Fort +6, Ref +9, Will +9; +2 vs. illusions
Defensive Abilities defensive training
Speed 30 ft.
Longsword +5 (1d6/19-20) or
whip +5 (1d2 nonlethal) or
Mace +5 (1d4)

Net +4 Ranged Touch
Shortbow +8 (1d4/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2), hatred
Spell-Like Abilities (CL 7th; concentration +10)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals

Bard Spells Known (CL 6th; concentration +11)
2nd (4/day)- Glitterdust,Heroism, Sound Burst, Tongues
1st (6/day)— Feather Fall, Grease, Summon Monster I, Unseen Servant
0 (at will)— Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic

Cleric Spells Known
1st (2/day + Domain) - Bless, Remove Fear, True Strike (D)
0 (at will) - Create Water, Guidance, Stabilize

Gnome SLA's
(1/day each)- Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Str 10, Dex 16, Con 12, Int 10, Wis 13, Cha 20
Base Atk +3; CMB +2; CMD 15

First Level: Point-Blank Shot
Third: Improved Initiative
Fifth: Precise Shot
Seventh: Skill Focus (UMD)
Gold Finger (Disable Device)

Acrobatics +7 (-4 to jump)
Appraise +0
Bluff +11 {Versatile Performance}
Climb +0
Diplomacy +14 {Versatile Performance}
Disable Device +16
Disguise +5
Escape Artist +3
Fly +5
Heal +1
Intimidate +11 {Versatile Performance}
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (engineering) +3
Knowledge (geography) +3
Knowledge (history) +3
Knowledge (local) +7
Knowledge (nature) +7
Knowledge (nobility) +3
Knowledge (planes) +7
Knowledge (religion) +7
Linguistics +4
Perception +13
Perform (oratory) +14
Ride +3
Sense Motive +14 {Versatile Performance}
Spellcraft +5
Stealth +7
Survival +1
Swim +0
Use Magic Device +18
{Racial Modifiers +2 Perception}

Languages Common, Gnome, Infernal, Sylvan

Special Qualities Bardic Knowledge +2, gnome magic

Magic Gear:
+1 Mithral Chain Shirt
+1 Cloak of Protection
Headband of Wisdom/Charisma +2
Extend Metamagic Rod (lesser)
Pearl of Power 1st level (x3) For CLERIC SPELLS
Wand of CLW (0 charges) {Free from chronicle # 01, then augmented} EXPENDED
Wand of CLW (8/50 charges remain) {Prestige}
Wand of CLW (50/50 charges remain) {Prestige}
Wand of Silent Image (46 charges remain) {Prestige}
Scroll of Mirror Image
Scroll {Glitterdust x5} {Prestige}

Combaty Gear:
Acid (x3)
Holy Water (x2)
Tanglefoot Bag (x2)

Other Gear:
Masterwork Thieves' tools
Masterwork tool {Oratory}
90 gp

Special Abilities
Agile Feet (4x/day) As a free action, you gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You may use this a number of times equal to 3+your Wisdom modifier.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 24 rounds/day) Your performances can create magical effects.
Bit of Luck (4x/day) You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You may use this a number of times equal to 3+your Wisdom modifier.
Cleric Channel Positive Energy 1d6(7x/day, DC 13)
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Inspire Courage +2 As a standard action, can add a competence bonus to attack and damage rolls and a moral bonus to saves vs Fear and Charm.
Lore Master {1x/ day} Can chose to take ten on any Knowledge check he has ranks in. Once a day can Take 20 on a Knowledge check as a Standard Action
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You do not suffer the -4 when firing into a melee
Versatile Performance May substitute Oratory for Diplomacy and Sense Motive checks. May substitute Comedy for Bluff and Intimidate checks.