Thrune Agent

Dimple McSweetness's page

628 posts. Organized Play character for TriShadow.


Full Name

Dimple McSweetness

Race

| HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13

Classes/Levels

| Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Gender

Female

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Gnome, Infernal, Sylvan

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 13
Charisma 18

About Dimple McSweetness

Dimple McSweetness

Gnome Bard 6 / Cleric 1
CG Small humanoid (gnome)
Init +9; Senses low-light vision; Perception +11
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Defense
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AC 19, touch 14, flat-footed 16 (+3 armor, +3 Dex, +1 size)
hp 46 (7d8+7+1 {FCB})
Fort +6, Ref +9, Will +9; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee
Longsword +5 (1d6/19-20) or
whip +5 (1d2 nonlethal) or
Mace +5 (1d4)

Ranged
Net +4 Ranged Touch
Shortbow +8 (1d4/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +2), hatred
Spell-Like Abilities (CL 7th; concentration +10)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals

Bard Spells Known (CL 6th; concentration +11)
2nd (4/day)- Glitterdust,Heroism, Sound Burst, Tongues
1st (6/day)— Feather Fall, Grease, Summon Monster I, Unseen Servant
0 (at will)— Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic

Cleric Spells Known
1st (2/day + Domain) - Bless, Remove Fear, True Strike (D)
0 (at will) - Create Water, Guidance, Stabilize

Gnome SLA's
(1/day each)- Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
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Statistics
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Str 10, Dex 16, Con 12, Int 10, Wis 13, Cha 20
Base Atk +3; CMB +2; CMD 15

Feats
First Level: Point-Blank Shot
Third: Improved Initiative
Fifth: Precise Shot
Seventh: Skill Focus (UMD)
Traits
Gold Finger (Disable Device)
Reactionary

Skills
Acrobatics +7 (-4 to jump)
Appraise +0
Bluff +11 {Versatile Performance}
Climb +0
Diplomacy +14 {Versatile Performance}
Disable Device +16
Disguise +5
Escape Artist +3
Fly +5
Heal +1
Intimidate +11 {Versatile Performance}
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (engineering) +3
Knowledge (geography) +3
Knowledge (history) +3
Knowledge (local) +7
Knowledge (nature) +7
Knowledge (nobility) +3
Knowledge (planes) +7
Knowledge (religion) +7
Linguistics +4
Perception +13
Perform (oratory) +14
Ride +3
Sense Motive +14 {Versatile Performance}
Spellcraft +5
Stealth +7
Survival +1
Swim +0
Use Magic Device +18
{Racial Modifiers +2 Perception}

Languages Common, Gnome, Infernal, Sylvan

Special Qualities Bardic Knowledge +2, gnome magic

Magic Gear:
+1 Mithral Chain Shirt
+1 Cloak of Protection
Headband of Wisdom/Charisma +2
Extend Metamagic Rod (lesser)
Pearl of Power 1st level (x3) For CLERIC SPELLS
Wand of CLW (0 charges) {Free from chronicle # 01, then augmented} EXPENDED
Wand of CLW (8/50 charges remain) {Prestige}
Wand of CLW (50/50 charges remain) {Prestige}
Wand of Silent Image (46 charges remain) {Prestige}
Scroll of Mirror Image
Scroll {Glitterdust x5} {Prestige}

Combaty Gear:
Acid (x3)
Holy Water (x2)
Tanglefoot Bag (x2)

Other Gear:
longsword
shortbow
Net
Masterwork Thieves' tools
Masterwork tool {Oratory}
whip
90 gp

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Special Abilities
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Agile Feet (4x/day) As a free action, you gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You may use this a number of times equal to 3+your Wisdom modifier.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 24 rounds/day) Your performances can create magical effects.
Bit of Luck (4x/day) You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You may use this a number of times equal to 3+your Wisdom modifier.
Cleric Channel Positive Energy 1d6(7x/day, DC 13)
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Inspire Courage +2 As a standard action, can add a competence bonus to attack and damage rolls and a moral bonus to saves vs Fear and Charm.
Lore Master {1x/ day} Can chose to take ten on any Knowledge check he has ranks in. Once a day can Take 20 on a Knowledge check as a Standard Action
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You do not suffer the -4 when firing into a melee
Versatile Performance May substitute Oratory for Diplomacy and Sense Motive checks. May substitute Comedy for Bluff and Intimidate checks.