OGGM's Spires of Xin Shalast

Game Master Jeff Przybylo

We have reached The End. Karzoug awaits our heroes on the slopes of the Mhar Massif...

Maps and Things:
Nothing yet


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Grand Lodge

That's not good. I'll have to rethink some of my spell choices.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

We might at least be able to rig an unused building with Mage's sanctum and some other wards, so we can have some privacy and security. If Tomaru can consecrate it, that'd be good, too.

It'll be home away from Castle Lym.


Xin Shalast

You are at the southern most point where the road enters the map.

Grand Lodge

Looks like E or F is walled. Maybe an area where guards might be.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh man! 1 square = 750 feet! This place ain't no joke.


Dax Thura wrote:
Looks like E or F is walled. Maybe an area where guards might be.

E (and F) is a massive fortress complex that guards the road into the city.

Keep in mind that many of these structures are multiple stories high. You can see the breadth of the city because where you are is elevated from the rest of the valley.

Humanois-sized structures are closest to where you are. ('G' and the Artisan District. As you pass H into the Jotunburg district, the buildings become giant-sized.

The face of Mhar Massif is carved in Karzoug's likeness (there's a picture on the map.) That mountain is all the way to the north end, past the city itself. It looks down upon the whole valley. That is your ultimate goal.

Or doom.

Hard to say at this point. 8)


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Finding a base within the Artisan District makes sense to me, since it’s close to the giant areas and far enough from the big fortress at the gate.

Why is it the term “Entertainment District” gives me a bad feeling?

We should have an evac plan, as in who teleports with whom, and to an agreed upon point within the “boundary”.


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

I don't think we will be able to plan who with who, since in the heat of combat it may be difficult to stay with that plan. I would say Tomaru takes whoever he can, and then Everon can pick up the rest since he can move quickly wherever he needs to with his constant flight.

Also, I think I may possibly speak for all of us when I say "I don't even know where to begin". Perhaps an idea of what options we may have?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

First up is to find an abandoned building to be a base, somewhere where a group of normal-sized folk with a stone giant wouldn’t be too conspicuous. Then I think we need to just blend in and get a feel for the heartbeat of the city, gather information about the different factions at play, find out who some of these lieutenants are and where.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Of course we need to find a base. While we explore, we should also designate two or three other locations as backups and meeting places to keep our main base as secure as possible.


Step 1: get past that fort.
Step 2: get into a base. (the Artisan District?).

Go simple to start would be my suggestion.


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

We gonna fight, lie, or sneak our way past the fort?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Or teleport?

Though we can’t keep doing that forever.

Do we also have telepathic bond available? As long as we can mute Thordak when needed it would be useful.

Grand Lodge

Let's try to hug the far wall to sneak past the fortress. Though we can see the area, we're looking at it from a distance and don't quite know what we'd be porting into.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I say we walk in like we own the place. :)


Did we lose Lym?


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

So what's going on? We seemed to have stalled.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It does appear that way unfortunately. Hopefully everything is all right. OG had quite the serious health issue(s) a couple years back and I sure hope that garbage hasn't reared its ugly head again.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

It probably didn’t help momentum that we all went deer in headlights with the sheer number of options we had in how to get into the city.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

While this thread is still active, I'm going to apologize for just disappearing without a word.
I didn't catch COVID, nor did any of my loved ones. Still, the pandemic and other world events have been piling on stress and strain. I got to a point where I just ... couldn't. I couldn't find any energy in myself to commit to gaming. And the longer I waited to say something, the more ashamed I felt of not saying something.
I'm sorry. You guys were a great party to game with, but I feel the past two years have been like staggering from one mini-collapse to another, and struggling to keep moving. I'm doing better now, but that clearly hasn't done this campaign any good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, no worries, Aebliss. I TOTALLY understand, trust me. There are definitely times where it becomes a struggle on here for whatever reason. Absolutely get it.

And this was a heck of a game. A solid group all around. And I'd have to agree with Nazard. We definitely were a "deer in headlights" when it comes to the city. I sure as heck had no idea what to do. NONE of us have stealth and I just flat out didn't know how we were going to blend in.

I just hope OG is okay. Last time he missed this kind of time he had a stroke. I believe that's what it was anyway. It was either that or a heart attack. Regardless, it was life threatening no matter how you look at it and I hope that wasn't the case.

And for the record, it's only going to be active until March 20th. Then it will automatically go inactive. So a little over a month. It's always a three month wait from the last gameplay post. It was only 1 week from going inactive until CampinCarl posted in the gameplay. (For the record, this is not a complaint, simply stating the facts).

Anyway, maybe at some point down the road we can pick this up again, who knows. But if not, this is definitely one of my most memorable games. I always felt this was a "bookworthy" type game. :)

Grand Lodge

Agreed.

Take care of yourself and your family. We'll be here.

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