ADQ Table 2 (Inactive)

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods
Sterich and Keoland
roll20 link


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Female Orc

Matron reflex save: 1d20 + 4 ⇒ (16) + 4 = 20


Female Orc

Current Spells
Symbol of mirroring
HP and AC
Matron AC 23 HP 105
Giantess blue AC 21 HP 20/85
Giantess red AC 21 HP 85/85
Giantess orange AC 21 HP 4/85

If I have missed any spells current working, pls let me know

The map has updated

Vakmu 26
Ungor 22
Rommin 21
Therbin 16
Hill giantess reinforcements 16
Fenla 12
Brother Hawthorne 7


Female Orc

Therbin, erked by a bothersome chair kicks it out of the way, and slashes twice, injuring the giantess savagely.

Bumping Rommin. I will bot tomorrow if needed


Seeing Ungor emerging from the room, Rommin slides back carefully to make room for the massive druid.

Withdraw action, reflected on the map.


Female Orc

long day, very tired. I'll post first thing tomorrow


Female Orc

The matron attacks Hawthorne, as the easiest target

great club: 1d20 + 14 ⇒ (4) + 14 = 18 PA

damage: 2d8 + 19 ⇒ (2, 6) + 19 = 27

great club: 1d20 + 9 ⇒ (3) + 9 = 12 Pa

damage: 2d8 + 19 ⇒ (4, 7) + 19 = 30

Hawthorne easily dodges the powerful but misaimed blows from the Matron

Stop moving ratling

In the room, Therbin has the attention of two giants. He is still under the table, and so gets cover

First giant

greatclub: 1d20 + 12 ⇒ (13) + 12 = 25 PA

damage: 2d8 + 16 ⇒ (5, 5) + 16 = 26

great club: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 2d8 + 16 ⇒ (5, 1) + 16 = 22

Second giant

greatclub: 1d20 + 12 ⇒ (4) + 12 = 16 PA

damage: 2d8 + 16 ⇒ (1, 8) + 16 = 25

great club: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 2d8 + 16 ⇒ (5, 5) + 16 = 26

Therbin used the table to his advantage, avoiding the savage blows.

The Party can now act


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu back off another 10 feet, leaving Rommin with a clear line of fire, and with a whispered prayer "Spirit of the Stars shine on me!" focuses his will on the matron again, trying to force her unconscious!


Move action -back down the hallway, out of Rommin's Line of Fire
Free action - whispered prayer
Standard Action: Slumber Hex on the Matron, Will DC 19


Dwarf Fighter 7 | HP 81/81 | AC24 T13 FF22 | F+9 R+4 W+6 | CMB+12 CMD24 | Speed 20ft Init +2 Perc +6

With the help of the table and his training against giants, Therbin is able to avoid the attacks. He cringes a few times as the powerful swings of the great clubs almost break the table. "Good thing that wasn't me," he thinks as he tries to finish off the first giant he attacked to even the odds.

PA Attack 1 on orange: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
PA Damage (S) 1: 1d10 + 10 + 6 ⇒ (9) + 10 + 6 = 25

Seeing the first one drop, he grins at the other giant as he reverses direction of his swing and attack it with the other side of his axe.

PA Attack 2 on red: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
PA Damage (S) 1: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17


It looks like things have progressed some since I posted the withdraw, so I'll go ahead and keep that action the same and trust Brother Hawthorne to keep the matron from the squishiest of our team.

Rommin watches the matron as he sheathes his sword. He raises his bow and looses an arrow at her.

Prescience 1d20 ⇒ 12
Longbow to hit 1d20 + 9 - 2 - 2 + 1 ⇒ (8) + 9 - 2 - 2 + 1 = 14
Longbow damage 1d8 + 3 + 4 + 2 + 1 ⇒ (8) + 3 + 4 + 2 + 1 = 18

Edit: He'll substitute in that 12 for his to hit roll, giving him a 16 total, if that makes a difference.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

presuming we combat chat / coordinate our round...if Vakmu's slumber hex goes off before my attacks, then just double the first damage as the coup de grace action

bite attack + BS/SJ (no power attack due to cover): 1d20 + 10 ⇒ (19) + 10 = 29
bite damage + BS/SJ (no power attack due to cover): 4d6 + 7 ⇒ (3, 1, 4, 4) + 7 = 19

claw1 attack + BS/SJ (no power attack due to cover): 1d20 + 10 ⇒ (18) + 10 = 28
claw1 damage + BS/SJ (no power attack due to cover): 3d6 + 7 ⇒ (5, 4, 6) + 7 = 22

claw2 attack + BS/SJ (no power attack due to cover): 1d20 + 10 ⇒ (15) + 10 = 25
claw2 damage + BS/SJ (no power attack due to cover): 3d6 + 7 ⇒ (6, 5, 4) + 7 = 22

claw1 grapple: 1d20 + 19 ⇒ (1) + 19 = 20 oh well no grapple


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

So no coup needed from me? I can coup while Ungor whoops someone else!


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Brother Hawthorne wrote:
So no coup needed from me? I can coup while Ungor whoops someone else!

1) Matron gets a save, so there may be no coup 2) Ungor is squeezing if he gets into the corridor, so he's slowed down. Thus, 3) you could boogie through her squares ( using acrobatics if she's conscious ) and give Therbin a hand with red...or if the matron's conscious, could you get a flank with Ungor? Not sure if the door corner cover would interfere...


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

I’ll wait for the saving throw and you can tell me what to do then.


Female Orc

matron will save: 1d20 + 5 ⇒ (13) + 5 = 18

missed by one!

The Matron crumbles to the floor. Ungor the savagely attacks the matron and grapples the sleeping giant, waking her. but she is both prone and grappled.

Rommin's arrow misses, skittering up the corridor.
Therbin lashes out, ending one of his foes. With a backhand blow, his axe lashes at the last giant

Current Spells
Symbol of mirroring
HP and AC
Matron AC 23 HP 42/105 grappled, prone

Giantess red AC 21 HP 68/85

If I have missed any spells current working, pls let me know

The map has updated

Vakmu 26
Ungor 22
Rommin 21
Therbin 16
Hill giantess reinforcements 16
Fenla 12
Brother Hawthorne 7


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

If the matron was put to sleep, it was Ungor's intent to coup her, not just attack and grapple, I believe.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
Ungor the Dire wrote:

presuming we combat chat / coordinate our round...if Vakmu's slumber hex goes off before my attacks, then just double the first damage as the coup de grace action

agree. just double the first damage as a coup de grace with the fort save


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Feeling safe in the presence of the large hairy bear, Fenla waited for the fighting outside the door to end. She communicated with Twilight telling her to fly back and go down the hall in pursuit of the Giantess that fled through the yellow door.

Moved Twilight full round charge 2x movement.


Female Orc
Brother Hawthorne wrote:
If the matron was put to sleep, it was Ungor's intent to coup her, not just attack and grapple, I believe.

fair enough, I missed that. Not that I think it would matter, as being prone and vulnerable like that, her life expectancy is not high. :)

fort save: 1d20 + 13 ⇒ (2) + 13 = 15

The Matron expires.


Female Orc

Rommin and Therbin to act


Dwarf Fighter 7 | HP 81/81 | AC24 T13 FF22 | F+9 R+4 W+6 | CMB+12 CMD24 | Speed 20ft Init +2 Perc +6

To be fair, I don't see that red has acted since my last attack.


Rommin darts forward, lightly springing over the corpse of the matron, landing at the open doorway that she emerged from. With his bow at the ready, he takes in the scene in the room.

Double move, reflected on the d20 map.


Female Orc

Red strikes at Therbin

great club: 1d20 + 12 ⇒ (5) + 12 = 17 PA

damage: 2d8 + 16 ⇒ (3, 4) + 16 = 23

great club: 1d20 + 7 ⇒ (2) + 7 = 9 PA

damage: 2d8 + 16 ⇒ (2, 3) + 16 = 21

Come out and fight yells the frustrated giant


Female Orc

I will update the map soonish


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Whos turn are we at?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Giant red just acted - unless your planning on not acting , see Here, yours. Then Hawthorne, then Therbin.

On a tactical scale, I suspect that Hawthorne, Therbin, and Rommin between them should be able to put down giants 1 (red) and giant 4 (orange). We need to properly finish off #2, and IMO, pursue the giant who fled at speed, in attempt to contain the alarm she will raise... So I propose that we do not search the rooms here, but go directly to pursuit.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
chillblame wrote:


Fenla, twilight catches a view of the last juvenile giant fleeing towards the front door with Wilrin and his spider in hot pursuit. That is the last you see of the weren't gnome as he chases the giant out into the night, and likely gets distracted. And so departs our tale.

I was tracking that the 1 that got away really just got chased by Wilrin off screen to its demise. So no need to chase it?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:
chillblame wrote:


Fenla, twilight catches a view of the last juvenile giant fleeing towards the front door with Wilrin and his spider in hot pursuit. That is the last you see of the weren't gnome as he chases the giant out into the night, and likely gets distracted. And so departs our tale.

I was tracking that the 1 that got away really just got chased by Wilrin off screen to its demise. So no need to chase it?

That is the assumption I am currently making. The one I would like to pursue immediately is giantess blue, the one the Matron beat on :

chillblame wrote:

...

The Matron still affected by the Murderous impulse spell continues to attack giantess blue who, badly hurt, flees north through the yellow door and out of sight.
...


Dwarf Fighter 7 | HP 81/81 | AC24 T13 FF22 | F+9 R+4 W+6 | CMB+12 CMD24 | Speed 20ft Init +2 Perc +6

I finished off orange last round.

Therbin smiles at the giant as he attacks again. "You should be careful what you ask for," he says as he chops into the giant's legs on both his forehand and backhand attacks.

PA Attack 1 on red: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31
PA Damage (S) 1: 1d10 + 10 + 6 ⇒ (5) + 10 + 6 = 21

PA Attack 2 on red: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
PA Damage (S) 1: 1d10 + 10 + 6 ⇒ (6) + 10 + 6 = 22


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Right then! It will take me 2 rounds of double moves squeezing through the hallway through the yellow door. I have 40’ single move. Let’s go get em. Who’s up in init, players?


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Yes I had moved my familiar on that turn (or this turn), just sitting tight for now.


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

Having received his instructions, Brother Hawthorne moves up the corridor, into the room, and right up to the remaining giant (who probably gets an AOO).

I do have a 28 AC against him though, and I believe I have that image up.

Next!


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu speaks as he hustles his own butt "We need to catch the ones that ran away. Wilrin has the one who went that away," he points off to the left, "we need to get the one up ahead...before they spread an alarm. ".

Full Round Action, Double Move

Looking sideways into the "kitchen" (I think), he sees Therbin and the carnage he has wrought... "You fight giants too do you. Nice work. Come with us an we'll find lots of work for you to do..."


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Full Round Action, Double Move squeezing

"I'll move as fast as I can but these damn giant hallways aren't really that giant. They couldn't splurge for oversized passage ways to accommodate a rampaging giant bear? .... make way. giant bear coming through."

technically I'm squeezing but in this square only 1 of my 9 squares are occupied by a wall...so I think there is plenty of room for my smaller companions in my squares


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

"Big oaf!"


Female Orc

Therbin slashes the giantess, who howls in frustration. Spying Hawthorne she whirls and strikes at him.

great club: 1d20 + 12 ⇒ (15) + 12 = 27

Hawthorne barely dodges from the angry giant's swing.


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

Mobility for the win!


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Hey Chill, Red doesn't just get an AoO, it's her turn again... and then Fenla & Hawthorne.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

yeah if swing at the halfling again, this time he won't have mobility ;)


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

With friends like you...


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
Brother Hawthorne wrote:
With friends like you...

who is spreading that rumor? that we are friends? ;)


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*
Ungor the Dire wrote:
Brother Hawthorne wrote:
With friends like you...
who is spreading that rumor? that we are friends? ;)

Wasn't talking to you!


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Fenla moves behind her companions trying to see past the bear occupying most of the hallway. [b]"Who is everyone talking too?"[/b} she wondered.

Twilight zipped past everyone down the hallway. Twilight double move 80'


Female Orc

Murder halfling!!!!!!!!!!!!!

Just joking. The giant focuses on the dwarf

greatclub: 1d20 + 12 ⇒ (20) + 12 = 32

damage: 2d8 + 16 ⇒ (6, 7) + 16 = 29

greatclub: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 2d8 + 16 ⇒ (2, 8) + 16 = 26

I'm going to assume that vakmu's spell does not cover Therbin

Therbin is struck hard by the giant.

The party can act


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

No, Vakmu's spell would not cover Therbin - no necklace. Someone remind me to fix that at the first opportunity.

Given that I've already made Brother Hawthorne unhappy with me, I guess I have to be nasty to Therbin too; Chill missed that the giant rolled a nat 20, and thus a critical threat... In the interests of moving things along:

Crit Confirm: 1d20 + 12 ⇒ (18) + 12 = 30

Potential Crit Damage: 2d8 + 16 ⇒ (1, 6) + 16 = 23

Vakmu calls encouragement to Brother Hawthorne and Therbin: "You've got her flanked, put the B*tch down."

If Brother H and Therbin do the honors for this giant, we have a tactical question : chase the one that got away or pause to heal. What does everyone think?

Also, as a quick review, am I right when I say that Therbin and Brother H are the only ones currently hurt?


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Ungor is uninjured but that Therbin damage would have nearly taken me out in 1 round. yes I would say the healers need to heal him (and the halfling if he's bleeding), but for good or worse, I think Ungor needs to get into the room pursuing a fleeing giant or we call this the end of the raid/fight our way back out.


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

Brother Hawthorne will attack the giant twice...

MW Sap Sneak Hit: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 ⇒ (3) + 6 + 4 + (1, 3, 1, 3) = 21 Nonlethal

MW Sap Sneak Hit: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 ⇒ (2) + 6 + 4 + (6, 1, 1, 2) = 22 Nonlethal


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Hawthorn did you include your flanking with Therbin in your to Hit #'s? I don't think you did...( I am trying to guess if red goes down here.)


Rommin watches the hit that Therbin takes and raises his bow. He hesitates a moment when he sees that the dwarf is still alive! He puts an arrow into the stubborn giant.

Longbow to hit 1d20 + 9 - 2 + 1 + 2 ⇒ (20) + 9 - 2 + 1 + 2 = 30 deadly aim, pbs, favored enemy
Damage 1d8 + 3 + 4 + 1 + 2 ⇒ (6) + 3 + 4 + 1 + 2 = 16

Edit: Possible crit.
Confirm 1d20 + 9 - 2 + 1 + 2 ⇒ (14) + 9 - 2 + 1 + 2 = 24
Bonus damage 2d8 + 6 + 8 + 2 + 4 ⇒ (1, 2) + 6 + 8 + 2 + 4 = 23


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Rommin settles the matter... Ungor, I think you should press ahead to the yellow doorway, but we do need to have a discussion about your idea of breaking back out. I'm going to move to the discussion thread, so it's not all over the gameplay.


Rommin whispers to the thrush on his shoulder "Wisp, find the giantess. Come back and tell me where she is. If I am incapacitated, tell any of the others."

With that, the little bird takes off in the direction that the giantess was last seen.

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