ADQ Table 2 (Inactive)

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods
Sterich and Keoland
roll20 link


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Female Orc

Uh, yeah. Bye

The last ogre decides to run

acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5

but forgetting the about the grease, falls. He gets up, and that is the end of his turn


Female Orc

Party can act now


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

"Wilrin and Vakmu, can you chase him down first? Then I can squeeze back into the hallway if it needs me to reach over you."

if we are botting Wilrin, I would ask that he maneuvers to the ogre and attacks. Vakmu, you seem to have a good handle on his attack / damage rolls.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Yeah, that seems a good idea for Wilrin - he'll chase down this ogre.

Wilrin Bot
On zero, last turn, because of his delay

It's weirdly graceful, seeing Legs pick her way across the ceiling, Wilrin hanging from the saddle. Wilrin's eyes light up at the ogre sprawling in the grease as he comes around the corner. He can't quite reach it in time to strike this round (Leg's move action won't put him within reach) , but he positions himself directly above it, preparing for next round. He takes advantage of the respite to spin his glaive up to full speed again.
Leg's second move puts them in the pink square, on the ceiling. This will likely draw an AoO on either Wilrin or legs. On Wilrin, he has AC 27 vs Giants, and is . Legs has AC 19, but Wilrin will use Mounted Combat to try and negate a hit:

Wilrin's Ride Check, if needed:
Ride: 1d20 + 17 ⇒ (11) + 17 = 28 (this is Wilrin's immediate action for the round)

Wilrin is now in a position to either A) full attack if the ogre stands and fights, or B) to take an AoO if the Ogre moves...

Wilrin's AoO if needed:

Wilrin AoO, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 ⇒ (5) + 7 + 3 + 1 + 1 + 1 - 0 = 18
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus)

Wilrin Damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive


Wilrin's now at 0 in the init order, after the remaining ogre, if it stands, he will full attack. If it runs, he will take the AoO and he will charge after it.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

On 13 in the Init order
Vakmu moves around the corner (move action, to get line of sight) , and summons his magic once more, attempting to trap the remaining ogre in a Silkstring Snare (Standard Action, DC 19 reflex or Entangled and stuck in place).


Female Orc

I should note the giant is currently standing. He fell, but used his standard action to stand


Female Orc

reflex role: 1d20 + 3 ⇒ (3) + 3 = 6

Vakmu casts, and a strand of silk wraps around the ogre

the giant is entangled

Hey, no fair!


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Ungor moves after his 2 companions take their shot and once again squeezes down the hallway.

double move. 10' reach for the AOO opportunity

AOO if needed:
squeezing claw attack + BS + SJ - PA: 1d20 + 6 ⇒ (4) + 6 = 10
claw damage + BS + SJ - PA: 3d6 + 7 ⇒ (2, 2, 1) + 7 = 12
claw grapple check + BS + SJ - PA: 1d20 + 15 ⇒ (19) + 15 = 34


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
I should note the giant is currently standing. He fell, but used his standard action to stand

@Chill, Yep, Wilrin's plan includes the AoO it will draw - but you need to roll it.

@Fenla is up in the init. Then the ogre. Then Wilrin.

@Brother H, Rommin, We need to figure out if we are still stealthy - so listen (take your perception checks) at the doors you are at respectively and see if you can hear activity


With Wisp on his shoulder, Rommin leans against the door. He raises one had to hear ear to block out some of the noise of the melee while he focuses on listening for activity beyond the portal.

Perception 1d20 + 21 ⇒ (6) + 21 = 27

Rommin listens at the door. Can he tell what if anything is going on beyond it?


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

As directed, Brother Hawthorne listens at the door he is next to...

Perception: 1d20 + 11 ⇒ (11) + 11 = 22 +3 vs traps, +2 vs surprised


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Fenla poked her head around the corner, still seeing an ogre standing she cast a cantrip towards it, a burst of light erupting in it's face.

Cast Flare (Fort DC 14) or Dazzled


Female Orc

fort: 1d20 + 9 ⇒ (20) + 9 = 29

The flare spell fails to effect him


Female Orc

aoo: 1d20 + 15 ⇒ (19) + 15 = 34

damage: 2d8 + 11 ⇒ (5, 2) + 11 = 18


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Wilrin is a 70 of 88 hp

With a grunt, Wilrin eats the ogres powerful strike and responds; he has Legs take a 5' step further on the ceiling (I think this enables a flank with ungor) and then he and Legs both attack! Full round action

ride check to fight with mount: 1d20 + 17 ⇒ (3) + 17 = 20 vs dc 10

Wilrin Attack #1, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 + 2 ⇒ (16) + 7 + 3 + 1 + 1 + 1 - 0 + 2 = 31
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus) +2 flanking
Wilrin Damage #1: 1d8 + 1 + 4 + 6 + 2 ⇒ (8) + 1 + 4 + 6 + 2 = 21
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive

Wilrin Attack #2, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 2 + 2 - 5 ⇒ (19) + 7 + 3 + 1 + 1 + 1 - 2 + 2 - 5 = 27
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-2 PA +2 flanking -5 second attack
Wilrin Damage #1: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive

Legs, To Hit: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
+8 leg's character sheet +2 flanking
damage, legs: 1d6 + 1 ⇒ (2) + 1 = 3 + Poison Don't bother Chill
+1 Str


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

did the ogre get his action yet? saw the AOO but didn't know if there is something else he is going to do. Ungor is waiting on mauling the last target til he gets clear guidance from @GM


Female Orc

Wilrin moves up, avoiding attacks, and strikes the ogre. It is hurt but is still standing.


Female Orc

The ogre attempts to overrun legs to escape. Wilrin (and legs) will oppose it

overrun attempt: 1d20 + 16 ⇒ (4) + 16 = 20

And bounces

Wilrin can make an attack of opportunity

Out of my way stupid spider. HELP! INVADERS!


Female Orc

The party can act


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

MAUL!!!

bite + BS + SJ - Squeezing: 1d20 + 6 ⇒ (15) + 6 = 21
bite damage: 4d6 + 7 ⇒ (4, 3, 6, 6) + 7 = 26

if this hits and kills him, then remainder of action will be to move back...otherwise continue to MAUL!

claw1 + BS + SJ - Squeezing: 1d20 + 6 ⇒ (7) + 6 = 13
claw1 damage: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19

claw2 + BS + SJ - Squeezing: 1d20 + 6 ⇒ (15) + 6 = 21
claw2 damage: 3d6 + 7 ⇒ (4, 6, 5) + 7 = 22

oh I just thought, I don't know if there is flanking with Wilrin for another +2 attack


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Ok, I'm assuming that the ogre is dead and we are out of Init order... for now

After the ogre has shouted his warning, Vakmu speaks (rather than whisper through message) "Yep, we are now in thunder run territory. Fenla, have Twilight check our route back to the door we came in, and make sure that it isn't blocked yet. That should be about 1 round of flying, there and back assuming a quad move. We hit that room next (red dot door) next as anyone inside it could cut off our exit if we go to one of the other doors." Stroking Clackers's (his scorpion) carapace. "Go to that corner(where I put a pink 1 on the map), and peek around it, hide and let me know if something is coming (through empathic link of course) ."

Stealth for Clackers: 1d20 + 8 + 4 + 3 ⇒ (10) + 8 + 4 + 3 = 25 +8 size +4 racial +3 Dex

Perception for Clackers, if needed: 1d20 + 14 ⇒ (13) + 14 = 27

proposed stack up and tactics for the door when/if we confirm map re-size


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

As soon as Brother Hawthorne hears the plan he moves right to the door in question and throws it open, and asks the room, "any bad guys in here?"

Disable Device: 1d20 + 26 ⇒ (4) + 26 = 30 (if needed)


If Rommin hears any activity behind the door he's at, he'll relay what he hears to the others through Fenla. If there isn't the sounds of a threat, he'll move down to the designated door to back up Brother Hawthorne when he kicks it open.


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

Oh, it's already been kicked!


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Fenla motions to Twilight to come to her shoulder. She whispers in a language only the two of them can understand. "Go see if there are any big or small stinky ones back the way we came."

Feeling secure in the empty room Fenla stays there waiting to see if anything happens down either hallway, or if Twilight tells her any information.


Female Orc

Yes, the ogre is down (as you got the +2 from flank. Otherwise you would have missed :) )

As the ogre dies with a sickening crunch, you all pause. No cry of alarm, nothing. It seems you are still concealed.


Female Orc

which door is that, Hawthorne?

Perception checks at each door. All are perception DC 20

door red:
The door here is thick, but behind it, you can hear many yells and laughter, and the occasional sound of a large body hitting a wall or the floor. Many voices

green door:
A single giant voice it speaking. It sounds scolding
giantish:
So! Do you think that you can shirk your chores? We shall see about that. Stop looking outside! Anything happening out there is none of your concern. It was just an Ogre, anyway

yellow door:
Something is breathing harshly like it is in pain.


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

The red door that I'm next to. I wasn't trying to listen at it, we did that stuff earlier. We're in speed mode now, so I was kicking the door on open, or jimmying it, if needed.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu squeezes up against the wall to let Ungor's giant frame past, while looking into the door that Brother Hawthorne just opened, ready to unleash a hex.


Female Orc

Vakmu is squashed against the door. He notices that Ungor need a bath.

The door is unlocked but is large. Strength roll DC12 to open


Female Orc

Sorry I have been missing some animal companion actions

The corridors are currently clear, except for you and some very dead ogres. Map updated


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*

Strength: 1d20 + 0 ⇒ (19) + 0 = 19

Brother Hawthorne, as promised, throws the door open, and will make some exclamation to his companions, depending on just what he sees inside.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Sweet! strong halfling


Female Orc

His heart is pure, so he has the strength of ten!

The door bursts open into a room filled with beds, and young hill giants. They are bouncing on beds, throwing stuff around, having their own little party. You have surprise on them.

Vakmu: 1d20 + 7 ⇒ (19) + 7 = 26
Rommin: 1d20 + 8 ⇒ (13) + 8 = 21
Brother Hawthorne: 1d20 + 6 ⇒ (1) + 6 = 7
Wilrin: 1d20 + 1 ⇒ (2) + 1 = 3
Fenla: 1d20 + 2 ⇒ (10) + 2 = 12
Ungor: 1d20 + 2 ⇒ (20) + 2 = 22
hill giant teens: 1d20 ⇒ 18


Female Orc

Vakmu, Ungor and Rommin can act. This is a surprise round, so either a move or standard action.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Map update?

Between Ungor's bulk and his angle to the door, Vakmu can't see much, Thus, instead of attacking, he peels the paper and spirit gum cover off of one of his wooden planchettes; exposing a symbol of mirroring.

Everyone who's wearing a symbol necklace (which Vakmu distributed before we entered the fort) gets a 1 mirror image; if it is destroyed the image regenerates on your turn.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Ungor will wait on map update before taking his turn...but Prior to coming to the giant fortress for a raid, were we given orders that All Giants are Bad Giants?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:
Ungor will wait on map update before taking his turn...but Prior to coming to the giant fortress for a raid, were we given orders that All Giants are Bad Giants?

Orders were : "We want you to find their headquarters, and destroy it. In the process, any information on what's going on would be greatly appreciated." I suspect that the young giants will fight, and taking prisoners is going to be challenging in a logistics/maneuver sense...


Female Orc

Sorry, thought I had revealed it, done now


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

"Fenla, tell Wilrin to get around the far end of the room and block the other exit, Clackers will lead him... "


It looks like Rommin has line of sight to the blue giant, so he'll send an arrow at it.

To hit 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19 Damage 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Ungor moves directly into the room, almost getting out of squeezing range.

used double move rules for 1 move distance...assuming all squares until I'm through the door are squeezing.


Female Orc

Rommin scores a hit. Waiting on the others


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
Rommin scores a hit. Waiting on the others

Huh? Vakmu uncovered a symbol giving everyone mirror images (and passed a suggestion to Wilrin). Ungor Moved, Rommin Shot... The Hill giants are on 18, they are up


Female Orc

It is a surprise round, they don't act


Male Dwarf Bard 10 HP: 100/100 AC: 23 TCH: 15 FF: 18 CMD: 22 | F+4*, R+12*, W+7*
chillblame wrote:
Vakmu, Ungor and Rommin can act. This is a surprise round, so either a move or standard action.

I'm confused. You said for only these 3 to act, right?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
It is a surprise round, they don't act

So, it's Vakmu, Rommin and Ungor again. I see

Vakmu takes a 5' step away from where he was being squished against the wall by Ungor, and focuses his will on a hapless giant! Uses his Slumber hex on Hill Giant Green, DC19 or fall asleep. If it works, it should let Ungor 5' step and engage blue without squeezing...And someone can take care of sleepy head.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

assuming Vakmu is successful!!! Otherwise, back me up and -4 all these attacks on blue

Ungor shifts his weight forward and finds open space once again with a 5' adjustment. Seeing that we have drawn first blood, the giant bear continues to clear the building of hostiles.

Ungor will only make bear noises and protect his ability to speak until a later time of surprise

Full Attack! on Blue.
bite + BS + SJ (no PA): 1d20 + 10 ⇒ (12) + 10 = 22
bite damage: 4d6 + 7 ⇒ (2, 5, 3, 6) + 7 = 23

claw1 + BS + SJ (no PA): 1d20 + 10 ⇒ (1) + 10 = 11
claw1 damage: 3d6 + 7 ⇒ (4, 5, 2) + 7 = 18

claw2 + BS + SJ (no PA): 1d20 + 10 ⇒ (12) + 10 = 22
claw2 damage: 3d6 + 7 ⇒ (3, 6, 3) + 7 = 19

So I presume that the bite and claw2 will hit even if I'm backed up + squeezing -4...if Green saves and I fight from squeezing and Blue dies, then Ungor will 5' step after the full attack into Blue's squares...if Blue is still alive, grapple check.

grab claw2: 1d20 + 19 ⇒ (1) + 19 = 20
good thing it is a check and not an auto-miss attack roll :) maybe there's a chance?


Rommin aims past Ungor massive limbs and fires at a giant in the background (orange).

Longbow, rapid shot, deadly aim, favored enemy.
To hit 1d20 + 9 - 2 - 2 + 2 ⇒ (12) + 9 - 2 - 2 + 2 = 19, damage 1d8 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13
To hit 1d20 + 9 - 2 - 2 + 2 ⇒ (4) + 9 - 2 - 2 + 2 = 11, damage 1d8 + 3 + 4 + 2 ⇒ (8) + 3 + 4 + 2 = 17


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Fenla continues to relay messages to the rest of her companions throughout the chaos of the fight.

She orders Twilight to fly down the hallway and take a look while she moves to the doorway witnessing the chaos with the young giants.

If twlight doesn't see anything then Fenla will tell Wilrin
"Wilrin! Move around the other side of the room down the hall. Don't let anyone escape.

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