
Ungor the Dire |

"Wilrin and Vakmu, can you chase him down first? Then I can squeeze back into the hallway if it needs me to reach over you."
if we are botting Wilrin, I would ask that he maneuvers to the ogre and attacks. Vakmu, you seem to have a good handle on his attack / damage rolls.

Vakmu Blackhorse |

Yeah, that seems a good idea for Wilrin - he'll chase down this ogre.
Wilrin Bot
On zero, last turn, because of his delay
It's weirdly graceful, seeing Legs pick her way across the ceiling, Wilrin hanging from the saddle. Wilrin's eyes light up at the ogre sprawling in the grease as he comes around the corner. He can't quite reach it in time to strike this round (Leg's move action won't put him within reach) , but he positions himself directly above it, preparing for next round. He takes advantage of the respite to spin his glaive up to full speed again.
Leg's second move puts them in the pink square, on the ceiling. This will likely draw an AoO on either Wilrin or legs. On Wilrin, he has AC 27 vs Giants, and is . Legs has AC 19, but Wilrin will use Mounted Combat to try and negate a hit:
Wilrin is now in a position to either A) full attack if the ogre stands and fights, or B) to take an AoO if the Ogre moves...
Wilrin AoO, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 ⇒ (5) + 7 + 3 + 1 + 1 + 1 - 0 = 18
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus)
Wilrin Damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (5) + 1 + 4 + 6 + 2 = 18
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive
Wilrin's now at 0 in the init order, after the remaining ogre, if it stands, he will full attack. If it runs, he will take the AoO and he will charge after it.

Vakmu Blackhorse |

On 13 in the Init order
Vakmu moves around the corner (move action, to get line of sight) , and summons his magic once more, attempting to trap the remaining ogre in a Silkstring Snare (Standard Action, DC 19 reflex or Entangled and stuck in place).

Ungor the Dire |

Ungor moves after his 2 companions take their shot and once again squeezes down the hallway.
double move. 10' reach for the AOO opportunity
claw damage + BS + SJ - PA: 3d6 + 7 ⇒ (2, 2, 1) + 7 = 12
claw grapple check + BS + SJ - PA: 1d20 + 15 ⇒ (19) + 15 = 34

Vakmu Blackhorse |

I should note the giant is currently standing. He fell, but used his standard action to stand
@Chill, Yep, Wilrin's plan includes the AoO it will draw - but you need to roll it.
@Fenla is up in the init. Then the ogre. Then Wilrin.
@Brother H, Rommin, We need to figure out if we are still stealthy - so listen (take your perception checks) at the doors you are at respectively and see if you can hear activity

Rommin Hawkridge |
With Wisp on his shoulder, Rommin leans against the door. He raises one had to hear ear to block out some of the noise of the melee while he focuses on listening for activity beyond the portal.
Perception 1d20 + 21 ⇒ (6) + 21 = 27
Rommin listens at the door. Can he tell what if anything is going on beyond it?

Fenla Welci |

Fenla poked her head around the corner, still seeing an ogre standing she cast a cantrip towards it, a burst of light erupting in it's face.
Cast Flare (Fort DC 14) or Dazzled

Vakmu Blackhorse |

Wilrin is a 70 of 88 hp
With a grunt, Wilrin eats the ogres powerful strike and responds; he has Legs take a 5' step further on the ceiling (I think this enables a flank with ungor) and then he and Legs both attack! Full round action
ride check to fight with mount: 1d20 + 17 ⇒ (3) + 17 = 20 vs dc 10
Wilrin Attack #1, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 + 2 ⇒ (16) + 7 + 3 + 1 + 1 + 1 - 0 + 2 = 31
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus) +2 flanking
Wilrin Damage #1: 1d8 + 1 + 4 + 6 + 2 ⇒ (8) + 1 + 4 + 6 + 2 = 21
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive
Wilrin Attack #2, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 2 + 2 - 5 ⇒ (19) + 7 + 3 + 1 + 1 + 1 - 2 + 2 - 5 = 27
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-2 PA +2 flanking -5 second attack
Wilrin Damage #1: 1d8 + 1 + 4 + 6 + 2 ⇒ (6) + 1 + 4 + 6 + 2 = 19
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive
Legs, To Hit: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
+8 leg's character sheet +2 flanking
damage, legs: 1d6 + 1 ⇒ (2) + 1 = 3 + Poison Don't bother Chill
+1 Str

Ungor the Dire |

did the ogre get his action yet? saw the AOO but didn't know if there is something else he is going to do. Ungor is waiting on mauling the last target til he gets clear guidance from @GM

Ungor the Dire |

MAUL!!!
bite + BS + SJ - Squeezing: 1d20 + 6 ⇒ (15) + 6 = 21
bite damage: 4d6 + 7 ⇒ (4, 3, 6, 6) + 7 = 26
if this hits and kills him, then remainder of action will be to move back...otherwise continue to MAUL!
claw1 + BS + SJ - Squeezing: 1d20 + 6 ⇒ (7) + 6 = 13
claw1 damage: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19
claw2 + BS + SJ - Squeezing: 1d20 + 6 ⇒ (15) + 6 = 21
claw2 damage: 3d6 + 7 ⇒ (4, 6, 5) + 7 = 22
oh I just thought, I don't know if there is flanking with Wilrin for another +2 attack

Vakmu Blackhorse |

Ok, I'm assuming that the ogre is dead and we are out of Init order... for now
After the ogre has shouted his warning, Vakmu speaks (rather than whisper through message) "Yep, we are now in thunder run territory. Fenla, have Twilight check our route back to the door we came in, and make sure that it isn't blocked yet. That should be about 1 round of flying, there and back assuming a quad move. We hit that room next (red dot door) next as anyone inside it could cut off our exit if we go to one of the other doors." Stroking Clackers's (his scorpion) carapace. "Go to that corner(where I put a pink 1 on the map), and peek around it, hide and let me know if something is coming (through empathic link of course) ."
Stealth for Clackers: 1d20 + 8 + 4 + 3 ⇒ (10) + 8 + 4 + 3 = 25 +8 size +4 racial +3 Dex
Perception for Clackers, if needed: 1d20 + 14 ⇒ (13) + 14 = 27
proposed stack up and tactics for the door when/if we confirm map re-size

Fenla Welci |

Fenla motions to Twilight to come to her shoulder. She whispers in a language only the two of them can understand. "Go see if there are any big or small stinky ones back the way we came."
Feeling secure in the empty room Fenla stays there waiting to see if anything happens down either hallway, or if Twilight tells her any information.

chillblame |

which door is that, Hawthorne?
Perception checks at each door. All are perception DC 20

Vakmu Blackhorse |

Vakmu squeezes up against the wall to let Ungor's giant frame past, while looking into the door that Brother Hawthorne just opened, ready to unleash a hex.

chillblame |

His heart is pure, so he has the strength of ten!
The door bursts open into a room filled with beds, and young hill giants. They are bouncing on beds, throwing stuff around, having their own little party. You have surprise on them.
Vakmu: 1d20 + 7 ⇒ (19) + 7 = 26
Rommin: 1d20 + 8 ⇒ (13) + 8 = 21
Brother Hawthorne: 1d20 + 6 ⇒ (1) + 6 = 7
Wilrin: 1d20 + 1 ⇒ (2) + 1 = 3
Fenla: 1d20 + 2 ⇒ (10) + 2 = 12
Ungor: 1d20 + 2 ⇒ (20) + 2 = 22
hill giant teens: 1d20 ⇒ 18

Vakmu Blackhorse |

Map update?
Between Ungor's bulk and his angle to the door, Vakmu can't see much, Thus, instead of attacking, he peels the paper and spirit gum cover off of one of his wooden planchettes; exposing a symbol of mirroring.
Everyone who's wearing a symbol necklace (which Vakmu distributed before we entered the fort) gets a 1 mirror image; if it is destroyed the image regenerates on your turn.

Ungor the Dire |

Ungor will wait on map update before taking his turn...but Prior to coming to the giant fortress for a raid, were we given orders that All Giants are Bad Giants?

Vakmu Blackhorse |

Ungor will wait on map update before taking his turn...but Prior to coming to the giant fortress for a raid, were we given orders that All Giants are Bad Giants?
Orders were : "We want you to find their headquarters, and destroy it. In the process, any information on what's going on would be greatly appreciated." I suspect that the young giants will fight, and taking prisoners is going to be challenging in a logistics/maneuver sense...

Vakmu Blackhorse |

"Fenla, tell Wilrin to get around the far end of the room and block the other exit, Clackers will lead him... "

Ungor the Dire |

Ungor moves directly into the room, almost getting out of squeezing range.
used double move rules for 1 move distance...assuming all squares until I'm through the door are squeezing.

Vakmu Blackhorse |

Rommin scores a hit. Waiting on the others
Huh? Vakmu uncovered a symbol giving everyone mirror images (and passed a suggestion to Wilrin). Ungor Moved, Rommin Shot... The Hill giants are on 18, they are up

Vakmu Blackhorse |

It is a surprise round, they don't act
So, it's Vakmu, Rommin and Ungor again. I see
Vakmu takes a 5' step away from where he was being squished against the wall by Ungor, and focuses his will on a hapless giant! Uses his Slumber hex on Hill Giant Green, DC19 or fall asleep. If it works, it should let Ungor 5' step and engage blue without squeezing...And someone can take care of sleepy head.

Ungor the Dire |

assuming Vakmu is successful!!! Otherwise, back me up and -4 all these attacks on blue
Ungor shifts his weight forward and finds open space once again with a 5' adjustment. Seeing that we have drawn first blood, the giant bear continues to clear the building of hostiles.
Ungor will only make bear noises and protect his ability to speak until a later time of surprise
Full Attack! on Blue.
bite + BS + SJ (no PA): 1d20 + 10 ⇒ (12) + 10 = 22
bite damage: 4d6 + 7 ⇒ (2, 5, 3, 6) + 7 = 23
claw1 + BS + SJ (no PA): 1d20 + 10 ⇒ (1) + 10 = 11
claw1 damage: 3d6 + 7 ⇒ (4, 5, 2) + 7 = 18
claw2 + BS + SJ (no PA): 1d20 + 10 ⇒ (12) + 10 = 22
claw2 damage: 3d6 + 7 ⇒ (3, 6, 3) + 7 = 19
So I presume that the bite and claw2 will hit even if I'm backed up + squeezing -4...if Green saves and I fight from squeezing and Blue dies, then Ungor will 5' step after the full attack into Blue's squares...if Blue is still alive, grapple check.
grab claw2: 1d20 + 19 ⇒ (1) + 19 = 20
good thing it is a check and not an auto-miss attack roll :) maybe there's a chance?

Rommin Hawkridge |
Rommin aims past Ungor massive limbs and fires at a giant in the background (orange).
Longbow, rapid shot, deadly aim, favored enemy.
To hit 1d20 + 9 - 2 - 2 + 2 ⇒ (12) + 9 - 2 - 2 + 2 = 19, damage 1d8 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13
To hit 1d20 + 9 - 2 - 2 + 2 ⇒ (4) + 9 - 2 - 2 + 2 = 11, damage 1d8 + 3 + 4 + 2 ⇒ (8) + 3 + 4 + 2 = 17

Fenla Welci |

Fenla continues to relay messages to the rest of her companions throughout the chaos of the fight.
She orders Twilight to fly down the hallway and take a look while she moves to the doorway witnessing the chaos with the young giants.
If twlight doesn't see anything then Fenla will tell Wilrin
"Wilrin! Move around the other side of the room down the hall. Don't let anyone escape.