ADQ Table 2

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods
Sterich and Keoland
roll20 link


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Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

Good luck, Vrianna.


OK, we have two characters for potential recruitment, with the possibility of a third. Both are cavaliers (sorta) and rather different. Do any of you have opinions on this?


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

I vote for the gnome spider rider.


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
OK, we have two characters for potential recruitment, with the possibility of a third. Both are cavaliers (sorta) and rather different. Do any of you have opinions on this?

I think there are actually 3 characters there, with a possible 4th coming:

Wilrin : Gnome Cavalier (vermin tamer)
Scarlet Nakamara : Human Samurai (Yojimbo)
Cerilis Silvertree : Elf Fighter
and
Agamer70 has proposed but not completed a dwarf fighter of some sort...

I think I agree with Brother Hawthorne - the spider rider seems pretty cool.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Agree with Vakmu on the number of characters / expectations.

I think more fire power on the front line (admittedly next to me) is a good thing. So all of them meet that criteria. Selfishly the bodyguard seems useful. But agree that the spider rider seems to be catching us so it may only make sense that the gnome wins. :)

(as long as he is ok with being in confined spaces per your caution post @chill)


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 5/10 | Spells: 1st 3/5 2nd 3/5 3rd 2/3 | Active conditions: None.

Always a fan of good old Dwarven Fighters. Now that he's fleshed out a character my vote goes to him. However... before hitting submit I noticed something. I see that he horribly tanked Charisma(6). Now the cavalier's charisma isn't much better (9), but I would really want people to play their weaknesses, especially mental stats when you have a minus bonus. With that Charisma he should be a useful asset to us, but just hateble and irritating to be around.


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*
Fenla Welci wrote:
useful asset to us, but just hateble and irritating to be around.

I thought we already had Ungor filling that role?


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision
Brother Hawthorne wrote:
Fenla Welci wrote:
useful asset to us, but just hateble and irritating to be around.
I thought we already had Ungor filling that role?

Don’t make me eat you.


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 5/10 | Spells: 1st 3/5 2nd 3/5 3rd 2/3 | Active conditions: None.

Hehe


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Now given the full list of candidates is up for discussion, is this the current vote tally?

Wilrin : Gnome Cavalier (vermin tamer) 2 votes (Vakmu and Hawthorne)
Scarlet Nakamara : Human Samurai (Yojimbo) 1 vote (Ungor)
Cerilis Silvertree : Elf Fighter
Agamer70: dwarf fighter 1 vote (Fenla)

Rommin = ?

And honestly I would vote for any of them. they all seem like good front line types.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

I'm sorry; it has been a brutally busy week at work. I've been trying to catch up on my games when I can. What an embarrassment of riches to choose from. Any of them would be a fine addition. The nostalgia in me screams out for the dwarf fighter, and the curiosity in me wants to see how the gnome would work mechanically. If I had to choose, I would say the dwarf. Of course the final call is Chill's, and any of them would be a great addition.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

I will try to post when I can, but if you do need to bot me feel free to do so. I'd hate to slow the game's momentum just because I have been having a spike in workload. I'm hoping it will drop off some after this week.

Rommin will definitely share anything he knows or discovers with scouting or skill checks. And he will cooperate with group plans; he not above taking risks like scouting himself.


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Thanks for the selection. I’m looking forward to playing with you all.


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

Welcome aboard!


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Welcome!!


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 5/10 | Spells: 1st 3/5 2nd 3/5 3rd 2/3 | Active conditions: None.

welcome aboard


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Welcome to our merry band and enjoy the ride!


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:


Vakmu@ there really isn't any other valley near here that you know of except the valley ahead. But the cave Fenla has found is in a side gully with some vegetation, so she could stay there. water too.

general note. From the scout reports the giants are involved in a giant (ahem) party. They are likely very distracted. If you wait, they will be more alert and more dangerous. The building has clear lines of sight, so you would likely be seen at some distance in the daylight.

Ok, we as a party need to have a decision here. I think Chill's hinting a having us hit this place off the hop, tonight. It's convenient that they're having a party, but it's still rush in and lead with your chin tactics, so I don't like that answer... I'd rather set up, do a proper scouting job and then hit the place with a plan. I'll go along if everyone wants to rush them, but, I don't think it's a good idea. So what does everyone else think?


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 5/10 | Spells: 1st 3/5 2nd 3/5 3rd 2/3 | Active conditions: None.

We probably need to get a good look at the camp before we decide that. Attacking while they are drunk might be a good thing.


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

I'm not opposed to sneaking in some traps again!


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Never give up an element of surprise if we have it. Admittedly we should scout first, but the minute the scouts report drunken distracted giants, I say we take advantage of it. So our plan should have sneakies not too far away from the Calvary.

Only question I think is do we risk trying to have a trampling mammoth join our side? But that comes with its own risks.


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

It does look like to good of an opportunity to pass up. I think it will be hard to sneak in with the mammoth unless we use magical resources.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

And as I re-read @chill's map revisions (nice job Vakmu!!), the width of the path between the mountains (30'-40') is too small to sneak by the creature? We may need a plan that deals with the creature guard.


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:

Never give up an element of surprise if we have it. Admittedly we should scout first, but the minute the scouts report drunken distracted giants, I say we take advantage of it. So our plan should have sneakies not too far away from the Calvary.

Only question I think is do we risk trying to have a trampling mammoth join our side? But that comes with its own risks.

1) Who said a thing about giving up surprise? My version of this still involved sneaking up on them when they aren't expecting it, just not tonight. What I am proposing is trading "opponent is partying" for "opponent is thoroughly scouted".

2) With regards to Tiny, I don't see any way of getting her involved bar a frontal assault and the loss of surprise entailed in that. That is why in the game thread, I am suggesting we leave her in the convenient (Yeah, I'm pretty sure that's Chill hinting to leave the mammoth out of this. Yes, that is a bit metagame...) gully that Fenla's familiar found.

Ungor the Dire wrote:
And as I re-read @chill's map revisions (nice job Vakmu!!), the width of the path between the mountains (30'-40') is too small to sneak by the creature? We may need a plan that deals with the creature guard.

Yeah, we need some more info there... I would suggest that's Brother Hawthorne's play...


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Overall, my view on pros & cons

Immediate sneak and assault

Pro's - they are partying and unwary...

Con's - We are leading with our chin, jumping into an unknown situation (are there 15 giants in there or 60?). We are tired (marched 9+ hours since we set off this morning) and have spent some of our spells already today - for example, Ungors hours per level buffs are already done. When is fatigue going to set in? Further, what if we are forced to retreat ( with pursuit ?), we are in big trouble... we have no fallback plan/location.

Hide and Scout

Pro's - We will know what we are getting into. We will be rested and have assault prep (hour/lvl buffs and 10 min/lvl buffs on!). We can set up a fallback plan and location. We can have a good plan for sneaking in, rather than wandering up there and improvising. We MAY even be able to hit a smaller group that leaves the building for some reason (hunting/food gathering party?).

Con's - They won't be in the middle of a drunken party.


M Half Orc| HP 67/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

With all that said, anyone else's perspective is welcome. It is currently 1930 GMT.

My vote is Hide and Scout. I think Brother H is with me?

I see Ungor and Wilrin on immediate action

Fenla wants to get a look at things before deciding. Rommin hasn't chimed in.

I think we can put off the decision for a bit - Fenla's course of action. We get past the guard (somehow, preferably by sneaking... as mentioned in this thread, a dead body pretty much eliminates Hide and Scout as a course of action), and see what is what with the steading. Once we have done that in the game thread, let's all pile back in here and formally vote for our Course of Action.


Ranger2/Wizard5 Elf | Init:+8 | Per:+21 | F:+5 R:+8 W:+6 | HP 48/48 | AC:19 FF:15 T:14 CMD:20 |

I think we need to see what comes of Hawthorne's scouting. If a great many of them are drunk, passed out or hungover, that might let us assassinate some and may give others disadvantage on their attacks. If we can set up the cave that the familiar found as a place to retreat to, I would be all for an incursion tonight.


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Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Brother H is secretly voting for immediate action by disabling the alarm horn. :)


Male Halfling Acquisitionist - 7 | Init +6 | Perception: +11 (+3 vs traps, +2 to avoid being surprised) HP:67/67 8NL AC: 24* TCH: 18 FF: 17 CMD: 20* | F+6*, R+13*, W+4*

I'm at least trying to grease the skids!

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