ADQ Table 2 (Inactive)

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods
Sterich and Keoland
roll20 link


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Female Orc

Rommin
Vakmu
Ungor
Brother Hawthorne
Giants
Fenla
Wilrin

And CDG occur

Rommin CDG: 2d8 + 10 ⇒ (2, 1) + 10 = 13

giant fort save: 1d20 + 11 ⇒ (15) + 11 = 26


Female Orc

I'm going to make a ruling on coup de grace with non-lethal attacks. You still get the auto crit to the damage, but the beastie does not need to roll fort vs auto kill. This may change your attacks, so I will allow a change in approach if you wish.


Female Orc

Everyone else can act if they want. Any of you can also Coup de grace (remember you must be using a melee weapon, or a bow/crossbow). Then if the giants survive, we will start the next round.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

since i'm not stealthy, I figure my surprise round is: wait for the CDGs to go off, then my action is to move into the building...unless you are saying I can have a full round after Brother Hawthorne's CDG?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
Everyone else can act if they want. Any of you can also Coup de grace (remember you must be using a melee weapon, or a bow/crossbow). Then if the giants survive, we will start the next round.

Why is Rommin CDG'ing with his longsword, not his bow (triple damage criticals, deadly aim, Point Blank Shot for 3d8+24)? Or at least using a 2Handed power attack for 2d8+18? That aside...

Vakmu, as planned, uses his Slumber Hex (DC 19) on the the giant that Rommin CDG'ed, as it appears to be waking up made it's fort save .

He also moves 10' to the edge of what he thinks the giant's reach is...


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Despite her nerves, trusting in her experience fighting large foes, Fenla moves to the sleeping giant (blue one Hawthorn is attacking) hoping to restore some of her magic pool.

CDG with Battle Ladder - Damage: 1d4 - 1 ⇒ (3) - 1 = 2x2 = 4

Drains 1 Life Point


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Wilrin waits and watches. Hoping his companions end the giants quickly nonetheless he readies his lance and is prepared to charge any giants that do not fall.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

I've no other really good way to do the damage needed to put the giant out, so I'll continue to CDG with the sap.


Female Orc

I had rommin using his bow, I was in a hurry and forgot about the feats. And I forgot the triple crit. It was a crazy day for me. I will adjust. Sorry about that

ungor, unless you stealth really tanks, you should be able to get to attack. You have to beat a 6 perception roll

actual damage: 3d8 + 18 ⇒ (3, 3, 5) + 18 = 29


Female Orc

Rommin puts an arrow into his targets head, pinning it to the wall, and sends him to his afterlife


Female Orc

giant fort save: 1d20 + 11 ⇒ (10) + 11 = 21 dc14. Giant still alive


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
Rommin puts an arrow into his targets head, pinning it to the wall, and sends him to his afterlife

Ok, if Rommin did successfully CDG his giant, I would like to re-target Vakmu's Slumber hex onto Brother Hawthorne's target, to put him back down after Hawthorne whacks him... As before, DC 19.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
chillblame wrote:


ungor, unless you stealth really tanks, you should be able to get to attack. You have to beat a 6 perception roll

6 perception is not an easy thing with a -12 stealth. For role playing sake, the noisy bear will stick with the original plan and wait for the CDGs to take effect.


Female Orc

hill giant will save: 1d20 + 3 ⇒ (19) + 3 = 22

Ha! Hill giant beat spell cause am too dumb!


Female Orc

Wilrin can act, then Brother Hawthorne and Vakmu, and ungor if the giant is still there.


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Wilrin charges the giant a wicked grin on his face as he skewers it on his lance.

Attack, lance, charge, power attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage, lance, charge, power attack: 1d6 + 11 ⇒ (3) + 11 = 14
Damage, lance, charge, power attack: 1d6 + 11 ⇒ (4) + 11 = 15
Double damage on a charge w/ lance Total=29


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
Ha! Hill giant beat spell cause am too dumb!
chillblame wrote:
Wilrin can act, then Brother Hawthorne and Vakmu, and ungor if the giant is still there.

I will break out Accursed Hex and make you do it again, you dumb hill giant!... If Wilrin and Brother H don't get the job done first.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Is it me up again?

Brother Hawthorne takes a 5' step to flank and swings both of his saps at the giant...

MW Sap Sneak Hit vs FF: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 + 4d6 ⇒ (3) + 6 + 4 + (3, 5, 4, 2) + (5, 1, 2, 6) = 41 Nonlethal

MW Sap Sneak Hit vs FF: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 + 4d6 ⇒ (4) + 6 + 4 + (1, 5, 6, 6) + (1, 4, 4, 2) = 43 Nonlethal

+4 more to hit on each of those if the giant is prone.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

I strongly suspect that Brother H has put the giant down with his saps...

Vakmu moves along the north wall of the room standard action, move 20'. He whispers to Fenla "Tell Rommin to leave this one to us; he needs to get the one upstairs before it wakes"

If the giant is still up:

He focuses his will on the giant, trying to force it back to sleep Use Slumber Hex on the giant DC 19; can be used again because of the accursed hex feat

He will take as much of a look up the stairs as he can - he wants to see if the giant upstairs is waking up. He also wants to see the north wall of this room - specifically, where the door(s) is to the rest of the steading...

Perception: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
+15 skill, +2 Alertness > spirit animal


Female Orc

The giant goes down before he can act. Combat is over.

perception 10 at double doors:
Sounds like the source of the party noise. No sign of alarm.

perception 10 the other doors:
the party, but fainter

The stairs lead up to the trapdoor, which is open. A hill giant is sleeping up there.

Many large sacks are on many hooks on the wall. It will take you about five minutes to go through them.

The giants have 120gp between them.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Brother Hawthorne is able to tap both of those perception checks, so he relays the information to the party.

He'll CDG the sleeping hill giant...

MW Sap Sneak Damage: 2d4 + 20 + 4d6 + 4d6 ⇒ (3, 1) + 20 + (4, 3, 2, 2) + (1, 5, 4, 5) = 50


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Chill, can you un-fog-of-war 1 more row to the north on the map, so we can see where the other doors are? From your description, there is a set of double doors going into the main party, (ongoing, enemies still awake), and 1 or more smaller doors going off to ?side rooms?...


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu will try to intercept Brother H before he can get up the stairs, whispering "Let Rommin handle that, these skulls are just too thick for your little bag of lead shot...",

Remember, no death save from non-lethal; Rommin forces something like a minimum of a DC 37 with that bow of his...

He then motions the group into gathering round; continuing to whisper, "The double doors go right into the party - and it sounds like they are still awake. If we go there, we can expect the alarm to go up right away. The smaller doors are quieter, but you can still hear the party through them, so I expect they lead back to the main hall, but through side rooms. I say preserve surprise as long as possible and take one of the smaller doors..."


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Brother Hawthorne quietly accepts the orc's recommendation, and moves to the back of the group.


Rommin slips up the stairs with Hawthorne. When they see the sleeping giant, he nods to the other and carefully aims an arrow.

Rommin gets within 30', and then does a CDG. Damage 3d8 + 9 + 21 + 3 ⇒ (4, 7, 4) + 9 + 21 + 3 = 48.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

No other opinions on which door to take?


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

I'm good with the less noise doors and I will stick with the plan to stay 30' behind our sneaky scouts


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Whichever door you guys open is the one we're going through!


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

I think you are the scout that listens to the half orc for direction...which means you are at the front and opening the door that Vakmu says to open. :P


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

I'll do as directed, but nobody has told me to open a door! The last instruction I got was to not kill the giant!


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

”Best we try the door without the partying giants behind it,” the gnome suggests to the halfling.


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

"Don't look at me. I just work here."


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
Brother Hawthorne wrote:
I'll do as directed, but nobody has told me to open a door! The last instruction I got was to not kill the giant!

technically he said you didn't have what it takes to kill the giant and asked you to not wake the giant up with your little bag of lead shot. :P and yes for those that don't know us, this is how Brother H and I play IRL, taunting each other

"Vakmu, apparently Brother Hawthorne has relegated himself to the hired help and needs verbal confirmation you want to open that door." Ungor points a paw towards the door that was indicated to have the quieter sounds but still makes no movement for fear of alerting our host with his not-so-stealth check.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Ok, I've been following the conversation (& the jokes). However, I've been holding off here, because a) I want to see where the doors are b) I'm still not sure how many smaller side doors there are. So I'm figure to wait for Chill to give us the map...
Also, we need to wait for the Fort save for Rommin's 2nd CDG. A natural 20 will result in all our plans being re-arranged, as Mr. Giant wakes up and screams, alerting the whole mess... Let's hope that doesn't happen.


Female Orc

map updated

fort: 1d20 + 11 ⇒ (8) + 11 = 19

Mr giant goes by by


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'
Ungor the Dire wrote:
Ungor points a paw towards the door that was indicated to have the quieter sounds but still makes no movement for fear of alerting our host with his not-so-stealth check.

Ungor points to the right smaller door to observe the "right hand rule" when exploring a dungeon or structure.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Ungor the Dire wrote:


Ungor points to the right smaller door to observe the "right hand rule" when exploring a dungeon or structure.

"Seems fine to me, Ungor. You're going to have to suck your gut in though... Let us move quickly, we can loot after we have slain our enemies. Brother Hawthorne, shine Charmalaine's light on the situation if you please (a quick check for traps and listen at the door if you please) ... then Wilrin, and if need be I, will muscle the door open. (It's a DC 15 strength check, per Chill earlier. Vakmu will come and aid another if Wilrin doesn't make it.) "


I assume we are resuming the marching order. I have put a green dot on the map in front of the door, just to make sure we are all talking about the same door...
Chill I should have asked earlier, I have also put a red oval around 2 things on the outside of the steading - what are those?


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

As directed, Brother Hawthorne moves to the door, checks for traps...

Perception: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28

and listens at the door...

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

In the interests of keeping things moving, I am assuming that Bro H finds no traps and doesn't hear anything to preclude opening the door. So I am going to Vakmu's strength check in a spoiler in case it is needed later tonight

Vakmu's Strength check, if needed:

This is a check to aid another Wilrin in opening the door (if he needs help).
Strength Check: 1d20 + 1 ⇒ (20) + 1 = 21
+1 for str


Female Orc

The door opens. The noise from the party grows in intensity, but no one seems to be here at the moment. The corridor is ten feet wide and runs for 35 feet to an intersection. A door is on the left wall about 30 feet down.

map updated


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

"I think that door up there opens onto the main party, where the double doors from the entrance room opened into. Hawthorne, you're on point; sneak up and take a peek each direction at the T junction, then listen at the door and check for traps. I think you should be able to tell from the noise level if the door opens onto the main party... Assuming it does, I say we bypass it and go right, looking for more unwary fools to take down on the easy... "


Female Orc

everyone please place yourselves in the corridor. The corridor is ten feet wide, so Ungor will be squeezing in his current form.


Male NG Gnome Cavalier (Vermin Tamer) 7|HP 88/88|AC 23 (T:14, FF:21) +4 vs giants|CMB +9, CMD 21|F:+11, R:+5, W:+5|Init +2|Perc: +8, Darkvision|Speed 20ft |Challenge 3/3| Tactician 2/2|
Legs:
Vermin (link to sheet) | HP 39/39 |AC 19 (t13 ff16) | F:6 R:8 W:2 | cmb 5 cmd 18 (30 vs trip) | Init +3 | Perception +0 Darkvision Tremorsense | Climb 30

Wilrin rides Legs into the loud and empty corridor pausing by door while the halfling peeks around the corner.


Male Werebear-kin skinwalker Druid (bear shaman) 7 (AC: 27 current | HP: 68/70 | CMD (base) 25 /if Squeezing 21| F+11, R+4, W+10 | Init: +3/2(when in large bear)/1(when in huge bear) | Perc: +13 | Lowlight vision & darkvision 30'

Ungor positions himself just inside the hallway, 30' from the T intersection and awaits the scout's report.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu moves into position, as quietly as possible,

Stealth: take 10 +0 (ranks)+ 1(dex) -3 (acp) = 8

He whispers to Fenla, for her to relay:
"Rommin, I think you should let Ungor take over tail end charlie (the last spot in the marching order) ; you won't be able to shoot past him squeezing in these corridors..."


Rommin nods when the whisper hits his ear and he slips ahead of the massive bear. He takes the option to whisper a reply "I can cast a divination to detect concealed doorways if Hawthorne thinks it is prudent."


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Hawthorne sneaks up and takes a peek each direction at the T junction, then listens at the door and checks for traps.

Sneak: Stealth: 1d20 + 21 ⇒ (8) + 21 = 29
Peeks: Perception: 1d20 + 11 ⇒ (17) + 11 = 28 +3 vs traps, +2 vs surprised
Listen: Perception: 1d20 + 11 ⇒ (18) + 11 = 29 +3 vs traps, +2 vs surprised

Did I position myself in the right place?


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
Brother Hawthorne wrote:

...

Did I position myself in the right place?

That's your call... I was thinking 2 squares south. Mechanically, if you don't have hide in plain sight, I don't think you would be able to stealth across the hallway if someone was looking down it. If you are on the south side, you have partial cover looking around the corner, and thus can use stealth...


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

I suppose it is subject to interpretation. I’m not going into stealth in the hallway. I sneak into the hallway from outside.


Female NG Gnome Arcanist (Brown Fur Transmuter) 7 | HP 59/59 | AC 23 T 14 FF 21 | CMB +1, CMD 14 | F: +8, R: +7, W: +8 | Init: +2 | Perc: +14, SM: +0 | Speed 20ft | Arcane Reservoir: 3/10 | Spells: 1st 3/5 2nd 4/5 3rd 2/3 | Active conditions: None.

Fenla follows behind all of her larger friends.

Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

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