
Ungor the Dire |

since i'm not stealthy, I figure my surprise round is: wait for the CDGs to go off, then my action is to move into the building...unless you are saying I can have a full round after Brother Hawthorne's CDG?

Vakmu Blackhorse |

Everyone else can act if they want. Any of you can also Coup de grace (remember you must be using a melee weapon, or a bow/crossbow). Then if the giants survive, we will start the next round.
Why is Rommin CDG'ing with his longsword, not his bow (triple damage criticals, deadly aim, Point Blank Shot for 3d8+24)? Or at least using a 2Handed power attack for 2d8+18? That aside...
Vakmu, as planned, uses his Slumber Hex (DC 19) on the the giant that Rommin CDG'ed, as it appears to be waking up made it's fort save .
He also moves 10' to the edge of what he thinks the giant's reach is...

Fenla Welci |

Despite her nerves, trusting in her experience fighting large foes, Fenla moves to the sleeping giant (blue one Hawthorn is attacking) hoping to restore some of her magic pool.
CDG with Battle Ladder - Damage: 1d4 - 1 ⇒ (3) - 1 = 2x2 = 4
Drains 1 Life Point

Wilrin |

Wilrin waits and watches. Hoping his companions end the giants quickly nonetheless he readies his lance and is prepared to charge any giants that do not fall.

chillblame |

I had rommin using his bow, I was in a hurry and forgot about the feats. And I forgot the triple crit. It was a crazy day for me. I will adjust. Sorry about that
ungor, unless you stealth really tanks, you should be able to get to attack. You have to beat a 6 perception roll
actual damage: 3d8 + 18 ⇒ (3, 3, 5) + 18 = 29

Vakmu Blackhorse |

Rommin puts an arrow into his targets head, pinning it to the wall, and sends him to his afterlife
Ok, if Rommin did successfully CDG his giant, I would like to re-target Vakmu's Slumber hex onto Brother Hawthorne's target, to put him back down after Hawthorne whacks him... As before, DC 19.

Ungor the Dire |

ungor, unless you stealth really tanks, you should be able to get to attack. You have to beat a 6 perception roll
6 perception is not an easy thing with a -12 stealth. For role playing sake, the noisy bear will stick with the original plan and wait for the CDGs to take effect.

Wilrin |

Wilrin charges the giant a wicked grin on his face as he skewers it on his lance.
Attack, lance, charge, power attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage, lance, charge, power attack: 1d6 + 11 ⇒ (3) + 11 = 14
Damage, lance, charge, power attack: 1d6 + 11 ⇒ (4) + 11 = 15
Double damage on a charge w/ lance Total=29

Vakmu Blackhorse |

Ha! Hill giant beat spell cause am too dumb!
Wilrin can act, then Brother Hawthorne and Vakmu, and ungor if the giant is still there.
I will break out Accursed Hex and make you do it again, you dumb hill giant!... If Wilrin and Brother H don't get the job done first.

Brother Hawthorne |

Is it me up again?
Brother Hawthorne takes a 5' step to flank and swings both of his saps at the giant...
MW Sap Sneak Hit vs FF: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 + 4d6 ⇒ (3) + 6 + 4 + (3, 5, 4, 2) + (5, 1, 2, 6) = 41 Nonlethal
MW Sap Sneak Hit vs FF: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
MW Sap Sneak Damage: 1d4 + 6 + 4 + 4d6 + 4d6 ⇒ (4) + 6 + 4 + (1, 5, 6, 6) + (1, 4, 4, 2) = 43 Nonlethal
+4 more to hit on each of those if the giant is prone.

Vakmu Blackhorse |

I strongly suspect that Brother H has put the giant down with his saps...
Vakmu moves along the north wall of the room standard action, move 20'. He whispers to Fenla "Tell Rommin to leave this one to us; he needs to get the one upstairs before it wakes"
He focuses his will on the giant, trying to force it back to sleep Use Slumber Hex on the giant DC 19; can be used again because of the accursed hex feat
He will take as much of a look up the stairs as he can - he wants to see if the giant upstairs is waking up. He also wants to see the north wall of this room - specifically, where the door(s) is to the rest of the steading...
Perception: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
+15 skill, +2 Alertness > spirit animal

chillblame |

The giant goes down before he can act. Combat is over.
The stairs lead up to the trapdoor, which is open. A hill giant is sleeping up there.
Many large sacks are on many hooks on the wall. It will take you about five minutes to go through them.
The giants have 120gp between them.

Brother Hawthorne |

Brother Hawthorne is able to tap both of those perception checks, so he relays the information to the party.
He'll CDG the sleeping hill giant...
MW Sap Sneak Damage: 2d4 + 20 + 4d6 + 4d6 ⇒ (3, 1) + 20 + (4, 3, 2, 2) + (1, 5, 4, 5) = 50

Vakmu Blackhorse |

Chill, can you un-fog-of-war 1 more row to the north on the map, so we can see where the other doors are? From your description, there is a set of double doors going into the main party, (ongoing, enemies still awake), and 1 or more smaller doors going off to ?side rooms?...

Vakmu Blackhorse |

Vakmu will try to intercept Brother H before he can get up the stairs, whispering "Let Rommin handle that, these skulls are just too thick for your little bag of lead shot...",
Remember, no death save from non-lethal; Rommin forces something like a minimum of a DC 37 with that bow of his...
He then motions the group into gathering round; continuing to whisper, "The double doors go right into the party - and it sounds like they are still awake. If we go there, we can expect the alarm to go up right away. The smaller doors are quieter, but you can still hear the party through them, so I expect they lead back to the main hall, but through side rooms. I say preserve surprise as long as possible and take one of the smaller doors..."

Ungor the Dire |

I'm good with the less noise doors and I will stick with the plan to stay 30' behind our sneaky scouts

Ungor the Dire |

I think you are the scout that listens to the half orc for direction...which means you are at the front and opening the door that Vakmu says to open. :P

Wilrin |

”Best we try the door without the partying giants behind it,” the gnome suggests to the halfling.

Ungor the Dire |

I'll do as directed, but nobody has told me to open a door! The last instruction I got was to not kill the giant!
technically he said you didn't have what it takes to kill the giant and asked you to not wake the giant up with your little bag of lead shot. :P and yes for those that don't know us, this is how Brother H and I play IRL, taunting each other
"Vakmu, apparently Brother Hawthorne has relegated himself to the hired help and needs verbal confirmation you want to open that door." Ungor points a paw towards the door that was indicated to have the quieter sounds but still makes no movement for fear of alerting our host with his not-so-stealth check.

Vakmu Blackhorse |

Ok, I've been following the conversation (& the jokes). However, I've been holding off here, because a) I want to see where the doors are b) I'm still not sure how many smaller side doors there are. So I'm figure to wait for Chill to give us the map...
Also, we need to wait for the Fort save for Rommin's 2nd CDG. A natural 20 will result in all our plans being re-arranged, as Mr. Giant wakes up and screams, alerting the whole mess... Let's hope that doesn't happen.

Ungor the Dire |

Ungor points a paw towards the door that was indicated to have the quieter sounds but still makes no movement for fear of alerting our host with his not-so-stealth check.
Ungor points to the right smaller door to observe the "right hand rule" when exploring a dungeon or structure.

Vakmu Blackhorse |

Ungor points to the right smaller door to observe the "right hand rule" when exploring a dungeon or structure.
"Seems fine to me, Ungor. You're going to have to suck your gut in though... Let us move quickly, we can loot after we have slain our enemies. Brother Hawthorne, shine Charmalaine's light on the situation if you please (a quick check for traps and listen at the door if you please) ... then Wilrin, and if need be I, will muscle the door open. (It's a DC 15 strength check, per Chill earlier. Vakmu will come and aid another if Wilrin doesn't make it.) "
I assume we are resuming the marching order. I have put a green dot on the map in front of the door, just to make sure we are all talking about the same door...
Chill I should have asked earlier, I have also put a red oval around 2 things on the outside of the steading - what are those?

Vakmu Blackhorse |

In the interests of keeping things moving, I am assuming that Bro H finds no traps and doesn't hear anything to preclude opening the door. So I am going to Vakmu's strength check in a spoiler in case it is needed later tonight
This is a check to aid another Wilrin in opening the door (if he needs help).
Strength Check: 1d20 + 1 ⇒ (20) + 1 = 21
+1 for str

Vakmu Blackhorse |

"I think that door up there opens onto the main party, where the double doors from the entrance room opened into. Hawthorne, you're on point; sneak up and take a peek each direction at the T junction, then listen at the door and check for traps. I think you should be able to tell from the noise level if the door opens onto the main party... Assuming it does, I say we bypass it and go right, looking for more unwary fools to take down on the easy... "

Wilrin |

Wilrin rides Legs into the loud and empty corridor pausing by door while the halfling peeks around the corner.

Ungor the Dire |

Ungor positions himself just inside the hallway, 30' from the T intersection and awaits the scout's report.

Vakmu Blackhorse |

Vakmu moves into position, as quietly as possible,
Stealth: take 10 +0 (ranks)+ 1(dex) -3 (acp) = 8
He whispers to Fenla, for her to relay:
"Rommin, I think you should let Ungor take over tail end charlie (the last spot in the marching order) ; you won't be able to shoot past him squeezing in these corridors..."

Brother Hawthorne |

Hawthorne sneaks up and takes a peek each direction at the T junction, then listens at the door and checks for traps.
Sneak: Stealth: 1d20 + 21 ⇒ (8) + 21 = 29
Peeks: Perception: 1d20 + 11 ⇒ (17) + 11 = 28 +3 vs traps, +2 vs surprised
Listen: Perception: 1d20 + 11 ⇒ (18) + 11 = 29 +3 vs traps, +2 vs surprised
Did I position myself in the right place?

Vakmu Blackhorse |

...
Did I position myself in the right place?
That's your call... I was thinking 2 squares south. Mechanically, if you don't have hide in plain sight, I don't think you would be able to stealth across the hallway if someone was looking down it. If you are on the south side, you have partial cover looking around the corner, and thus can use stealth...

Fenla Welci |

Fenla follows behind all of her larger friends.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28