Jarl of the North Wind

Brother Hawthorne's page

604 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Brother Hawthorne

Race

Dwarf Swashbuckler/Bard 10 HP: 110/110 AC: 29 TCH: 18 FF: 21 CMD: 28 | F+4*, R+12*, W+7*

Gender

Male

Size

Small (3'1" 148lb.)

Age

57

Special Abilities

Perform (25/27); LM (1/1); CL (5/5); Panache (5/5); 1st (7/7) 2nd (5/5) 3rd (4/4) 4th (2/2) Daylight (1/1)

Alignment

Neutral Good

About Brother Hawthorne

1 dagger
1 greatclub
11 thunder stone
4 alchemist fire
1 smokestick
2 fuse grenades
wand of cure light wounds (11)

Gestalt Hawthorne:

Gestalt Brother Hawthorne #10
Male aasimar bard 10/swashbuckler 10/gestalt 10 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 29, touch 18, flat-footed 21 (+8 armor, +5 Dex, +3 dodge, +3 shield)
hp 110 (10d10+20)
Fort +4, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities charmed life 5/day, nimble +2; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee +2 holy heavy pick +15/+10 (1d6+12/19-20/×4+10 Precision plus 2d6 vs. evil) or
. . dagger +13/+8 (1d4+8/17-20+10 Precision) or
. . greatclub +6/+1 (1d10+9)
Special Attacks bardic performance 27 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 20]), deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (5), swashbuckler weapon training +2
Spell-Like Abilities (CL 10th; concentration +15)
. . 1/day—daylight
Bard Spells Known (CL 10th; concentration +15)
. . 4th (2/day)—dimension door, freedom of movement
. . 3rd (4/day)—confusion (DC 18), haste, purging finale[APG] (DC 18), see invisibility
. . 2nd (5/day)—alter self, cure moderate wounds, glitterdust (DC 17), invisibility, tongues
. . 1st (7/day)—comprehend languages, disguise self, feather step[APG] (DC 16), grease, solid note[APG]
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation, read magic, summon instrument
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Statistics
--------------------
Str 10, Dex 20, Con 13, Int 14, Wis 10, Cha 20
Base Atk +10; CMB +7; CMD 28
Feats Combat Expertise, Dodge, Lunge, Mobility, Piranha Strike, Spring Attack, Whirlwind Attack
Traits dwarf-trained, ear for music
Skills Appraise +6, Climb +4, Diplomacy +21, Intimidate +9, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11 (+13 on checks that deal with the local art or music scene), Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +6, Perform (act) +18, Perform (dance) +18, Perform (wind instruments) +21, Ride +8, Sense Motive +4, Sleight of Hand +8, Spellcraft +15, Stealth +18, Swim +4, Use Magic Device +18; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Dwarven, Giant, Orc, Thassilonian, Undercommon
SQ bardic knowledge +5, jack-of-all-trades, lore master 1/day, swashbuckler finesse, versatile performances (act, dance, wind)
Other Gear +2 shadow mithral breastplate, +2 buckler, +2 holy heavy pick, dagger, greatclub, belt of incredible dexterity +4, bracers of archery, lesser, drakesbane horn, headband of alluring charisma +2, muleback cords[APG], ring of feather falling, masterwork backpack[APG], masterwork Harmonica, spell component pouch
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Special Abilities
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Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Charmed Life +5 (5/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +2 (Ex) +2 attack and damage with swashbuckler weapons.
Versatile Performance (Acting) +18 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Dance) +18 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Wind Instruments) +21 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.

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Combat Shortcuts:

Piranha Strike -3/+6
Inspire Courage +2/+2
Haste +1/+0

[dice=+2 Holy Heavy Pick PS]1d20+15[/dice]
[dice=+2 Holy Heavy Pick PS Damage]1d6+22[/dice]
[dice=Holy Damage]2d6[/dice]

[dice=Dagger Melee PS]1d20+13[/dice] 19-20/x2, P/S
[dice=Dagger Melee PS Damage]1d4+18[/dice]

[dice=Dagger Ranged Hit]1d20+14[/dice] 19-20/x2, P/S
[dice=Dagger Ranged Damage]1d4+10[/dice]

[dice=Greatclub Melee Hit]1d20+6[/dice] x2, B
[dice=Greatclub Melee Damage]1d10+9[/dice]

[dice=CMW]2d8+10[/dice]

Saving Throw Shortcuts:

+4 vs Bardic Performance, language dependent, and sonic

[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+12[/dice]
[dice=Will]1d20+7[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+0[/dice]
[dice=Dexterity]1d20+5[/dice]
[dice=Constitution]1d20+1[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+0[/dice]
[dice=Charisma]1d20+5[/dice]

Skill Shortcuts:

[dice=Acrobatics]1d20+18[/dice]
[dice=Appraise]1d20+6[/dice]
[dice=Bluff]1d20+18[/dice]
[dice=Climb]1d20+4[/dice]
[dice=Diplomacy]1d20+21[/dice]
[dice=Disable Device]1d20+2[/dice]
[dice=Disguise]1d20+18[/dice]
[dice=Escape Artist]1d20+4[/dice]
[dice=Fly]1d20+18[/dice]
[dice=Heal]1d20+0[/dice]
[dice=Intimidate]1d20+9[/dice]
[dice=Knowledge (arcana)]1d20+11[/dice]
[dice=Knowledge (dungeoneering)]1d20+11[/dice]
[dice=Knowledge (engineering)]1d20+11[/dice]
[dice=Knowledge (geography)]1d20+11[/dice]
[dice=Knowledge (history)]1d20+11[/dice]
[dice=Knowledge (local)]1d20+11[/dice] =2 for local art/music scene
[dice=Knowledge (nature)]1d20+11[/dice]
[dice=Knowledge (nobility)]1d20+14[/dice]
[dice=Knowledge (planes)]1d20+11[/dice]
[dice=Knowledge (religion)]1d20+11[/dice]
[dice=Linguistics]1d20+9[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Perform (act)]1d20+18[/dice]
[dice=Perform (dance)]1d20+18[/dice]
[dice=Perform (wind)]1d20+21[/dice]
[dice=Ride]1d20+8[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Sleight of hand]1d20+8[/dice]
[dice=Spellcraft]1d20+15[/dice]
[dice=Stealth]1d20+18[/dice]
[dice=Survival]1d20+0[/dice]
[dice=Swim]1d20+4[/dice]
[dice=Use Magic Device]1d20+18[/dice]

Brother Hawthorne:

Brother Hawthorne #10
Male aasimar bard 10 (Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 18 (+8 armor, +5 Dex)
hp 100 (10d8+20)
Fort +4, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
--------------------
Speed 30 ft.
Melee dagger +6/+1 (1d4/19-20) or
. . greatclub +2/-3 (1d10)
Ranged +2 holy shortbow +14/+9 (1d6+2/×3 plus 2d6 vs. evil)
Special Attacks bardic performance 27 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 20])
Spell-Like Abilities (CL 10th; concentration +15)
. . 1/day—daylight
Bard Spells Known (CL 10th; concentration +15)
. . 4th (2/day)—dimension door, freedom of movement
. . 3rd (4/day)—confusion (DC 18), haste, purging finale[APG] (DC 19), see invisibility
. . 2nd (5/day)—alter self, cure moderate wounds, glitterdust (DC 18), invisibility, tongues
. . 1st (7/day)—comprehend languages, disguise self, feather step[APG] (DC 16), grease, solid note[APG]
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation, read magic, summon instrument
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 13, Int 14, Wis 10, Cha 20
Base Atk +7; CMB +7; CMD 22
Feats Arcane Strike, Deadly Aim, Point-Blank Shot, Precise Shot, Spell Focus (conjuration)
Traits dwarf-trained, ear for music
Skills Climb +3, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +15, Knowledge (local) +15 (+17 on checks that deal with the local art or music scene), Knowledge (nature) +11, Knowledge (nobility) +14, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +8, Perception +4, Perform (act) +18, Perform (dance) +13, Perform (wind instruments) +21, Sense Motive +6, Sleight of Hand +8, Spellcraft +15, Stealth +18, Use Magic Device +18
Languages Celestial, Common, Draconic, Dwarven, Giant, Orc
SQ bardic knowledge +5, jack-of-all-trades, lore master 1/day, truespeaker[ARG], versatile performances (act, dance, wind)
Other Gear +2 shadow mithral breastplate, +2 holy shortbow, blunt arrows[APG] (60), dagger, flight arrows[APG] (300), greatclub, belt of incredible dexterity +4, bracers of archery, lesser, drakesbane horn, efficient quiver, headband of alluring charisma +2, muleback cords[APG], ring of feather falling, masterwork backpack[APG], masterwork Harmonica, spell component pouch
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Truespeaker Learn two languages for each rank you put in Linguistics.
Versatile Performance (Acting) +18 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Dance) +13 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Wind Instruments) +21 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Appearance:

Brother Hawthorne is a dwarf of indeterminate age, whose fiery red hair and coppery bronze skin both see, to give off a light of their own when not in total darkness.