
Fenla Welci |

Fenla joins the group in searching the room. She casts Detect Magic in order to help spot magical items.
perception: 1d20 + 14 ⇒ (16) + 14 = 30
Fenla will definitely use Detect magic when searching anything.

chillblame |

1d10 ⇒ 1
hmm
1d4 ⇒ 3
I need everyone to place their tokens in position, as something is about to happen. Or not. :) Brother Hawthorne in at the orange dot door, so he is fixed for now.

Fenla Welci |

Placed Fenla at the end of the hallway looking down at Brother Hawthrone.

Vakmu Blackhorse |

Vakmu is placed, 3 squares back from Brother H
He whispers to Fenla through the message spell "Did you find anything with Detect Magic?
@Chill, good to see you back again

Brother Hawthorne |

Hawthorne is placed at the green dot door.
Brother Hawthorne points towards the door, and then towards his ears while making a talking motion with his mouth. He looks expectantly to Vakmu for further instructions.

Vakmu Blackhorse |

Hawthorne is placed at the green dot door.
** spoiler omitted **
Brother Hawthorne points towards the door, and then towards his ears while making a talking motion with his mouth. He looks expectantly to Vakmu for further instructions.
I haven't been looking in your spoiler boxes...
Brother Vakmu whispers to Fenla via her message spell: Relay to Brother Hawthorne please. First remember we can use Fenla's spell to whisper to her, and she can relay. Second what did you hear at each door? Specifically, the one at the end of the corridor as well (orange dot); I heard the noise in the one right at the start of the corridor (red splash) and it looks like you're telling me there's talking inside this one (green square).

Fenla Welci |

Fenla whispers to Vakmu, "No, nothing stood out with any magical aura's."
Fenla relays Vakmu's message to Hawthorne.

Brother Hawthorne |

Hawthorne points to the green dot door and whispers "voices." He then points towards the yellow red? dot door and whispers, "quiet"
Oops, the GM says I'm at the orange door, so I'll put myself back there!
I also don't know what's behind orange yet, but I strongly suspect we're about to find out!

Vakmu Blackhorse |

You think right Brother
Again via relay through Fenla, "Low hanging fruit first, lets reap any sleepy heads in the room on the end, before we risk the alarm going up in the other 2 rooms. Check the door for traps Brother, and then slip it open. Rommin behind him to coup any sleepers. Then Wilrin, then myself. Fenla and Ungor wait at the corner.

Ungor the Dire |

I'm presuming the rear marching order is charger (Legs), archer (Rommin), caster (Fenla), rear guard (Ungor)….so I moved next to Fenla but think the other 2 should be ordered in front of her in order to keep the group in a tighter formation... and if not, then a huge squeezing bear will make his way to this spot and ask people to move. :)

Vakmu Blackhorse |

I have put labels on the map where I am asking people to be. Everyone, of course, should try and stay a quiet as practical
@Fenla, I would recommend using stealth, in case someone comes out of those doors, they won't jump you right off.
@Wilrin grab some ceiling; this is presumably why you're on a giant spider, so you will have a charge lane if needed
For the record, Vakmu is using his usual take 10 for stealth technique
Stealth: take 10 +0 (ranks)+ 1(dex) -3 (acp) = 8

chillblame |

Behind fenla, loud footsteps suddenly land
Hey boys I see a snack, and the main course, hut, hur
Three ogres come from behind the party.
Vakmu: 1d20 + 7 ⇒ (16) + 7 = 23
Rommin: 1d20 + 8 ⇒ (20) + 8 = 28
Brother Hawthorne: 1d20 + 6 ⇒ (9) + 6 = 15
Wilrin: 1d20 + 1 ⇒ (2) + 1 = 3
Fenla: 1d20 + 2 ⇒ (9) + 2 = 11
Ungor: 1d20 + 2 ⇒ (12) + 2 = 14
ogre: 1d20 - 1 ⇒ (2) - 1 = 1
Fenla and Ungor are not surprised, everyone else is. Fenla and Ungor can act in the surprise round. Remember, move or standard action only.

Ungor the Dire |

"Looks like we are changing from sleep patrol and we are getting this raiding party started on the fighting phase. Fenla, recommend you get behind me down the hallway."
Ungor casts Bull Strength upon himself as the surprise round action.

Fenla Welci |

Fenla's eyes bulge as she muffles a gasp, at the sight of the three ogres bearing down on her. She mutters an incantation and suddenly a slimy greasy pile appears beneath the nearest ogres feet. Then she darts into the nearby room.
Casts Grease with an arcane pool point to increase DC by 2 -> DC 17
Seems like Jury online is hung on whether a large creature that is half into a spell range is affected or not. I'll let you make the call, if it affects both then I will cast it in the spot I put on the map, otherwise I will move it ahead to the lead ogre.

Vakmu Blackhorse |

I'm not sure if Chill intends for the ogres to act in the surprise round or not. Either way it doesn't affect what Vakmu does...
Vakmu's head snaps up and around, hearing the ogre speak around the corner. Looking down the hall, he sees that Ungor precludes him being able to see what is going on... He waits, hoping that Ungor will move out of the way, so he can see what is going on.
Action: Delay to Init 13, just after Ungor

Fenla Welci |

Fenla loudly whispers to the others down the hall "Help! Three ogres want to eat me!

chillblame |

I will rule the grease spell directly affects the leader only, for its initial effect
reflex: 1d20 + 3 ⇒ (5) + 3 = 8
Wha..[/b[ and he falls with a big thump. The other two waste their actions laughing at him
[b]Ha Ha, you fall down go boom
The lead ogre takes his action to stand up. Wobbling in the effect of the spell, he yells, I'm going to make a wish with that lawn ornament, then smash you guys!
He seems very mad
New round, everyone can act

Ungor the Dire |

The bear grins at the spectacle in front of him. "Come and get me if you dare, clumsy."
Ungor will move into the room to get out of squeezing and cast Strong Jaw.
To the team members down the hall, "3 Ogres and now 1 grease strip down the hallway on the floor. Let's fight them at this corner."
To Fenla, "Nicely done, now it will take them a little longer to get to us 1 at a time. But you may want to move back a little more."

Vakmu Blackhorse |

Hearing Fenla's whisper through the message spell, and seeing his compatriots move, Vakmu moves to a position where he can use hexes to support his comrades in combat (move 10' south to in front of the green dot door, move action), and prepare to use his silkstring snare hex on the first enemy he sees (Ready to use Silkstring Snare, DC 19 reflex, on the first enemy that gets within 30' (the range of the hex), standard action ).
Sorry about your charge, Brother H, but Rommin had already blocked it...
PS Chill, don't forget we have a symbol of mirroring running on everyone but Hawthorne

Ungor the Dire |

No worries.
and the hallways are 10' wide, so you could also still give the melee charge folks a lane on the left or right.

Ungor the Dire |

Two of the ogres move up.New round, everyone can act
@Chill did the other 2 need reflex saves to cross the grease? Just checking to know how many I'm fighting how quickly....but for now I do have a target that I will engage.

Ungor the Dire |

Ungor goes into a full attack on the lead Ogre coming into the corner. given reach rules, there isn't cover for me or the ogre. @chill let me know if you think there is an AOO as he gets that close.
Bite Attack w/Power Attack + Bull Strength + Strong Jaw: 1d20 + 8 ⇒ (8) + 8 = 16
Bite Damage w/Power Attack + Bull Strength + Strong Jaw: 4d6 + 11 ⇒ (2, 5, 4, 3) + 11 = 25
Claw1 Attack w/Power Attack + Bull Strength + Strong Jaw: 1d20 + 8 ⇒ (19) + 8 = 27
Claw1 Damage w/Power Attack + Bull Strength + Strong Jaw: 3d6 + 11 ⇒ (5, 6, 1) + 11 = 23 plus grab check
Claw2 Attack w/Power Attack + Bull Strength + Strong Jaw: 1d20 + 8 ⇒ (19) + 8 = 27
Claw2 Damage w/Power Attack + Bull Strength + Strong Jaw: 3d6 + 11 ⇒ (2, 6, 4) + 11 = 23 plus grab check
Claw1 grab check: 1d20 + 17 ⇒ (3) + 17 = 20 versus his grapple CMD
Claw2 grab check: 1d20 + 17 ⇒ (13) + 17 = 30 versus his grapple CMD
presuming a 30 grapple works we are grappled and within 5', so no movement needed.
"Who's going to be eating who? And you will have to go through ME to get to the little one!"
AOO Bite Attack w/Power Attack + Bull Strength + Strong Jaw: 1d20 + 8 ⇒ (4) + 8 = 12
AOO Bite Damage w/Power Attack + Bull Strength + Strong Jaw: 4d6 + 11 ⇒ (4, 2, 6, 5) + 11 = 28

Fenla Welci |

Fenla moves to the back of the room, ducking behind the bed and loads her small crossbow waiting for an orge to come in to the room.

Ungor the Dire |

i think the remaining PCs are in a readied action that may have triggered when the lead ogre showed its face around the corner?

Vakmu Blackhorse |

I'v been waiting because a bunch of people are supposed to go before me ... I'll fill in my bit I guess. I'm after you init, and I'm guessing the first ogre is dead: 46 from you + Rommin's readied shot + Rommin actions this turn.
Vakmu's eyes widen, as the only ogre in sight goes down, skull crushed by Ungor's mighty paws. He hadn't really appreciated the sheer power of the bear until now. He presses himself up against the eastern wall the one without doors , and slips past Rommin without interfering with his archery. (move action)
He readies his magic again, to use his silkstring snare hex on the first enemy to advance into his line of sight - that should make the brute easy prey for the giant bear. (Ready to use Silkstring Snare, DC 19 reflex, on the first enemy that gets into his line of sight, standard action ).

chillblame |

A grease spell only requires a saving throw on the round it was cast to those in the area of effect. But they do need to make an acrobatics roll DC10
acrobatics roll: 1d20 + 4 ⇒ (16) + 4 = 20
acrobatics roll: 1d20 + 4 ⇒ (13) + 4 = 17
which they made handily. The third did not move, so no roll is needed.

Ungor the Dire |

Ungor drops the corpse he was beginning to grapple in fears of a longer fight. "Come on tough guy, let's see if you taste better than your friend."

Vakmu Blackhorse |

"How are we doing up there guys?"
Whispering back through Fenla's message spell:
"The ogres are dying - wow, Ungor's a brute"
Vakmu Blackhorse |

...
All readied actions go now, then he will act, assuming he is still standing
...
That's a DC 19 reflex save from Vakmu's Silkstring Snare hex (if he fails, he is entangled).
Unfortunately, we haven't heard from Wilrin in a long time, and Rommin in over a week. If we assume they both readied attacks,Rommin Readied Shot, To Hit: 1d20 + 8 ⇒ (4) + 8 = 12
Rommin Damage: 1d8 + 8 ⇒ (2) + 8 = 10
This is Rommin's historical attack routine.
With Wilrin I have to make more assumptions...Assuming using his Ripsaw Glaive, and he has spun it up...
Wilrin Readied Attack, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 + 2 ⇒ (19) + 7 + 3 + 1 + 1 + 1 - 0 + 2 = 34
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus)+2 Flanking w/ Ungor
Wilrin Damage: 1d8 + 1 + 4 + 6 + 2 ⇒ (8) + 1 + 4 + 6 + 2 = 21
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive

Rommin Hawkridge |
Rommin hugs close to the wall, keeping the way clear for others to move past him. With his bow raised, he waits with the patience of a hunter for the perfect shot.
Thanks for the bot, Vakmu. The site wasn't showing me new posts for the thread! You did capture his main routine; if these were more dangerous foes he might use his prescience as well.

chillblame |

Wilrin struck with a vicious blow, injuring the ogre
Rommin misses
reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
The ogre avoids the spell effect and, roaring, strikes at Ungor
great club: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 2d8 + 16 ⇒ (7, 8) + 16 = 31
And he hits the wall.
Party can all act. Go get them!

Ungor the Dire |

"I see you have a big stick. Probably shouldn't swing that in the house."
Ungor attempts to maul his new target.
bite attack + PA + BS + SJ: 1d20 + 8 ⇒ (11) + 8 = 19
bite damage + PA + BS + SJ: 4d6 + 11 ⇒ (2, 5, 1, 5) + 11 = 24
claw1 attack + PA + BS + SJ: 1d20 + 8 ⇒ (16) + 8 = 24
claw1 damage + PA + BS + SJ: 3d6 + 11 ⇒ (3, 6, 4) + 11 = 24
claw2 attack + PA + BS + SJ: 1d20 + 8 ⇒ (2) + 8 = 10
claw2 damage + PA + BS + SJ: 3d6 + 11 ⇒ (3, 1, 5) + 11 = 20
claw1 grapple + PA + BS + SJ: 1d20 + 17 ⇒ (18) + 17 = 35
if the first 2 attack hit and 48 damage is sufficient to kill him Ungor drops the ravenged ogre and taunts the last one. "Want to try to swing your big stick at me too?"
if he is still up, then Ungor will just maintain the grapple
@Chill welcome back. hope everything is ok IRL

Vakmu Blackhorse |

I think that people have been delaying/readying actions to attack when an ogre shows up. As a result, I think we are off on the init order. I currently have us in the middle of a round as Ungor has attacked (and I suspect killed the second ogre).
Init Order
Rommin (28);readied and shot last round. Has not acted this round.
Brother H (15); held action last round. Has not acted this round
Ungor (14); just acted, ate ogre face
Vakmu (13); readied silkstring snare last round. Has not acted this round
Fenla (11) loaded crossbow last round. Has not acted this round
Wilrin (3); readied and smacked the ogre last round. Has not acted this round
Ogres (1); attacked Ungor and missed last round. Has not acted this round
"Fenla, relay please, I think the stealth approach just got boned given the roaring and smashing on walls the ogre has been doing... Watch the doors beside us people. Take this last ogre - Wilrin chase him down if he doesn't come to us... Then I think we are in thunder run mode"
Vakmu can see that Ungor and company have the ogres well in hand, so he's watching the doors [ooc]( green dot, red dot, and yellow dot ), and holding himself ready to respond Ready action silkstring snare on the first hostile opening one of the doors. As before, that's a DC19 reflex or be entangled and stuck in place...

Vakmu Blackhorse |

This is a proposed Wilrin bot... so I'm hiding it in a spoiler
Wilrin waits with a grim smile, for the last foolish ogre to come to him...
Delay to Init 0 (after the ogre goes)
If the ogre comes, he will full attack (Full round action) .
If not, he will advance around the corner to chase it down. He will advance on the ceiling, taking full advantage of Leg's climb speed. With leg's climb speed of 30, he can get to the square with the bright green outline with a single move (move action) . At that point, he either will attack the ogre if within his reach (Standard Action) , or he will continue to pursue (second move action)
Wilrin Attack 1, To Hit: 1d20 + 7 + 3 + 1 + 1 + 1 - 0 ⇒ (2) + 7 + 3 + 1 + 1 + 1 - 0 = 15
+7 bab +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-0 (no PA penalty on first attack due to furious focus)
depending on positions, he might get another +2 Flanking w/ Ungor
Wilrin Damage 1: 1d8 + 1 + 4 + 6 + 2 ⇒ (7) + 1 + 4 + 6 + 2 = 20
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive
Wilrin Attack 2, To Hit: 1d20 + 7 - 5 + 3 + 1 + 1 + 1 - 2 + 2 ⇒ (8) + 7 - 5 + 3 + 1 + 1 + 1 - 2 + 2 = 16
+7 bab -5 first iterative +3 Str +1 magic weapon +1 small +1 higher ground (he's on the ceiling)-2 PA penalty +2 Flanking w/ Ungor (this attack can only happen in flanking position with Ungor)
Wilrin Damage 2: 1d8 + 1 + 4 + 6 + 2 ⇒ (3) + 1 + 4 + 6 + 2 = 16
+1 Magic Weapon +4 Str (rounded down)+6 Power Attack+2 spinning ripsaw glaive

Fenla Welci |

Fenla watches in horror and fascination as the bear tears apart the ogres that approach it.
Fenla hears Vakmu's request and relays the information to keep an eye on the other doors in case anyone has heard the raucous.