Harighal

Ungor the Dire's page

70 posts. Alias of Galdrock.


Full Name

Ungor the Dire

Race

Werebear-kin skinwalker

Classes/Levels

Druid (bear shaman) 7 (AC: 21/21 current | HP: 80/80 | CMD (base) 22 | F+12, R+3, W+10 | Init: +1 | Perc: +13 | Lowlight vision

Gender

Male

Size

Medium

Special Abilities

Wild shape into a huge bear

Alignment

NG

Deity

Gozreh

Languages

Common, Druidic

Strength 20
Dexterity 9
Constitution 20
Intelligence 10
Wisdom 16
Charisma 8

About Ungor the Dire

Ungor the Dire:

Male werebear-kin skinwalker (coldborn) druid (bear shaman) 7 (Pathfinder RPG Advanced Player's Guide 102, Pathfinder RPG Bestiary 5)
NG Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +13
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 natural)
hp 66 (7d8+28)
Fort +10, Ref +5, Will +10; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Special Attacks wild shape 3/day
Spell-Like Abilities (CL 7th; concentration +6)
. . 1/day—calm animals (DC 10)
Druid (Bear Shaman) Spells Prepared (CL 7th; concentration +10)
. . 4th—spell immunity[D], strong jaw[APG] (DC 17)
. . 3rd—greater longstrider[ACG], greater magic fang, protection from energy[D], resinous skin[UC]
. . 2nd—animal aspect[UC], communal ant haul[UC], barkskin[D], bear's endurance, lesser restoration
. . 1st—cure light wounds, entangle (DC 14), frostbite[UM], ice armor, longstrider, shield[D]
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Protection (Defense domain[APG] subdomain)

--------------------
Statistics:

--------------------
Str 14, Dex 13, Con 16, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +7; CMD 21
Feats Defensive Combat Training, Endurance, Natural Spell, Power Attack, Wild Speech[UM]
Traits inspired, reactionary
Skills Acrobatics -2 (-6 to jump), Climb +5, Handle Animal +9, Perception +13, Spellcraft +10, Survival +14; Racial Modifiers +2 Climb
Languages Common, Druidic
SQ bear's totem transformation, bear's totemic summons, change shape, change shape (bite), change shape (claws), change shape (climb 20 ft.), change shape (scent), nature bond (Defense domain[APG]), nature sense, totem transformation (bear's toughness[APG]), trackless step, wild empathy +8, woodland stride
Other Gear +1 wild ironwood breastplate, druid's vestment, ring of protection +1, 1400 gp

--------------------
Special Abilities:

--------------------
Bear's Totem Transformation (Move Action, 7 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou
Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of t
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Climb 20 ft.) (Su) You can choose to gain a climb speed of 20 feet when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Deflection Aura (7 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Druid (Bear Shaman) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Ungor in Dire Bear form:

Ungor the Dire
Male werebear-kin skinwalker (coldborn) druid (bear shaman) 7 (Pathfinder RPG Advanced Player's Guide 102, Pathfinder RPG Bestiary 5)
NG Huge humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision, scent; Perception +13
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 23, touch 8, flat-footed 23 (+7 armor, +1 deflection, -1 Dex, +8 natural, -2 size)
hp 66 (7d8+28)
Fort +10, Ref +3, Will +10; +4 vs. fey and plant-targeted effects
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee bite +8 (2d6+5), 2 claws +8 (1d8+5 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks wild shape 3/day
Druid (Bear Shaman) Spells Prepared (CL 7th; concentration +10)
. . 4th—spell immunity[D], strong jaw[APG] (DC 17)
. . 3rd—greater longstrider[ACG], greater magic fang, protection from energy[D], resinous skin[UC]
. . 2nd—animal aspect[UC], communal ant haul[UC], barkskin[D], bear's endurance, lesser restoration
. . 1st—cure light wounds, entangle (DC 14), frostbite[UM], ice armor, longstrider, shield[D]
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Protection (Defense domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 20, Dex 9, Con 16, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24
Feats Defensive Combat Training, Endurance, Natural Spell, Power Attack, Wild Speech[UM]
Traits inspired, reactionary
Skills Climb +6, Handle Animal +9, Perception +13, Spellcraft +10, Survival +14
Languages Common, Druidic
SQ bear's totem transformation, bear's totemic summons, nature bond (Defense domain[APG]), nature sense, totem transformation (bear's toughness[APG]), trackless step, wild empathy +6, woodland stride
Other Gear +1 wild ironwood breastplate, druid's vestment, ring of protection +1, 1400 gp
--------------------
Special Abilities
--------------------
Bear's Totem Transformation (Move Action, 7 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou
Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of t
Deflection Aura (7 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Druid (Bear Shaman) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Grab: Claw (Huge) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

skills:

[dice=Acrobatics]1d20+1[/dice]
[dice=Appraise]1d20[/dice]
[dice=Bluff]1d20-1[/dice]
[dice=Climb]1d20+8[/dice]
[dice=Diplomacy]1d20-1[/dice]
[dice=Disguise]1d20-1[/dice]
[dice=Escape Artist]1d20+1[/dice]
[dice=Fly]1d20+1[/dice]
[dice=Heal]1d20+3[/dice]
[dice=Intimidate]1d20-1[/dice]
[dice=Perception]1d20+13[/dice]
[dice=Ride]1d20+1[/dice]
[dice=Sense Motive]1d20+3[/dice]
[dice=Spellcraft]1d20+10[/dice]
[dice=Stealth]1d20+1[/dice]
[dice=Survival]1d20+14[/dice]
[dice=Swim]1d20+2[/dice]

combat:

[dice=Initiative]1d20+3[/dice]
[dice=Bear Bite to hit]1d20+8[/dice] 10'reach
[dice=Bear Bite damage]2d6+5[/dice]

[dice=Bear Claw1 to hit]1d20+8[/dice] 10'reach
[dice=Bear Claw1 damage]1d8+5[/dice] + grab

[dice=Bear Claw2 to hit]1d20+8[/dice] 10'reach
[dice=Bear Claw2 damage]1d8+5[/dice] + grab

[dice=Bear Bite to hit w PA]1d20+6[/dice] 10'reach
[dice=Bear Bite damage w PA]2d6+9[/dice]

[dice=Bear Claw1 to hit w PA]1d20+6[/dice] 10'reach
[dice=Bear Claw1 damage w PA]1d8+9[/dice] + grab

[dice=Bear Claw2 to hit w PA]1d20+6[/dice] 10'reach
[dice=Bear Claw2 damage w PA]1d8+9[/dice] + grab

saves:

[dice=Fortitude Save]1d20 +10[/dice] +4 vs plant/fey
[dice=Reflex Save]1d20+5[/dice] +4 vs plant/fey
[dice=Will Save]1d20+10[/dice] +4 vs plant/fey