GM Erich's The Harrowing (Tier 8-10) (Inactive)

Game Master Thereus, Silver Crusader

An adventure for 8th to 10th level characters


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Sihir, okay I will delay you but note that Psycho will have to ready his action as he cannot see the dragon yet to target it. So once I update, take your turn or wait for the dragon to act.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Why I can't see the dragon?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

It is dark and the echolocation only reaches out to 40 feet. Mind Thrust requires a line of sight to the target.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

@River of Stars: Forgive me for kibitzing, but may I suggest/request you give him your Evil Eye this turn?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Thanks for the clarification, GM. Daedin is waiting to see if Eska was able to make it over to heal him as that will determine his action...

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

With the dragon defeated, we just have some wrap up to see if you all can get back to Golarion. But we are finally nearing the end of our journey, so please go to the recruitment section and ensure that all your information for the chronicles is true and up to date and please roll a day job if you haven't already.

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Perform (Dance): 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Info for Psycho is ok! No day job!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Info for Daedin looks good as well...

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Everything is fine (and Day Job already rolled), save for the adjustment to my Prestige that I already mentioned on that thread.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

Rivers numbers are correct. For his day job he has the master herbalist boon.

Master Herbalist wrote:
You may use your Downtime between adventures to collect herbs, using either Knowledge (nature) or Profession (herbalist). When you do so, instead of gaining gp as you would for a Day Job check, you gain herbs with a total value equal to 1.5 times the amount you would have earned from a Day Job check with the same result. Select the herbs from the lists on Pathfinder Player Companion: Heroes of the Wild page 10 and Pathfinder Roleplaying Game: Ultimate Wilderness 152-155, choosing from among herbs whose listed DC to collect is not greater than your skill check result. If the herb requires a second check to process, such as Craft (alchemy) check, roll this check for each herb you collect as well-on a failed check, the herb is destroyed. If you have unspent value left over, record it on your Chronicle sheet; you can save up over the course of multiple adventures.

Knowledge (nature), masterwork tools for herb gathering: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35

So that's 100*1.5 = 150GP of herbs. He's saving it up for some mimameith so if you could write that on somewhere (as well as the roll as it affects which herbs I can collect) that would be great thanks. Sorry to be complicated!

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie looks good to go as well. Do you want all reporting information copied into one location, GM?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Nah, as long as it's correct I have the chronicles just about ready to go.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Oh! I forgot about a boon! No need to worry about it for the Chronicle sheet though - it's for a boon from an AP Not-Trixie has credit for.

Boon check vs DC 5: 1d10 + 2 ⇒ (10) + 2 = 12

Nice!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

We are now complete, I'll have the chronicles completed tonight and report the game. I'll leave the game open for a few days if you want to add anything to the ending role-play.

@Leosa, how do you want to handle your Negative Level from Lamont's passing?

Thank you all for playing and keeping up with a very dense module over the past seven months or so. I hope everyone had fun and I look forward to playing with you again down the road. Get well soon, Lamont.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Thank you guys for the great game.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

Yes thank you for running! It was a great module, very varied and weird. I believe that River already cleared Leosa's negative level.

For the purposes of faction cards, do you think we did this: "Peacefully resolve an encounter with a creature with the air, earth, fire, or water subtype."? Perhaps with the fire giant when we restored Smith to life?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Ah yes, negative level was cleared. Thanks.

Yes, that was an elemental encounter that you solved peacefully.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Thanks for a great game, GM! Enjoyed playing with everyone!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Chronicles will be here for a few weeks. Let me know if there are any issues.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Mine looks good, GM. Thanks again!

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

That was an EPIC ride. I was so right to pick Sihir.

As for Faction Objectives...well. Anyone know any level 10+ adventures wherein one can reclaim a Sky Key piece??? I'm guessing we didn't find one in the Harrowed Realm....

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield
Sihir Aneh wrote:
As for Faction Objectives...well. Anyone know any level 10+ adventures wherein one can reclaim a Sky Key piece??? I'm guessing we didn't find one in the Harrowed Realm....

Try #6-20 Returned to Sky.

And thanks for running, GM! It was a ton of fun to play!

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
Not-Trixie wrote:
Try #6-20 Returned to Sky.

Done that one.

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

6-00 Legacy of the Stonelords is the only other piece that allows 10+, but it's a special.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Chronicle is OK! GM can you report that game on Paizo page? Thank you!

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Chronicle is good. Now to drop 41,000 g on a lantern.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity
Psycho Dread wrote:
Chronicle is OK! GM can you report that game on Paizo page? Thank you!

Thank you GM Erich! Will you run something after this one?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Game is reported. Shutting it down. Thanks again everyone.

@Psycho I may run something after GenCon. Running out of 1st ed. material unless I want to go into the 64 page module content.

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