About DaedînDaedîn
Size: Medium
Total Hit Points: 108 Speed: 30 feet Armor Class: 31 = 10 + 5 [+3 Darkleaf Leather] + 4 [+ 3 Darkwood buckler] + 8 [dexterity] + 2 [Ring of Protection] + 2 [Amulet of Natural Armor]
Initiative modifier: + 14 = + 7 [dexterity] + 2 [trait] + 4 [feat] + 1 [ioun stone]
Light load: 66 lb. or less (w/ Masterwork Backpack)
Languages: Common Elven Abyssal Masterwork Cold Iron Dagger + 20 [1d4 + 7, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing])
Feats:
Skill Ability Bonus AbilMod Ranks MiscMod
* = check penalty for armor/shield
Favored class points: Hit points +1; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Elf
Sniper (UC Rogue)
Slayer
Ranger Abilities
Class HP rolled
Daedîn's Equipment:
1,449 gp, 5 sp, 5 cp More about Daedîn:
PFS Chronicles Info:
PFS ID / Character #: 239913-6 Current PFS Module:
Completed PFS Modules:
The Phantom Phenomena
Murder's Mark
From the Tome of Righteous Repose
Beggar's Pearl
The Golemworks Incident
Glories of the Past I Glories of the Past II Glories of the Past III Fragments of Antiquity Forged in Flame I Way of the Kirin Green Market Harrowing Feast of Sigils Words of the Ancients Fingerprints of the Fiend Fury of the Fiend GM Credits:
Daughter’s Due Cultist’s Kiss Pregen Credits:
Honor's Echo
True Dragons of Absalom
Earned PP/Fame: 55
Bot Me:
Daedîn provides scouting and thieving skills when not in combat. He will stealthily scout ahead as needed, searching for traps, tracks, and hidden foes (his rogue talent, Follow clues, allows him to use his Perception as opposed to Survival when tracking). He will also attempt to disable any non-magical traps he finds... Non-Combat rolls [dice=Stealth]1d20+26[/dice] [dice=Perception]1d20+23[/dice] [dice=Perception (Tracking)]1d20+23[/dice] [dice=Disable Device]1d20+24[/dice] [dice=Acrobatics]1d20+26[/dice] [dice=Escape Artist]1d20+21[/dice] [dice=Sleight of Hand]1d20+26[/dice] [dice=Climb]1d20+11[/dice] [dice=Swim]1d20+11[/dice] [dice=Knowledge (Local)]1d20+4[/dice] [dice=Sense Motive]1d20+6[/dice] [dice=Diplomacy]1d20+2[/dice] In combat, he primarily provides ranged support. He relies on his Stealth and high initiative to try to bring his sneak attack ability into play when possible (currently, it's an extra 3d6). Also, as a 6th level sniper, his sneak attack range is currently 50'. Unless stated otherwise, he'll fire cold iron arrows as a default. He'll use his Escape Artist skill to get out of grapples and his Acrobatics skill to avoid AoOs while moving around the battlefield... Combat rolls (add 5d6 to damage when sneak attack applies & 2d6 against Evil): Ranged attacks <= 30'
[dice=Longbow]1d20+19+2+1+1+1-3[/dice]
Ranged attacks > 30'
[dice=Longbow] 1d20+19+2+1+1-3[/dice]
Full Ranged attacks <= 30' To hit: Base/Dex, Magic, Weapon Focus, PBS, Bracers of Lesser Archery, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
[dice=Longbow (Manyshot)]1d20+19+2+1+1+1-2-3[/dice]
[dice=Longbow (Rapid Shot)] 1d20+19+2+1+1+1-2-3[/dice]
[dice=Longbow (Iterative)] 1d20+14+2+1+1+1-2-3[/dice]
Full Ranged attacks > 30'
[dice=Longbow (Manyshot)]1d20+19+2+1+1-2-3[/dice]
[dice=Longbow (Iterative)]1d20+14+2+1+1-2-3[/dice]
[dice=Longbow (Rapid Shot)]1d20+16+2+1-2-3[/dice]
With Holy Damage & Sneak Damage Ranged attacks <= 30'
[dice=Longbow]1d20+19+2+1+1+1-3[/dice]
Ranged attacks > 30'
[dice=Longbow] 1d20+19+2+1+1-3[/dice]
Full Ranged attacks <= 30' To hit: Base/Dex, Magic, Weapon Focus, PBS, Bracers of Lesser Archery, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
[dice=Longbow (Manyshot)]1d20+19+2+1+1+1-2-3[/dice]
[dice=Longbow (Rapid Shot)] 1d20+19+2+1+1+1-2-3[/dice]
[dice=Longbow (Iterative)] 1d20+14+2+1+1+1-2-3[/dice]
Full Ranged attacks > 30'
[dice=Longbow (Manyshot)]1d20+19+2+1+1-2-3[/dice]
[dice=Longbow (Iterative)]1d20+14+2+1+1-2-3[/dice]
[dice=Longbow (Rapid Shot)]1d20+16+2+1-2-3[/dice]
Defensive Maneuvers that might be used during combat
[dice=Escape Artist]1d20+24[/dice] [dice=Sleight of Hand]1d20+25[/dice]
|