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I'm thinking a good part of our pull should be status removal items, remove blindness/deafness, restoration, etc
Who's gem are we missing?

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Sadly we can't get restoration as it is level 4 and the bag goes up to level 3.
How about this lot:
300 Gear for the former slaves
150 Scroll of calm emotions (this removes the confused condition)
150 Scroll of delay poison
600 Scroll of lesser restoration x4 (I don't suppose he has partially charged wands in there?)
900 Scroll of resist energy x6 (This is more expensive than the communal version but the communal version only does 5 targets and lasts only 10 minutes)
375 Scroll of fly
375 scroll of remove blindness/deafness
375 scroll of remove curse (this has a CL check so you're much better with an actual casting, but it doesn't hurt)
375 scroll of remove disease (this has a CL check so you're much better with an actual casting, but it doesn't hurt)
50 antitoxin
750 potion of remove blindness/deafness
----
4400
Feel free to offer any alterations you like, I'm not attached to any of those I just wanted to get us started with a list.
Also is it too late to switch to normal progression for the credit for this module?

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@River Thanks for the list to start the discussion. You can go normal if you want.

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Unsure of what everyone's situation is (or even where you are) but if anyone is having difficulty with posting or playing as the real world's events unfold around us please let me know. Feel free to PM me if needed and we can figure out how to adjust as a group.

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A few suggested amendments to River's list:
- Swap those scrolls of resist energy for one scroll of communal resist energy, and Not-Trixie will scribe it and prepare it when needed (CL 8 means everybody'll get resist 20 for 10 minutes, which should be long enough for an encounter)
- If we can snag some diamond dust, Not-Trixie can be less stingy with stoneskin (for example, swapping the potion of remove blindness/deafness could provide enough for 3 castings)
Not-Trixie can also scribe the scroll of remove curse, which would let her use her own CL rather than the scroll's. And with her Quick Study exploit, she can have it available practically on-demand as a full-round action.
Sound like a plan?

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Agreed that sounds good!
River always leaves a level 3 slot open to prepare remove curse or remove disease as needed too, but it takes him 15 minutes so a full round action is obviously a lot better in a combat situation.

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Sounds good!

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Sounds good

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So after the modifications...
300 Gear for the former slaves
150 Scroll of calm emotions (this removes the confused condition)
150 Scroll of delay poison
600 Scroll of lesser restoration x4 (I don't suppose he has partially charged wands in there?)
375 one scroll of communal resist energy
375 Scroll of fly
375 scroll of remove blindness/deafness
375 scroll of remove curse (this has a CL check so you're much better with an actual casting, but it doesn't hurt)
375 scroll of remove disease (this has a CL check so you're much better with an actual casting, but it doesn't hurt)
50 antitoxin
750 diamond dust

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That leaves us with 525 gp left over - just enough for a 2nd and 3rd lvl scroll. Might I suggest communal protection from evil and heroism for Not-Trixie and Sihir to scribe?

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I'm very sorry for how long I've been AWOL in this game. There's been some moving around, some computer inconveniences, and a lot of psychological issues and fatigue (which hopefully I'm starting to make my way back out of now).
May I please have a semi-succinct update of the action?

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We took out the Nightpeddler...got lots of items from a friendly centaur...now we’re after Balimar’s token here at the playhouse...and they want us to act in their play...

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Okay. I am REALLY sorry. I have NEVER gotten quite so far behind a game I was in before. I'll try to get up to speed.

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Leosa and Lamont in place

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ready

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Locked and loaded!

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Ready

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Placed.
I'm pretty darn proud of that last trick, if I do say so myself.

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FYI, I've got a LONG plane trip tomorrow, so please pardon my absence for the next ~48 hours.

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Sihir Aneh wrote:Unfortunately he has nothing to protect himself from the coldLamont should be immune to cold, shouldn't he???
I'm not the best when it comes to knowing all the rules so I'm probably missing something but, being a shadow, doesn't he have the undead trait? If so, from that trait, wouldn't this apply:
From the D20PFSRD Site
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

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Only it was a reflex save. So being incorporeal he takes half damage from corporeal spells, like Cone of Cold.
If it had been nonlethal damage from cold weather, he would have been immune.

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Nah, it is strange that we just saw a shadow freeze.

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Why Lamont? Why didn't you just dodge?

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Nah, it is strange that we just saw a shadow freeze.
Shadows are so impossibly cold...that a cone of cold spell would be intolerably HOT to it, so it burned up. That must be it.
Aren't you all glad you've got a Wizard around who understands these things?

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For what its worth, at our current rate of posting (which has been pretty good so far), I expect us to be done in about three weeks. I originally estimated 5-6 months so right on par.

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My initial reaction to echolocation is that it wouldn't be able to detect an incorporeal creature as there wouldn't be anything for the high pitched noises to bounce off of. Anyone disagree?

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My initial reaction to echolocation is that it wouldn't be able to detect an incorporeal creature as there wouldn't be anything for the high pitched noises to bounce off of. Anyone disagree?
Oh, I missed that part of being incorporeal.
Sorry!
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@Psycho No worries, just trying to find a way for you to see the foe in this darkness, Daedîn has the same issues.

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@Sihir In case you are wondering about the archon's light beams not working. They are are Extraordinary Abilities (Ex), thus not magical and unable to affect an incorporeal creature.

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That...seems...really really wrong, quite frankly. It sure doesn't feel like RAI. I'd like to appeal this ruling. Where would be the right place to ask about it?

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The RAW interpretation is too solid for incorporeal, though. No pun intended.
"It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms."
As far as RAI, if they intended to make it a magical attack form, they could have easily made it SU and no one would have batted an eye (like their gestalt ability already is).
In my mind, it is an extremely bright flashlight. No DR, no SR, ranged touch to hit for a CR 2 monster. The EX vs incorporeal seems to be its only weakness. So... balanced to me.
Not sure if the Online Venture Crew would take it up but that is your only recourse if you don't agree.

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It specifies SLA or Su, huh? I never caught that.
Shucks. It does still feel to me like they didn't have this scenario in mind, but okay.

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NB: I've also got greater false life as usual, so I'm not so much "-7 damage", as 'still unnaturally-up by 7 less'.

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I'll get something up late tonight. Double shift today

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I've just taken the liberty of slimming down everyone's outlines - and speaking of which, where is your Spirit Animal, River?
Also, @DM: I shouldn't be marked as "-7" so much as "+12".

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I've just taken the liberty of slimming down everyone's outlines - and speaking of which, where is your Spirit Animal, River?
Also, @DM: I shouldn't be marked as "-7" so much as "+12".
Eska is floating around River's head with overland flight cast on her so she's within easy access to deploy a breath of life at range.

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Aw, the first orb didn’t hit? Bummer - at least she dropped the spell.

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I can cast haste before we enter also.

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I'll give you a little more time to prepare and place yourself at the stairway of your choice.
@River Let me know if you want to hide the daylight spell for Sihir's benefit. Note that it did look dark upstairs in the dragon room.
@River You have heightened awareness up, did you want to use it up to boost your initiative for the dragon fight?
Also, which one of you has the tokens on them?

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Wow...I thought I was gonna get maybe two hits with my attack and didn't even get one...if a 35 doesn’t hit it, I’m not gonna be much use in this fight. I rolled a nat 19 and missed so I need a 20 to hit the damn thing...AC36+? Hope you casters have something for this dragon...

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...more particularly, it would be very, very good if someone could degrade his AC (I don't believe I have any such trick)!
*casts a juju-free glance in the direction of the party Shaman* I wager his saving throws could use some degrading, too....
As for me, I am waiting to see the results of what's already been done.