Full Name |
Zirul Huntinghawk |
Race |
Human |
Classes/Levels |
Planar Rifter Gunslinger |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
NG |
Languages |
Common, Elven, Dwarven |
Strength |
16 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
7 |
About Zirul Huntinghawk
Stats
16 Strength (10 Points buy)
17 Dex (7 Point buy, +2 Racial)
14 Con (5 Point buy)
12 Int (2 Point buy)
10 Wis (0 Point buy)
7 Cha (-4 Point buy)
Class
Deeds
Grit
Gunsmith
Feats
Gunsmithing Bonus Feat
Level 1: Precise Shot
Human Bonus Feat: Rapid Reload Pistols
Traits
1. BloodThirsty: You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Whenever you make an attack that reduces a foe to 0 hit points or fewer or you confirm a critical hit, your attack deals 1 additional point of damage. The additional damage is a trait bonus, and is multiplied by your weapon’s critical hit multiplier.
2. Heart of Clay: +1 Fort Saves
Skills
The Gunslinger's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), and Swim (Str).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 3 Dex, 3 Trained: 7 Total
2. Survival: 1 Point, 0 Wis, 3 Trained: 4 Total
3. Craft Alchemy: 1 Point, 1 Int, 3 Trained: 5 Total
4. Stealth: 1 Point, 3 Dex: 4 Total
5. Perception: 1 Point, 0 wis, 3 Trained: 4 Total
Background Skills
1. Knowledge Arcana: 1 Point, 1 Int, 3 Trained: 5 Total
2. Knowledge Engineering: 1 Point, 1 Int, 3 Trained: 5 Total
Equipment
175 GP to spend
1. Pistol: Free
2. Hot Weather Outfit: Free outfit
3. Gunsmith's Kit: 15 GP
4. 30 Bullets: 3 GP (Alchemy Reduced Price)
5. 3 Powder Horns: 9 GP
6. 30 Doses Black Powder: 30 GP (Alchemy Reduced Price)
7. Masterwork Backpack: 50 GP
8. Shortbow: 30 GP
9. 20 Arrows and 20 Blunt Arrows: 3 GP
10. Lucerne Hammer: 15 GP
11. 20 GP left over
Attacks
1. Lucerne Hammer: Reach, Brace. +4 to hit. 1d12+4 Blunt. CritX2
2. Shortbow: 60 Feet. Blunt an Piercing Arrows: 1d6 dmg. CritX3
3. Pistol: 20 Feet. Piercing and Blunt. 1d8. CritX4.
Background: Growing up in Varisia, Zirul had an easy life. A couple of times his parents took him hunting and taught him how to use a gun. With a handgun it is hard to get to big game, but small animals he practiced on. He aimed for the vital spots. He was then taught to cook and clean the animal afterwards. Zirul found out about the Pathfinder Society as he grew up and decided his gun skills should be put to the test. They need him. He knows the piercing power of what that gun can do even when the animal is inside a hollow wooden log, as the armor provided by the wood does not protect the animal much, imagine if he shot and Orc, goblin, kobold or other dangerous game that can fight back right through the metal armor they are wearing.
Appearance: Human Varisian male 25 years old, clean shaven. Light clothing, white colored to reflect instead of absorb the sunlight.
Roleplay sample: Knowing full well That the Bugbear has on metal armor, he pulls out his gun and walks towards the creature. He could aim for the head, but his bullet will go right through that armor, so why sacrifice his accuracy for that. So he aims at the chest, and if he don't hit the heart, he'll probably at least hit the creature if he lines it up right. He shoots and fires. (Rolls dice). Zirul sees the table with the ingredients on top. He walks over to the table to take a minute to examine what those ingredients are. (Rolls dice). Up ahead, there is a couple of kobolds that don't see us yet. He looks around for the best hiding spot and spots some tall grass to the right or bushes off to the left. He takes the tall grass, crouches down and moves forward. (Rolls Stealth, as many rolls as needed). He stops just short of where the tall grass ends so the kobolds don't see him.