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About River of StarsFull PDF Character Sheet
Defence:
AC 21, touch 12, flat-footed 20 (+7 armor, +1 deflection, +1 Dex, +2 shield) hp 79 (10d8+26) Fort +13, Ref +11, Will +19 Offence:
Speed 30 ft. (20 ft. in armor) Melee cestus +6/+1 (1d4-1/19-20) or . . hanbo +6/+1 (1d6-1) Ranged light crossbow +8 (1d8/19-20) Special Attacks hexes (chant, evil eye, flight[APG], fortune[APG], heaven's leap, shapeshift), wandering hex (wisdom of the ages) Shaman Spell-Like Abilities (CL 10th; concentration +17) . . Constant—endure elements . . At will—feather fall (self only), fly (self only) . . 1/day—levitate (self only) Shaman Spells Prepared (CL 10th; concentration +17) . . 5th—breath of life (DC 22), True Seeing, . . 4th— . . 3rd— . . 2nd—burst of radiance (DC 19), . . 1st— . . 0 (at will)—detect magic, mending, read magic, stabilize . . S spirit magic spell; Spirit Heavens Wandering Spirit Ancestors Statistics:
Str 9, Dex 12, Con 14, Int 14, Wis 24, Cha 12 Base Atk +7; CMB +6; CMD 18 Feats Alertness, Extra Hex[APG], Extra Hex[APG], Great Fortitude, Spiritual Guardian[ACG], Telepathic Link, Totem Spirit (shundar-quah)[ISWG] Traits observant, scholar of the great beyond Skills and Languages:
Skills Acrobatics -1 (-5 to jump), Craft (alchemy) +16, Diplomacy +5, Fly +6, Handle Animal +5, Heal +11, Knowledge (arcana) +9, Knowledge (geography) +8, Knowledge (history) +15, Knowledge (local) +9, Knowledge (nature) +23 (+25 To gather herbs), Knowledge (planes) +14, Knowledge (religion) +16, Linguistics +8, Perception +32, Profession (scribe) +11, Ride +2, Sense Motive +13, Spellcraft +14, Stealth -1, Survival +15 (+17 to avoid becoming lost), Swim +2 Languages Common, Shoanti, Thassilonian, Tien, Varisian SQ ancestor's council, no breath, spirit animal (fox named Eska), stardust Gear:
Combat Gear lesser toppling metamagic rod[UE], pearl of power (1st level), potion of touch of the sea, scroll of daylight, scroll of delay poison, scroll of detect animals or plants, scroll of endure elements, scroll of lesser restoration, scroll of obscuring mist, scroll of protection from evil, scroll of remove blindness/deafness (x2), scroll of remove fear, wand of comprehend languages (2 charges), wand of cure light wounds (50 charges), wand of cure light wounds (3 charges), wand of false life (3 charges), wand of inflict light wounds (50 charges), wand of produce flame (38 charges), acid (2), alchemist's fire (3), anointing oil[ARG] (2), antiplague[APG], antitoxin; Other Gear +1 spell storing agile breastplate[APG], +1 buckler, cestus[APG], crossbow bolts (19), hanbo, light crossbow, belt of mighty constitution +2, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of inspired wisdom +4, lesser talisman of freedom[OA], lesser talisman of life's breath[OA], lesser talisman of warrior's courage[OA], lucky horseshoe[OA], scroll of invisibility purge, wayfinder[ISWG], alchemist's lab, bedroll, bloody mandrake[UW] (2), eska (12 lb), familiar satchel[UE], masterwork backpack[APG], masterwork tool, powder[APG] (2), scroll case, scroll case, scroll case, seeing slime[UW], silk rope (50 ft.), trail rations, wrist sheath, spring loaded, wrist sheath, spring loaded, diamond dust (worth 1,000 gp), 8,040 gp, 9 sp, 5 cp Special abilities:
Ancestor's Council (4/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn. Chant (Su) As a move action, extend the duration of other hexes by 1 rd. Darkvision (30 feet) You can see in the dark (black and white only). Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Evil Eye -4 (10 rounds, DC 22) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach. Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd. Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt. No Breath (Ex) River of Stars doesn't breathe and is immune to effects that require breathing. See in Darkness See perfectly in darkness of any kind, including magical darkness. Shapeshift (Grippli, 10 minutes/day) (Su) As a standard action, polymorph self into new form, as Beast Shape I / Alter Self. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Animals (Ex) Your familiar can communicate with animals similar to itself. Speak with Familiar (Ex) You can communicate verbally with your familiar. Spirit Animal (spirit animal (fox named Eska)) If spirit animal is slain, cannot use spirit magic or prepare new spells. Spiritual Guardian Spiritual guardian spells use shaman level instead of BAB, +2 CL to covercome CR and dmg. Stardust (4/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -3 to att & perception checks for 5 rds. Telepathic Link Communicate telepathically with familiar up to 1 mile. Wisdom of the Ages (Su) Use Wisdom modifier instead of Intelligence for Int-based skills. Backstory:
River of Stars grew up in the Shundar-Quah tribe high in the peaks of the Cinderlands of Varisia. A scrawny child with no skill with the klar he was apprenticed to Winter Eagle, the tribe shaman. He thrived under her tutelage and learned the secret ways of a shundar shaman. One night while hunting with other youngsters his group became lost and were attacked by gargoyles. He led them back to camp by the light of the stars and earned his true name "River of Stars" along with his first tattoo. That night watching the stars he was approached by a strange star-kissed fox whose eyes shined with wisdom. He knew her name was Eska, and she has not left his side since. On meeting Eska Winter Eagle proclaimed that River could learn no more from her, and that he must complete his training in the wider world. He must go forth and learn the five mysteries before he returned. She gave no detail on what they were, saying only that Eska would know when he had learned them all. River of Stars now travels the world with Eska and the Pathfinder Society in search of these mysteries, hoping one day to return to the Shundar Quah to pass on what he has learned.
Chronicles:
Boons:
1: #6-10 The Wounded Wisp Exploire, Report, Cooperate: Get a hint from the GM as to whether you're being an idiot. 1/1 remaining Prized Find: Gain the second prestige in a scenario if you otherwise wouldn't. 1/1 remaining 2: #8-01 Portent's Peril
2.5: UK Games Expo 2017 Boon #16
4: #8-22 Wrath of the Fleshwarped Queen
4.5: Pathfinder Tales, Volume VII
5: #8-16 House of Harmonious Wisdom
6: #4-11 The Disappeared
9: #9-09 Beyond the Halflight Path
11: #9-14 Down the Verdant Path
12: UK Games Expo 2018 Boon #16
13: Regional Support Package 2018 - Boon #1
15: #9-18 Scourge of the Farheavens
16: #Treacherous Waves
17: Paizocon UK 2018 - Boon #13
18: #10-01 Oathbreakers Die
19: #7-06 To Judge a Soul Part 1: The Lost legacy
20: #9-24 Beneath Unbroken Waves
21: #10-05 Mysteries Under Moonlight Part 1: Testament of Souls
23: Adventure Path #45 - Broken Moon
24: #7-09 The Blakros Connection
28: #6-00 Legacy of the Stonelords
29: #10-20 Countdown to Round Mountain
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