About Sihir Aneh3'3'', 33 lbs.; midnight-blue skin; ultraviolet eyes; long, wild, hair is somehow void-black and plasma-white simultaneously Absurdity:
Voice of: ?
Personality:
If he were an ice cream, he would be...Black Magic If he were a pie, he would be a...lychee-rose meringue pie If he were a soup, he would be...octopus soup If he were an historical building, he would be...the Guggenheim Museum Laurels:
#40025-9 Experience: 29 Prestige: 34 Fame: 50 Prestige Awards:
Faction Objectives:
Faction Rewards:
Titles:
Boons:
Perils: 1
Travails: 1
Statistics:
Hit Points: 50 (8d6+6+2d6+2)
Initiative: +3 AC: 17, touch 17, flat-footed 14 (+3 Dexterity, +1 size, +3 deflection) Speed: 20 feet BAB: +5
Attacks: +1 Cane +6 (1d4) or "Simple Answer" +11 (1d6+2/19-20) Saving Throws:
Skills: Appraise +14, Bluff +12, Craft (Toymaker) +26, Disguise +10, Knowledge (Arcana) +28, Knowledge (Engineering, Planes) +24, Knowledge (Geography) +16, Knowledge (Dungeoneering, History, Local) +14, Knowledge (Nature, Nobility, Religion) +12, Linguistics +20, Perception 0, Spellcraft +24, Stealth +25 Other: +2 to Spellcraft checks to identify and learn Illusion spells; +6 to Day Job rolls; +2 to Charisma-based checks with Dwarves from the Five Kings Mountains; +3 to Knowledge (History, Religion) on checks regarding Osirion and Osirian gods; +2 to Knowledge (Religion) checks to identify undead and detect haunts; +2 to Knowledge (Geography) and Survival checks in Osirion; +1 circumstance bonus to Charisma-based checks against native Gebbites; +2 to Intimidate checks to demoralize Lissalans, can do so as a move action 1/encounter DC to demoralize: 18 Favored Classes: Wizard (+6 hit points, +2 4th-level spells), Veiled Illusionist (+2 hit points)
Abilities:
Racial Abilities:
Darkvision 60 feet Lurker Light and Dark Shadow Magic (ghost sound DC 11, pass without trace, ventriloquism DC 12) Traits:
Feats:
11th level: Wayang Soothsayer 13th level: Shrouded In Mystery 15th level: Spell Perfection (phantasmal killer? Greater shadow conjuration? Greater shadow evocation?) Class Features:
Inventory:
GP: 21,700.5 spellbooks:
Magic:
Spells Per Day: Cantrips - 4 (DC 18/20*) 1st - 6+I (DC 19/21*) 2nd - 6+I (DC 20/22*) 3rd - 5+I (DC 21/23*) 4th - 5+I (DC 22/24*) 5th - 3+I (DC 23/25*) * = Illusion spells
Specialty and Opposition:
Spells Prepared:
(Illusion spells are CAPITALIZED; Shadow spells are bolded; Darkness spells are marked with †) Spellbook #1 - "New Moon Grimoire":
Spellbook #2 - "Journey to the Shadowlands":
Spellbook #3 - "The Way Half In Light":
Spellbook #4:
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