Ikrimah

Sihir Aneh's page

721 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Sihir Aneh Yang Mengembara Alam Semesta

Race

Wayang

Classes/Levels

Illusionist 8/Veiled 2

Spoiler:
|AC 21*, T 17, FF 18*|HP: 18/50|F +1*, R +4*, W +3* (+2 vs shadow/death)|Init +1*, Perc -2*|CMB +1* CMD 19|11/11 Blinding Rays, 4/8 Invisibility Field, 9/10 Veil, 1/1 Arcane Bond, 1/1 Jewel, #11

Gender

CG male

Size

small

Age

65

Special Abilities

wayang shadow magic, genius-level intelligence, wanderlust, xenophilia, teachings of the Lantern Lodge, gratitude of the Jeweled Sages of Osirion

Alignment

Chaotic Good

Deity

Sivanah

Location

ruins of Resa, Osirion

Languages

Wayang, Minatan, Draconic, Aklo, Tian, Tengu, Common, Nagaji, Samsaran, Vudrani, Osiriani, Ancient Osirian, Senzar, lip reading, Sylvan, D'ziriak, Shoanti

Occupation

wanderer, toymaker

Strength 8
Dexterity 16
Constitution 10
Intelligence 27
Wisdom 6
Charisma 12

About Sihir Aneh

"Everything that we see is a shadow cast by that which we do not see."
- Martin Luther King, Jr.

3'3'', 33 lbs.; midnight-blue skin; ultraviolet eyes; long, wild, hair is somehow void-black and plasma-white simultaneously

Absurdity:
Voice of: ?

Personality:
Primary Motivator: Discovery
Secondary Motivators: Creation, Liberation
Tertiary Motivators: Entertainment, Understanding, Chaos
Emotional Disposition: Curious
Moodiness: Phlegmatic
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Spontaneous
Boldness: Cautious
Agreeableness: Agreeable
Interactivity: Reserved
Conformity: Heterodox
Sense of Humor: Esoteric

If he were an ice cream, he would be...Black Magic

If he were a pie, he would be a...lychee-rose meringue pie

If he were a soup, he would be...octopus soup

If he were an historical building, he would be...the Guggenheim Museum

Laurels:

#40025-9

Experience: 29

Prestige: 34

Fame: 50

Prestige Awards:
personal toymaker's workshop
Know the Sands

Faction Objectives:
Season 6:
DM +
Explore Ancient Site + + +!
Recover Gem +!
Adventure in Osirion +!
School Patron +!
Exorcise Haunt +!
4+ ranks in Knowledge (Arcana) +!
Total Goals met: 6

Faction Rewards:
Scribe
Soul Warden

Titles:
Hero of the Five Kings
Savior of the Sages
Scion of Geb
Fossilblight's Savior
Honored Acolyte (Arcana)
Wavemaster
Master Archivist

Boons:
Kassen's Blessing
Snowmask Induction
Blessing of Malikeen
Ley Line Scholar
Spirits of the Past
Starkissed Sand
Ghalcor's Spellcraft (burst with light, detect demon, righteous blood)
Mendevian Commendation
Graveknight's Gratitude
Relic Guardian
Paranoid Observer
Magnimarian Debt
Formidable Renown

Perils: 2
- enthralled by a haunted mask
- mauled by an illusion-impervious div

Travails: 1
- battered by a crumbling bridge

Statistics:
Hit Points: 50 (10d6+8)
Initiative: +3 (+3 Dexterity)
AC: 17, touch 17, flat-footed 14 (+3 Dexterity, +1 size, +3 deflection)

Speed: 20 feet

BAB: +5
CMB: +3
CMD: 19

Attacks: +1 Cane +6 (1d4) or "Simple Answer" +11 (1d6+2/19-20)

Saving Throws:
Fortitude: +3
Reflex: +6
Will: +5

Other: +2 versus shadow and death; endure cold temperatures above 0 degrees F as endure elements (Su); +3 on Constitution checks to stabilize; +7 effective Constitution for determining threshold of death

Skills: Appraise +14, Bluff +12, Craft (Toymaker) +26, Disguise +10, Knowledge (Arcana) +28, Knowledge (Engineering, Planes) +24, Knowledge (Geography) +16, Knowledge (Dungeoneering, History, Local) +14, Knowledge (Nature, Nobility, Religion) +12, Linguistics +20, Perception 0, Spellcraft +24, Stealth +25

Other: +2 to Spellcraft checks to identify and learn Illusion spells; +6 to Day Job rolls; +2 to Charisma-based checks with Dwarves from the Five Kings Mountains; +3 to Knowledge (History, Religion) on checks regarding Osirion and Osirian gods; +2 to Knowledge (Religion) checks to identify undead and detect haunts; +2 to Knowledge (Geography) and Survival checks in Osirion; +1 circumstance bonus to Charisma-based checks against native Gebbites; +2 to Intimidate checks to demoralize Lissalans, can do so as a move action 1/encounter

DC to demoralize: 18

Favored Classes: Wizard (+6 hit points, +2 4th-level spells), Veiled Illusionist (+2 hit points)

Abilities:
Racial Abilities:
Darkvision 60 feet
Lurker
Light and Dark
Shadow Magic (ghost sound DC 11, pass without trace, ventriloquism DC 12)

Traits:
Region: Wayang Spellhunter (color spray)
Magic: Magical Lineage (phantasmal killer)

Feats:
Weapon Proficiencies (Wizard)
Spell Focus (Illusion)
Greater Spell Focus (Illusion)
Persistent Spell
Tenebrous Spell
Shadow Gambit
Favored Prestige Class (Veiled Illusionist) [Knowledge (Arcana)]
Resilient Illusions

Class Features:
Cantrips
Arcane Bond (Ring)
Extended Illusions +4
Blinding Ray 11/day
Invisibility Field 8 rounds/day
Veil Pool 10 (Visual)
Sivanah's Veils:
- Human
- Halfling

Inventory:

GP: 21,595

spellbooks:
- "New Moon Grimoire"
- "Journey to the Shadowlands"
- "The Way Half In Light"
- Blessed Book
Arcane Ring of Protection +3
spell component pouch
courtier's garb and jewelry
Handy Haversack
shadow stencils
masterwork toymaker's kit
flint and steel
mess kit
grooming kit
scrivener's kit
1-oz. vial of ink
24 sheets of rice paper
4 days of trail rations
10 fortune cookies
2 boxes of mekainae
1 package of Lonoma eel
+1 Cane
"Simple Answer" (+2 Darkwood Light Crossbow)
21 bolts
bedroll
umbrella
teapot
iron vial
1 flask of oil
3 flasks of holy water
3 flasks of alchemist's fire
3 flasks of liquid ice
3 doses/3 uses of saltpeter
20 doses/5 uses of urea
10 doses/2 uses of dew of Lunary
6 doses/3 uses of magnesium
80 doses/4 uses of natron
12 doses/3 uses of myrrh
12 doses/4 uses of quicksilver
5 doses/5 uses of black powder
80 doses/8 uses of reagent-grade silver
bell
dice
nice deck of cards
high-end board game (1 gp)
bag of marbles
book of puzzles (8 left)
disguise kit (10 uses remaining)
wand of mage armor (20 charges)
wand of lucky number (21 charges)
wand of magic missile (CL 3rd) (12 charges)
wand of invisibility (4 charges)
wand of mirror image (5 charges)
wand of make whole (5 charges)
250 gp worth of granite and diamond dust
masterwork wooden toy sword
2 potions of cure light wounds
3 potions of inflict light wounds
potion of inflict moderate wounds
potion of cure moderate wounds
scroll box:
- scroll of air bubbleX4
- scroll of knock
- scroll of dispel magicX2
- scroll of shifting shadows
Headband of Vast Intelligence +4 (keyed to Stealth/Knowledge [Engineering])
yeti-cradling-child statuette
weird monkey statue
copy of "Death's Gentle Caress"
Scarab Sage shabti
Mendevian commendation medal
flawed Sage Jewel (Arcana)
Veil of Veils

Temporary:

wooden holy symbol of Sarenrae
1 vial of Blood of Nethys

Magic:

Spells Per Day:
Cantrips - 4 (DC 18/20*)
1st - 6+I (DC 19/21*)
2nd - 6+I (DC 20/22*)
3rd - 5+I (DC 21/23*)
4th - 5+I (DC 22/24*)
5th - 3+I (DC 23/25*)

* = Illusion spells
additional +2 DC to Shadow spells (or +1 without shadow stencils)
+1 to caster level of all spells and spell-like abilities when in Amanandar, Jinin, Wanshou, and/or Zi Ha.

Specialty and Opposition:
Illusion (-Conjuration, -Enchantment)

Spells Prepared:
Cantrips - read magic, prestidigitation, detect magic, disrupt undead
1st - , sure casting, bestow planar infusion I, magic missile, magic missile, magic missile, Tenebrous shadow trap*
2nd - , , mirror image, flaming sphere, eroding ray, , Tenebrous shadow anchor*
3rd - , halt undead, force punch, , , Tenebrous shadow Enchantment*
4th - shadowform, shadow step, dragon's breath, greater positive pulse, , Tenebrous shadow Conjuration*
5th - , , , Persistent phantasmal killer*

(Illusion spells are CAPITALIZED; Shadow spells are bolded; Darkness spells are marked with †; opposition spells are marked with ∴)

Spellbook #1 - "New Moon Grimoire":
Pages: 100/100
0 - read magic, prestidigitation, detect magic, resistance, detect poison, dancing lights, flare, light, ray of frost, spark, GHOST SOUND, grasp, HAUNTED FEY ASPECT, bleed, disrupt undead, touch of fatigue, scrivener's chant, mage hand, mending, message, open/close, arcane mark, VACUOUS VESSEL
1st - COLOR SPRAY, SILENT IMAGE, magic missile, dancing darkness†, ray of enfeeblement, chill touch, shield, VENTRILOQUISM, ear-piercing scream, burning hands, shocking grasp, VANISH, snapdragon fireworks, DISGUISE SELF, vocal alteration, feather fall, crafter's fortune, crafter's curse, SHADOW TRAP, SHADOW WEAPON
2nd - TWILIGHT HAZE†, MINOR IMAGE, darkness†, BLUR, INVISIBILITY, scorching ray, knock, arcane lock, DISGUISE OTHER, see invisibility, burst of radiance, frost fall, UMBRAL WEAPON, SHADOW ANCHOR
3rd - MAJOR IMAGE, fireball, chain of perdition, vampiric touch, dispel magic, call the void, fly, motes of dusk and dawn†
4th - PHANTASMAL KILLER

Spellbook #2 - "Journey to the Shadowlands":
Pages: 100/100
1st - DARTING DUPLICATE, heightened awareness, expeditious retreat, enlarge person, reduce person, alarm, detect secret doors, endure elements, gentle breeze, animate rope, wave shield, gravity bow, forced quiet, touch of the sea, bestow planar infusion I, true strike, true skill, liberating command, hydraulic push, SHADOWFADE
2nd - HAUNTING MISTS, false life, MIRROR IMAGE, ghoul touch, spider climb, twisted space, spontaneous immolation, flickering lights†, corpse lanterns, command undead, DARK WHISPERS
3rd - LOATHSOME VEIL, DISPLACEMENT, force punch, halt undead, disable construct, fractions of heal and harm, lightning bolt, TWINE DOUBLE, SHADOW ENCHANTMENT
4th - SHADOW STEP, ball lightning, stoneskin, bestow planar infusion II, calcific touch, river of wind, SHADOW CONJURATION
5th - SHADOW EVOCATION

Spellbook #3 - "The Way Half In Light":
Pages: 59/100
1st - mage armor∴, charm person∴, bungle∴, grease∴, DAZZLING BLADE, unseen servant∴, BLURRED MOVEMENT
2nd - protective penumbra†, locate object, Aram Zey’s Focus, glitterdust∴, pyrotechnics, rope trick, web∴
3rd - wall of split illumination†, daylight, MASS DAZZLING BLADE, keen edge, SUNSTALKER
4th - locate creature, dimensional anchor, dimension door∴
5th - cone of cold, prying eyes

Spellbook #4:
Pages: 218/1000
1st - OPEN AND SHUT, MAGIC AURA, sure casting, lucky number, touch of gracelessness, touch of blindness†, fastidiousness, positive pulse, snowball, INCESSANT BUZZING, DECREPIT DISGUISE, ILLUSION OF CALM
2nd - ILLUSORY MAZE, painful revelation, greater detect magic, sense vitals, bear's endurance, flaming sphere, INVISIBILITY BUBBLE, darkvision, SEARCHING SHADOWS, stricken heart, lipstitch, eroding ray, DIMINISHED DETECTION
3rd - WALL OF NAUSEA, shifting shadows†, haste, slow, ISOLATE, wind wall, water breathing, strangling hair, clay skin, necromantic burden, lesser animate dead, PHANTASMAL AFFLICTION, ray of exhaustion, battering blast, DISPLAY AVERSION, HALLUCINATORY DECOR
4th - GREATER INVISIBILITY, SHADOWFORM, greater false life, ILLUSORY SCRIPT, WANDERING STAR MOTES, greater flaming sphere, greater positive pulse, GREATER MAGIC AURA, enervation, HORRIFIC DOUBLES, dragon's breath, eyes of the void, unbearable brightness, medusa's bane, mydriatic spontaneity†, HALLUCINATORY TERRAIN, mischievous shadow, masochistic shadow, emergency force sphere, obsidian flow, PHANTASMAL ASPHYXIATION
5th - IMPOSSIBLE ANGLES, break enchantment, MIRAGE ARCANA, condensed ether, interposing hand, suffocation, CLOAK OF SHADOWS, PERSISTENT IMAGE, PHANTASMAL WEB, overland flight, SYMBOL OF STRIKING

Future Notes:
Future upgrade to +1 Cane: Umbral (30,000 gp)

Future upgrade to Simple Answer: +3 (10,000 gp)

11th level: Wayang Soothsayer

13th level: Shrouded In Mystery

15th level: Spell Perfection (phantasmal killer? Greater shadow conjuration? Greater shadow evocation?)

Cosmic trait: The Stranger