DM Squirrel Ninja's Reign of Winter Campaign

Game Master The.Squirrel.Ninja

XP Tracker 450/2000

Loot Sheet

Marching Order:

1:Randgrid 2:Jujo 3:Trawets 4:Revekka 5:Ottast

Single File
1-2-3-4-5

Double File
1-3-5
2-4

Scouting Formation
Single
5---1-2-3-4
Double
5---1-3
-----2-4



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Hello! I am looking for one PC to jump into our RoW campaign. We are currently in book one and out exploring in the Border Woods. You will not be starting with the party or have any connection with them. Once I pick the PC I will fill you in more with where you are and how you are getting connected with the group.

Current Cast:

Alice Cobbel – Human Slayer
Jujopotamous Jumbomanic the 3rd – Gnome Prankster Bard
Revekka Verusya – Human(Jadwiga) – Ley Line Guardian Witch
Trawets Aarock – Human Admixture Evoker Wizard

Character Creation:

Stats: 15 point buy. I do follow aging rules and have a personal soft spot for the elderly wizard.
Races: Core, archetypes are welcomed.
Classes: All, minus the occult classes. My in person gaming group has never delved into that realm so I know nothing about them. Archetypes are welcomed.
Traits: 2 and one must be from the RoW Player's Guide. I will allow a drawback for an extra trait. But, all of your traits and the drawback must be built into the character.
Starting Gold: Max +50. Buy what your character would need in their daily life. You never know when you are going to need that mirror, fishing lure, and false-bottom cup.
Alignments: I am open to all alignments. This is a team game and as in real life if a person isn't working well on the team they can get let go. The same goes for your PC.
Background skills: I will allow background skills, but use them to help enhance your characters background.
Background: Who are you? How did you become more than the common commoner? Please tie in your background skills, Traits and Drawback if you took one.

Liberty's Edge

I’m very intrested I’ll put someone together in the next few days


Dot for interest

Judging from the party composition, I think it's fair to say need a healer & at least second line fighter...


I am interested and will see what I come up with, thanks


One thing I forgot to put up is a deadline. I don't have anything in mind, but I would like to get the PC picked soon so we can continue on with what is happening in the game. I will give it a couple days to submit.

@pad300 is right, healer is a huge need and a second line fighter would also be nice. Dwarven cleric of Torag? ..... nah... lol


These hints, suggestions, and character options are designed to help players create characters perfectly suited to jumping right into and excelling over the course of this deadly campaign.

You had me at "Hello"!

I have just read the Player's Guide! Sounds like fun. I would like to apply to your game. My initial thought is Bloodrager...
...researching!

Thank you for running!

Liberty's Edge

I’m looking at either an inquisitor a warpriest of a paladin depending on a few factors.


How do you feel about Iceman? Human Elemental (water) Bloodline Bloodrager or my other thought is Winter is Coming.

I like both options so whichever would help the group more; I will write up.

Thanks!


What are the posting expectations?


Ok, I'm thinking druid.

Can you tell me when in the adventure i'd be joining the party? If still in Taldor, Lion Shaman archetype. If joining after the location shifts to the far north, then Menhir Savant (pretty hard to justify a Lion Shaman where there are no lions...).


I'm thinking of a Warpriest of Erastil. Let me bang my head against the keyboard and see what I come up with.


Here is Magni Hjalmar, Wandering Warpriest of Desna. The backstory is more of a bare bones (sorry about that, I'll flesh it out more tomorrow) and the feat/ability descriptions will be put on this profile tomorrow so their full descriptions are readily available.


@Veltent When the game was firing on all cylinders we were posting once per weekday and once on the weekend.

@Pad300 the party is still in Taldor in the Border Woods. They are currently at the High Sentinel Lodge

Liberty's Edge

slight change of plans for me I am going with a dwarven Forgemaster Cleric


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
DM Squirrel Ninja RoW wrote:

One thing I forgot to put up is a deadline. I don't have anything in mind, but I would like to get the PC picked soon so we can continue on with what is happening in the game. I will give it a couple days to submit.

@pad300 is right, healer is a huge need and a second line fighter would also be nice. Dwarven cleric of Torag? ..... nah... lol

It seems to me a Cleric of Torag would fit both those needs quite well...

I have an idea for a Sacred Fist of Kurgess I will try to post tonight.


This is Dorian Grey's work in progress.

I am making progress; I promise!

Silver Crusade

First thought of mine for that setup was a dwarven cleric frontliner as well. I'll try to whip one up tonight.

Also, I have not played it before. Should I assume from what was given that the party is still level 1?


Trevor86 wrote:
Should I assume from what was given that the party is still level 1?

I am sorry about that. Yes, everyone is still at level 1. Even though you are joining after they started, everyone will level up equally in this running of the AP


Ok, this ended up a little different than originally planned. I noticed that no-one can disable magical traps either... So presenting:

Makaloar Toragson

Mechanical:

CG Male ½ Orc (or Human or ½ Elf) (Favored Class: Oracle)
Oracle 1 (Seeker)
Init -1 = -1 (Dex)
Speed 20 ft 30 ft without armor
Darkvision

Defense
AC: 16 =10 + 5 (armor) + 2 (Shield) + 3 (Cha in place of dex)
HP: 11 = 8 + 1 (con) +1 FCB
Fort +4 = +0 Oracle 1+2 Con +2 Luck
Ref +5 = +0 Oracle 1 +3 Cha in place of dex+2 Luck
Will +5 = +2 Oracle 1 +1 Wis+2 Luck
CMD : 12 = 10 + 0 (Bab) +2 (str)

Offense

Melee: +2 / 1d8+2 longsword (19-20), +2/1d3+2 Whip (20)
Ranged: -1 / 1d4+2 sling
BAB : +0
CMB : +2 = 0 (bab)+2 (str)

Spells

L0 (DC 13, Unlimited): Guidance, Stabilize, Read Magic, Mending
L1 (DC 14, { } { } { }): Cure Light Wounds, Bless, Moon Madness (renamed Murderous Command)

Stats
Str 14 =14 (5 pts)
Dex 8 = 8 (-2 pts)
Con 14 =-14 (5 pts)
Int 10 = 10 (0 pts)
Wis 12 = 12 (2 pts)
Cha 16 =14 (5 pts) +2 Racial

Feats : Extra Revelation (Prophetic Armor) (1st)

Traits :, Warded Against Witchery (Reign of Winter Campaign Trait), Fates Favored (Faith Trait), Anxious (drawback), Adopted:Militant Merchant (Social&Race Trait)

Skills (4) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (1,+6 = 1 rank +3 trained +1 Wis +1 trait), +3 vs traps (Tinkering, Scavenger)
Survival (1 ,+5 = 1 rank +3 trained +1 Wis),
Heal (1 ,+5 = 1 rank +3 trained +1 Wis),
Disable Device (1,+3 = 1 rank +3 trained -1 Dex), +1 vs traps (Tinkering)

Background Skills (2/lvl) (Ranks, skill roll)
Handle Animal (1, +3 = 1 rank +3 trained +3 Cha -4 wasting),
Profession -Herbalist (1, +5 = 1 rank +3 trained +1 Wis)

Languages : Common, Orc, Druidic,

Class Abilities:
Mystery: Lunar

Oracle’s Curse (Ex): Wasting: Your body is slowly rotting away. You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease. At 5th level, you are immune to the sickened condition (but not nauseated). At 10th level, you gain immunity to disease. At 15th level, you are immune to the nauseated condition.

Revelations : Primal Companion: Tiger (1), Prophetic Armor (Extra Revelation)

Racial Abilities:

Darkvision: Half-orcs can see in the dark up to 60 feet.
Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

Gear:
Bold is stuff that Makaloar carries personally, the rest is on his tiger (230 gp)

Weapons: Whip (1gp) (clipped on the inside of his shield), Whip (1 gp), Sling, Longsword (15 gp), 10 Sling Bullets (1 Sp), 10 Sling Bullets (1 Sp), Dagger ( 2gp)

Armor: Heavy Wooden Shield (7gp), Scale Mail (50 gp), Leather Tiger Barding (20 gp)

Equipment
Saddlebags (4gp), Tiger food 10 days (50 cp), Explorer’s outfit, backpack (2 gp), bedroll (1sp), blanket (5sp), hammock (1sp), Bear trap (X2, 4 gp), 100 ft hemp rope (2gp), String 50 ft (1 sp), trail rations 10 days (1 day carried on him 5gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), waterskin (X2, 1 carried, 2 gp), spell component pouch ( 5 gp), Holly & Mistletoe , mess kit (2 sp), Healers Kit 50 gp, fish hook (1 sp), 2xPotion of Cure Light Wounds (50 gp), Heavy hooded Cloak (1 gp), gloves (1 gp) 4gp, 1 sp 9 cp

Background:

Malaokar Toragson is simply not your typical ½ orc. He’s not sure how he came to be part of the Gloriff Shalefist’s family, but he was adopted by a pair of travelling dwarven merchants. They are the only parent’s he’s ever known, and they aren’t telling the story, despite his asking. They have told him, he was marked with his tattoos (sacred tattoo racial trait) when they found him.

What neither Malaokar, nor his parents know is that the local orc tribe’s shaman had done an augury over the child, and had ordered the child cast out and abandoned – his mother left him on the roadside hoping for an adoption. The shaman marked Malaokar with sigils of exile, which the power that has adopted him as an instrument transformed into his sacred tattoo as he grew up… Malaokar has been on the path of the oracle for far longer than he is aware.
Being adopted is where he got the City-Raised racial trait as opposed to orcish weapon familiarity.

He grew up with them on their travels (Adopted:Militant Merchant trait), and learned early to keep a wary eye out, as well as a number of useful skills (perception, survival, handle animal). He met many interesting folk while traveling with his parents wagon – in particular, he met several pathfinders, including Eldevar Blackhand, who taught him the basics of tinkering with mechanical devices to while away the time on a long trip… Malaokar kept up with the pursuit, encourage by Gloriff (who saw it as very dwarven), and it brought out his racial tendency to scavenge (scavenger race trait) to find the necessary parts as part of a travelling caravan.

He’d just attained his majority (14 years old), when his curse struck as a mysterious wasting disease. Although neither herbalist, nor surgeon, nor even priests could cure him, Malaokar has ended up with a study of both the healing arts (heal skill) and herbalism (Profession Herbalism), as he found he could use them to mitigate the discomfort of his condition. Given what the disease has done to his appearance, it is no surprise he developed a tendency to hide himself after it’s manifestation (anxiety drawback).

Soon after his curse struck, his oracular powers began to manifest, first as a orisons, then as spells; finally, Shieara approached him in the wilderness one day. Realizing something strange was up, recalling Eldevar from his youth, he took himself to a local pathfinder lodge. With their aid, he started to study his condition and the sources of his power. (Seeker Archetype)

Malaokar has come to worship Desna; he has found himself increasingly drawn to the night sky as his oracular powers have manifested.

How he meets up with the party is something that needs to be worked out with DM SquirrelNinja.

Description:
5’11, 184 lbs (slight for a ½ orc), brown-gray skin that sloughs off (wasting curse) , lank blank hair (cut in a mullet), brown eyes. Young (17 years old). Long arms for his height. Gear is simple and not fancy, but well cared for. He normally wears a deeply hooded cloak and gloves to hide his wasting disease – he’s been run out of town for fear of it before…

Demeanor:
Stoic, quiet, fears the worst, and tries to be ready.

Animal Companion:

Shieara the Tigress
HD : 2, HP : 15
Fortitude +4 Reflex + 6 Will +2
Skills (2): Perception (1, +6), Stealth (1, +7)
Feats Toughness
BAB +1
Size : Medium
Speed 40 ft
AC 16 = 10 +1 NA + 2 Armor + 3 Dex
Attack Bite +2 1d6+1, 2 Claws +2 1d4+1
Special Attacks: Rake +2 1d4+1
Special Qualities : Low light vision, scent
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Tricks: 6 + 1 bonus trick (attack, attack, come, defend, down, guard and heel)
Notes: Not your typical tiger colors (orange and black), rather, as befitting a lunar gift, she has pearl and black stripes.

Silver Crusade

DM Squirrel Ninja RoW wrote:
Trevor86 wrote:
Should I assume from what was given that the party is still level 1?
I am sorry about that. Yes, everyone is still at level 1. Even though you are joining after they started, everyone will level up equally in this running of the AP

Thanks for answering :) And no problem, I could have just checked it myself. I always forget that I can simply check the gameplay thread for relevant info on the other character...


Alright, this is my character.


Okay everyone, I will be picking out the PC today. Thank you all for your submissions.

Silver Crusade

I dont think i can finish my character today (would be tomorrow at fastest). Wish there'd been a bit more clarity on the deadline. Ill withdraw from the submissions then.


Hey everyone, thanks again for the effort you put into your characters. I have decided to go with @Magni Hjalmar for our game. Once again, thank you so much for submitting a character!

@Magni Hjalmar feel free to head on over to the discussion page and introduce yourself to the rest of the party.


Ah well. Congratulations Magni!


Have fun Magni and company.


Appreciate the opportunity! Apologies that I couldn't get a solid submission in for the group. Have fun in winter wonderland!

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