Flash's Fire Starters

Game Master AFlashInTime

Stepping into the Dawn of Flame Adventure Path


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Scarab Sages

I also thought the entire station had plummeted into the sun. So slightly less dramatic then I thought, now instead of everyone on the station being burned to a crisp they just have no reason to be there any longer. No point in studying a portal that's no longer there.

Dark Archive

No post tonight. Trying again for tomorrow.

Scarab Sages

No problem. I appreciate you taking the time to let us know (and looking forward to the next post ;)


Male Kasatha Ace Pilot Biohacker/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:13 KAC:14 | Fort +3/Ref +2/Will +3 | Init +2 | Perception +7

Today I am traveling and will be posting following north American time zone till 18th of January, when I will be off for 3 weeks,


Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

Dennis and I are at a con for the next few days!


Nomyra wrote:
Dennis and I are at a con for the next few days!

Enjoy! :)


Yeah, have a blast!


Fire Starters Loot

Since folks are gone, next gameplay post will be on Monday.

But to Vedrir's suggestion in game, I don't see a reason why it couldn't work. You'd still have to make the Engineering checks (or Kit would) to patch the holes, but with boot clamps and enough time I don't see why you could just skip the violent decompression part of the task.


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I worked on-and-off on that post all day today, in between family and kid duties, so I was damn well going through with it even though GM Flash has already answered it in a way! ;/


CG male space goblin mechanic (exocortex) 2 | SP 14/14, HP 14/14, RP 4/4 | EAC 14, KAC 15 | F+4, R+6, W+0 | Speed 35 ft., Init +3 | Perc +5 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 20/20, 20/20, 20/20 | Current conditions:
GMAFlashinTime wrote:

Disabling the emergency overrides to keep the door open for an extended period of time would require either breaking the door open or essentially powering down the ship. While both are doable, both are relatively less time consuming than space walking...

...or, frankly, as a non-space expert I would imagine depressurizing the entire craft wouldn't go well for the doors (if any) in the ship that were still closed, but I'm not really familiar with what the effects of depressurization would be beyond the immediate area of the door. Could we suffice it to say that engineering, or should I say "Engineering", solutions for this problem exist that wouldn't require putting you all in danger or depressurizing the entire ship? That's sort of where I am - there's a solution here involving wrenches, a welder, some tape, and magboots that the appropriate check will allow you to discover.

Moving this to discussion:

Maybe I'm not understanding our challenge here. If we're trying to get in there, aren't we either going to all have to either walk along the hull together or somehow open this door? I thought our reluctance to open the door was the danger of explosive decompression, not vacuum itself (which our armor should protect us from). That's why I proposed going into the airlocked cabin, so that we won't be exposed to the initial decompression, and can then cycle through the airlock safely to get back out into the now-depressurized ship.

It sounds like what others have in mind is Kit going out the airlock, walking along the hull, and then doing something that would make it safe to open the door. I'm fine with that, if we have any reason to think the damage to the hull that depressurized that part of the ship is minor enough that he could repair it with tools on hand. Maybe I missed something; I'd been picturing a gash in the side of the ship that would require some more serious repairs.


Male Kasatha Ace Pilot Biohacker/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:13 KAC:14 | Fort +3/Ref +2/Will +3 | Init +2 | Perception +7

I also was thinking that we will all come to have a look. If we can salvage whatever is floating, I don't see a need even to fix the hull.

But the second option to send Kit also works, however creates a potentially dangerous situation where he can be attacked by some vacuum friendly monstrosity ;)


Non-binary NG companion android scholar envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: -

I'm happy with any of the options presented, as long as it keeps us moving forward in relatively safely and we keep together(ish).

I had also pictured significant damage to the hull, otherwise they could have likely repaired it themselves.

Sadly, I must admit that I totally missed the significance of the airlock in the airlock solution. This is a good way to deal with depressurising the ship. The switch of the door to the breached area coukd be rigged to a remote or the like. There is the question of how much of the current contents will get sucked out when the door is popped (and if we care)?

Dark Archive

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So the "challenge" here was correctly identifying that the area outside the door was depressurized, which you all noticed. The related hazard is the upon opening the door, everything that isn't tied down within a small area (20 feet) gets flung out into the depressurized part of the ship and slammed up against a wall for a bit of damage. After one round, the door automatically closes. Once in the depressurized area, Engineering checks allow you to patch the holes so that the area can be repressurized.

Regarding my struggle in the last paragraph I wrote, it's not that locking yourselves in an airlock and venting the ship's atmosphere wouldn't work if you wedged the door open, it's that it brings into question a lot of other things that I don't really know the answer to off hand. Off the top of my head, I don't know if the entire ship would violently decompress or just the initial room, how long it would take, how long it would take for the ship to recreate a breathable atmosphere after the fact, and similar things like that. Rather than either delve into those questions and try to get hardish science answers, or just handwave physics (which might be important later) my solution was just to propose that, in character, people trained in Engineering would know these things and come up with an optimal in-character solution to the problem.

I hope that makes sense. I'm not trying to limit what you can do because there's only one solution, but really you've already solved the problem and the "how" isn't as important at this point. So since the problem is already solved, I'd prefer to avoid creating additional challenges for you because I'm inadequately prepared to confidently rule on the side effects of the specific "vent the ship" solution.

Dark Archive

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And, regarding fixing the hull breach, it's doable with an Engineering check once you're either outside the ship or in the depressurized area. The issue is more a lot of relatively small holes in the ship through which atmosphere escaped than a giant gash that it would take a shipyard to fix. Now why "they" didn't fix said small holes is an interesting question...


CG male space goblin mechanic (exocortex) 2 | SP 14/14, HP 14/14, RP 4/4 | EAC 14, KAC 15 | F+4, R+6, W+0 | Speed 35 ft., Init +3 | Perc +5 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 20/20, 20/20, 20/20 | Current conditions:
AFlashInTime wrote:
... my solution was just to propose that, in character, people trained in Engineering would know these things and come up with an optimal in-character solution to the problem.

I'm all for not creating future problems, and I'm fine not decompressing the ship if it will do so. I'm afraid I'm still not understanding what you're saying here, though. If it's just waving past the situation by saying 'you use your knowledge of engineering to safely enter the room', I'm fine with that. If it's expecting us as players to come up with an optimal solution, that's what I was trying to do with the airlock.


Thanks GM Flash. I appreciate you taking the time to discuss the thought process.

I really have no idea about the actual real world physics involved, so I understand what you mean. I'm happy to keep this rolling with whatever in game method folks are happy with.

I must admit, I'm now more curious (curiouser?) to see what lies down the rabbit hole/beyond the closed door...


CG male space goblin mechanic (exocortex) 2 | SP 14/14, HP 14/14, RP 4/4 | EAC 14, KAC 15 | F+4, R+6, W+0 | Speed 35 ft., Init +3 | Perc +5 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 20/20, 20/20, 20/20 | Current conditions:

Me too, and I'm fine with Kit going on a spacewalk and patching the hole if that's the easiest solution to do so.

Dark Archive

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I was just waiving past the situation. Sorry for the confusion!

Also it turns out my wonderful spouse needs the computer on which I have saved the PDF of the AP for work all evening, so unfortunately I can't reference what's actually inside the door once you gain access. This will all be resolved tomorrow.


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Male Kasatha Ace Pilot Biohacker/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:13 KAC:14 | Fort +3/Ref +2/Will +3 | Init +2 | Perception +7

Hey team! Add it was previously stated I am starting my 3 weeks vacation. U will be back on 8th of February. Fell free to bot me of gm allows, or put me on some science work


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Bon voyage! Enjoy the vacation. :)

Scarab Sages

Since everybody on board the ship is dead/gone now...does the rule of salvage (looting?) apply now and is it ours? ;)

Dark Archive

Revvy, that sounds like a great thing to have rolled higher on your Culture check to remember in-character! But maybe Puzzle/Supersuperlative can help you out with that question... :)

Dark Archive

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Also...

Good news everyone!

We're now through Part 1 of book 1 of the Adventure Path! Which means we're 1/3 of the way through the book, or 1/18th of the way through the whole AP. What progress we're making!

This seems like a good time to ask how we're all doing with posting rate. Since Vedrir is on vacation, after we wrap up a few things this does put us into a nice spot for a "break" if we want one before moving onto Part 2 of the book. Or, if everybody's feeling great, we can continue ahead at the same pace.

Please let me know! And congrats on completing the exploration of the ship!


I'm finding the post rate manageable (currently have another 2 games going on pbp, too). Sometimes I wish we were able to get more in because I just want to find out what happens next! but I'm not sure that would be sustainable for me as I usually have very limited windows of when I am free to post.

Basically, I'm good to maintain the current course.

Given the size of an AP I'd like to vote that we continue on to part 2 in order to keep things rolling, if we can. Especially if there's a period of debriefing/reporting/investigating before we get back into action.

Scarab Sages

I'm fine with the current pace.

Some days I only(barely) have time for a short update and other days I check back 3-4 times a day to see if something happened so on average it's good.

If other people want a short break I'm not going to push anyone to keep posting, but I do feel that being away for (too) long I start to loose connection with the story and my character and it'll take a bit to get back into the flow.

So I'd vote for continuing at our current pace.

I do like to note that we can continue with 1 less player for a bit to keep things going if someone has vacation/needs a break but if the GM starts to feel like burn out please let us know. I'd rather have a break of a week or so and then continuing later then having the game fall apart.

I'm enjoying the game, the player interaction and the general flow we've got going.


Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

I am pleased with the current pace! I can't easily post during work, so I can't post multiple times a day.

I also vote for continuing along now.

And thank you for checking in!


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Fire Starters Loot

Congrats again everybody! Feel free to level your characters up to level 2 for the next part of the adventure!

We'll probably be doing mostly talking for the next few days, so feel free to level up as we transition to *what comes next*.

I also haven't kept up with the loot total, but now would be a good time to update that. Check that out if you haven't been. I'll let you know when it's done.


Thanks for the update, Flash. Level 2 how exciting! (Feels fast compared to usual pbp under Society rules LOL)

Scarab Sages

Yeah! Level up!

Dark Archive

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It's taking me a little longer to get Part 2 ready to go. Next gameplay post probably this weekend.

Scarab Sages

No problem, thanks for letting us know and giving us some more time to update our characters to lvl 2 ;)


Non-binary NG companion android scholar envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: -

I think that should be Puz levelled up now. All set for Part 2!


CG male space goblin mechanic (exocortex) 2 | SP 14/14, HP 14/14, RP 4/4 | EAC 14, KAC 15 | F+4, R+6, W+0 | Speed 35 ft., Init +3 | Perc +5 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 20/20, 20/20, 20/20 | Current conditions:

I've got Kit all leveled up, too. Big change at this level is my first mechanic trick (predictably Overcharge, which is almost automatic on an exocortex mechanic). Biggest non-change is my Will save, which is still 0 :D


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Non-binary NG companion android scholar envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: -
Kiztak "Kit" Basher wrote:
Biggest non-change is my Will save, which is still 0 :D

Haha! Same for Puzzle's Fort.

Puzzle got a new Improvisation to try out and has been studying a couple of new languages as well.

Scarab Sages

Wyrd is going in a completely different direction. I still like the flavor of the Witchwarper..but the changes they made from the playtest to the COM mechanically were such that it lost a lot of it's appeal to me....so I'm going to add a lvl of Solarion with the new flare option.

And then I'll see what happens next depending on the story and if they bring out more Witchwarper option in a later book what Wyrd's next lvl(s) will be.


Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

I have a freelance deadline tomorrow, but I can get Nomyra leveled by tomorrow evening.


Nomyra wrote:
I have a freelance deadline tomorrow, but I can get Nomyra leveled by tomorrow evening.

All the best with the deadline!

And I don't think there's too much of a rush on levelling up straightaway, so be sure to take your time and enjoy it! :)


Revvy Bitterleaf wrote:
I still like the flavor of the Witchwarper..but the changes they made from the playtest to the COM mechanically were such that it lost a lot of it's appeal to me....

I didn't get to investigate the new classes too closely (particularly during the playtest), but the witchwarper had been the one that most piqued my interest in trying out. What/how did it change that caused it lose its appeal?

Scarab Sages

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Instead of getting an increasing number (per lvl) of terrain altering powers with more options (at higher lvls and a bigger area) they changed it to; taking a spell slot to use and the options are in my opinion less fun then they were in the play test and as far as I can tell less powerful then a spell at the same level

So you get a bit of flexibility in what your spell slots can do...but that's it

And most of the paradigm shifts which were mostly once/target are now spend a resolve to use.

Wyrd has very little resolve and I think that the powers are not even that good. For examples a -2 to hit vs one attack as a reaction if the target fails a will save costing 1 resolve. It didn't cost a resolve and I'm not sure it might not have had a save in the playtest. Adding the save sounds like a good way to make it less powerful, but adding the resolve makes it so that I can maybe use it once if I want to save some resolve for getting stamina back.

Grand Lodge

He/Him

I'm finding the same with the PFS witchwarper I just built. It feels a bit underwhelming.


Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

Woot, finished my project in time. I can level Nomyra this evening for sure.


Fire Starters Loot

Regarding this (lengthy) conversation, you have the option of making Culture, and later Computers, checks to learn more about any of the topics that have come up so far (including but not limited to): The Burning Archipeligo, Asanatown, "the Peace Treaty", lashunta politics, etc. etc. Since we're already in heavy wall-of-text-exposition-mode, I decided not to put together multiple paragraphs on a variety of topics for each one of you, so feel free to let me know which topics you'd like to know more about in-character (or, of course, just feel free to ask in-character).


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Fire Starters Loot

Earlier I stated all psychic races in the Burning Archipeligo have suffered from the psychic anxiety; this was incorrect, it's only lashuntas (for reasons undetermined by scholars and mystics alike).


_Wyrd_ wrote:
Just wondering, do we have time for some shopping before we go? Everything I'd want to buy is too expensive but we do have at least 2 spare assault hammers we could sell and maybe get some more healing serums if we get (partly) payed up front. Unless someone has something specific they need that we might be able to afford

I'd been close to suggesting some shopping too. I thought the same thing, that most likely any purchases we need would be more expensive than we can afford at the moment but also that we might have better options for adventuring gear back in civilisation.

That is a great suggestion about the healing serums, though - and any other medical supplies we might need - I think I only have one left. Not sure how much we can bring in from loot we can sell, but Puzzle has 150 credits left and so should be able to pick up a few more at any rate. Might be worth looking at other useful items we are missing - fire extinguishers, cable, scanners, kits, etc for once we are out in the wild.

Wayfinders

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Male Tiefling Witchwarper SP 12/14 HP 16/16 | RP 3/3 | EAC 12; KAC 13 | Fort +3; Ref +3; Will +3 | Init: +1 | Perc: +1 (Darkvision)

I actually bought a fire extinguisher with my starting cash ;)

I'm not sure if we get to keep the cable and the healing serums we "borrowed" from the station when we went exploring..but I kinda planned to keep those. But since I don't know if we'll get to buy any once we go into as you call it the wild I'd like to stock up as much as we can.


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Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

Yeah, I definitely want to get as many healing serums as I can afford now.

Dark Archive

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I might be slow playing this so vedrir doesn't miss too much actual game play. Maybe.

But we'll have an actual update tomorrow.


Female N korasha lashunta wild warden soldier (armor storm) 2 | SP 14/14 HP 18/18 | RP 5/5 | EAC 15; KAC 18 | Fort +3; Ref +2; Will +2 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: none.

How much stuff are we actually selling?


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Male Kasatha Ace Pilot Biohacker/2 | SP: 12/12 | HP: 16/16 | RP: 4/4 | EAC:13 KAC:14 | Fort +3/Ref +2/Will +3 | Init +2 | Perception +7

I read all posts for when I was gone, it might take me few days to lvl up and catch up with crafting posts. Next 2 days will be traveling, unpacking and such. So excited to be back to this game ;)

Dark Archive

Just in time for comb... Err... The next chapter! I'll hold off for a day or two until you're back and ready to rejoin. Welcome!

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