Flash's Fire Starters

Game Master AFlashInTime

Stepping into the Dawn of Flame Adventure Path


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CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:
Revvy Bitterleaf wrote:

Suggestions for;

Shipnames:

Red Dwarf

Only if the AI can refer to us as 'smegheads' :P

Jokes aside, I'd like to strike gypsy as an option from the list, as many people consider that a racial slur.


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

Just a quick message to apologise for my lack of posting so far - I've been a little snowed under with work the last couple of days. I have read the posts and love what everyone has done so far. I should be able to catch up on my posts later tonight (AU time).


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Female N korasha lashunta wild warden soldier (armor storm) 1 | SP 7/7 HP 4/11 | RP 1/5 | EAC 15+1; KAC 17+1 | Fort +2; Ref +2; Will +1 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: +1 AC from injection.

I super love ALICE for the computer!

Also, yay, they talked about the new startship combat roles on Starfinder Wednesday today and mentioned that I wrote them! Nomyra would be an awesome chief mate once those rules actually drop, so if Vedrir wants to build for Piloting, Nomyra can go back to an Athletics-focused build.


Nomyra wrote:

I super love ALICE for the computer!

Also, yay, they talked about the new startship combat roles on Starfinder Wednesday today and mentioned that I wrote them! Nomyra would be an awesome chief mate once those rules actually drop, so if Vedrir wants to build for Piloting, Nomyra can go back to an Athletics-focused build.

Awesome, I will be the pilot then.

With regards to ship names I will add a few ideas of my own :

Void Explorer
Or
Venopukiwy (a combination of the first two letters of each crew member).

We can add to whatever name some model series
ST - starship transport
TC - a transport carrier

And number which would result in:

TC-37 Void Explorer
ST-11 Grimoire

I am fine with Alice. With regard to the front gun, I am fine for us to ditch it in favor of the computer.

Scarab Sages

Not ditching the gun...delaying it's purchase for a bigger better gun later on - it's called investing ;)

I'm now against naming the ship Red Dwarf since I think we'd need to rebuild our entire crew to include an android, a panthrad(?), a human mechanic, name the AI Holly and have it randomly change between male and female between adventure path books and talk a lot of smeg, etc..so that's not going to work this time around, but maybe a nice idea for another time ;)

I like the idea of the first letter thing..but I'm going to have some trouble keeping the name correct (I'm just bad with names and spelling). So that might work for the official name on the papers but not for day to day use.

So I think we'll go with A.L.I.C.E (the Awesome Lifelike Intelligent Computer Emulator).....we could just name the ship the same to keep things simple?

As in Alice;
Readying the Awesome engines for takeoff
Firing all Awesome guns at port side!
Scanning the anomaly with our Awesome scanners.

I'm fine with the TC-37 Void Explorer as well btw.

Wayfinders

Male Tiefling Witchwarper SP 4/6 HP 9/9 | RP 3/3 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +1 | Init: +1 | Perc: +1 (Darkvision)

Replying here since it's out of character stuff:

GMAFlashinTime wrote:
Stuff

I would like a little more free form since it feels more immersive but I'm afraid we might start asking for stuff when it's not needed (causing you to have to make things up and possibly side tracking us) or forgetting about it when it would be useful...so let's see how it goes?

And just so everyone knows, the only reason for the _ in front and behind Wyrd's name is that the name Wyrd was already taken and I had to improvise to get something that at least looked like what I wanted for a name


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Male Kasatha Ace Pilot Biohacker/1 | SP: 6/6 | HP: 4/10 | RP: 4/4 | EAC:13 KAC:14 | Fort +2/Ref +2/Will +3 | Init +2 | Perception +7
_Wyrd_ wrote:

Replying here since it's out of character stuff:

GMAFlashinTime wrote:
Stuff

I would like a little more free form since it feels more immersive but I'm afraid we might start asking for stuff when it's not needed (causing you to have to make things up and possibly side tracking us) or forgetting about it when it would be useful...so let's see how it goes?

And just so everyone knows, the only reason for the _ in front and behind Wyrd's name is that the name Wyrd was already taken and I had to improvise to get something that at least looked like what I wanted for a name

I agree with _Wyrd_ :P Let us try free form, and we will see how it goes.

So, in that case, the ship name could be:
Venopuki_w :P


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)
Kiztak "Kit" Basher wrote:
I'm trying to bring a little silliness with Kit/Nofun, without crossing into obnoxious. If it gets to be annoying, let me know and I'll tone it down.

I've been enjoying it so far!

I also love the name A.L.I.C.E. for the ship's A.I. All cool with delaying our investment in the front guns, too.

I'd like the ship and A.I. to have distinct names, though. Perhaps they could maintain a theme and the ship could be the called the Jabberwocky?

And I'd suggest not using Void Explorer - some smarty pants would dub it the Colonoscope or some such :P

I'm all for experiencing the greater freedom an AP allows over SFS. Let's give the freeform a shot to start, but if we start getting bogged down, or it's not working for some reason, we can reevaluate.


Male Kasatha Ace Pilot Biohacker/1 | SP: 6/6 | HP: 4/10 | RP: 4/4 | EAC:13 KAC:14 | Fort +2/Ref +2/Will +3 | Init +2 | Perception +7

I changed to be an Ace Pilot my piloting now is at +8 which is ok for our party ;)

With regards to names how about

TC-37 Pulsar
TC-37 Hermes
TC-37 Mercury

or
TC-37 Pyrite
Which is a fool's gold. That would be our way of saying this ship is not what it looks like ;)

With regards to talking to your better half Kit, go for it. Who am I to stand on a way of a great love :P


AC 12 TL 11 Hull points: 70/70 Shields Front: 14/20 Starboard 20/20 Port 20/20 Aft 20/20 Glitches: -

This was the most ...female hologrammy looking avatar I could find in ...about 45 seconds. If someone knows of a better looking picture to use please let me know.

I think that the image will effect a lot of how we think about our AI so that would influence my portrail of her so she isn't going to be a naggy old crow of a woman reminding everyone to put on their environmental protections of their armor when leaving the ship with this picture. Which she would do with a picture of an old woman


CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:

It's an AI, we could just use one of the robot avatars.

Scarab Sages

How do we (want to) handle ship combat? Go by phases or just post all actions everyone takes and sort them in order later to save 2-3 days of posting per combat round? I sort of assumed the later, but checking just in case I'd end up assuming wrong.


If we go with Revvy suggestion (which I personally like) can we make sure to do all the rolls in spoiler tag? If we do them in public captain have 'a hard time' to make a choice as he knows who succeeded, who failed and who is exactly the one that needs help.


CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:

I've seen it work well in PbP where everyone posts their action/roll in a spoiler, and the pilot includes an initiative roll for the next round, then the GM puts it all together. That way we aren't waiting for phases.

Dark Archive

GM

I'm fine if everybody gives their action and I put it all together. I'm going forward in phases for now but once people post I can do the full round and move this along.


CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:

However you want to do it is fine, just thought I'd throw that out there. I don't object to going in phases, especially for this first one while we're still figuring out our starship routines.


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

I'm fine for either option, but if we're able to speed up the process without losing anything, then I'm all for it!

Scarab Sages

Seems we have an official designation for our starship now

ACN..I'm going with -1 since, well it's our first ship

So, welcome aboard the ACN-1 everyone ;)


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

Haha I was wondering if we should call it the ACN when I saw that too!

Scarab Sages

Something odd that just popped into my head...since an AI can attempt Bluff, Diplomacy, Intimidate, and Sense Motive checks with a total bonus equal to 2 × its tier does that mean that an AI could function in the role of the Captain during Starship Combats and try encourage (or taunt/demand)?

I kind of doubt that an AI would count as crew and hence space combat rules won't apply or that they mention what you can do is based on level and an AI doesn't have a level but a tier and so game mechanic wise it wouldn't work under the rules (unless the GM would allow it as a homebrew rule)

.....but I just found it funny that in case we do get a second (or even third) weapon and Puzzle's best course of action would be to fire a gun we could have the AI try to encourage one of us by talking over the comms to calm our nerves.


That's a really fun idea. I have no idea about the rules for AI to know if it's doable, but it brought a smile to my face imagining such a situation.

Dark Archive

GM

It's a cool idea. Maybe we can see if there's a way to fit it in after the new starship rules come out.

Scarab Sages

Also please understand it's not my intention to replace Puzzle in his Captain role, it's just something that I started to wonder about when I looked into what an AI is actually capable of doing.
It's just nice to have the option in case it comes up.

To be honest I was sort of hoping the Computer could do well, computer skills ;)


No problem. I didn't interpret it that way.

I thought it was an interesting idea to explore in case there was ever a need.


@Kate insane damage rolls ;) Unfortunately, the accuracy is not there yet

Scarab Sages

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I had some time so I started looking into what I could get our AI to do (Since I still found it odd that the computer couldn't do compter skills) and I think we can get it to do most of the starship roles if there's something we as players don't want to do.

It uses some creative reasoning since it doesn't explicitly states that it can do it and I don't think it would work in Society (other then expect table variation) since you can't custom build you ships there, so no AI to start with.

But:
The control module allows the computer to operate a complex device such as a spy drone, starship, vehicle, or weapon turret.

Side note; once we get some cash I want to get a (spy) drone now as well and have it follow us around controlled by the AI for land missions

Since it mentions starship I assume that means any of the actions we could do on the starship.

When operating a device that requires a skill check or attack roll (such as a computer hooked to a med-bed or weapon), the controlling computer can either allow a creature with authorized access to attempt a skill check or attack roll, or attempt the skill check or attack roll itself. When making its own check, the computer is assumed to have an attack bonus equal to its tier, proficiency with any weapon it controls, and a total skill bonus equal to 2-1/2 × its tier.

So I think that once the Operations Manual comes out we can have the AI do one of the crew actions we don't to do ourselves.
It mentions attack rolls so it could take over the turret if Nomyra wants to do the new strength based things or do the scan at the start of combat so we know what we're dealing with while Wyrd does something a magical chief can do (I'm still hoping this will be something awesome).

It won't be as good as any of us would be if we invest a bit of points into it, but it certainly can't hurt to have the option available.

Dark Archive

GM

So I realize we're still in literally the first combat encounter of the campaign, but are there any objections to hand-waiving the rest of this enounter and saying you eventually manage to take down the whale? I'm fine continuing as is if you all want to play it out, but I thought I'd extend the option since we're about to get a rework of the starship combat rules in a couple of days and starship combat in PbP can be, well, a little tedious.


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

I'm fine either way.

Happy to continue the combat, and happy to move on if that's the consensus.

Scarab Sages

I'm fine with skipping forward. (As long as we get a nice description of how we overcome the space whale in cinematic combat ;)

Looking at the numbers it seems like it will be mostly a matter of time.

If we can avoid getting hit every other round (so far we seem to be able to) we get about 10 damage to our shields in that time and we repair the same...so it's just a matter of time till we start to hit. With captain's support and computer bonus we have about a 50% chance to hit, we've just been unlucky so far with hitting once in 4-5 rounds. Since the whale doesn't have shields to replenish it looks like we should win this after another 5-15 rounds.

Space combat can be fun for the first few rounds, but after that it get's very repetitive from what I've experienced so far.

Also someone posted most of the new starship options:
Chief Mate uses Acrobatics or Athletics for all of its checks and can:
Improve maneuverability of the ship for 1 turn only during current round
Let the Engineer get 2 different results from the Divert Action
Let the Science Officer get 1 more piece of info from scanning as if they got a result 5 higher
Spend 1 RP to allow 1 Gunner to Fire At Will or Broadsides without the penalty to hit
Spend 1 RP to increase the ship's speed by 2 for this round

Magic Officer uses Mysticism for all of its checks and can:
Increase the range of 1 weapon by 5 hexes for 1 shot
Give the Pilot +2 to their Initiative check for this round
Do the Science Officer Scan action with Mysticism instead of Computers
Spend 1 RP to give the ship +1 AC until end of next round and require enemy Scan and Lock On actions to roll twice and take the lower result
Spend 1 RP to reduce the ships number of hexes between turns by 1 (to a minimum of 0)
There are also some "Open Crew" actions that can be taken by any crew member no matter what role they're in. And a few Minor Crew Actions added in.

Quick Rescan action where you do a Computers check to find out the enemy's current Hull Points and distribution of Shield Points.

I assume those RP ones are the higher lvl options, and I don't get to use awesome magic to open space portals and disrupt enemy vessels movement with gravity wells like I was hoping for, but at least I don't have to put points in computer skills since I can use mysticism to scan


CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:

I'm good with calling it, especially with COM here (I got my download a couple days ago).


I am fine with calling it.


Female N korasha lashunta wild warden soldier (armor storm) 1 | SP 7/7 HP 4/11 | RP 1/5 | EAC 15+1; KAC 17+1 | Fort +2; Ref +2; Will +1 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: +1 AC from injection.

The RNG hasn't liked me so far, so I am good to call it.


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*Forehead slap* It seems I'm a bit slow on the uptake... Kate, I only realised just now that we are playing in two games together at the moment!


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Female N korasha lashunta wild warden soldier (armor storm) 1 | SP 7/7 HP 4/11 | RP 1/5 | EAC 15+1; KAC 17+1 | Fort +2; Ref +2; Will +1 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: +1 AC from injection.

Ha ha, Kaneeri is a lot more manic than Nomyra!


Just a little ;)

Scarab Sages

Just wondering if anyone else has the suspicion that somehow we'll end up taking over this unknown vessel and having to crew it through the portal to explore what's on the other side?- since it's the only vessel known to have the protections to survive the trip (I think?).

So all our customizing of ACN-1 and planning what to do with it at higher level isn't going to very relevant pretty soon.


Revvy wrote:


So all our customizing of ACN-1 and planning what to do with it at higher level isn't going to very relevant pretty soon.

It crossed my mind, but given how our GM is a good-soul, nice and pleasant buddy of ours he would not have done it to us. Or would he? ...

I think that AP would not even suggest building your ship if after the first engagement they would force you to swap it. The ship could have some technological solution that we will move to our ship, navigational codes, sacred symbol of some deity or Elvises jacket.

Scarab Sages

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I hope it's the jackets

We'd look snazzy with those over our armors ;)

Dark Archive

GM

Is there a tutorial you'd recommend on how to set up pawns on Google Slides? I don't know how to make things circular rather than rectangular (other than manual manipulation) or to put different colored borders on them.

Knowing how to make something copy/pasted from a PDF not have black instantly fill all of the unused space would also be helpful, if possible.

Thanks!


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Male Kasatha Ace Pilot Biohacker/1 | SP: 6/6 | HP: 4/10 | RP: 4/4 | EAC:13 KAC:14 | Fort +2/Ref +2/Will +3 | Init +2 | Perception +7

With regards to borders and shapes.

You select given image, than on top in the toolbar there is an icon crop image (random youtube vid):
https://www.youtube.com/watch?v=7WfXvixQOEw

With boarder is similar, select image and click border icon:
https://support.google.com/docs/answer/4600160?co=GENIE.Platform%3DDesktop& amp;hl=en


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CG male space goblin (exocortex) 1 | SP 1/7, HP 8/8, RP 4/4 | EAC 14, KAC 15 | F+3, R+5, W+0 | Speed 35 ft., Init +3 | Perc +4 (Darkvision), SM +0 | Rifle battery: 20/20, spare: 6/20 | Current conditions:

Several years ago I made a step-by-step guide on how to make them round/add borders for just this purpose, which lives in my GM alias profile.

As for grabbing the image w/o the black background, I use the Snipping Tool (windows) or Grab tool (Mac) and just take a screenshot of that part of the PDF, since I've never been able to get it to copy/paste w/o the black background.


I picked up my PDF of C.O.M a couple of days ago. I have really liked some of the racial and class options for the core!

I hadn't expected to (given I am playing an android envoy and not the new classes) but I'll have a couple of adjustments to make to Puzzle.

The stats will remain the same, but might be some minor tweaks to theme, feats and equipment load out that better align with the flavour of the character.


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

I think that should be done now.

Feats and load out remained the same.
For flavour, changed to Companion alternate ability adjustments and took Multilingual as the alternate racial trait to better align with the backstory.

FYI: That gave a significant boost to starting languages (from 5 to now 10), but still no Ignan as that would have been... lame. It is a point of curiosity now, however, and might very well come into play should Puzzle survive to 2nd level. ;)

Scarab Sages

I just noticed and I don't think it matters with his roll, but doesn't Puzzle get to add +1d6 to sense motive checks for being an Envoy?


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

Ah yes, I'd forgotten about that!

Thanks Revvy. I have kept it in mind with relation to Bluff as it was the one I selected, but the Sense Motive had slipped my mind with it being the default.

I don't think it will matter too much for THAT roll, but might as well add it for the sake of completeness.


Non-binary LG companion android scholar envoy 1 | SP 4/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +2; darkvision (60ft), low-light vision | Speed 30ft | Active conditions: +1 CHA-based (10 mins)

While (sort of) on the topic of character tweaks, I had chosen the theme of Scholar as it best (although not perfectly) reflected the character's original training and knowledge before their adventuring career. As the best approximation of statistical analysis, combinatorics and probability, I opted for their field of expertise to be Physical Science (Physics). I thought it was the best fit for what was essentially, mathematics.

This is probably more a question for you GM Flash as it involves a potential house rule, but interested in the thoughts of my fellow players as well.

After some further thought with the recent selection of additional languages, I wondered whether it would be possible to nominate Mathematics as a known language for Puzzle. Mechanically speaking, spending a skill point (or an extra +1 to INT) is enough to be fluent and literate in a new language and all the nuances involved, so it could see it being comparable.

It would all end up being purely for flavour in the end, but with continued investment in Computers, Culture and Physical Science skills, it'd be pretty cool to put an analytical and computational spin on skill/knowledge checks.

Dark Archive

GM

Supersuperlative (Puzzle), since Starfinder came out it's sort of bugged me that there isn't a "racial" android/computers/anacite/drone language that "machines" could speak/share, a la R2D2 or even just a way for them to talk without having to use Pact World Common.

My own opinions on that subject aside, would Profession (Mathematician), based on Int, be more in line with what you're going for? If you were to gain Mathematics as a language presumably you'd want to use it to communicate with someone/something, but without adding the new "Mathematics" language to NPCs where I think it's appropriate there clearly aren't going to be any in the published material. While I'm not entirely opposed to doing that, it seems like you're going for something that's a little closer to a field of study than a way of communicating. And even though it's only one language, I'd feel a little bit bad on you spending in-character resources on something that will be "purely for flavour"; I'd like there to be potential situations where you'd get something out of it in addition to the flavo(u)r.


Firstly, thank you for taking the time considering and replying to my post.

I think what you have hit upon is a far better articulation of what was feeling "off" for me when trying to find options to fit Puzzle's backstory. I was looking for some sort of technological/machine language and was a little surprised not to find one. That was what led me to thinking about our current technology and means of transmission/communication and down the line of number systems and programming languages (binary, hexadecimal, HTML, etc etc).

I understand the interpretation of it being a field of study as opposed to a language as well (hence why I had opted for the field of expertise in Physic Science (Physics) as the closest approximation to Mathematics). Dropping some skill points in Profession (Mathematician) is a good option, but it might prove a more costly resource expense than a language. I will give it some thought.

Otherwise, I could err on side of convenience (for all involved) and continue to try using roleplay spin to reflect any Mathematical approaches Puzzle takes. I don't want to burden you with finding ways to incorporate it that are off-book or make too big a deal out of something that is essentially just for flavo(u)r :P for my pc alone.

Thanks again for giving your time and energy to considering my musings.


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I wonder if we are not overthinking it. If we are talking about speaking with constructs, ai etc. we might look into computer skill. After all, it is mostly about telling a computer what you want to achieve.

The thing is that we interpret computer skill through the prism of nowadays. Where interacting with computers means, clicking, coding and dealing with security measures. While in a Sci-Fi world it can mean whatever gets your point across and allows you to get what you want.

Just a thought, that custom rule to Computers might get you what you want supersuperlative. So when my Kasatha will sit in front of a console to extract information from a computer, you can connect to it and move your personality into a virtual world where you interact on a different level.


Thanks for your thoughts, Farol. A good point.

It's a bit like watching older movies and seeing their speculations about what life and society will be like in the distant future of 2010s.

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