Flash's Fire Starters

Game Master AFlashInTime

Stepping into the Dawn of Flame Adventure Path


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Wayfinders

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Male Tiefling Witchwarper SP 19/27 HP 29/29 | RP 3/3 | EAC 13; KAC 14 | Fort +4; Ref +6; Will +6 | Init: +3 | Perc: +1 (Darkvision)

I'd say group discussion for determining and addressing greatest party point of need followed by you got it last time so now it's for someone else and in case of tie breakers - roll off.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

As usual, Kit is glad to take any batteries that go unwanted, though static arc pistols are versatile enough weapons that someone might want it as-is (Kit has one already). I think that's the only thing from that pile he's interested in, though.

Wayfinders

Male Tiefling Witchwarper SP 19/27 HP 29/29 | RP 3/3 | EAC 13; KAC 14 | Fort +4; Ref +6; Will +6 | Init: +3 | Perc: +1 (Darkvision)

I don't think we have a lot of overlapping in wanting most things?

And how we deal with wealth it will only matter until the end of the current book because then we do a sell all/buy what you want

I know Wyrd would like the spell gems/scrolls, solarion crystals and most of the other things nobody else in the party can use at the moment

...and unless it turns out to be plot device we need for something I'd like the astral communicator for A.L.I.C.E. ;)


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4
_Wyrd_ wrote:

I'd say group discussion for determining and addressing greatest party point of need followed by you got it last time so now it's for someone else and in case of tie breakers - roll off.

I think this will work fine from what I have seen of the group so far, but thought it a good time to clarify given we'd not had a situation like that arise previously (and I thought there could potentially be a few of us interested in a new suit of light armour).

Dark Archive

Just real quick, let me know if you need a TL;DR version of events as they're happening in the game. We've entered the "investigation mini-game", and given how much I'm having to keep track of with the PDF open in another window, I could imagine it might be confusing (or at the very least time consuming) for all of you. No rush/pressure, just wanted to make sure we're all on the same page as the epic story/mystery unfolds!

Wayfinders

Male Tiefling Witchwarper SP 19/27 HP 29/29 | RP 3/3 | EAC 13; KAC 14 | Fort +4; Ref +6; Will +6 | Init: +3 | Perc: +1 (Darkvision)

I was just about to post in the game thread but now I got side tracked...what does TL:DR stand for?


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

"Too Long; Didn't Read"


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

I don't mind a bit of mystery. Looking forward to doing some investigation!

Will try and post soon.

Scarab Sages

And for something completely different.

We still haven't brought the ACN-1 up to tier. I'm a bit behind on the latest rulebook, but last week I saw that Near Space includes ramming prows

Which sounds like a fun addition to Starship combats

And there's a couple of new starship weapon properties such as jamming and suspending
which could make it a bit more tactical on what to do.
But just getting the biggest weapon(s) we can get might still (always) be the best choice

I also saw the dousing shield..which is a shield with a build in personal fire extinguisher which might be nice for Nomyra to have


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

I haven't had a chance to dig into it, but my copy of Starship Operations Manual shipped, so I have the PDF in my downloads. If we don't need upgrades until after GenCon, I'd love to dig through that and get some new options before we pick upgrades.


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Female N korasha lashunta wild warden soldier (armor storm) 5 | SP 35/35 HP 39/39 | RP 6/6 | EAC 22; KAC 24 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc:-1, SM: -1 | Speed 20ft | Active conditions: none.

Yay, I wrote those! Well, Tineke wrote the ramming prow initially for her SFS scenario, but I wrote the other stuff!

Dark Archive

There is 100% no need to have the ACN-1 upgraded before Gen Con, and I'm curious how some of the Starship Operations manual works.

And, actually, I reread things again after book one, and it turns out the next time you might need a starship is at level, uh, in the next book at level 5 so you can hold off on upgrading the ACN-1 for quite a while if you want.

Also on the "what happens next" question, you have basically two options at this point. One is to go to Cryo Gentics where the data was transferred to and investigate there (and you've heard the place has a Bloodshots affiliation), and the second is to go to the "Meltdown" where the Bloodshots are supposedly headquartered. Either one seems like a viable options, I just need to know the group's preference so I can send you off on the direction of your choosing!

Scarab Sages

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I say we go to the bloodshot. If they stole the data to bring to their boss it makes sense to go to the boss and not to the warehouse first and find out that

.... The Princess is in another castle....

We might as well go to the person behind this and assume that the data will be delivered there at the end

(my reasoning, not nessesarily the idea of the party as a whole)


I agree with that assessment, I was wondering if there are no other gangs nearby that we could use to our advantage (basically ally with an enemy of the bloodshot).

Dark Archive

So I think currently we have:
-Wyrd and Vedrir saying go straight to Meltdown to talk to Mama Throsh
-Puzzle saying go to Cryo Gentics to try to recover the data

Just giving it another day-ish to allow Nomyra and Kit ample opportunity to express an opinion (or others to change their minds) since this will open certain doors (and potentially close others) depending on the choice made.

And just to be clear, this is not the GM asking "are you sure". Just letting everyone chime in before one of the options is taken (and I figure on a Saturday/Sunday there's not a huge rush).

Dark Archive

Hey folks,

I can't remember if I've done this before on here (maybe I have), but I'm going to ask for a 2-4 day break before we dive into the Corona bubble and go check out Cryo Gentics. The next part requires a bit of set up (which I totally could have already done, but alas, have not), and for a variety of reasons this past weekend and now start of this week have just been super great for getting this PbP campaign set up.

I'll plan to resume Gameplay posting in the latter half of this week (Wednesday-Friday, probably) and go from there. Thanks for understanding! Once we get into Corona things should be able to move along more of their own momentum, I just haven't been able to prioritize the set up to get it where I want it yet.

And, for those of you in the Corporate Interests game, I'm planning on pushing through on that one. It's basically a combat and then we're done.


All good here, on both fronts!


Yeah, no worries mate.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

I'm good with that, though with GenCon starting up on Thursday I'm likely to be a little slow in the second half of the week.

Scarab Sages

No problem, take the time you need.

Dark Archive

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Aaaaand we're back!

But since some people just authored a special at GenCon that ran today, I don't expect things to pick back up in game until around Monday. The last post is a little bit of a lore dump, but it's a brand new bubble for you all to explore!

Happy posting!


Male Kasatha Ace Pilot Biohacker/5 | SP: 14/35 | HP: 31/34 | RP: 6/6 | EAC:17 KAC:17 | Fort +5/Ref +5/Will +5 | Init +4 | Perception +10

Hey folks till Wednesday my availability might be poor. Please feel free to bot Vedrir if needed.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

Does the effect of the attablossom persist after it's turned off, or just while it's active?

Scarab Sages

Hi, my wifi at home kept crashing on me (might be related to the tropical temperature streak we're having at the moment) and I just saw that my last post didn't make it through to actually getting posted.

I'm at work now and enjoying the air conditioning and a stable internet connection so I'm trying to catch up.

Dark Archive

Kit, we can say it persists for the 10 minute chunk of the that the attablossom uses.

Hope you're staying cool, Revvy!


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

Makes sense to me, thanks.

Dark Archive

Holding off for a sec on posting in Gameplay because it's the weekend and I'm hoping Revvy will have better luck connecting soon.


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

All good. I hope the weekend is treating everyone well!


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

I loved the image of the company's logo:
A smiling snowflake on the sun-bleached sign out front proclaims, “Cryo-Gentics. Keep your cool!”

I pictured it in a similar style to the Laughing Man logo in Ghost in the Shell SAC.

Also, office or warehouse? We want to try and get in quietly or take it right to 'em? Or spin some sort of tale to get us in and then take it from there? And let us remember that we do have the access card...

Dark Archive

Your characters actually don't see that giant B2 in the middle of the room. This PDF has been a pain to extract maps from, so it's just going to be there. There also will probably be some other rooms number later, too. Thanks for understanding!


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Just FYI next week 31 August - 5th of September I will be at vacation practicing man trailing with my dogs. That might make my posting infrequent next week. I hope to be able to post normally during that time period if not please bot me.


Female N korasha lashunta wild warden soldier (armor storm) 5 | SP 35/35 HP 39/39 | RP 6/6 | EAC 22; KAC 24 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc:-1, SM: -1 | Speed 20ft | Active conditions: none.

Nomyra is inclined to go easy on them, but she'll defer if someone feels strongly otherwise.


Likewise. +1 to get easy on them. Why have enemies if you might have friends ;)


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

Another +1 to going easy on them.

As Puzzle stated earlier (although not making a promise), we are not out for blood at any cost.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

+1 to going easy on them.

Wayfinders

Male Tiefling Witchwarper SP 19/27 HP 29/29 | RP 3/3 | EAC 13; KAC 14 | Fort +4; Ref +6; Will +6 | Init: +3 | Perc: +1 (Darkvision)

I'm all for giving them a chance and letting them walk away now.. But if for some reason they show up at a later time to give us a hard time it's over for them and no holding back from then on.


Fire Starters Loot

Since I believe that's everyone for going easy, feel free to open the first spoiler. Right now it looks like you're next destination is the Meltdown. Anyone have anything else in mind?

Also, naturally, the way to the Meltdown is through the Brass Bazaar. I'm not sure if people really cared for the flavor encounter there last time. They're definitely other things going on in the brass bazaar, but I don't want to make everyone go through an encounter or potential side quest if no one has an interest in it. Is everybody good for another brass bazaar encounter?


Male Kasatha Ace Pilot Biohacker/5 | SP: 14/35 | HP: 31/34 | RP: 6/6 | EAC:17 KAC:17 | Fort +5/Ref +5/Will +5 | Init +4 | Perception +10

+1 for bazaar encounter. I liked the last one


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

Agreed, Revvy.

GM Flash, I really enjoyed the previous one. Bring 'em on!


Male Kasatha Ace Pilot Biohacker/5 | SP: 14/35 | HP: 31/34 | RP: 6/6 | EAC:17 KAC:17 | Fort +5/Ref +5/Will +5 | Init +4 | Perception +10

Just FYI next week 31 August - 5th of September I will be at vacation practicing man trailing with my dogs. That might make my posting infrequent during that time period. I hope to be able to post normally but I will know better after the first couple of days. The location is fairly remote (as much as one can find a remote place in Europe :P)


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

Hey Flash, in case you missed it, your GM is looking for you for the SFS special.

Dark Archive

Just a quick reminder that for purposes of a 10-foot reach, two diagonals count as only 10 feet! Looks like there are still a few people besides Nomyra within chomping range.

I mention it because Wyrd said he was moving away from the plant, and he did, but he's still in biting range.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

Yeah, I wasn't thinking clearly when I moved to my first firing position. Will move again this turn.

Scarab Sages

I don't think I could have gotten to a "safe" location while only taking a 5ft move. In hindsight I could have done some other things but let's just call it a slow tactical repositioning attempt in progress


Female N korasha lashunta wild warden soldier (armor storm) 5 | SP 35/35 HP 39/39 | RP 6/6 | EAC 22; KAC 24 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc:-1, SM: -1 | Speed 20ft | Active conditions: none.

Too many systems. Can I try to escape from the grapple? Athletics check?


Unless there's something special about the creature' abilities...

From AoN:

Grapple
You hold the target in place. You must have at least one hand free to perform a grapple combat maneuver. Your target has the grappled condition, meaning she can’t move from her current space and takes further penalties until she either uses a standard action to attempt a grapple combat maneuver to grapple you (giving you the grappled condition) or uses the escape task of the Acrobatics skill to break free. If the result of your attack roll equals or exceeds the target’s KAC + 13, the target is instead pinned for the same duration, and she can’t take any actions that involve moving her limbs other than to attempt to escape.

The grappled or pinned condition lasts until the end of your next turn, unless you renew it on your next turn with another grapple combat maneuver. The condition ends immediately if you move away. As long as you have one target grappled or pinned, you cannot attempt to grapple another. The grappled and pinned conditions are further detailed in Conditions on pages 276–277.

When you renew a grapple, you can remove one item from the target’s body that can be easily accessed, including most weapons and equipment (but not worn armor). Doing so immediately ends the grapple.


Fire Starters Loot

Not going to get to that full update post tonight. Let me know here if you don't want to keep going to the Meltdown after this (you'll definitely have time for a 10 minute rest, and I think you still have serums). Hopefully tomorrow I can wrap this up and give you the intro to the Meltdown's neighborhood in the same post.

So again, post here if you want to do anything different!


Non-binary NG companion android scholar envoy 5 | SP 30/30 HP 34/34 | RP 6/6 | EAC 14; KAC 15 | Fort +1; Ref +7; Will +4 | Init: +3 | Perc: +8, SM: +6; darkvision (60ft), low-light vision | Insp. Boost: K N V W | Treat Deadly: K N P V W | Speed 30ft | Active conditions: - | Fire resistance 4

Sounds good.

Nomyra - Puzzle has 6x healing mk I - feel free to use as many as you need.


CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 | Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

I'm running PFS/SFS at a local (virtual) con this weekend, so may be a bit slow for the next few days.

Wayfinders

Male Tiefling Witchwarper SP 19/27 HP 29/29 | RP 3/3 | EAC 13; KAC 14 | Fort +4; Ref +6; Will +6 | Init: +3 | Perc: +1 (Darkvision)

Going to the Meltdown sounds good.

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