Goblin

Kiztak "Kit" Basher's page

377 posts. Alias of Dennis Muldoon.


Race

Perc +9 (Darkvision), SM +1 | Rifle battery: 40/40, static arc pistol battery: 20/20, spares: 40/40, 20/20 | Current conditions: | Combat Tracking:

Gender

CG male space goblin mechanic (exocortex) 5 | SP 30/40, HP 32/32, RP 6/6 | EAC 19, KAC 19 | F+6, R+10, W+2 | Speed 35 ft., Init +6 |

About Kiztak "Kit" Basher

Kiztak "Kit" Basher
Male space goblin roboticist mechanic 5
CG Small humanoid (goblinoid)
Init +6;

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STATS
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Senses darkvision 60 ft.
Perception +9
SP 40 HP 32 RP 6
Speed 35 ft.
Str 10 (+0); Dex 18 (+4); Con 15 (+2); Int 18 (+4); Wis 12 (+1); Cha 8 (-1)
Languages Castrovelian, Common, Goblin, Ignan, Skittermander, Vesk, Ysoki

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DEFENSE
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EAC 19
KAC 19
Fort +6
Ref +10
Will +2

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OFFENSE
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Melee club +3 (1d6+5 B; analog, archaic)
Ranged static arc pistol +7 (1d6+2 E; arc 2; stun) or
. . called conserving frostbite-class zero rifle +8 (1d8+5 C & P; automatic) or
. . autotarget rifle +8 (1d6+5 P; automatic, analog)
Offensive Abilities combat tracking, overcharge, overload (DC 14), tinker

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SKILLS
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  • Acrobatics +7 (3 ranks)
  • Athletics +8 (5 ranks)
  • Bluff -1
  • Computers +15 (5 ranks)
  • Diplomacy -1
  • Engineering +17 (5 ranks)*
  • Intimidate -1
  • Medicine +9 (2 ranks)
  • Perception +9 (5 ranks)
  • Physical Science +12 (5 ranks)
  • Piloting +12 (5 ranks)
  • Sense Motive +1
  • Stealth +11 (5 ranks)
  • Survival +3
    *reduce the DC of Engineeering checks by 5 when identifying creatures and technology

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    FEATS & ABILITIES
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  • Mobility
  • Nimble Moves
  • Skill Focus (engineering)
  • Weapon Focus (longarms)

  • Artificial intelligence
  • Bypass (+2)
  • Combat tracking
  • Custom rig
  • Exocortex
  • Memory module
  • Remote Hack

  • Tinker (Ex)

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    GEAR
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    Combat Gear medpatch, mk I serums of healing (3); Other Gear defrex hide, second skin, club, static arc pistol with 1 battery (20 charges), called conserving frostbite-class zero rifle with 1 battery (40 charges), high-capacity battery, battery, fire extinguisher, hammock[AR], foam grenade, frag grenade II, shock grenade II, industrial backpack, jar of pickles (worth 1 cr), lighter[AR], professional clothing, titanium alloy cable (50 ft.), credstick (39 credits); Augmentations custom rig

    Called conserving frostbite-class zero rifle:

    w/Combat Tracking:
    [dice=called conserving frostbite-class zero rifle (vs. EAC), combat tracking]1d20+8+2[/dice]
    [dice=C&P damage]1d8+5[/dice]
    [dice=Overcharge damage]1d6[/dice]

    w/o Combat Tracking:
    [dice=called conserving frostbite-class zero rifle (vs. EAC)]1d20+8[/dice]
    [dice=C&P damage]1d8+5[/dice]
    [dice=Overcharge damage]1d6[/dice]


    Static arc pistol (lethal):

    w/Combat Tracking:
    [dice=Static arc pistol (vs. EAC), combat tracking]1d20+7+2[/dice]
    [dice=E damage]1d6+2[/dice]
    [dice=Overcharge damage]1d6[/dice]

    w/0 Combat Tracking:
    [dice=Static arc pistol (vs. EAC)]1d20+7[/dice]
    [dice=E damage]1d6+2[/dice]
    [dice=Overcharge damage]1d6[/dice]


    Static arc pistol (non-lethal):

    w/Combat Tracking:
    [dice=Static arc pistol (vs. EAC), combat tracking]1d20+7+2[/dice]
    [dice=E non-lethal damage]1d6+2[/dice]
    [dice=Overcharge damage]1d6[/dice]

    w/0 Combat Tracking:
    [dice=Static arc pistol (vs. EAC)]1d20+7[/dice]
    [dice=E nonlethal damage]1d6+2[/dice]
    [dice=Overcharge damage]1d6[/dice]


    Skills:

    [dice=Engineering]1d20+17[/dice]
    [dice=Computers]1d20+15[/dice]